The document discusses computer-assisted instruction (CAI), which uses computers to present instructional material and monitor learning. CAI has advantages like individualized instruction and immediate feedback, but also disadvantages such as failing to consider student emotion. Different CAI methods are outlined, including drill and practice (repetitive questions), tutorials (computer acts as teacher), gaming (educational games), simulations, discovery learning, and problem solving. The document also discusses computer-managed instruction, which uses computers to manage learner performance data and resources to direct individualized instruction.
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"Lecture cum demonstration Method" is one of the Teacher centered approach. this PPT is useful for B.Ed, M.Ed and Dl.Ed students & also useful for teacher educators as a reference
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Computer assisted instruction vs computer managed instruction
1.
2. COMPUTER ASSISTED INSTRUCTION
CAI refers to the use of the computer as a tool to facilitate and
improve instruction.
Computer-Assisted Instruction (CAI) is an interactive instructional
technique whereby a computer is used to present the instructional
material and monitor the learning that takes place.
3. ADVANTAGES
• Self-learning technique
• Uses a combination of text, graphics, sound and video
• Provides individualised instruction
• Enhances the level of student performance
• One to one interaction
• Self directed learning
• Learn more and more rapidly
• Can provide instant feedback
• Multi sensory approach
• Provide space for relearning
4. DISADVANTAGES
•Fails to appreciate emotion of students
•Do not solve psychological or learning problems
•Results in dehumanisation
•Lack of infrastructure
•Learning becomes too mechanical
5. METHODS OF CAI
•Drill & practice
•Tutorial
•Gaming
•Simulation
•Discovery
•Problem solving
6. DRILL & PRACTICE
Computer programme provides the learner through a series of repeated
experiences related to the concepts, principles or processes until the mastery
of skill acquired by the learner
Provides variety of questions in various formats
Items of different difficulty level are included in the same programme
Positive & negative feedback, reinforcement are also provided
7. TUTORIAL
•Computer act as a teacher. all the interactions are made between the
computer & the learner
•Branched programming pattern is followed in tutorial
•Computer suggests the instructional & learning activities, clear the doubts of
learners
•Very effective for giving instruction, practice & feedback based on the
response of the learner to the questions or activities.
8. GAMING
•Use of computerised educational games for learning purposes as an
instructional strategy
•Playful environment where the learner follows prescribed rules to attain the
goals
•Gaming demands learners have problem solving skills, mastery of content
with high degree of accuracy & efficiency
9. SIMULATION
•Simulation software is based on the process of modeling a real phenomenon.
•A program that allows the user to observe an operation through simulation
without actually performing that operation
10. DISCOVERY
•Activities using inductive approach
•Utilizes Information retrieval strategy
•Computer presents problem to the learners
•Learners solves the problems through trial & error learning
11. PROBLEM SOLVING
•Computer present problem
•Learners examine, define the problem & generate solution
•Can manipulate the data on learners’ command, maintain database &
provide feedback
12. COMPUTER MANAGED INSTRUCTION
Use of computer system to manage the information about learner
performance & learning resources to direct & control
individualised instructions
13. CAI VS CMI
CAI
• Direct interaction between the learner &
the computer
• Implementation of instructional
programme is takes place
• In CAI, computer is the teacher who
suggest instructional & learning activities
to gather information, clarify the doubts
& provide feedback based on learners
responses
CMI
• No direct interaction between the
learner & the computer
• Design the instructional programme
• Computer is used to provide learning
objectives, learning resources, record
keeping, progress tracking &
assessment of the learner performance.