A presentation at the UX & UI Summit, part of the 2015 Esri Developer Summit, discussing brainstorming techniques for agile/scrum lifecycles: 1) Pitch & Critique method, 2) 6-8-5 Ideation method, and 3) Design Studio sessions method.
We brainstorm all the time, but do we do it correctly or well? The answer is, “No.” There are techniques and rules to help us get the most of out the brainstorming that we do. This session begins with a review of seven rules that will instantly improve your brainstorming effort. The speaker will share several brainstorming techniques, including mind-storming, the long list, and brand-storming. Participants then use these techniques to brainstorm new innovative services, technology uses, and training tactics for their libraries.
Project Retrospectives are an important part of any software development process. The Principles Behind the Agile Manifesto state that, "At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly." How can this be done? By taking the time to reflect and learn and proactively determine what should be done differently in the next iteration, release, or project. Linda's presentation will introduce techniques for project retrospectives, whether they are agile or not. The techniques help teams discover what they’re doing well so that successful practices can continue and identify what should be done differently to improve performance. Retrospectives are not finger pointing or blaming sessions, but rather a highly effective process in which teams reflect on the past to become more productive in the future. Linda will share her experiences with leading retrospectives of several kinds for dozens of projects—successful and unsuccessful, small and large, in academia and industry. Her lessons learned can be applied to any project to enable teams and organizations to become learning organizations.
The 7 Secrets of Highly Effective Retrospectives (DCSUG)Excella
Slides from the DC Scrum User Group event on 4/25/2016 titled, "The 7 Secrets of Highly Effective Retrospectives" by David Horowitz.
http://www.meetup.com/DC-Scrum/events/228807928/
Retrospectives are the core of agility. And yet they are often the scrum ceremony that is most frequently skipped. Many teams like the idea of the retrospective but find them boring, or worse ineffective.
Join Retrium CEO and Co-Founder David Horowitz as he reveals seven secrets that lead to effective retrospectives. You'll learn:* The best way to ensure your retrospectives lead to real change* The "pledge" everyone on your team must take before participating* How to know who to include in each retrospective* The single most important thing you can do to keep your team engaged during the retro* And much, much more!
When you're trying to change your user's behavior, you can't just create any old kind of content. You need to understand how people make decisions, how we build [and unbuild] habits, and what shortcuts our brain uses that sometimes trip us up.
This presentation is a part of "Scrum: Back to Basics" series organized by NYC Scrum User Group.
What is a retrospective?
What are some of the frameworks for facilitating a good retrospective?
What are some of the anti-patterns?
This presentation sheds the light and sets the stage for the retrospective of NYC Scrum User group.
Don't miss the last slide, which captures the moment!
Join me for a very short Design Sprint, where we go through the motions meant for 5 days in just 90 minutes, with a commentary from me about my personal experience in facilitating these.
More details:
https://confengine.com/agile-india-2019/proposal/8407/a-very-short-design-sprint
Conference link: https://2019.agileindia.org
We brainstorm all the time, but do we do it correctly or well? The answer is, “No.” There are techniques and rules to help us get the most of out the brainstorming that we do. This session begins with a review of seven rules that will instantly improve your brainstorming effort. The speaker will share several brainstorming techniques, including mind-storming, the long list, and brand-storming. Participants then use these techniques to brainstorm new innovative services, technology uses, and training tactics for their libraries.
Project Retrospectives are an important part of any software development process. The Principles Behind the Agile Manifesto state that, "At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly." How can this be done? By taking the time to reflect and learn and proactively determine what should be done differently in the next iteration, release, or project. Linda's presentation will introduce techniques for project retrospectives, whether they are agile or not. The techniques help teams discover what they’re doing well so that successful practices can continue and identify what should be done differently to improve performance. Retrospectives are not finger pointing or blaming sessions, but rather a highly effective process in which teams reflect on the past to become more productive in the future. Linda will share her experiences with leading retrospectives of several kinds for dozens of projects—successful and unsuccessful, small and large, in academia and industry. Her lessons learned can be applied to any project to enable teams and organizations to become learning organizations.
The 7 Secrets of Highly Effective Retrospectives (DCSUG)Excella
Slides from the DC Scrum User Group event on 4/25/2016 titled, "The 7 Secrets of Highly Effective Retrospectives" by David Horowitz.
http://www.meetup.com/DC-Scrum/events/228807928/
Retrospectives are the core of agility. And yet they are often the scrum ceremony that is most frequently skipped. Many teams like the idea of the retrospective but find them boring, or worse ineffective.
Join Retrium CEO and Co-Founder David Horowitz as he reveals seven secrets that lead to effective retrospectives. You'll learn:* The best way to ensure your retrospectives lead to real change* The "pledge" everyone on your team must take before participating* How to know who to include in each retrospective* The single most important thing you can do to keep your team engaged during the retro* And much, much more!
When you're trying to change your user's behavior, you can't just create any old kind of content. You need to understand how people make decisions, how we build [and unbuild] habits, and what shortcuts our brain uses that sometimes trip us up.
This presentation is a part of "Scrum: Back to Basics" series organized by NYC Scrum User Group.
What is a retrospective?
What are some of the frameworks for facilitating a good retrospective?
What are some of the anti-patterns?
This presentation sheds the light and sets the stage for the retrospective of NYC Scrum User group.
Don't miss the last slide, which captures the moment!
Join me for a very short Design Sprint, where we go through the motions meant for 5 days in just 90 minutes, with a commentary from me about my personal experience in facilitating these.
More details:
https://confengine.com/agile-india-2019/proposal/8407/a-very-short-design-sprint
Conference link: https://2019.agileindia.org
The 3 single best Gamestorming exercises — 6-8-5 for ideation, Poster Session for envisioning the future, and Start-Stop-Continue for decision making problems.
Taming Complexity and Sparking Innovation Through Ideation and Design ThinkingBayCHI
Gayle Curtis, Design Consultant at BayCHI, December 8, 2009: A design thinking approach to product development gives us a place to start and a way to proceed with problems that are tricky and ill-defined. It can help tame their complexity and uncover innovative solutions. At the heart of this approach is ideation, the capacity for generating ideas and entertaining alternatives, which we most often practice in brainstorming sessions. In this talk we will look at the background, values and techniques of brainstorming and how to structure effective brainstorm sessions. We will also look at the ways group brainstorms can enhance team performance and serve as the sparkplug for an innovation pipeline.
Trabalho sobre a técnica de criatividade e de ferramenta de qualidade chamada de Brainstoming, em que é muito utilizado nas áreas de Publicidade e Propaganda, Design, Administração e entre outras para solucionar algum problema e buscar ideias originais e inovadoras.
Brief summary of Ancient Egyptian History from prehistory to the development from hunters and gathers to civilization. The special circumstances that made the Old Kingdom possible and the most secure Kingdom in Egyptian History.
Anthony Plumridge, Principal Lecturer, School of Economics, University of the West of England, Bristol, talks to the SWO Future Skills seminar on key sectors in the region and West of England Area.
The New World of (Member) Engagement: Great Ideas that Work!eschonher
Member engagement is the foundation to the success of all associations and smart association executives know this. But how do you achieve it? This presentation contains tactical ideas, including effective new member onboarding campaign and the use of data modeling to create personas to better target at risk members, from four well known and respected membership authorities.
Purdue GIS Day 2015 Keynote - It's All About the JourneyFrank Garofalo
"It's All About the Journey… From Brainstorming to Canvas, From Map to App" - Purdue GIS Day 2015 Keynote Presentation by Frank Garofalo (Esri, Manager, Interactive)
South West RDA Board Member John Savage talks to SWO delegates about the how to practically realise prosperity - including case studies from South Bristol.
A must read for all creatives who suffer that usual struggle with the initial part of the creative process: Brainstorming. Also for people interested to know how ideas are generated and how human mind responds to creativity challanges.
The 3 single best Gamestorming exercises — 6-8-5 for ideation, Poster Session for envisioning the future, and Start-Stop-Continue for decision making problems.
Taming Complexity and Sparking Innovation Through Ideation and Design ThinkingBayCHI
Gayle Curtis, Design Consultant at BayCHI, December 8, 2009: A design thinking approach to product development gives us a place to start and a way to proceed with problems that are tricky and ill-defined. It can help tame their complexity and uncover innovative solutions. At the heart of this approach is ideation, the capacity for generating ideas and entertaining alternatives, which we most often practice in brainstorming sessions. In this talk we will look at the background, values and techniques of brainstorming and how to structure effective brainstorm sessions. We will also look at the ways group brainstorms can enhance team performance and serve as the sparkplug for an innovation pipeline.
Trabalho sobre a técnica de criatividade e de ferramenta de qualidade chamada de Brainstoming, em que é muito utilizado nas áreas de Publicidade e Propaganda, Design, Administração e entre outras para solucionar algum problema e buscar ideias originais e inovadoras.
Brief summary of Ancient Egyptian History from prehistory to the development from hunters and gathers to civilization. The special circumstances that made the Old Kingdom possible and the most secure Kingdom in Egyptian History.
Anthony Plumridge, Principal Lecturer, School of Economics, University of the West of England, Bristol, talks to the SWO Future Skills seminar on key sectors in the region and West of England Area.
The New World of (Member) Engagement: Great Ideas that Work!eschonher
Member engagement is the foundation to the success of all associations and smart association executives know this. But how do you achieve it? This presentation contains tactical ideas, including effective new member onboarding campaign and the use of data modeling to create personas to better target at risk members, from four well known and respected membership authorities.
Purdue GIS Day 2015 Keynote - It's All About the JourneyFrank Garofalo
"It's All About the Journey… From Brainstorming to Canvas, From Map to App" - Purdue GIS Day 2015 Keynote Presentation by Frank Garofalo (Esri, Manager, Interactive)
South West RDA Board Member John Savage talks to SWO delegates about the how to practically realise prosperity - including case studies from South Bristol.
A must read for all creatives who suffer that usual struggle with the initial part of the creative process: Brainstorming. Also for people interested to know how ideas are generated and how human mind responds to creativity challanges.
Designer Games - Creative Exercises to Enhance Your WorkJohn H Douglass
Ultimately we’re all fighting for users, but which ideas will win their favor? Sometimes, in the battle arena of meetings, requirements and design reviews, the loudest voice gets heard but not necessarily the best. Sometimes design sensibilities and user feedback take a backseat to politics, short-term goals or decisions by committee. In this talk you’ll learn more about a few useful weapons, such as gamestorming and design critiques, to make sure the best ideas win.
Linkedin_Day 4Design thinking Course by Dharam Mentor.pdfDharam Mentor
What drives Dharam in his professional life is practically proving how 'Good Design thinking' translates into 'Good Business' to entrepreneurs, business owners, and startups. He has acquired his Masters's in Branding degree from the University of the Arts London and is also an alumnus of the prestigious London College of Communication.
Startup Library Full Day Workshop: OCULA Spring Conference 2013M.J. D'Elia
The Startup Library is a crash course in entrepreneurial thinking for Library Land. It is about identifying opportunities, taking smart risks, and learning by doing. This one-day workshop will engage participants in a number of activities designed to inspire, energize, and challenge. Participants will work together to identify a problem worth solving, generate potential ideas to solve that problem, strengthen their solutions, and make a final “rocket pitch” to support their best idea.
Immerse, Imagine, Invent, Articulate: A framework for disruptive innovationPaulJervisHeath
What new product or service could you invent that would completely change your customers’ lives? How could you disrupt your entire sector?
This practical workshop takes you through an innovation process, helping you to identify the clichés that exist in your sector and giving you the tools and time to redefine them. The workshop provides techniques to disrupt those clichés, generate genuine customer insights, turn opportunities into ideas through proven ideation methods, create a coherent concept and then articulate that concept.
The workshop shows you how to realise a new product or service through a lean process of prototyping and iteration and we discuss case studies each step of the way.
Find out why focus groups are not design research. Find out why the average brainstorm gives ideation a bad name and find out how to make your own innovation processes have tangible business outcomes.
This workshop was ran at UX Cambridge in September 2013 and will be running again at the J. Boye conference in Århus, Denmark in November 2013.
This is a presentation of Cyriel Kortleven (www.cyrielkortleven.com) about thinking outside the box and exploring different skills to give your creativity a boost.
Slides from a 5/10/2017 talk at the Nasdaq Entrepreneurial Center (@theCenter) about a lean research mindset, the mechanics of learning from users, and the structure of a research prototype test session.
Resident Engagement Focus to Increasing Productivity and Efficiency - ACUHO-I...Frank Garofalo
Association of College and University Housing Officers - International (ACUHO-I) 2019 Toronto: Session - Corporate Connection, titled: "Resident Engagement Focus to Increasing Productivity and Efficiency" Monday, June 24, 2019; Education Session 6 (Corporate Connection). Co-presented by Frank Garofalo and Bob Brophy
San Diego Startup Week 2019 Idea Track Lightning Talk Wed May 29Frank Garofalo
San Diego Startup Week 2019 Idea Track Lightning Talk Wed May 29, to promote Toolkit Workshop: Learn Methods and Techniques for Understanding your Target Audience
Infuse Your Organization with Design-Thinking. Garofalo UX offers a series of web-based, self-guided training courses about user experience and user-centered design.
Presented at San Diego Startup Week 2018. This hands-on workshop will explore techniques for generating and evaluating ideas, including methods that work both for both individuals and small teams. Workshop will include: (1) Identifying and forming consensus on key target audiences; (2) Generating ideas to prioritizing capabilities for new solutions and the related benefits; and, (3) Specifying key objectives to measure and gauge for success.
Garofalo UX, a professional service from Garofalo Enterprises, Inc., is a user experience (ux) strategy and creative problem-solving consulting agency that works with organizations to create engaging and innovative experiences
Esri User Conference 2016 - UX & UI activitiesFrank Garofalo
Slides about the User Experience (UX) & User Interface (UI) Hub, User Experience (UX) & User Interface (UI) Exchange, and Interactive / Usability Research Lab at the 2016 Esri User Conference
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 2 of 2)Frank Garofalo
(Part 2 of 2; Afternoon slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
DevSummit 2016 PreSummit Workshop: Getting to Know Your Users (Part 1 of 2)Frank Garofalo
(Part 1 of 2; Morning slides) DevSummit 2016 PreSummit Workshop: Getting to Know Your Users, An Introduction into User Experience; Co-Presented with Heath Meyette; Presentation content contributions from Shari Little, Mitch Cox, Richard Caballero, Qun Hui, Brian Rosenberg and other team members.
An ideation workshop, facilitated by Frank Garofalo; as part of the 2015 Purdue GIS Day event.
This slide deck is based upon the work of Frank Garofalo, members of the Esri Interactive team, and other colleagues at Esri.
Slides from the 2015 User Experience (UX) & User Interface (UI) Exchange. The event included a variety of presentations and hands-on activities, in addition to networking opportunities with other industry professionals, all focused on user experience, user interface / visual design, icon design, interaction design, information architecture, and usability research. Co-Hosted by Esri (www.esri.com) and San Diego Experience Design group (www.meetup.com/s-d-x-d/)
For more details, visit: http://esriurl.com/uxuiexchange2015
Kick-off for the User Experience (UX) & User Interface (UI) Summit: Developme...Frank Garofalo
Presentation at the User Experience (UX) & User Interface (UI) Summit, a mini event within the 2014 Esri International Developer Summit, by Frank Garofalo & Mark Harrower. Topics covered:
1) the 2013 DevSummit with the keynote address by Jared Spool, Anatomy of a Design Decision
2) looking ahead at the Esri International User Conference 2014, planning a UX & UI Summit on July 17th
3) high-level vision for the User Experience (UX) & User Interface (UI) Summit
4) Aspects of Design
5) An overview of the afternoon's activities: Lightning Talks & Informal Discussion Topics
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
9. Let’s brainstorm… Rules of Brainstorming
#devsummit #esriux #esriui
Withhold the
judgement of
ideas
1.
10. Let’s brainstorm… Rules of Brainstorming
#devsummit #esriux #esriui
Withhold the
judgement of
ideas
Encourage
wild, exaggerated
ideas
1. 2.
11. Let’s brainstorm… Rules of Brainstorming
#devsummit #esriux #esriui
Withhold the
judgement of
ideas
Encourage
wild, exaggerated
ideas
Quantity counts
at this point,
not quality
1. 2. 3.
21. 3 Group Brainstorming Techniques
•Pitch & Critique
•6-8-5 Ideation
•Design Studio sessions
22. Credit: Pitch & Critique, and 6-8-5 Ideation Method
• This concept is based on a session from
SXSW Interactive 2012
by Fred Beecher (Evantage), Krista Sanders (Google), Russ Unger
(UserGlue), and Brynn Evans (Google).
• http://schedule.sxsw.com/2012/events/event_IAP13716
24. Overview & Objective
• Embrace critiques from other individuals through a focused process.
• Time: the length of your presentation
25. Overview & Objective
• Embrace critiques from other individuals through a focused process.
• Time: the length of your presentation, with minimal interruption
45. Overview & Objective
• Quickly capture different perspectives and ideas,
then pull from the best of all the ideas to proceed
forward with a concept for the system.
• Time: 5 minutes + Discussion / Debrief
• Helps to removes some “group-think”
55. Overview & Objective
• Capture different perspectives and ideas,
through 2 rounds of sketches, then pull from
the best of all the ideas to proceed forward
with a concept for the system.
• Time: 10 minutes + ( 2 minutes per person) + Discussion time
• Allows people to build upon each other’s ideas in a constructive manner
70. 3 Group Brainstorming Techniques
•Pitch & Critique
•6-8-5 Ideation
•Design Studio sessions
71. Source: Robert Pressman, Software Engineering :
A Practitioner’s Approach
$1 to correct errors before design
72. Source: Robert Pressman, Software Engineering :
A Practitioner’s Approach
$1 to correct errors before design =
$10 to fix during product development
73. $1 to correct errors before design =
$10 to fix during product development =
$100 to fix after the product is released
Source: Robert Pressman, Software Engineering :
A Practitioner’s Approach
74. $1 to correct errors before design =
$10 to fix during product development =
$100 to fix after the product is released
Source: Robert Pressman, Software Engineering :
A Practitioner’s Approach
75.
76.
77. Brainstorming in an Agile World
Frank Garofalo
Esri User Experience Team Leader
@fgarofalo
#devsummit #esriux #esriui #uxui
2014 Leah Buley. UX as a Team Sport. UI 9 Conference
Input from others with a vested interest
Input from others with a vested interest
Take 30 seconds to set-up the context
The Challenge + user considerations + technical constraints = CONTEXT
Have the audience write questions / comments / concerns on sticky notes
Have the audience write questions / comments / concerns on sticky notes
Have the audience write questions / comments / concerns on sticky notes
Project team members / stakeholders draft a series of panels containing rough sketches, outlining the sequence of events a user / customer will experience before, during, and after using a product, system, or service.
Time: ~17 minutes + (4 minutes per person) + Discussion / Debrief
Have the project team members (including key stakeholders) meet together
Step 1. Review the project requirements / objectives / user stories or epics
Step 2. For each individual, fold a 8.5 x 11 sheet of paper 3 times.
Open the folds, should have a grid of 8 sections
Step 4. Ask each individual to draw 6-8 sketches of their ideas. Provide 5 minutes to draw sketches
Step 5. Ask each individual to share their sketches
Step 6. Open Discussion: Compare the different perspectives & combine the “best” ideas
Capture different perspectives and ideas, through 2 rounds of sketches, then pull from the best of all the ideas to proceed forward with a concept for the system.
Time: 10 minutes + ( 2 minutes per person) + Discussion time
Input from various roles on the team
Input from others with a vested interest
Helps to removes some “group-think”
Allows people to build upon each other’s ideas in a constructive manner
Have the project team members (including key stakeholders) meet together
Step 1. Review the project requirements / objectives / user stories or epics
Sketching Round 1
Step 2. Each person should have a sheet of paper and a writing utensil
Step 3. Sketch Round 1 - Give the group 5 minutes to sketch their ideas