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Design Thinking for Educators
Kim Ducharme
Director of Educational User Experience Design
2016 UDL Symposium
August 9, 2016
www.cast.org
— Brainstorming Learner Engagement
Goals
—Learn about design thinking tools and
methodologies
—Gain empathy through journey mapping (a tool
borrowed from user experience design)
—Ideate a more engaging lesson plan through
design thinking and the principles of Universal
Design for Learning
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Design Thinking
The goal is
matching people’s
needs with what is
technologically
feasible and
financially viable
— Tim Brown, IDEO
Is an innovation process
Educational
goals
…and meets educational goals.
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Tim Brown, IDEO
Deeply cross-disciplinary
Involves the users and stakeholders in the design process
Design Thinking
Problem finding Problem solving Solution testing
EMPATHY DEFINE IDEATE
PROTO-
TYPE
TEST
Learn about
your audience
Define the problem
space based on
empathy insights
Brainstorm
creative solutions
Test your ideas,
iterate based on
feedback
Try experiments
in the classroom
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Design Thinking
EMPATHY DEFINE IDEATE
PROTO-
TYPE
TEST
Today
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
EMPATHY
— Learn about your audience
— Find the deep and meaningful NEEDS through
observing and engaging
EMPATHY DEFINE IDEATE
PROTO-
TYPE
TEST
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
EMPATHY: Personas
xious Alma
es okay on homework
verage student
Struggles with science
Lacks self-confidence
Finds classroom environment
threatening, struggles to
concentrate
Withdraws due to fear of failure
– does not partcipate or engage
with classmates
– would rather refuse answering
a question than risk getting
it wrong
Goof-off Gage
Invests in making a positive
impression (by being a goof-off)
Assumes that he will fail right
from the start, be seen as
incompetent (tries to hide this by
being a goof-off)
Invests in appearing too smart to
try
Avoids authentic engagement in
content — asks lots of questions
to appear engaged, but gets
answers from classmates.
Undermines assessment
feedback function by cheating
+
–
– –
– –
– –
– – –
Helpless Hannah
Displays neither enthusiasm nor
bad behavior
Views herself as incompetent
and unable to master new
academic material
Assumes that she will fail, so
why even try?
Remains socially, intellectually,
and emotionally detatched
Interprets poor performance as
confirmation of low expectations
–
–
–
– –
Design Thinking for Educators — Emotions by Design
Satisfied Santos
Enjoys intellectual challenge
outside of school, sophisticated
science understanding beyond
class curriculum
Enjoys the social engagement of
school, is popular, likable
Does not rely on school
performance for self-esteem
Talent for writing science fiction
Does not respond to grade
incentives, satisfied with "C's"
though could be earning "A's"
Performs only enough to avoid
negative attention
++
++
+
+
–
Safe Sally
Performs well by most academic
criteria
Enjoys the respect of classmates
and teachers
Benefits from test-taking and
other academic skills
Engages only enough to get an
"A," reads only what will be
tested on
Motivated by good grades and
external recognition — learning
is instrumental, but no intrinsic
value, joy or excitement
Avoids the risks of stretching
herself, and rewards of creative
exploration
++
++
+
–
–
– –
+
+
–
–
– – –
Alienated Al
Responds well to those
interested in, and engagin
strengths and interests
Likes to be held accounta
high expectations, needs
support achieving them
Not trusted to use auto
productively
Assumes that he is not
will fail
Psychologically check
assumes that no one
Design Thinking for Educators — Emotions
Student Personas
— Imagine you’ve done some design research, and
distilled findings into 6 unique “personas”
(Alma, Gage, Hannah, Santos, Sally, and Al)
Derived from Motivation to Learn, Deborah Stipek
EMPATHY: Going deeper
— We’re going to imagine the experience of a lesson
on circuits through the lens of our personas
(Alma, Gage, Hannah, Santos, Sally, and Al)
— How might we gain deeper insights?
— Journey mapping
EMPATHY DEFINE IDEATE
PROTO-
TYPE
TEST
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
blog.blackboard.com/what-educators-can-learn-from-interaction-design
www.intuitlabs.com
www.uxmatters.com/mt/archives/2011/09/images/EffectiveUIJourneyMapExample.jpg [EffectiveUI, Inc., 2010]
www.adaptivepath.com/uploads/images/ap_exploratorium_journeymap_2%281%29.png
— A tool for more deeply understanding an experience
— New insights on student emotions, needs, barriers,
opportunities and strengths will fuel the process for
ideating a better, more engaging circuits lesson that
addresses a range of learner variability
EMPATHY: Journey mapping
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Circuits lesson: Lighting a Bulb / journey map starter skeleton
Kim Ducharme, Emotion by Design / Design Thinking for Educators, 4.14.2016
INTRO
TEACHERSTUDENT
Stages
Activity
Emotion,
engagement
Barriers,
pain points,
triggers
Needs, goals,
aspiratioins
Other
DO FOCUS/CHALLENGE
EMOTIONAL BASELINE
DO REFLECTION & SENSEMAKING
Introduce
• activity
• D-cell battery
• vocabulary:
D-cell, battery,
source,
electrical energy
Introduce
• lightbulb
Challenge
propose students
make bulb light
Monitor
student progress
Distribute
worksheet
Review
successes with
whole class
Introduce
terms:
• electricity
converter,
• circuit
• components
• contact points
Ask
focus question:
How do you decide
if a bulb will light?
Getters
get materials
Try
studetns try
different solutions
Discuss
ways to light bulb
Predict & check
think about and
check predictions
Record
predictions
Lead discussion
• students discuss their predictions
and observations
• discuss a few circuit principles
Discuss
• predictions and observations
Prompt
to construct an explanation.
Should contain • claim
• evidence
• reasoning
Construct an
explanation
Write WHAT happened
and WHY?
Present
explanation
WHAT happened
and WHY to group
Debate/persuade
best explanation
Reconcile competing ideas
using evidence
Journey map
A skeleton map of the circuits lesson
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Journey map
Journey Map / Lighting a Bulb lesson - starter skeleton
INTROStages
Activity
Emotion,
engagement
DO FOCUS/
Introduce
• activity
• materials
• vocabulary
Introduce
• lightbulb
Challenge #1
propose students
make bulb light
Monitor
student progress
Review
successes with
whole class
Introduce
the term
“electricity
converter”
Getters
get materials
Try
studetns try
different solutions
Discuss
ways to light bulb
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Lighting a Bulb
A lesson
on circuits
Imagine the experience through
the lens of your persona.
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Journey mapping
Journey Map / Lighting a Bulb lesson - starter skeleton
INTROStages
Activity
Emotion,
engagement
Barriers,
pain points,
triggers
Needs, goals,
aspiratioins
Other
DO FOCUS/CHALLENGE
EMOTIONAL BASELINE
DO
Introduce
• activity
• materials
• vocabulary
Introduce
• lightbulb
Challenge #1
propose students
make bulb light
Monitor
student progress
Distribute
worksheet
Review
successes with
whole class
Introduce
the term
“electricity
converter”
Ask
focus question:
How do you decide
if a bulb will light?
Getters
get materials
Try
studetns try
different solutions
Discuss
ways to light bulb
Think & check
think about and
check predictions
Use information from your persona’s experience
over time to place insights onto the map
— Think about emotions & levels of engagement, also note barriers and
strengths for your student around understanding, action & expression
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
DEFINE
— Reframe needs and insights
from empathy stage (personas & journey mapping)
into actionable problem statements
DEFINEEMPATHY PROTO-
TYPE
TESTIDEATE
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
DEFINE
Problem statement format:
DEFINEEMPATHY PROTO-
TYPE
TESTIDEATE
Dave needs
a way to [ ______ ],
because [ insight ].
Look at sample problem statements, then construct your own
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Example problem statement:
DEFINEEMPATHY PROTO-
TYPE
TESTIDEATE
Hannah needs positive
reinforcement, because
she lacks feelings of
confidence.
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Example problem statement:
DEFINEEMPATHY PROTO-
TYPE
TESTIDEATE
Santos needs a way to
make his own learning
goals, because he likes
moving at his own
intellectual pace.
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Example problem statement:
DEFINEEMPATHY PROTO-
TYPE
TESTIDEATE
Sally needs a way to
feel comfortable in
making mistakes,
because the fear is
limiting her learning.
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
IDEATE
— Brainstorming and coming up with
creative solutions
EMPATHY PROTO-
TYPE
TESTDEFINE IDEATE
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Tim Brown, IDEO
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
IDEATE: Seed questions
— Generate brainstorming seed questions
from insights in problem statements + learning goal(s)
“How might we…?”
“What if…?”
EMPATHY PROTO-
TYPE
TESTDEFINE IDEATE
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
IDEATE: Seed question examples
Problem statement: Hannah needs positive reinforcement, because
she lacks feelings of confidence.
How might we give Hannah
a chance to shine?
EMPATHY PROTO-
TYPE
TESTDEFINE IDEATE
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
IDEATE: Seed question examples
Problem statement: Santos needs a way to make his own learning
goals, because he likes moving at his own intellectual pace.
How might we support
Santos’ autonomy while still
supporting the classroom
goals of the circuits lesson?
EMPATHY PROTO-
TYPE
TESTDEFINE IDEATE
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
IDEATE: Seed question examples
— Problem statement: Sally needs a way to feel comfortable in
making mistakes, because the fear is limiting her learning.
How might we help
Sally redefine success?
Write a few of your own — Consider how we might
provide opportunities for multitiple means of
engagement, representation, and action & expression.
EMPATHY PROTO-
TYPE
TESTDEFINE IDEATE
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Choose a seed question
Decide on a brainstorming question* to work on.
Some criteria:
— One you are most excited about
— The biggest problem (even if it’s hard)
— The most potential to move forward (feasible)
EMPATHY PROTO-
TYPE
TESTDEFINE IDEATE
*Typically, you would brainstorm a series of questions
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Rules for a Good Brainstorm
• Encourage wild ideas.
• Don't make any judgments about ideas.
• Stay on the current question.
• Express an idea and then move on.
• Build on the ideas of others.
• Have only one conversation at a time.
IDEATE: Brainstorm
1. Write down ideas individually (5 mins)
EMPATHY PROTO-
TYPE
TESTDEFINE IDEATE
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
2. Put up on the wall (read aloud as you go)
3. Build on, combine, new ideas (5 mins)
— Choose the best and wildest ideas
1. Group similar ideas, remove duplicates
IDEATE: Narrow down
EMPATHY PROTO-
TYPE
TESTDEFINE IDEATE
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
2. Dot voting: Each person gets 3 green dots (best idea)
3 blue dots (wildest idea)
3. Discuss and choose 2 best, 2 wildest ideas
5 mins
Consolidate
Journey Map / Lighting a Bulb lesson - starter skeleton
INTROStages
Activity
Emotion,
engagement
Barriers,
pain points,
triggers
Needs, goals,
aspiratioins
Other
DO FOCUS/CHALLENGE
EMOTIONAL BASELINE
DO
Introduce
• activity
• materials
• vocabulary
Introduce
• lightbulb
Challenge #1
propose students
make bulb light
Monitor
student progress
Distribute
worksheet
Review
successes with
whole class
Introduce
the term
“electricity
converter”
Ask
focus question:
How do you decide
if a bulb will light?
Getters
get materials
Try
studetns try
different solutions
Discuss
ways to light bulb
Think & check
think about and
check predictions
Groups share out:
— Persona, problem statement, brainstorm question
— Add best ideas & craziest ideas to big, class map
This is our potential future state journey map
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Design Thinking
Problem finding Problem solving Solution testing
EMPATHY DEFINE IDEATE
PROTO-
TYPE
TEST
Learn about
your audience
Define the problem
space based on
empathy insights
Brainstorm
creative solutions
Test your ideas,
iterate based on
feedback
Try experiments
in the classroom
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Reflection
…on the design thinking process and journey mapping tool
Journey Map / Lighting a Bulb lesson - starter skeleton gse-H137 Emotion by Design: Motivation in “Lighting a Bulb” 4.9.2015
INTROStages
Activity
Emotion,
engagement
Barriers,
pain points,
triggers
Needs, goals,
aspiratioins
Other
Opportunities (future state)
DO FOCUS/CHALLENGE
EMOTIONAL BASELINE
DO NEW CHALLENGE DO
Introduce
• activity
• materials
• vocabulary
Introduce
• lightbulb
Challenge #1
propose students
make bulb light
Monitor
student progress
Distribute
worksheet
Review
successes with
whole class
Introduce
the term
“electricity
converter”
Ask
focus question:
How do you decide
if a bulb will light?
Getters
get materials
Try
studetns try
different solutions
Discuss
ways to light bulb
Think & check
think about and
check predictions
Record
predictions
Introduce
vocabulary:
• circuit
• components
• contact points
New challenge
can you make a
one-wire circuit?
Lead discussion
• students discuss their circuits
• discuss a few circuit principles
Do
challenge
Draw
as students
succeed, draw
circuit
Discuss
students study and
discuss their circuits
Prompt
to answer focus question
— write an explaination in their
science notebook
Answer
focus question in
science notebook
—On today’s experience
—On applying to your own work
— How would you use, extend, change, add to the tools?
—Other applications?
e.g. — Look at teachers’ experience
— Use as conversation piece in design research
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Feedback
Put two post-its on today’s session journey map
Journey Map / Lighting a Bulb lesson - starter skeleton gse-H137 Emotion by Design: Motivation in “Lighting a Bulb” 4.9.2015
INTROStages
Activity
Emotion,
engagement
Barriers,
pain points,
triggers
Needs, goals,
aspiratioins
Other
Opportunities (future state)
DO FOCUS/CHALLENGE
EMOTIONAL BASELINE
DO NEW CHALLENGE DO
Introduce
• activity
• materials
• vocabulary
Introduce
• lightbulb
Challenge #1
propose students
make bulb light
Monitor
student progress
Distribute
worksheet
Review
successes with
whole class
Introduce
the term
“electricity
converter”
Ask
focus question:
How do you decide
if a bulb will light?
Getters
get materials
Try
studetns try
different solutions
Discuss
ways to light bulb
Think & check
think about and
check predictions
Record
predictions
Introduce
vocabulary:
• circuit
• components
• contact points
New challenge
can you make a
one-wire circuit?
Lead discussion
• students discuss their circuits
• discuss a few circuit principles
Do
challenge
Draw
as students
succeed, draw
circuit
Discuss
students study and
discuss their circuits
Prompt
to answer focus question
— write an explaination in their
science notebook
Answer
focus question in
science notebook
1. Identify one highlight
— & why
2. Identify one thing you would change
— & how you would change it
Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
Thank you.
— Come and visit us at CAST!
— Join the conversation
— Twitter: #edUX
— LinkedIn: Educational User Experience Design
www.linkedin.com/groups/6956915
— Meetup: Experience Design for Learning
www.meetup.com/Experience-Design-for-Learning (Boston-based)
Kim Ducharme
Director of Educational User Experience Design
kducharme [at] cast.org
www.cast.org

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Design Thinking for Educators: Brainstorming Engagement

  • 1. Design Thinking for Educators Kim Ducharme Director of Educational User Experience Design 2016 UDL Symposium August 9, 2016 www.cast.org — Brainstorming Learner Engagement
  • 2. Goals —Learn about design thinking tools and methodologies —Gain empathy through journey mapping (a tool borrowed from user experience design) —Ideate a more engaging lesson plan through design thinking and the principles of Universal Design for Learning Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 3. Design Thinking The goal is matching people’s needs with what is technologically feasible and financially viable — Tim Brown, IDEO Is an innovation process Educational goals …and meets educational goals. Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016 Tim Brown, IDEO Deeply cross-disciplinary Involves the users and stakeholders in the design process
  • 4. Design Thinking Problem finding Problem solving Solution testing EMPATHY DEFINE IDEATE PROTO- TYPE TEST Learn about your audience Define the problem space based on empathy insights Brainstorm creative solutions Test your ideas, iterate based on feedback Try experiments in the classroom Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 5. Design Thinking EMPATHY DEFINE IDEATE PROTO- TYPE TEST Today Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 6. EMPATHY — Learn about your audience — Find the deep and meaningful NEEDS through observing and engaging EMPATHY DEFINE IDEATE PROTO- TYPE TEST Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 7. EMPATHY: Personas xious Alma es okay on homework verage student Struggles with science Lacks self-confidence Finds classroom environment threatening, struggles to concentrate Withdraws due to fear of failure – does not partcipate or engage with classmates – would rather refuse answering a question than risk getting it wrong Goof-off Gage Invests in making a positive impression (by being a goof-off) Assumes that he will fail right from the start, be seen as incompetent (tries to hide this by being a goof-off) Invests in appearing too smart to try Avoids authentic engagement in content — asks lots of questions to appear engaged, but gets answers from classmates. Undermines assessment feedback function by cheating + – – – – – – – – – – Helpless Hannah Displays neither enthusiasm nor bad behavior Views herself as incompetent and unable to master new academic material Assumes that she will fail, so why even try? Remains socially, intellectually, and emotionally detatched Interprets poor performance as confirmation of low expectations – – – – – Design Thinking for Educators — Emotions by Design Satisfied Santos Enjoys intellectual challenge outside of school, sophisticated science understanding beyond class curriculum Enjoys the social engagement of school, is popular, likable Does not rely on school performance for self-esteem Talent for writing science fiction Does not respond to grade incentives, satisfied with "C's" though could be earning "A's" Performs only enough to avoid negative attention ++ ++ + + – Safe Sally Performs well by most academic criteria Enjoys the respect of classmates and teachers Benefits from test-taking and other academic skills Engages only enough to get an "A," reads only what will be tested on Motivated by good grades and external recognition — learning is instrumental, but no intrinsic value, joy or excitement Avoids the risks of stretching herself, and rewards of creative exploration ++ ++ + – – – – + + – – – – – Alienated Al Responds well to those interested in, and engagin strengths and interests Likes to be held accounta high expectations, needs support achieving them Not trusted to use auto productively Assumes that he is not will fail Psychologically check assumes that no one Design Thinking for Educators — Emotions Student Personas — Imagine you’ve done some design research, and distilled findings into 6 unique “personas” (Alma, Gage, Hannah, Santos, Sally, and Al) Derived from Motivation to Learn, Deborah Stipek
  • 8. EMPATHY: Going deeper — We’re going to imagine the experience of a lesson on circuits through the lens of our personas (Alma, Gage, Hannah, Santos, Sally, and Al) — How might we gain deeper insights? — Journey mapping EMPATHY DEFINE IDEATE PROTO- TYPE TEST Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 13. — A tool for more deeply understanding an experience — New insights on student emotions, needs, barriers, opportunities and strengths will fuel the process for ideating a better, more engaging circuits lesson that addresses a range of learner variability EMPATHY: Journey mapping Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 14. Circuits lesson: Lighting a Bulb / journey map starter skeleton Kim Ducharme, Emotion by Design / Design Thinking for Educators, 4.14.2016 INTRO TEACHERSTUDENT Stages Activity Emotion, engagement Barriers, pain points, triggers Needs, goals, aspiratioins Other DO FOCUS/CHALLENGE EMOTIONAL BASELINE DO REFLECTION & SENSEMAKING Introduce • activity • D-cell battery • vocabulary: D-cell, battery, source, electrical energy Introduce • lightbulb Challenge propose students make bulb light Monitor student progress Distribute worksheet Review successes with whole class Introduce terms: • electricity converter, • circuit • components • contact points Ask focus question: How do you decide if a bulb will light? Getters get materials Try studetns try different solutions Discuss ways to light bulb Predict & check think about and check predictions Record predictions Lead discussion • students discuss their predictions and observations • discuss a few circuit principles Discuss • predictions and observations Prompt to construct an explanation. Should contain • claim • evidence • reasoning Construct an explanation Write WHAT happened and WHY? Present explanation WHAT happened and WHY to group Debate/persuade best explanation Reconcile competing ideas using evidence Journey map A skeleton map of the circuits lesson Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 15. Journey map Journey Map / Lighting a Bulb lesson - starter skeleton INTROStages Activity Emotion, engagement DO FOCUS/ Introduce • activity • materials • vocabulary Introduce • lightbulb Challenge #1 propose students make bulb light Monitor student progress Review successes with whole class Introduce the term “electricity converter” Getters get materials Try studetns try different solutions Discuss ways to light bulb Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 16. Lighting a Bulb A lesson on circuits Imagine the experience through the lens of your persona. Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 17. Journey mapping Journey Map / Lighting a Bulb lesson - starter skeleton INTROStages Activity Emotion, engagement Barriers, pain points, triggers Needs, goals, aspiratioins Other DO FOCUS/CHALLENGE EMOTIONAL BASELINE DO Introduce • activity • materials • vocabulary Introduce • lightbulb Challenge #1 propose students make bulb light Monitor student progress Distribute worksheet Review successes with whole class Introduce the term “electricity converter” Ask focus question: How do you decide if a bulb will light? Getters get materials Try studetns try different solutions Discuss ways to light bulb Think & check think about and check predictions Use information from your persona’s experience over time to place insights onto the map — Think about emotions & levels of engagement, also note barriers and strengths for your student around understanding, action & expression Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 18. DEFINE — Reframe needs and insights from empathy stage (personas & journey mapping) into actionable problem statements DEFINEEMPATHY PROTO- TYPE TESTIDEATE Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 19. DEFINE Problem statement format: DEFINEEMPATHY PROTO- TYPE TESTIDEATE Dave needs a way to [ ______ ], because [ insight ]. Look at sample problem statements, then construct your own Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 20. Example problem statement: DEFINEEMPATHY PROTO- TYPE TESTIDEATE Hannah needs positive reinforcement, because she lacks feelings of confidence. Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 21. Example problem statement: DEFINEEMPATHY PROTO- TYPE TESTIDEATE Santos needs a way to make his own learning goals, because he likes moving at his own intellectual pace. Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 22. Example problem statement: DEFINEEMPATHY PROTO- TYPE TESTIDEATE Sally needs a way to feel comfortable in making mistakes, because the fear is limiting her learning. Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 23. IDEATE — Brainstorming and coming up with creative solutions EMPATHY PROTO- TYPE TESTDEFINE IDEATE Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 24. Tim Brown, IDEO Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 25. IDEATE: Seed questions — Generate brainstorming seed questions from insights in problem statements + learning goal(s) “How might we…?” “What if…?” EMPATHY PROTO- TYPE TESTDEFINE IDEATE Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 26. IDEATE: Seed question examples Problem statement: Hannah needs positive reinforcement, because she lacks feelings of confidence. How might we give Hannah a chance to shine? EMPATHY PROTO- TYPE TESTDEFINE IDEATE Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 27. IDEATE: Seed question examples Problem statement: Santos needs a way to make his own learning goals, because he likes moving at his own intellectual pace. How might we support Santos’ autonomy while still supporting the classroom goals of the circuits lesson? EMPATHY PROTO- TYPE TESTDEFINE IDEATE Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 28. IDEATE: Seed question examples — Problem statement: Sally needs a way to feel comfortable in making mistakes, because the fear is limiting her learning. How might we help Sally redefine success? Write a few of your own — Consider how we might provide opportunities for multitiple means of engagement, representation, and action & expression. EMPATHY PROTO- TYPE TESTDEFINE IDEATE Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 29.
  • 30. Choose a seed question Decide on a brainstorming question* to work on. Some criteria: — One you are most excited about — The biggest problem (even if it’s hard) — The most potential to move forward (feasible) EMPATHY PROTO- TYPE TESTDEFINE IDEATE *Typically, you would brainstorm a series of questions Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 31. Rules for a Good Brainstorm • Encourage wild ideas. • Don't make any judgments about ideas. • Stay on the current question. • Express an idea and then move on. • Build on the ideas of others. • Have only one conversation at a time.
  • 32. IDEATE: Brainstorm 1. Write down ideas individually (5 mins) EMPATHY PROTO- TYPE TESTDEFINE IDEATE Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016 2. Put up on the wall (read aloud as you go) 3. Build on, combine, new ideas (5 mins)
  • 33. — Choose the best and wildest ideas 1. Group similar ideas, remove duplicates IDEATE: Narrow down EMPATHY PROTO- TYPE TESTDEFINE IDEATE Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016 2. Dot voting: Each person gets 3 green dots (best idea) 3 blue dots (wildest idea) 3. Discuss and choose 2 best, 2 wildest ideas 5 mins
  • 34. Consolidate Journey Map / Lighting a Bulb lesson - starter skeleton INTROStages Activity Emotion, engagement Barriers, pain points, triggers Needs, goals, aspiratioins Other DO FOCUS/CHALLENGE EMOTIONAL BASELINE DO Introduce • activity • materials • vocabulary Introduce • lightbulb Challenge #1 propose students make bulb light Monitor student progress Distribute worksheet Review successes with whole class Introduce the term “electricity converter” Ask focus question: How do you decide if a bulb will light? Getters get materials Try studetns try different solutions Discuss ways to light bulb Think & check think about and check predictions Groups share out: — Persona, problem statement, brainstorm question — Add best ideas & craziest ideas to big, class map This is our potential future state journey map Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 35. Design Thinking Problem finding Problem solving Solution testing EMPATHY DEFINE IDEATE PROTO- TYPE TEST Learn about your audience Define the problem space based on empathy insights Brainstorm creative solutions Test your ideas, iterate based on feedback Try experiments in the classroom Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 36. Reflection …on the design thinking process and journey mapping tool Journey Map / Lighting a Bulb lesson - starter skeleton gse-H137 Emotion by Design: Motivation in “Lighting a Bulb” 4.9.2015 INTROStages Activity Emotion, engagement Barriers, pain points, triggers Needs, goals, aspiratioins Other Opportunities (future state) DO FOCUS/CHALLENGE EMOTIONAL BASELINE DO NEW CHALLENGE DO Introduce • activity • materials • vocabulary Introduce • lightbulb Challenge #1 propose students make bulb light Monitor student progress Distribute worksheet Review successes with whole class Introduce the term “electricity converter” Ask focus question: How do you decide if a bulb will light? Getters get materials Try studetns try different solutions Discuss ways to light bulb Think & check think about and check predictions Record predictions Introduce vocabulary: • circuit • components • contact points New challenge can you make a one-wire circuit? Lead discussion • students discuss their circuits • discuss a few circuit principles Do challenge Draw as students succeed, draw circuit Discuss students study and discuss their circuits Prompt to answer focus question — write an explaination in their science notebook Answer focus question in science notebook —On today’s experience —On applying to your own work — How would you use, extend, change, add to the tools? —Other applications? e.g. — Look at teachers’ experience — Use as conversation piece in design research Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 37. Feedback Put two post-its on today’s session journey map Journey Map / Lighting a Bulb lesson - starter skeleton gse-H137 Emotion by Design: Motivation in “Lighting a Bulb” 4.9.2015 INTROStages Activity Emotion, engagement Barriers, pain points, triggers Needs, goals, aspiratioins Other Opportunities (future state) DO FOCUS/CHALLENGE EMOTIONAL BASELINE DO NEW CHALLENGE DO Introduce • activity • materials • vocabulary Introduce • lightbulb Challenge #1 propose students make bulb light Monitor student progress Distribute worksheet Review successes with whole class Introduce the term “electricity converter” Ask focus question: How do you decide if a bulb will light? Getters get materials Try studetns try different solutions Discuss ways to light bulb Think & check think about and check predictions Record predictions Introduce vocabulary: • circuit • components • contact points New challenge can you make a one-wire circuit? Lead discussion • students discuss their circuits • discuss a few circuit principles Do challenge Draw as students succeed, draw circuit Discuss students study and discuss their circuits Prompt to answer focus question — write an explaination in their science notebook Answer focus question in science notebook 1. Identify one highlight — & why 2. Identify one thing you would change — & how you would change it Kim Ducharme / Design Thinking for Educators / UDL Symposium 2016
  • 38. Thank you. — Come and visit us at CAST! — Join the conversation — Twitter: #edUX — LinkedIn: Educational User Experience Design www.linkedin.com/groups/6956915 — Meetup: Experience Design for Learning www.meetup.com/Experience-Design-for-Learning (Boston-based) Kim Ducharme Director of Educational User Experience Design kducharme [at] cast.org www.cast.org