(Part 2 of 2; Afternoon slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
Esri User Conference 2016 - UX & UI activitiesFrank Garofalo
Slides about the User Experience (UX) & User Interface (UI) Hub, User Experience (UX) & User Interface (UI) Exchange, and Interactive / Usability Research Lab at the 2016 Esri User Conference
Esri User Conference 2016 - UX & UI activitiesFrank Garofalo
Slides about the User Experience (UX) & User Interface (UI) Hub, User Experience (UX) & User Interface (UI) Exchange, and Interactive / Usability Research Lab at the 2016 Esri User Conference
This workshop/presentation by Shannah Segal covered of 7 important elements to responsive design. Specifically, what is responsive design, why is it important, and how do you need to approach this sometimes complex project.
These slides were used during a workshop on Usability Testing - an intro.
We covered the following topics:
1) What is user experience?
2) Why is usability important
3) How do we evaluate usability?
There are common questions at the beginning of a project such as who, what, where, when, and why. From a strategic perspective, one question might be: "How does this project align to the organization's mission and vision?" Another might be: "What are the goals for determining if users / customers are successfully using the system?" This interactive workshop will walk through the process of drafting a UX Strategy OneSheet document and the variety of benefits it can provide. This workshop is based on a presentation given at SXSW Interactive 2011 by Robert Hoekman, Jr.
Remote moderated testing was once out of reach for many organizations -- but not anymore!
Steve Schang of Midwood Usability shares his expert review of and advice for getting the most of remote testing tools.
Contact Steve and his team at MidwoodUsability.com.
Presented at Firecat Studio's monthly UX and Marketing Strategy gathering, Firecat First Friday, in November 2020.
Day 2 slides from a two-day workshop on UX Foundations by Meg Kurdziolek and Karen Tang. Day 2 covered research methods that can be used throughout the design process to evaluate and validate design.
Let’s face it; while moderating a usability test or research study even the most experienced UX researcher can get sloppy and make mistakes. Sharing our mistakes and what we’ve learned from them is one of the best ways we can foster growth in this community. Over the last 13 years in this industry, I’ve moderated 100+ research studies and, more importantly, I’ve made a lot of mistakes and learned from them. I invite you to come and learn from my own moderating mistakes and possibly share some of your own during this fun and interactive session!
Excelling in the User Experience Economy of Today and TomorrowUserZoom
User Experience is a fast-paced, dynamic, and multi-faceted field. How do you keep up on everything that’s important to your organization, let alone get ahead of the industry curve?
Dean Barker will look at the convergence of and predictions for emerging and likely trends in technology and the UX/Usability field. He’ll discuss what it means for User Experience professionals and the best focus for our careers in the near future.
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 1 of 2)Frank Garofalo
(Part 1 of 2; Morning slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
Presented by Jayson Ward and Frank Garofalo as a Demo Theater at the Esri DevSummit 2013. Presenting Virtual Port, a web-based application for the Port of Long Beach, built using ArcGIS API for Javascript.
Selected code snippets: https://github.com/fgarofalo10/jquery-dojo-sandbox
This workshop/presentation by Shannah Segal covered of 7 important elements to responsive design. Specifically, what is responsive design, why is it important, and how do you need to approach this sometimes complex project.
These slides were used during a workshop on Usability Testing - an intro.
We covered the following topics:
1) What is user experience?
2) Why is usability important
3) How do we evaluate usability?
There are common questions at the beginning of a project such as who, what, where, when, and why. From a strategic perspective, one question might be: "How does this project align to the organization's mission and vision?" Another might be: "What are the goals for determining if users / customers are successfully using the system?" This interactive workshop will walk through the process of drafting a UX Strategy OneSheet document and the variety of benefits it can provide. This workshop is based on a presentation given at SXSW Interactive 2011 by Robert Hoekman, Jr.
Remote moderated testing was once out of reach for many organizations -- but not anymore!
Steve Schang of Midwood Usability shares his expert review of and advice for getting the most of remote testing tools.
Contact Steve and his team at MidwoodUsability.com.
Presented at Firecat Studio's monthly UX and Marketing Strategy gathering, Firecat First Friday, in November 2020.
Day 2 slides from a two-day workshop on UX Foundations by Meg Kurdziolek and Karen Tang. Day 2 covered research methods that can be used throughout the design process to evaluate and validate design.
Let’s face it; while moderating a usability test or research study even the most experienced UX researcher can get sloppy and make mistakes. Sharing our mistakes and what we’ve learned from them is one of the best ways we can foster growth in this community. Over the last 13 years in this industry, I’ve moderated 100+ research studies and, more importantly, I’ve made a lot of mistakes and learned from them. I invite you to come and learn from my own moderating mistakes and possibly share some of your own during this fun and interactive session!
Excelling in the User Experience Economy of Today and TomorrowUserZoom
User Experience is a fast-paced, dynamic, and multi-faceted field. How do you keep up on everything that’s important to your organization, let alone get ahead of the industry curve?
Dean Barker will look at the convergence of and predictions for emerging and likely trends in technology and the UX/Usability field. He’ll discuss what it means for User Experience professionals and the best focus for our careers in the near future.
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 1 of 2)Frank Garofalo
(Part 1 of 2; Morning slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
Presented by Jayson Ward and Frank Garofalo as a Demo Theater at the Esri DevSummit 2013. Presenting Virtual Port, a web-based application for the Port of Long Beach, built using ArcGIS API for Javascript.
Selected code snippets: https://github.com/fgarofalo10/jquery-dojo-sandbox
This is the presentation I gave on June 22nd, 2011 at Ignite: Lean Startup in NYC. Tough to get it all without the narration but a video is forthcoming.
Lean UX: Getting out of the deliverables businessJeff Gothelf
This is an expanded presentation detailing how to focus on leaner user experience design methods and reducing the amount of deliverables in your work. It advocates focusing on the actual experience being created and not the deliverable itself as the end state of a project by reducing waste and choosing the right tool at the right time at the right depth. See also bit.ly/LeanUX
The Power of Layering Multiple Interactive Data SetsFrank Garofalo
Presentation for the World Information Architecture Day (World IA Day) - Los Angeles
http://worldiaday.org/locations/los-angeles-ca-united-states/#talk-The-Power-of-Layering-Multiple-Interactive-Data-Sets
Frank discusses the difference between data and information - raw verses digested. How do we discover, communicate and analyze data to make decisions? How do we take data from print-based to an interface/app and how can we help people interact with the data to ask more questions and draw important conclusions?
This is the third lecture in a five year lecture series on Russian History. This lecture discussed the turnover in power from Gorbachev to Yelsin. It talks about Yelsin strong points and his problem areas and his place in History.
Lightweight and ‘guerrilla’ usability testing for digital humanities projectsMia
For the 2014 Digital Humanities Summer School at the University of Oxford DHOxSS. Usability doesn’t have to be a drag, and user testing doesn’t have to take months and a cast of thousands. Following the principle that ‘any user testing is better than no user testing’, lightweight usability is based on the idea that all you need to run useful tests with real people is a bit of planning and a couple of hours. In this session you will learn how to plan and run a lightweight usability test on paper prototypes or early versions of digital projects and get tips for recruiting and rewarding participants for 'guerrilla usability testing'. At the end of the workshop we will put it into practice by running a live usability test on a site suggested by the audience.
EffectiveUI's Ari Weissman (Lead Experience Architect) and Lys Maitland (Senior Experience Planner) spoke at Denver Startup Week 2016. Discussion description:
Test early, test often.
It’s a mantra that’s been proven successful time and again when it comes to innovation and design. So why aren’t you doing it? In the start-up world, when everything is moving so quickly, it can be easy to overlook or postpone collecting feedback from real people because of cost, time, or lack of preparation. Don’t let those things stop you. Valid data can be captured cheaply, quickly, and with half-finished products and strategies.
This talk will cover:
What is user testing and why is it important
How to plan for user testing
What are ways to make testing cheaper
What are ways to make testing quicker
How to test with different fidelities of concept and design
How to collect data more frequently
Opportunities for getting the whole team engaged
What to do with the insights/outcomes of research
What is Lean UX? Come get introduced to the topic of Lean UX and learn the fundamentals of this approach, and how it is revolutionizing the field of UX with UserTesting. Discover how constant iterating through cycles and learning from each cycle can create products which can overcome business challenges and meet customer needs, while saving big bucks, resources, and time.
We will cover the basic principles of Lean UX, and how UserTesting fits into this model of research.
Mobile application use has grown exponentially. Testing mobile experiences brings additional challenges and opportunities because the context-of-use is not a static location like a workplace, but instead wherever a user happens to be with his or her phone. Field studies are useful because they help researchers collect more naturalistic data since they observe users in their context-of-us instead of a lab.
In this course you will learn:
The variety of methods and tools for field testing mobile experiences, and the pros / cons of each
How to develop a research plan for mobile field testing
Recruitment strategies for field testing
How to moderate a field test and record participants’ behaviors
You will learn by doing an actual field study of a mobile application near the conference location.
Denver Startup Week 2019: Choosing a Direction Learning How to Test Ideas and...BrittanyRubinstein
As part of Denver's 2019 Startup Week, Crownpeak's Director of UX, Ari Weissman and Lys Maitland, Experience Research Manager at a national healthcare organization, presented a joint session on "Choosing a direction: Learning how to test ideas and designs."
Introduction to usability and usability testing as a discipline, followed by how to do guerilla usability testing. Presented at Duke Tech Expo April 13, 2018 with co-author Lauren Hirsh, with content from a prior collaborative presentation of hers.
2 hours training on Mobile UX with Farah Nuraini, Interaction Designer at Traveloka, Indonesia
45 min theory: Research, Analysis, Design solutions and Testing
+ 1h15 min of hands-on exercises with the 5 facilitators from Traveloka.
Remote usability testing and remote user research for usabilityUser Vision
From User Vision's presentation on remote usability testing describing some of the main methods, challenges, tools and tips for successful remote usability testing for user experience
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
Research and Discovery Tools for Experimentation - 17 Apr 2024 - v 2.3 (1).pdfVWO
You can utilize various forms of Generative Research to deepen your understanding of how people interact with your product or service.
Craig has amassed a vast toolkit of research methods, which he has employed to optimize websites and apps for over 500 companies. He'll share which methods yielded the highest return on investment, identified key customer pain points, and generated the best experiment ideas.
By sharing the top inspection methods essential for our work, Craig will provide advice for each technique. Anticipate insights on driving experiment hypotheses from research, a list of essential toolkit components for tomorrow, and additional resources for further reading.
Agile-Friendly User Research. Nina Belk, UX People, 2013Nina Belk
“It takes too long." "We don’t have the budget." "We don’t really need it, we can just optimise once we’ve gone live.” Sound familiar?
As UX embraces agile as a project delivery approach, research seems get left out in the cold. Rather than shivering and complaining about it though maybe we just need to stick two fingers up to these assumptions and dare to do things a little differently!
In her workshop at UX People, Nina helped delegates explore how to bring research in from the cold on agile projects. There were tips on getting the research basics right (effective participant recruitment and facilitation techniques), and delegates were given the opportunity to road-test their facilitation and analysis skills in an agile-friendly framework (full exercises not available in this presentation).
If you're looking to arm yourself with some practical skills, and a research approach that will blow those assumptions about speed, cost and the lack of value out of the water then this workshop would have been for you, but you'll have to make do with this SlideShare presentation instead!
Conducting Remote Unmoderated Usability Testing: Part 1 - RemoteUX Training W...UserZoom
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Join Ann Rochanayon, Director of UX/CX Research at UserZoom, in this webinar on-demand to learn the basics of remote unmoderated usability testing and how to get started.
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The agency's guide to effective user researchUserTesting
Aiden Bordner, co-founder and Principal Designer at Parade, an experience design firm, draws upon over six years of research experience with clients to discuss some of the tools and processes he’s found to make this process easier. From allocating and protecting budget, to lean research techniques, to setting expectations and reducing client anxiety about test day, these tools will help you work research into more project plans and run successful studies that provide valuable design insights.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
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San Diego Startup Week 2019 Idea Track Lightning Talk Wed May 29Frank Garofalo
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Infuse Your Organization with Design-Thinking. Garofalo UX offers a series of web-based, self-guided training courses about user experience and user-centered design.
Presented at San Diego Startup Week 2018. This hands-on workshop will explore techniques for generating and evaluating ideas, including methods that work both for both individuals and small teams. Workshop will include: (1) Identifying and forming consensus on key target audiences; (2) Generating ideas to prioritizing capabilities for new solutions and the related benefits; and, (3) Specifying key objectives to measure and gauge for success.
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DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 2 of 2)
1. March 8–11, 2016 | Palm Springs, CA
Esri Developer Summit
Getting To Know Your Users
An Introduction to User Experience
Heath Meyette
Frank Garofalo
Part 2 of 2
25. Wireframe Demonstration
Requirements:
1. Type of parking (street, garage, lot)
2. Show spaces on map
3. Change distance/location
4. Duration
5. Directions
6. Pay using app
7. Bookmark spaces
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45. Things to keep in mind
Fight the urge to make them look pretty.
Solicit feedback early and often.
Always keep the your user in mind.
Make liberal use of notes and annotations.
Don’t be afraid to experiment.
47. 1. Starting Point
2. Ending Point
3. Route Options
4. Distance
5. Time
6. Landmark Route Markers
You need walking directions from your
current location to the conference.
PathFinder App
Requirements
MeetUthere App
1. Invite People
2. Map Locations
3. Restaurants in Vicinity
4. Restaurant Details
5. Select Restaurant
6. Meeting Time
You want to meet people from the
conference at a local restaurant.
OR
Requirements
Choose One
53. Your Mission: Telephone Art Direction
• Find a partner
- 1 person is the “Art director” and 1 person is the “Artist”
• “Art director” identifies an object in the room. They
describe the object visually for “Artist,” to draw by using
written notes (aka text messages).
• “Artist” draws the object without knowing what it is.
TIME:
20
minutes
54. Your Mission: Telephone Art Direction
• Find a partner
- 1 person is the “Art director” and 1 person is the “Artist”
• “Art director” identifies an object in the room. They
describe the object visually for “Artist,” to draw by using
written notes (aka text messages).
• “Artist” draws the object without knowing what it is.
• Clear, effective communication of the vision the key.
Working with others to understand their vision for a
system feature or an interface design can be challenging.
TIME:
20
minutes
64. Usability in a Nutshell
• Decide which designs to validate?
• Define the audience (Persona’s)
• Recruit 4-6 participants
• Write some scenarios & tasks, around 3-4 for a 1 hour session
• Set a date for the study
• INVITE OBSERVERS!
• Conduct the study sessions
• Gather, compare notes and discuss
65. Develop a Study Plan
• Describe the project
• Outline objectives
• Set a date
• What is being
• Desired users
• Write tasks
• What type of feedback are you looking for?
66. Develop a Study Plan
• Equipment
• Computer to run the study
• Video / Audio Capture
• Personnel
- Moderator (1)
- Observer (1+)
• Usability Studies can be conducted pretty much anywhere!
67. Recruiting Participants
• Participants match target audience
• Work with sales or marketing to recruit actual customers
• Recruit participants through blogs / social media
• If all else fails
- Recruit from within the company
- Recruit people from Support
4-6 people is plenty
69. Preparing for Your Study
Things to keep in mind while writing tasks:
• Make the task realistic
• Make the task actionable
• Avoid clues and describing steps
70. Example Tasks
Poor Task:
Look at the sites for American Airlines and JetBlue to
see who has a better deal on airfare.
Good Task:
You're planning a vacation to New York City, August 3 −
August 14. You need to buy airfare. Go to the American
Airlines site and JetBlue Airlines site and see who has
the best deals.
72. Facilitation
• Moderate
• Give users one activity at a time
• Consider whether to interrupt
and ask questions
• Observe
• Take notes
73. Moderator Responsibilities
• Tell the users what you want them to do
• Encourage them to think out loud
• Listen carefully to what they have to say
• Protect them
74. Observers
Be on the look out for:
• Do they get it?
• Can they find their way around?
• Head slappers
• Shocks
• Inspiration
• Passion
84. Journey Mapping
• Journey maps bring focus to your work
• Identify gaps between devices, depts, channels
• Stay in sync with your customers
• How to map the customer journey
Recap
85. Personas
• Keep us focused on customer needs
• Guide decisions
• Help to resolve conflicts
• Improved efficiency
• Increased success
• Provide empathy for users
Recap
86. Wireframing
• The role of wireframes in user friendly products
• There are several types of wireframes
• The benefits of wireframing
• How to create a successful wireframe
Recap
87. Usability Studies
• Helps us understand what is/isn’t working
• User are unpredictable
• Reveal unknown/unexpected issues
• Test assumptions
Recap
90. Heath Meyette
Senior UX Architect
Esri Creative Lab, Redlands CA
hmeyette@esri.com • @HeathMeyette
Frank Garofalo
Manager, Interactive
Esri Creative Lab, Redlands CA
fgarofalo@esri.com • @fgarofalo
Slides from this workshop are available at: esriurl.com/uxuigroup
Don’t forget to rate today’s workshop using the Esri Events App
91. Richard Caballero
UX Architect
Esri Creative Lab, Redlands CA
rcaballero@esri.com • @richc117
Steven Nelson
UX & UI Team Lead - Software
Esri Creative Lab, Redlands CA
snelson@esri.com • @SMNelsonDesign
Slides from this workshop are available at: esriurl.com/uxuigroup
Don’t forget to rate today’s workshop using the Esri Events App
92. Wednesday, March 9
11:00 PM – NOON
Collaborative Brainstorming
1:00 PM – 2:00 PM
Creating Effective Personas
3:00 PM – 4:00 PM
Mapping Your
Customer’s Journey
4:30 PM – 5:30 PM
Collaborative Brainstorming
Tuesday, March 8
1:00 PM – 2:00 PM
Visualizing Ideas with
Wireframing
3:00 PM – 4:00 PM
DIY Usability Testing
4:30 PM – 5:30 PM
Iterating Ideas Through
Prototyping
Thursday, March 10
11:00 AM – NOON
Visualizing Ideas with
Wireframing
1:00 PM – 2:00 PM
DIY Usability Testing
3:00 PM – 4:00 PM
Iterating Ideas Through
Prototyping
Hands-on Workshops
GeoNet: esriurl.com/uxuigroup