Interactivity in Ico: Involvement, Immersion, Investmentdrew davidson
In this presentation, I delineate the interactive experience of videogames (playing videogames from the perspective of a player) through a series of three experiential steps: initial involvement, immersion, and finally, investment. I then apply these steps as an interpretative lens of my own playing experience of the videogame Ico.
Playing a Game, Making a Game: the Experience(s) of Prince of Persiadrew davidson
With this presentation, we will discuss the experience of playing the latest Prince of Persia video game along with discussing the experience of designing and developing the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how the various components of the game come together to create a fulfilling playing experience. We will look at the narrative development and game design, highlight overarching themes and gameplay mechanics. We are going to alternate between sharing insights from the playing experience, and then explore the design and development process as well. Well Played 1.0 is a recent book with a group of authors performing similar analyses of various video games. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.
Interactivity in Ico: Involvement, Immersion, Investmentdrew davidson
In this presentation, I delineate the interactive experience of videogames (playing videogames from the perspective of a player) through a series of three experiential steps: initial involvement, immersion, and finally, investment. I then apply these steps as an interpretative lens of my own playing experience of the videogame Ico.
Playing a Game, Making a Game: the Experience(s) of Prince of Persiadrew davidson
With this presentation, we will discuss the experience of playing the latest Prince of Persia video game along with discussing the experience of designing and developing the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how the various components of the game come together to create a fulfilling playing experience. We will look at the narrative development and game design, highlight overarching themes and gameplay mechanics. We are going to alternate between sharing insights from the playing experience, and then explore the design and development process as well. Well Played 1.0 is a recent book with a group of authors performing similar analyses of various video games. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.
This talk focuses on the narrative experience of Myst across the games, novels and comic. It also looks at the Sandman comics and Ultima Online and MitterNachtSpiel. Throughout idea of how stories travel across mediums is explored.
A Walk through Portal: an Act of Video Game Analysisdrew davidson
With this presentation, I will engage in an in-depth close reading of the game, Portal, in order to parse out various meanings I found in the experience of playing the game. I approach the experience from the perspective of how its narrative development and game design help a player learn how to play the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how these various components of the game come together to create a fulfilling playing experience that leads to a literacy and mastery of the gameplay mechanics. I’m currently editing a book with a group of authors performing similar analyses of various videogames. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Videogames are a complex medium that merits careful interpretation and insightful analysis.
From Experiment Gameplay to the Wonderful World of Goodrew davidson
With this presentation, I will engage in an in-depth close reading of the game, World of Goo, in order to parse out various meanings I found in the experience of playing the game. I approach the experience from the perspective of how its narrative development and game design help a player learn how to play the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how these various components of the game come together to create a fulfilling playing experience that leads to a literacy and mastery of the gameplay mechanics. I’m currently editing a book with a group of authors performing similar analyses of various videogames. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Videogames are a complex medium that merits careful interpretation and insightful analysis.
This talk focuses on the narrative experience of Myst across the games, novels and comic. It also looks at the Sandman comics and Ultima Online and MitterNachtSpiel. Throughout idea of how stories travel across mediums is explored.
A Walk through Portal: an Act of Video Game Analysisdrew davidson
With this presentation, I will engage in an in-depth close reading of the game, Portal, in order to parse out various meanings I found in the experience of playing the game. I approach the experience from the perspective of how its narrative development and game design help a player learn how to play the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how these various components of the game come together to create a fulfilling playing experience that leads to a literacy and mastery of the gameplay mechanics. I’m currently editing a book with a group of authors performing similar analyses of various videogames. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Videogames are a complex medium that merits careful interpretation and insightful analysis.
From Experiment Gameplay to the Wonderful World of Goodrew davidson
With this presentation, I will engage in an in-depth close reading of the game, World of Goo, in order to parse out various meanings I found in the experience of playing the game. I approach the experience from the perspective of how its narrative development and game design help a player learn how to play the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how these various components of the game come together to create a fulfilling playing experience that leads to a literacy and mastery of the gameplay mechanics. I’m currently editing a book with a group of authors performing similar analyses of various videogames. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Videogames are a complex medium that merits careful interpretation and insightful analysis.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.