SlideShare a Scribd company logo
Introduction
About this Activity
Let’s Get Started
Let’s Get Started
Human Centered Design & Engineering at UW
Ideate
Brainstorm User Needs
Customizing your Prompt
Expand what you Design
Smartwatch Template
Tablet Template
Storyboard
Prototype
Reflect
Present
Checklist
Human Centered Design Cycle

Research, Ideate, Prototype, Evaluate, Produce
Definitions to Keep in Mind
1
Imaginesomeofthetools,toys,games,applicationsthatyou’ve
seenbefore.Maybeatoothbrushorapencil?Eachofthesetools
havebeendesignedbysomeone.Ahuman-centereddesigner
thinksabouttheneedsofthehumanbeforebuildingaproductto
makesuretheproductsareactuallyusable.


Today,youaregoingtohavetheopportunitytoembarkona
designjourneytouncoverthewayshuman-centereddesignplays
aroleinthedesignofeverydaythings.Thisisanactivitythat
collegekidsdo,soknowthatbycompletingthisactivityyouare
exploringwhatitmeanstobeadesignerandengineer.


Sogoahead!Getstarted!Wearesoexcitedtohaveyouhere!


LettertoStudents
Welcometoafundesignactivity!Thisactivityisdesignedasa
learningexperienceforbothyouandyourchild.Itcanbedone
togetheroraloneandadaptedinmanydifferentways.Seethelast
sectionoftheworkbooktoseehowyoucanchangethisactivityup
andtryitasmanywaysasyouwant.


StudentsattheUniversityofWashingtonhavebeenfacilitating
workshopsaroundthePugetSoundareausingthisactivityandnow
wehavebroughtittoyourhome!Youandyourchildcanbecome
human-centereddesigners.Thedesignprocessthatyouwillwork
todayhasbeenusedbydesignersbeforetocreatesomeofthe
productsthatyouuseinyourdailylife!


Formoreinformationaboutfaciliatingthesecharrettes,checkout
ourmediumarticleathttps://tinyurl.com/hcde-charrette-workbook
LettertoParents,Guardians,&Educators
2
https://www.hcde.washington.edu/


In the department of Human Centered Design & Engineering, students and
faculty advance systems and technologies for people and communities to
create accessible, sustainable, and prosperous futures.


Check us out at:
We are a department composed of both designers and researchers working at
the intersection of technology and people. We are constantly innovating and
iterating to build new products to help support our community. The topics in
our department range from misinformation to sports technology.

https://www.hcde.washington.edu/research/areas


If you are interested in learning more about some of the projects in our
department, check out:
The research conducted in our department always falls within the
human-centered design cycle. We will learn about that next. 

Disinformation affects allof us online Lead author Samantha Kolovson, a UWdoctoral
student in HCDE, rowing on Lake Union

3
should probs be white
4
In this phase, you’re going to quickly build a simple prototype of your
idea. This makes it tangible and gives you something to test with the
end-user. Don’t try to build a fancy high-fidelity prototype right now.
IDEO, a well known design and consulting firm, is notorious for
creating simple prototypes made out of cardboard. Ask yourself this:
What can I spend the minimum amount of time building that will
allow me to get user feedback as quickly as possible? The purpose of
this phase isn’t to create the perfect solution; it’s to make sure your
solution is on target.

Definitions courtesy of IDEO
1
2
3
The first phase is all about observing the end-user, learning, and
being open to creative possibilities. Your goal is to understand the
people you’re designing for. Identifying patterns of behavior, pain
points, and places where users have a difficult time doing something
can all lend themselves to tremendous opportunity. If you can, put
yourself in your users’ situation so you can see what their experience
is and feel what they feel.

In this phase, you start brainstorming ideas with your team based on
what you learned from your observations and experiences in Phase 1.
Your goal is to come up with as many ideas as you can. As you’re
coming up with ideas, stay focused on the needs and desires of the
people you’re designing for. If you do this, your group’s ideas will
eventually evolve into the right solution.

1 Research
Ideate
Prototype
5
Evaluate
5 Produce
Iterate!
Get your simple prototype into the hands of the people you’re
designing for. This is the most critical phase of the human centered
design process. Without input from your end-user, you won’t know if
your solution is on target or not, and you won’t know how to evolve
your design.

Now that you’ve validated the usefulness of your solution with the
end-user and gotten your design just right, it’s time to get your idea
out into the world. If you’re designing software products, apps, or
websites, go back to Phase 1 and repeat this process. With each new
update that you implement, continue to observe your users, design
for them, and use their feedback to direct your 

future solutions.


Once you get feedback from your users, use that information to fuel the
changes to your design. Keep iterating, testing, and integrating user
feedback until you’ve fine-tuned your solution. This may take a few rounds,
but don’t get discouraged. With each iteration, you’ll learn something new.
Once you’ve got your solution to a point where it’s ready to be used, it’s
time to move on to the next and final phase.

For more information about the
Human-Centered Design Process:

IDEO's Human Centered Design Process

User Centered Design on Wikipedia 

Usability.gov User Centered Design


*
4
6
UCD charrette
Ideation
Scenario:
Information Flow
Prototyping
A low fidelity prototype
A high fidelity prototype
Reflection
User Centered Design (UCD)
 


: A design philosophy that puts users’
wants, needs, and limitations at the forefront of the design process. A
process of designing something — a tool, a website, an application’s user
interface, an event — from the perspective of how it will be understood
and used by a user.


: a fast-paced design activity where students ideate
users, user needs, and scenarios; develop an interaction flow; and
design a technology that matches the interaction flow.


:The process of generating, developing, and creating new
ideas.


A setting or framework used to ground and put context to
your design problem.


: How information moves between steps in a
process. 


: (high fidelityvs low fidelity): The process of creating
preliminary models of your design solution. 


is a very rough model of your design 

solution. Low fidelity prototypes are meant to quickly create  

tangible products from your design ideas.


is a very refined model of your design 

solution that is very close to the finished product. Often high 

fidelity prototypes will be more polished.


: The process of thinking back and analyzing one’s actions
and thoughts in a certain time frame. 


7
Remember that charrettes are a fast-paced design activity!
Today, you are going to be participating in the human-centered design
process! As you work through this exercise, I want you to think about who
you are designing for and what their needs might be. Remember, you are the
user-centered designer and the user is always your first priority! 


The first step is to find somewhere to set-up your workspace. You want to
make sure you have some space to spread out 

your materials. 

 

A charrette is a fast-paced activity so make sure you alot only 50 minutes to
complete the task. Each step in the process will have a suggested time, so try
to follow that as closely as possible. 


Things might
seem chaotic, but sometimes designers are looking for lots of ideas rather
than just one perfect idea. 


Lastly, try to go crazy with your ideas. Think outside the box! Some of the
craziest ideas from designers are the ones that become actual products one
day. Someone decided to put sleeves on a blanket one day and now snuggies
are such a successful product!



This workbook is made so that you can take it apart for each
of the steps. However, if you have any of these supplies lying
around the house, they can also make the design process a lot
more fun!

Sticky Notes Multi-colored
Pens and
Markers
Blank Paper 

(5 sheets)
Bonus Materials!
Created by icon 54
from the Noun Project
from the Noun
Project
ScissorsNotebook
8
Time to put your designer hats on. You are going to be:
Take a look at one of your favorite apps. Then, answer a couple of
questions:


Who might be the
users of this
mobile
application?
Describe this
mobile application.
How does this
mobile application
help these users’
needs?
50
mins
Designing a mobile
application for a group
of people with similar
interests.




9
Explore and identify design opportunities!
In order to create a mobile application that best fits your user needs, you
need to first figure out who your user is! In this phase, you are going to
brainstorm users that you might be interested in designing for.

For example: who are some fictional characters or animals that you might be
able to design for?


Try thinking
outside of the
box!
There are no
bad ideas in this
brainstorm!
You can design
for anything, not
just humans!
mins
2
Brainstorm Users
1. Grab some sticky notes
or cut out the next page
to make your own sticky
notes.


2. Write down one user
on each sticky note until
the 2 minutes are up.


3. Put the sticky notes in
a group, and put similar
users in the same group .
superhero
Category C
Category B
Category A
cat
owners

5th grade
students
Pick one of these users to design for!
10
11
1. Grab some more sticky notes
or cut out another sheet at the
end of this document


2. With the chosen user type in
mind, write down as many user
needs as possible.

mins
2
Now that you have chosen your user, we need to think about what some of
the needs of this user might be. What are some activities these users might
need help with that your mobile application can facilitate?
Example 

User Needs
Buying

Food
Cat 

Memes
Litterbox
care
Taking
Instagram
pics
Now that the brainstorming session is over, decide
which user needs you want to design for!
Example
User Group
cat 

owners

12
mins
10

1. Get a large empty sheet of paper. Keep the user and user
need post-its visible.


2. Draw out a visual storyboard about: What problem you
are trying to solve; the interaction your user will have with
the mobile application, or how the mobile application will
help solve your problem
Storyboarding helps us empathize with
users and think from their perspective. It
helps define when the user will need our
design and how they will use it.





 is a critical
skill as a designer!
Empathy
Think of it as a comic
strip of how your
user will be
interacting with
your app!
To better
understand the
problem we must
put ourselves in the
user’s shoes.
Now that you have chosen your user and their
needs, we are going to empathize with our
user.
13
SolutionInteractionProblem
14
The first step is
drawing out the
information flow: 


1. After your user
logs in to your app,
brainstorm what a
home screen will look
like. How does a user
navigate away from
the home screen?


2. Think about how
the user will be able
to navigate from one
screen to another. At
any point will they be
stuck on a page
without any way to
get back to the home
screen?



You are now going to start building your mobile application. Before you
actually start coding or making the real product, designers always
prototype first. Prototyping is critical because you do not want to
spend a lot of resources building a product that has not been first
tested.


Today, you are going to be creating a low-fidelity prototype. This
prototype is cheap, fast and easy to make so that you can start testing
right away. 




mins
5 Example
Information Flow
15
It’s time to present your app!
Share and
get inspired
by each
other’s ideas!

Prepare a 1-minute presentation and
make sure you include the following
in your presentation:
Your User & Their Need

Storyboard

How Your App Works


What were
your
(least/most)
favorite
parts? 


 What
did you
learn?
mins
5
17
mins
10
The second step
in making a
prototype is
building out
wireframes or
sketches of each
screen of your
app. Follow the
example to
build your own
screens.
Now before you move on to
iteration, you need to test your
prototype. Find someone in your
house. You are going to tell them a
little bit about the prototype you
built and ask them a few questions
about what they think. 


Here is an example of a question
to ask:


1) What do you like about this
application?


Now that you know some of the
good things and the bad about
your app, what might you fix next?


Usability Testing

16
Now that you have done the activities it’s helpful to share your
thoughts about the experience! Consider writing down answers to
these questions here, or telling someone else your answers:  


Was there something
you liked? Tell us about
it!
Can you name one
thing that was fun?
Why was it fun?
Was there something
you did not like? Why
do you think you did
not like it?
If you were to do this again, is there something you would change? For example,
could you take more time in a certain step or would you use different materials?
mins
5
18
Great job! You just finished your first iteration of
your mobile application! Have you accomplished
all these steps:

Research: Have you conducted thorough
enough research to understand your user and
their needs?
Ideate: Did you think outside the box in your
brainstorming?
If you did, congratulations on doing your first
run through of the Human Centered Design
process!
Evaluate: After you received feedback, have you
taken the time to reflect on how it could improve
your design?
Produce: Have you presented your refined
product to others?
19
Prototype: Did you successfully take one of
your ideations and create a prototype so that
others could test it?
Customizing your Prompt
In this challenge, I will solve
to help
Pick a topic that is relevant, interesting and accessible to the
workshop participants. Friendly reminder to change the
design challenge examples on the slides accordingly too.
Now that you have done this charrette once, 

it is time to customize your prompt!
20
21
Expand what you design!
Smart Watch

Tablet Applications

Smart Cars

We built a mobile application in this activity, but your design isn’t just
limited to a mobile application. If you take a look at the world around
you, there are a lot of devices that your design can be adapted to!
Below are a few examples:


Smart watches are basically miniature smart devices that fit on your
wrist. Think about how a smaller size and different use case of a watch
might influence your design.


While tablets are often just considered a bigger mobile device, they
can also be considered smaller sized computers. Think about how a
mix between computers and mobile devices play a role in adapting
your design.


As technology is evolving, cars are starting to integrate more
technology. Think about how familiar vehicles (e.g. buses, bikes) can
incorporate technology, and how to design more unfamiliar vehicles
(e.g. space vehicles like the Mars Rover) around technology.


When it comes to adapting your mobile application to other systems,
you should consider and think about these things: If you were to
design an app for one of these different systems, what would need to
change? How does the use of that system differ from the use of a
smartphone? What are some limitations of the system that a
smartphone doesn't have?
22
Take on the Charrette Challenge!
@k12hcde 

 

#charettechallenge

Tag us
on social media and use
Try spreading the word about this design charrette
challenge by posting your newest creation on whichever
social media platform you use!
If you don’t have social media, that’s perfectly fine! You can
still teach others about the design process by turning this
charrette activity into a game for your whole family. Now
that you have finished up the design process, who will you
pass this on to?
23
24

More Related Content

What's hot

APIA2018 - Zahra Tashakorinia - Design Hacks & Paper Prototyping
APIA2018 - Zahra Tashakorinia - Design Hacks & Paper PrototypingAPIA2018 - Zahra Tashakorinia - Design Hacks & Paper Prototyping
APIA2018 - Zahra Tashakorinia - Design Hacks & Paper Prototyping
European Innovation Academy
 
Human Centered Design
Human Centered DesignHuman Centered Design
Human Centered Design
Manik Choudhary
 
Lean UX workshop @ Makers of Barcelona (MOB) + Agile BCN Meetup
Lean UX workshop @  Makers of Barcelona (MOB) + Agile BCN MeetupLean UX workshop @  Makers of Barcelona (MOB) + Agile BCN Meetup
Lean UX workshop @ Makers of Barcelona (MOB) + Agile BCN Meetup
Jose Berengueres
 
Design Sprints side-by-side service design sprints vs google venture sprints
Design Sprints side-by-side service design sprints vs google venture sprintsDesign Sprints side-by-side service design sprints vs google venture sprints
Design Sprints side-by-side service design sprints vs google venture sprints
Adilson Chicória
 
Design Sprint for Inceptions - CAS 2016
Design Sprint for Inceptions - CAS 2016Design Sprint for Inceptions - CAS 2016
Design Sprint for Inceptions - CAS 2016
Gaston Valle
 
User Experience Design Fundamentals - Part 3: From People to Product
User Experience Design Fundamentals - Part 3: From People to ProductUser Experience Design Fundamentals - Part 3: From People to Product
User Experience Design Fundamentals - Part 3: From People to Product
Laura B
 
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Dan Arra
 
Gamification Decks: Structure Gamification Projects with Design Thinking
Gamification Decks: Structure Gamification Projects with Design ThinkingGamification Decks: Structure Gamification Projects with Design Thinking
Gamification Decks: Structure Gamification Projects with Design Thinking
Daniel Meusburger
 
PxS'12 - week 1 - Introduction
PxS'12 - week 1 - IntroductionPxS'12 - week 1 - Introduction
PxS'12 - week 1 - Introductionhendrikknoche
 
501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Commons
 
UXPA 2018 Opening Keynote by Dr. Carine Lallemand
UXPA 2018 Opening Keynote by Dr. Carine LallemandUXPA 2018 Opening Keynote by Dr. Carine Lallemand
UXPA 2018 Opening Keynote by Dr. Carine Lallemand
UXPA International
 
BIH - Human Centered Design
BIH - Human Centered Design BIH - Human Centered Design
BIH - Human Centered Design
Allison Tran
 
Mind the product conference 2015
Mind the product conference 2015Mind the product conference 2015
Mind the product conference 2015
Petr Meissner
 
Our approach to user centred design at cxpartners
Our approach to user centred design at cxpartnersOur approach to user centred design at cxpartners
Our approach to user centred design at cxpartners
cxpartners
 
Solving Design Problem in 2.5 Hours with Google Design Sprint
Solving Design Problem in 2.5 Hours with Google Design SprintSolving Design Problem in 2.5 Hours with Google Design Sprint
Solving Design Problem in 2.5 Hours with Google Design Sprint
Borrys Hasian
 
sdsdsdsfdsfsfsdfsd
sdsdsdsfdsfsfsdfsdsdsdsdsfdsfsfsdfsd
sdsdsdsfdsfsfsdfsd
Avain Raj
 
Take it home submission yoni dayan
Take it home submission yoni dayanTake it home submission yoni dayan
Take it home submission yoni dayanYoni Dayan
 
Silent prototyping - going from analog to digital - Point Blank
Silent prototyping - going from analog to digital - Point BlankSilent prototyping - going from analog to digital - Point Blank
Silent prototyping - going from analog to digital - Point Blank
Merlien Institute
 
Design Thinking & Innovation Games : Presented by Cedric Mainguy
Design Thinking & Innovation Games : Presented by Cedric MainguyDesign Thinking & Innovation Games : Presented by Cedric Mainguy
Design Thinking & Innovation Games : Presented by Cedric Mainguy
oGuild .
 
UX Leadership
UX LeadershipUX Leadership
UX Leadership
cxpartners
 

What's hot (20)

APIA2018 - Zahra Tashakorinia - Design Hacks & Paper Prototyping
APIA2018 - Zahra Tashakorinia - Design Hacks & Paper PrototypingAPIA2018 - Zahra Tashakorinia - Design Hacks & Paper Prototyping
APIA2018 - Zahra Tashakorinia - Design Hacks & Paper Prototyping
 
Human Centered Design
Human Centered DesignHuman Centered Design
Human Centered Design
 
Lean UX workshop @ Makers of Barcelona (MOB) + Agile BCN Meetup
Lean UX workshop @  Makers of Barcelona (MOB) + Agile BCN MeetupLean UX workshop @  Makers of Barcelona (MOB) + Agile BCN Meetup
Lean UX workshop @ Makers of Barcelona (MOB) + Agile BCN Meetup
 
Design Sprints side-by-side service design sprints vs google venture sprints
Design Sprints side-by-side service design sprints vs google venture sprintsDesign Sprints side-by-side service design sprints vs google venture sprints
Design Sprints side-by-side service design sprints vs google venture sprints
 
Design Sprint for Inceptions - CAS 2016
Design Sprint for Inceptions - CAS 2016Design Sprint for Inceptions - CAS 2016
Design Sprint for Inceptions - CAS 2016
 
User Experience Design Fundamentals - Part 3: From People to Product
User Experience Design Fundamentals - Part 3: From People to ProductUser Experience Design Fundamentals - Part 3: From People to Product
User Experience Design Fundamentals - Part 3: From People to Product
 
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
 
Gamification Decks: Structure Gamification Projects with Design Thinking
Gamification Decks: Structure Gamification Projects with Design ThinkingGamification Decks: Structure Gamification Projects with Design Thinking
Gamification Decks: Structure Gamification Projects with Design Thinking
 
PxS'12 - week 1 - Introduction
PxS'12 - week 1 - IntroductionPxS'12 - week 1 - Introduction
PxS'12 - week 1 - Introduction
 
501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios
 
UXPA 2018 Opening Keynote by Dr. Carine Lallemand
UXPA 2018 Opening Keynote by Dr. Carine LallemandUXPA 2018 Opening Keynote by Dr. Carine Lallemand
UXPA 2018 Opening Keynote by Dr. Carine Lallemand
 
BIH - Human Centered Design
BIH - Human Centered Design BIH - Human Centered Design
BIH - Human Centered Design
 
Mind the product conference 2015
Mind the product conference 2015Mind the product conference 2015
Mind the product conference 2015
 
Our approach to user centred design at cxpartners
Our approach to user centred design at cxpartnersOur approach to user centred design at cxpartners
Our approach to user centred design at cxpartners
 
Solving Design Problem in 2.5 Hours with Google Design Sprint
Solving Design Problem in 2.5 Hours with Google Design SprintSolving Design Problem in 2.5 Hours with Google Design Sprint
Solving Design Problem in 2.5 Hours with Google Design Sprint
 
sdsdsdsfdsfsfsdfsd
sdsdsdsfdsfsfsdfsdsdsdsdsfdsfsfsdfsd
sdsdsdsfdsfsfsdfsd
 
Take it home submission yoni dayan
Take it home submission yoni dayanTake it home submission yoni dayan
Take it home submission yoni dayan
 
Silent prototyping - going from analog to digital - Point Blank
Silent prototyping - going from analog to digital - Point BlankSilent prototyping - going from analog to digital - Point Blank
Silent prototyping - going from analog to digital - Point Blank
 
Design Thinking & Innovation Games : Presented by Cedric Mainguy
Design Thinking & Innovation Games : Presented by Cedric MainguyDesign Thinking & Innovation Games : Presented by Cedric Mainguy
Design Thinking & Innovation Games : Presented by Cedric Mainguy
 
UX Leadership
UX LeadershipUX Leadership
UX Leadership
 

Similar to Hcde k 12 charrette workbook

A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface Design
Holtstrom
 
Design Thinking: A Common Sense Process
Design Thinking: A Common Sense ProcessDesign Thinking: A Common Sense Process
Design Thinking: A Common Sense Process
Michael Zarro, Ph.D.
 
D school bootcamp bootleg
D school bootcamp bootlegD school bootcamp bootleg
D school bootcamp bootlegCecelia Shao
 
Methodcards v3-slim (1)
Methodcards v3-slim (1)Methodcards v3-slim (1)
Methodcards v3-slim (1)
luis de jesus rodriguez gutierrez
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
Ashwani Dhingra
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the Humanities
Shawn Day
 
Introduction to User Experience Design
Introduction to User Experience DesignIntroduction to User Experience Design
Introduction to User Experience Design
Kiera McMaster
 
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
Jennifer Briselli
 
Bootcampbootleg2010v2slim 1
Bootcampbootleg2010v2slim 1Bootcampbootleg2010v2slim 1
Bootcampbootleg2010v2slim 1
ricochet
 
Design Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: WireframeDesign Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: Wireframe
Gessica Puri
 
dschool_toolkit
dschool_toolkitdschool_toolkit
dschool_toolkit
camilabon
 
Bootcamp_bootleg
Bootcamp_bootlegBootcamp_bootleg
Bootcamp_bootleg
Sebastian Vogt
 
What I learned at Cooper U about Design Research
What I learned at Cooper U about Design ResearchWhat I learned at Cooper U about Design Research
What I learned at Cooper U about Design Research
SolutionStream
 
Notes - Design Thinking Workshop
Notes - Design Thinking WorkshopNotes - Design Thinking Workshop
Notes - Design Thinking Workshopktphinnovation
 
D school bootleg deck 2018
D school bootleg deck 2018D school bootleg deck 2018
D school bootleg deck 2018
Colaborativismo
 
Creating impact with project sprints
Creating impact with project sprints   Creating impact with project sprints
Creating impact with project sprints
Shu Hiong Tan
 
The elements of product success for designers and developers
The elements of product success for designers and developersThe elements of product success for designers and developers
The elements of product success for designers and developers
Nick Myers
 
Design Thinking
Design Thinking Design Thinking
Design Thinking
AbdulShihaab
 
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaUX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
Anton Chandra
 
Saikat design thinking lab prototyping & testing
Saikat design thinking lab prototyping & testingSaikat design thinking lab prototyping & testing
Saikat design thinking lab prototyping & testingSaikat Dutta
 

Similar to Hcde k 12 charrette workbook (20)

A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface Design
 
Design Thinking: A Common Sense Process
Design Thinking: A Common Sense ProcessDesign Thinking: A Common Sense Process
Design Thinking: A Common Sense Process
 
D school bootcamp bootleg
D school bootcamp bootlegD school bootcamp bootleg
D school bootcamp bootleg
 
Methodcards v3-slim (1)
Methodcards v3-slim (1)Methodcards v3-slim (1)
Methodcards v3-slim (1)
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the Humanities
 
Introduction to User Experience Design
Introduction to User Experience DesignIntroduction to User Experience Design
Introduction to User Experience Design
 
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
 
Bootcampbootleg2010v2slim 1
Bootcampbootleg2010v2slim 1Bootcampbootleg2010v2slim 1
Bootcampbootleg2010v2slim 1
 
Design Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: WireframeDesign Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: Wireframe
 
dschool_toolkit
dschool_toolkitdschool_toolkit
dschool_toolkit
 
Bootcamp_bootleg
Bootcamp_bootlegBootcamp_bootleg
Bootcamp_bootleg
 
What I learned at Cooper U about Design Research
What I learned at Cooper U about Design ResearchWhat I learned at Cooper U about Design Research
What I learned at Cooper U about Design Research
 
Notes - Design Thinking Workshop
Notes - Design Thinking WorkshopNotes - Design Thinking Workshop
Notes - Design Thinking Workshop
 
D school bootleg deck 2018
D school bootleg deck 2018D school bootleg deck 2018
D school bootleg deck 2018
 
Creating impact with project sprints
Creating impact with project sprints   Creating impact with project sprints
Creating impact with project sprints
 
The elements of product success for designers and developers
The elements of product success for designers and developersThe elements of product success for designers and developers
The elements of product success for designers and developers
 
Design Thinking
Design Thinking Design Thinking
Design Thinking
 
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaUX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
 
Saikat design thinking lab prototyping & testing
Saikat design thinking lab prototyping & testingSaikat design thinking lab prototyping & testing
Saikat design thinking lab prototyping & testing
 

Recently uploaded

Additional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdfAdditional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdf
joachimlavalley1
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
Thiyagu K
 
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdfUnit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Thiyagu K
 
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXPhrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
MIRIAMSALINAS13
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
Atul Kumar Singh
 
How to Split Bills in the Odoo 17 POS Module
How to Split Bills in the Odoo 17 POS ModuleHow to Split Bills in the Odoo 17 POS Module
How to Split Bills in the Odoo 17 POS Module
Celine George
 
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
MysoreMuleSoftMeetup
 
How to Create Map Views in the Odoo 17 ERP
How to Create Map Views in the Odoo 17 ERPHow to Create Map Views in the Odoo 17 ERP
How to Create Map Views in the Odoo 17 ERP
Celine George
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
Home assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdfHome assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdf
Tamralipta Mahavidyalaya
 
PART A. Introduction to Costumer Service
PART A. Introduction to Costumer ServicePART A. Introduction to Costumer Service
PART A. Introduction to Costumer Service
PedroFerreira53928
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
Balvir Singh
 
Fish and Chips - have they had their chips
Fish and Chips - have they had their chipsFish and Chips - have they had their chips
Fish and Chips - have they had their chips
GeoBlogs
 
Template Jadual Bertugas Kelas (Boleh Edit)
Template Jadual Bertugas Kelas (Boleh Edit)Template Jadual Bertugas Kelas (Boleh Edit)
Template Jadual Bertugas Kelas (Boleh Edit)
rosedainty
 
ESC Beyond Borders _From EU to You_ InfoPack general.pdf
ESC Beyond Borders _From EU to You_ InfoPack general.pdfESC Beyond Borders _From EU to You_ InfoPack general.pdf
ESC Beyond Borders _From EU to You_ InfoPack general.pdf
Fundacja Rozwoju Społeczeństwa Przedsiębiorczego
 
Polish students' mobility in the Czech Republic
Polish students' mobility in the Czech RepublicPolish students' mobility in the Czech Republic
Polish students' mobility in the Czech Republic
Anna Sz.
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
Special education needs
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup   New Member Orientation and Q&A (May 2024).pdfWelcome to TechSoup   New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
TechSoup
 

Recently uploaded (20)

Additional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdfAdditional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdf
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
 
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdfUnit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdf
 
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXPhrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
 
How to Split Bills in the Odoo 17 POS Module
How to Split Bills in the Odoo 17 POS ModuleHow to Split Bills in the Odoo 17 POS Module
How to Split Bills in the Odoo 17 POS Module
 
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
 
How to Create Map Views in the Odoo 17 ERP
How to Create Map Views in the Odoo 17 ERPHow to Create Map Views in the Odoo 17 ERP
How to Create Map Views in the Odoo 17 ERP
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
Home assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdfHome assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdf
 
PART A. Introduction to Costumer Service
PART A. Introduction to Costumer ServicePART A. Introduction to Costumer Service
PART A. Introduction to Costumer Service
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
 
Fish and Chips - have they had their chips
Fish and Chips - have they had their chipsFish and Chips - have they had their chips
Fish and Chips - have they had their chips
 
Template Jadual Bertugas Kelas (Boleh Edit)
Template Jadual Bertugas Kelas (Boleh Edit)Template Jadual Bertugas Kelas (Boleh Edit)
Template Jadual Bertugas Kelas (Boleh Edit)
 
ESC Beyond Borders _From EU to You_ InfoPack general.pdf
ESC Beyond Borders _From EU to You_ InfoPack general.pdfESC Beyond Borders _From EU to You_ InfoPack general.pdf
ESC Beyond Borders _From EU to You_ InfoPack general.pdf
 
Polish students' mobility in the Czech Republic
Polish students' mobility in the Czech RepublicPolish students' mobility in the Czech Republic
Polish students' mobility in the Czech Republic
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup   New Member Orientation and Q&A (May 2024).pdfWelcome to TechSoup   New Member Orientation and Q&A (May 2024).pdf
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdf
 

Hcde k 12 charrette workbook

  • 1.
  • 2. Introduction About this Activity Let’s Get Started Let’s Get Started Human Centered Design & Engineering at UW Ideate Brainstorm User Needs Customizing your Prompt Expand what you Design Smartwatch Template Tablet Template Storyboard Prototype Reflect Present Checklist Human Centered Design Cycle Research, Ideate, Prototype, Evaluate, Produce Definitions to Keep in Mind 1
  • 3. Imaginesomeofthetools,toys,games,applicationsthatyou’ve seenbefore.Maybeatoothbrushorapencil?Eachofthesetools havebeendesignedbysomeone.Ahuman-centereddesigner thinksabouttheneedsofthehumanbeforebuildingaproductto makesuretheproductsareactuallyusable. Today,youaregoingtohavetheopportunitytoembarkona designjourneytouncoverthewayshuman-centereddesignplays aroleinthedesignofeverydaythings.Thisisanactivitythat collegekidsdo,soknowthatbycompletingthisactivityyouare exploringwhatitmeanstobeadesignerandengineer. Sogoahead!Getstarted!Wearesoexcitedtohaveyouhere! LettertoStudents Welcometoafundesignactivity!Thisactivityisdesignedasa learningexperienceforbothyouandyourchild.Itcanbedone togetheroraloneandadaptedinmanydifferentways.Seethelast sectionoftheworkbooktoseehowyoucanchangethisactivityup andtryitasmanywaysasyouwant. StudentsattheUniversityofWashingtonhavebeenfacilitating workshopsaroundthePugetSoundareausingthisactivityandnow wehavebroughtittoyourhome!Youandyourchildcanbecome human-centereddesigners.Thedesignprocessthatyouwillwork todayhasbeenusedbydesignersbeforetocreatesomeofthe productsthatyouuseinyourdailylife! Formoreinformationaboutfaciliatingthesecharrettes,checkout ourmediumarticleathttps://tinyurl.com/hcde-charrette-workbook LettertoParents,Guardians,&Educators 2
  • 4. https://www.hcde.washington.edu/ In the department of Human Centered Design & Engineering, students and faculty advance systems and technologies for people and communities to create accessible, sustainable, and prosperous futures. Check us out at: We are a department composed of both designers and researchers working at the intersection of technology and people. We are constantly innovating and iterating to build new products to help support our community. The topics in our department range from misinformation to sports technology. https://www.hcde.washington.edu/research/areas If you are interested in learning more about some of the projects in our department, check out: The research conducted in our department always falls within the human-centered design cycle. We will learn about that next. Disinformation affects allof us online Lead author Samantha Kolovson, a UWdoctoral student in HCDE, rowing on Lake Union 3
  • 5. should probs be white 4
  • 6. In this phase, you’re going to quickly build a simple prototype of your idea. This makes it tangible and gives you something to test with the end-user. Don’t try to build a fancy high-fidelity prototype right now. IDEO, a well known design and consulting firm, is notorious for creating simple prototypes made out of cardboard. Ask yourself this: What can I spend the minimum amount of time building that will allow me to get user feedback as quickly as possible? The purpose of this phase isn’t to create the perfect solution; it’s to make sure your solution is on target. Definitions courtesy of IDEO 1 2 3 The first phase is all about observing the end-user, learning, and being open to creative possibilities. Your goal is to understand the people you’re designing for. Identifying patterns of behavior, pain points, and places where users have a difficult time doing something can all lend themselves to tremendous opportunity. If you can, put yourself in your users’ situation so you can see what their experience is and feel what they feel. In this phase, you start brainstorming ideas with your team based on what you learned from your observations and experiences in Phase 1. Your goal is to come up with as many ideas as you can. As you’re coming up with ideas, stay focused on the needs and desires of the people you’re designing for. If you do this, your group’s ideas will eventually evolve into the right solution. 1 Research Ideate Prototype 5
  • 7. Evaluate 5 Produce Iterate! Get your simple prototype into the hands of the people you’re designing for. This is the most critical phase of the human centered design process. Without input from your end-user, you won’t know if your solution is on target or not, and you won’t know how to evolve your design. Now that you’ve validated the usefulness of your solution with the end-user and gotten your design just right, it’s time to get your idea out into the world. If you’re designing software products, apps, or websites, go back to Phase 1 and repeat this process. With each new update that you implement, continue to observe your users, design for them, and use their feedback to direct your 
 future solutions. Once you get feedback from your users, use that information to fuel the changes to your design. Keep iterating, testing, and integrating user feedback until you’ve fine-tuned your solution. This may take a few rounds, but don’t get discouraged. With each iteration, you’ll learn something new. Once you’ve got your solution to a point where it’s ready to be used, it’s time to move on to the next and final phase. For more information about the Human-Centered Design Process: IDEO's Human Centered Design Process User Centered Design on Wikipedia Usability.gov User Centered Design * 4 6
  • 8. UCD charrette Ideation Scenario: Information Flow Prototyping A low fidelity prototype A high fidelity prototype Reflection User Centered Design (UCD) : A design philosophy that puts users’ wants, needs, and limitations at the forefront of the design process. A process of designing something — a tool, a website, an application’s user interface, an event — from the perspective of how it will be understood and used by a user. : a fast-paced design activity where students ideate users, user needs, and scenarios; develop an interaction flow; and design a technology that matches the interaction flow. :The process of generating, developing, and creating new ideas. A setting or framework used to ground and put context to your design problem. : How information moves between steps in a process. : (high fidelityvs low fidelity): The process of creating preliminary models of your design solution. is a very rough model of your design solution. Low fidelity prototypes are meant to quickly create tangible products from your design ideas. is a very refined model of your design solution that is very close to the finished product. Often high fidelity prototypes will be more polished. : The process of thinking back and analyzing one’s actions and thoughts in a certain time frame. 7
  • 9. Remember that charrettes are a fast-paced design activity! Today, you are going to be participating in the human-centered design process! As you work through this exercise, I want you to think about who you are designing for and what their needs might be. Remember, you are the user-centered designer and the user is always your first priority! The first step is to find somewhere to set-up your workspace. You want to make sure you have some space to spread out 
 your materials. A charrette is a fast-paced activity so make sure you alot only 50 minutes to complete the task. Each step in the process will have a suggested time, so try to follow that as closely as possible. Things might seem chaotic, but sometimes designers are looking for lots of ideas rather than just one perfect idea. Lastly, try to go crazy with your ideas. Think outside the box! Some of the craziest ideas from designers are the ones that become actual products one day. Someone decided to put sleeves on a blanket one day and now snuggies are such a successful product! This workbook is made so that you can take it apart for each of the steps. However, if you have any of these supplies lying around the house, they can also make the design process a lot more fun! Sticky Notes Multi-colored Pens and Markers Blank Paper (5 sheets) Bonus Materials! Created by icon 54 from the Noun Project from the Noun Project ScissorsNotebook 8
  • 10. Time to put your designer hats on. You are going to be: Take a look at one of your favorite apps. Then, answer a couple of questions: Who might be the users of this mobile application? Describe this mobile application. How does this mobile application help these users’ needs? 50 mins Designing a mobile application for a group of people with similar interests. 9
  • 11. Explore and identify design opportunities! In order to create a mobile application that best fits your user needs, you need to first figure out who your user is! In this phase, you are going to brainstorm users that you might be interested in designing for. For example: who are some fictional characters or animals that you might be able to design for? Try thinking outside of the box! There are no bad ideas in this brainstorm! You can design for anything, not just humans! mins 2 Brainstorm Users 1. Grab some sticky notes or cut out the next page to make your own sticky notes. 2. Write down one user on each sticky note until the 2 minutes are up. 3. Put the sticky notes in a group, and put similar users in the same group . superhero Category C Category B Category A cat owners 5th grade students Pick one of these users to design for! 10
  • 12. 11
  • 13. 1. Grab some more sticky notes or cut out another sheet at the end of this document 2. With the chosen user type in mind, write down as many user needs as possible. mins 2 Now that you have chosen your user, we need to think about what some of the needs of this user might be. What are some activities these users might need help with that your mobile application can facilitate? Example User Needs Buying Food Cat Memes Litterbox care Taking Instagram pics Now that the brainstorming session is over, decide which user needs you want to design for! Example User Group cat owners 12
  • 14. mins 10 1. Get a large empty sheet of paper. Keep the user and user need post-its visible. 2. Draw out a visual storyboard about: What problem you are trying to solve; the interaction your user will have with the mobile application, or how the mobile application will help solve your problem Storyboarding helps us empathize with users and think from their perspective. It helps define when the user will need our design and how they will use it. is a critical skill as a designer! Empathy Think of it as a comic strip of how your user will be interacting with your app! To better understand the problem we must put ourselves in the user’s shoes. Now that you have chosen your user and their needs, we are going to empathize with our user. 13
  • 16. The first step is drawing out the information flow: 1. After your user logs in to your app, brainstorm what a home screen will look like. How does a user navigate away from the home screen? 2. Think about how the user will be able to navigate from one screen to another. At any point will they be stuck on a page without any way to get back to the home screen? You are now going to start building your mobile application. Before you actually start coding or making the real product, designers always prototype first. Prototyping is critical because you do not want to spend a lot of resources building a product that has not been first tested. Today, you are going to be creating a low-fidelity prototype. This prototype is cheap, fast and easy to make so that you can start testing right away. mins 5 Example Information Flow 15
  • 17. It’s time to present your app! Share and get inspired by each other’s ideas! Prepare a 1-minute presentation and make sure you include the following in your presentation: Your User & Their Need Storyboard How Your App Works What were your (least/most) favorite parts? What did you learn? mins 5 17
  • 18. mins 10 The second step in making a prototype is building out wireframes or sketches of each screen of your app. Follow the example to build your own screens. Now before you move on to iteration, you need to test your prototype. Find someone in your house. You are going to tell them a little bit about the prototype you built and ask them a few questions about what they think. Here is an example of a question to ask: 1) What do you like about this application? Now that you know some of the good things and the bad about your app, what might you fix next? Usability Testing 16
  • 19. Now that you have done the activities it’s helpful to share your thoughts about the experience! Consider writing down answers to these questions here, or telling someone else your answers: Was there something you liked? Tell us about it! Can you name one thing that was fun? Why was it fun? Was there something you did not like? Why do you think you did not like it? If you were to do this again, is there something you would change? For example, could you take more time in a certain step or would you use different materials? mins 5 18
  • 20. Great job! You just finished your first iteration of your mobile application! Have you accomplished all these steps: Research: Have you conducted thorough enough research to understand your user and their needs? Ideate: Did you think outside the box in your brainstorming? If you did, congratulations on doing your first run through of the Human Centered Design process! Evaluate: After you received feedback, have you taken the time to reflect on how it could improve your design? Produce: Have you presented your refined product to others? 19 Prototype: Did you successfully take one of your ideations and create a prototype so that others could test it?
  • 21. Customizing your Prompt In this challenge, I will solve to help Pick a topic that is relevant, interesting and accessible to the workshop participants. Friendly reminder to change the design challenge examples on the slides accordingly too. Now that you have done this charrette once, it is time to customize your prompt! 20
  • 22. 21 Expand what you design! Smart Watch Tablet Applications Smart Cars We built a mobile application in this activity, but your design isn’t just limited to a mobile application. If you take a look at the world around you, there are a lot of devices that your design can be adapted to! Below are a few examples: Smart watches are basically miniature smart devices that fit on your wrist. Think about how a smaller size and different use case of a watch might influence your design. While tablets are often just considered a bigger mobile device, they can also be considered smaller sized computers. Think about how a mix between computers and mobile devices play a role in adapting your design. As technology is evolving, cars are starting to integrate more technology. Think about how familiar vehicles (e.g. buses, bikes) can incorporate technology, and how to design more unfamiliar vehicles (e.g. space vehicles like the Mars Rover) around technology. When it comes to adapting your mobile application to other systems, you should consider and think about these things: If you were to design an app for one of these different systems, what would need to change? How does the use of that system differ from the use of a smartphone? What are some limitations of the system that a smartphone doesn't have?
  • 23. 22 Take on the Charrette Challenge! @k12hcde #charettechallenge Tag us on social media and use Try spreading the word about this design charrette challenge by posting your newest creation on whichever social media platform you use! If you don’t have social media, that’s perfectly fine! You can still teach others about the design process by turning this charrette activity into a game for your whole family. Now that you have finished up the design process, who will you pass this on to?
  • 24. 23
  • 25. 24