IxDworks 
From Ideas to Paper Prototypes: 
Hands-on Approaches for Early Stage Projects 
Valeria Gasik, Darja Tokranova
Paper Prototypes
Quick recap
Need? 
Goals? 
Behavior?
Reality 
check 
Urgent Uncritical 
Serious Trivial 
Efficient Engaging...
To feel better 
“Do” -goal 
To find a doctor 
To avoid a smoke 
Too have a laugh 
“Be” -goal 
User task 
Explore 
interesting 
pictures that 
elevate one’s 
mood.
Persona 
A user-centered design approach – 
Imaginative user archetype, which 
represents a group of people with 
similar behavior patterns and goals.
Scenario 
A user-centered design approach – 
A quick way to illustrate user’s goals, 
actions, motivations and overall 
interaction with the product though 
imaginative (research based) stories.
What will your 
product do?
Research 
Personas 
Scenarios 
Use Cases 
Requirements 
Design 
Concept 
Rapid prototypes 
Wireframes 
Interactive demos 
Evaluation 
Testing 
Task analysis 
Feedback 
Heuristics
Low-fidelity 
prototyping
Throwaway prototypes, 
which translate key user 
stories and use cases into 
visual specifications.
Throwaway prototypes 
Sketched Styled 
Static Interactive 
Placeholders Content 
Compliment Committing
Purpose 
• Cheap and quick way to communicate ideas 
• Lowers barrier for suggesting and making design 
changes 
• Disposable 
• Can be tested with users
When to use? 
• During brainstorming and discussion 
• To clear out misunderstandings 
• As state transitions 
• Before making significant design efforts 
• Before hi-fi interactive prototyping and testing 
• Prior making decisions based on usability tests...
What to prototype? 
• Key behavior 
• Complex interaction 
• Basic interactions, if they are intended to be 
improved from the current best practices 
• Demonstrable system, e.g. connecting wireframes 
Obvious
Few examples...
A draft
A wireframe 
“a popup”
A “touch device”
Stencils 
Frames 
http://www.tripwiremagazine.com/2012/07/free-printable-sketching-wireframing-templates.html 
http://wireframes.linowski.ca/2009/11/paper-prototype-cutouts/ 
Buttons 
Post-its!
“As a first time 
user I want to make 
a visual note” 
A use case visualization
A use case visualization
http://buscityroute.wordpress.com/ 
An “interactive” map
“Augmented reality”
Redesign with color 
coding
Concept visualization
Few Nexeaxmt.p..les...
How will the new solution operate? 
Visualize the process of solving 
your persona’s main goal with a 
quick paper prototype.
Why? 
We can evaluate main assumptions by 
testing this prototype right away
Reference 
• Cooper, A., Reinmann, R., Cronin, D. (2007). About Face 3: The Essentials of 
Interaction Design. England: Wiley 
• Goodwin, Kim. 2001. “Perfecting Your Personas.” Cooper Newsletter, July/ 
August. 
• Snyder, Carolin. 2003. “Paper Prototyping: The Fast and Easy Way to Design 
and Refine User Interfaces” 
• Robinson, Joe: “Hack design” https://hackdesign.org/lessons/10 
• Cerejo, Lyndon: “Designing better, faster” http:// 
www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/ 
• Photos – IxDworks.com, unless otherwise mentioned

IxDworks mini-workshop: Paper Prototyping