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D!"#$%#%$ &r'(%) "*'r+*!,,#%$

The power of stories & how they can be used in user centred design
by Anna Dahlström | @annadahlstrom
@ucduk	
  #ucd2013	
  
O%-! (p'% & *#.!
in a city called ‘Lund’...

xxxxwww.flickr.com/photos/ulfk/7976687420
/!r! w0!r!
plenty of story time

www.flickr.com/photos/excomedia/sets/72157622519563566with/5233990438
W! *r&v!,,!)
through those stories

www.flickr.com/photos/conorkeller/7860288604
“ W! &r! &" & "p!-#!" addicted to stories. ”
- /! S*'r+*!,,#%$ A%#.&, b+ J'%&*0&% G'**"-0&,,

www.flickr.com/photos/namkeng/3209117837
S*'r+*!,,#%$

Storytelling

S*'r+*!,,#%$
Ev!r+ br&%) wants
to tell their story

www.flickr.com/photos/kelstew/3658900542
“ If +'( -&%’* *!,, #*, you can’t sell it. ”
- P!*!r G(b!r

www.flickr.com/photos/g-ratphotos/3404474275
“ R!"(,*" r!p!&*!),+ "0'w" that our attitudes, fears,
hopes, and values are strongly influenced by story. In fact,
fiction seems to be more effective at changing beliefs than
writing that is specifically designed to persuade through
argument and evidence."
E%*!r#%$ 1-*#'%&, w'r,)" radically alters the way
information is processed. ”
- F&"*C'.p&%+, W0+ "*'r+*!,,#%$ #" *0! (,*#.&*! w!&p'%

www.flickr.com/photos/g-ratphotos/3404474275
S*'r#!"
as persuasion tools
N'* 2("* for messaging but also
an integral part of the design process

www.flickr.com/photos/saucef/7184615025
“ S*'r+*!,,#%$ is at the heart of everything ”
- S*!v! L!v#**

www.flickr.com/photos/g-ratphotos/3404474275
/!r! #" an element
of magic involved

www.flickr.com/photos/carlosfpardo/6791950592
www.flickr.com/photos/declanjewell/2181100986
‘ N'w +'( "!! .!. ’
J&v#!r P!r3 via http://the-wonderist.com/2013/11/05/how-to-see-things-with-new-eyes
‘ Now you don’t. ’
Q(!!%#! L#&'’" ‘W!%$!%% #% W'%)!r,&%)’ via www.boredpanda.org/wengenn-in-wonderland-sioin-queenie-liao
W0&* )' w! w&%* '(r ("!r" *' "!!?

What is the story we want to tell?
W0!r! )' w! w&%* to take them?
“ H#"*'r#-&,,+, stories have always been igniters
of action, moving people to do things. ”
- P!*!r G(b!r

www.flickr.com/photos/g-ratphotos/3404474275
Ev!r+ "*'r+
takes us on a journey

www.flickr.com/photos/photomequickbooth/3966382067
S*'r+*!,,#%$ can
provide powerful call to actions

www.flickr.com/photos/piermario/4188959762
W0&*

makes for a good story?
/! b&"#- structure of a story

A b!$#%%#%$

A .#)),!

/! !%)
Dr&.&*(r$+
knowing how to apply & structure
elements to tell a story
/r!! act structure
PLOT POINT ONE

inciting
incident

PLOT POINT TWO

mid point

climax

confronts the main
character

tries to solve the problem but
don’t yet have the skills

the dramatic question
is answered

A-* '%!

A-* *w'

A-* *0r!!

Setup

Confrontation

Resolution
/r!! act structure - applied to UCD
PLOT POINT ONE
2. S*&r*" *' -'%"#)!r

inciting
incident

confronts the main
character

PLOT POINT TWO
4. M&4!" & )!-#"#'%

mid point

tries to solve the problem but
don’t yet have the skills

1. B!-'.!" &w&r!

3. L''4" 5r*0!r #%*' #*

A-* '%!

A-* *w'

Setup

Confrontation

climax

the dramatic question
is answered
5. T&4!" &-*#'%
/ %' &-*#'%

A-* *0r!!
Resolution
I &"4!) .+ )&) for
3 principles around good storytelling

www.flickr.com/photos/perolofforsberg/6691744587
01

Captures the imagination
“ If +'( -&% imagine yourself in a situation,
it’s infinitely scarier. ”
- Br&) F&,-0(4

www.flickr.com/photos/g-ratphotos/3404474275
U"!r" %!!) to
be able to relate

www.flickr.com/photos/estherase/1292315618
W! %!!) *'
understand who they are

www.flickr.com/photos/cannedtuna/4852756417
“ I %!!) *' (%)!r"*&%) who has to get what out of
the thing I'm designing and I'm only satisfied a visual
has been executed well once I'm confident it's telling
the right story to the right person in the right way. ”
- S*!v! W0#**#%$*'%
Design Director
Dare

www.flickr.com/photos/g-ratphotos/3404474275
02

The dynamic of the story
W0&* &r! *0! !v!%*"
& people that tie it all together

www.flickr.com/photos/erin_ryan/2584551310
/! !v!r #.p'r*&%*
red thread

www.flickr.com/photos/pulpolux/3692396234
03

An element of surprise
“ I% $!%!r&, there should be a basic idea of where
the story is going, but not for every character. You
don't know who's going to die and who's going to start
becoming more important.
Big picture-wise, there’s a basic idea, but you need
some surprises too. It’s like driving from New York to
LA: you know you’re going to get to LA, but there’s 10
different routes you could take. ”
- Br&) F&,-0(-4

www.flickr.com/photos/g-ratphotos/3404474275
I%-,()! an element of
surprise & exploration

www.flickr.com/photos/conorkeller/4028043294
L!* users
find their way around your content

www.flickr.com/photos/conorkeller/3879321839
C'%"#)!r non-linear
& new forms of storytelling

www.flickr.com/photos/soundslogical/4255801733
H'w

do we go about it?
I* "*&r*" with this
PLOT POINT ONE
2. S*&r*" *' -'%"#)!r

inciting
incident

confronts the main
character

PLOT POINT TWO
4. M&4!" & )!-#"#'%

mid point

tries to solve the problem but
don’t yet have the skills

1. B!-'.!" &w&r!

3. L''4" 5r*0!r #%*' #*

A-* '%!

A-* *w'

Setup

Confrontation

climax

the dramatic question
is answered
5. T&4!" &-*#'%
/ %' &-*#'%

A-* *0r!!
Resolution
Feel good

Delight

I)!%*#f+ key points
PLOT POINT ONE
2. S*&r*" *' -'%"#)!r

inciting
incident

confronts the main
character

PLOT POINT TWO
4. M&4!" & )!-#"#'%

mid point

tries to solve the problem but
don’t yet have the skills
3. L''4" 5r*0!r #%*' #*

A-* '%!

A-* *w'

the dramatic question
is answered
5. T&4!" &-*#'%
/ %' &-*#'%

Hygiene

1. B!-'.!" &w&r!

climax

Setup

Confrontation

A-* *0r!!
Resolution
L''4 &* where
you want to delight them

www.flickr.com/photos/31878512@N06/4945216951/in/photostream
A%) &,"' where
the biggest barriers may be

www.flickr.com/photos/kruger_otto/5581886586
P,&% f'r multiple
entry & exit points

www.flickr.com/photos/danieldslee/6913766642
I)!%*#f+ content, functional & interaction
elements to addresses the needs

www.flickr.com/photos/angietorres/4564135455
E%"(r! there is
a good balance

www.flickr.com/photos/17207222@N02/5601758478
Feel good

Delight

N'* appropriate, or realistic
PLOT POINT ONE
2. S*&r*" *' -'%"#)!r

confronts the main
character

Hygiene

1. B!-'.!" &w&r!

PLOT POINT TWO
4. M&4!" & )!-#"#'%

mid point

tries to solve the problem but
don’t yet have the skills
3. L''4" 5r*0!r #%*' #*

climax

the dramatic question
is answered
5. T&4!" &-*#'%
/ %' &-*#'%

inciting
incident
A-* '%!
Setup

A-* *w'

Confrontation

A-* *0r!!
Resolution
W! -&%%'* be at
the top all the time

www.flickr.com/photos/alexnormand/5992512756
Feel good

Delight

M'r! realistic
PLOT POINT ONE
2. S*&r*" *' -'%"#)!r

inciting
incident

confronts the main
character

PLOT POINT TWO
4. M&4!" & )!-#"#'%

mid point

tries to solve the problem but
don’t yet have the skills
3. L''4" 5r*0!r #%*' #*

A-* '%!

A-* *w'

the dramatic question
is answered
5. T&4!" &-*#'%
/ %' &-*#'%

Hygiene

1. B!-'.!" &w&r!

climax

Setup

Confrontation

A-* *0r!!
Resolution
D!,#v!r#%$
the right content at the right time
W! %!!) to know:
W0&* w! w&%* to say
W0&* w! w&%* our users to do
U"!r"
are different

www.robotshop.com/blog/where-is-wall-e-1391
I)!%*#f+

content & functionality for each main user
L''4 &* how to tailor views based on
who the user is & their behaviour

www.flickr.com/photos/soundslogical/4255801733
C'%*6*

& prior knowledge plays a key role
T&#,'r messaging
& tone of voice

www.flickr.com/photos/pgoyette/168076182
C'%"#)!r location
& cultural differences

www.flickr.com/photos/scary_mary/5700384580
“ V#"#* #%*!%* is likely to vary between these two
segments. For example, new visitors are less likely to
trust your brand and understand the key benefits to
shopping with you. ”
- E-'%"(,*&%-+

www.flickr.com/photos/g-ratphotos/3404474275
M&4! ("! 'f different ways
to capture & engage the user

www.flickr.com/photos/snugglepup/5225953124
T!,, & continuos story
with delights along the way

www.maxfactor.co.uk
C'%"#)!r & &)&p*
your message across touch points
E%"(r! *0! .!""&$!
is considered & delivered across devices

www.flickr.com/photos/visualpunch/7351572896
“ C'%*!%* %!!)" *' b! -0'r!'$r&p0!) to
ensure the intended message is preserved on any
device and at any width “
- Tr!%* W&,*'%

www.thismanslife.co.uk/projects/lab/responsivewireframes/#desktop/
“ A $'') p#!-! 'f UX has a narrative and clearly
tells a story, or at least part of a story on a particular
journey. As a designer - everything I do and make is
communicating something to someone. ”
- S*!v! W0#**#%$*'%
Design Director
Dare

www.flickr.com/photos/g-ratphotos/3404474275
W0'!v!r our work is for,
we always need to sell it

www.flickr.com/photos/jox1989/5143301136
I* &,, "*&r* w#*0
Once upon a time...

www.flickr.com/photos/snugglepup/3317051065
Or maybe
O%-! (p'% & )!"#$%...

www.flickr.com/photos/snugglepup/3317051065
A%+ questions?

www.flickr.com/photos/perolofforsberg/6691744587
/&%4 +'(
@annadahlstrom | anna.dahlstrom@gmail.com
www.annadahlstrom.com
www.flickr.com/photos/katerha/8435321969

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Designing Around Storytelling - UCD2013, London 08 Oct 2013

  • 1. D!"#$%#%$ &r'(%) "*'r+*!,,#%$ The power of stories & how they can be used in user centred design by Anna Dahlström | @annadahlstrom @ucduk  #ucd2013  
  • 2. O%-! (p'% & *#.! in a city called ‘Lund’... xxxxwww.flickr.com/photos/ulfk/7976687420
  • 3. /!r! w0!r! plenty of story time www.flickr.com/photos/excomedia/sets/72157622519563566with/5233990438
  • 4. W! *r&v!,,!) through those stories www.flickr.com/photos/conorkeller/7860288604
  • 5. “ W! &r! &" & "p!-#!" addicted to stories. ” - /! S*'r+*!,,#%$ A%#.&, b+ J'%&*0&% G'**"-0&,, www.flickr.com/photos/namkeng/3209117837
  • 7. Ev!r+ br&%) wants to tell their story www.flickr.com/photos/kelstew/3658900542
  • 8. “ If +'( -&%’* *!,, #*, you can’t sell it. ” - P!*!r G(b!r www.flickr.com/photos/g-ratphotos/3404474275
  • 9. “ R!"(,*" r!p!&*!),+ "0'w" that our attitudes, fears, hopes, and values are strongly influenced by story. In fact, fiction seems to be more effective at changing beliefs than writing that is specifically designed to persuade through argument and evidence." E%*!r#%$ 1-*#'%&, w'r,)" radically alters the way information is processed. ” - F&"*C'.p&%+, W0+ "*'r+*!,,#%$ #" *0! (,*#.&*! w!&p'% www.flickr.com/photos/g-ratphotos/3404474275
  • 11. N'* 2("* for messaging but also an integral part of the design process www.flickr.com/photos/saucef/7184615025
  • 12. “ S*'r+*!,,#%$ is at the heart of everything ” - S*!v! L!v#** www.flickr.com/photos/g-ratphotos/3404474275
  • 13. /!r! #" an element of magic involved www.flickr.com/photos/carlosfpardo/6791950592
  • 15. ‘ N'w +'( "!! .!. ’
  • 16. J&v#!r P!r3 via http://the-wonderist.com/2013/11/05/how-to-see-things-with-new-eyes
  • 17. ‘ Now you don’t. ’
  • 18. Q(!!%#! L#&'’" ‘W!%$!%% #% W'%)!r,&%)’ via www.boredpanda.org/wengenn-in-wonderland-sioin-queenie-liao
  • 19. W0&* )' w! w&%* '(r ("!r" *' "!!? What is the story we want to tell?
  • 20. W0!r! )' w! w&%* to take them?
  • 21. “ H#"*'r#-&,,+, stories have always been igniters of action, moving people to do things. ” - P!*!r G(b!r www.flickr.com/photos/g-ratphotos/3404474275
  • 22. Ev!r+ "*'r+ takes us on a journey www.flickr.com/photos/photomequickbooth/3966382067
  • 23. S*'r+*!,,#%$ can provide powerful call to actions www.flickr.com/photos/piermario/4188959762
  • 24. W0&* makes for a good story?
  • 25. /! b&"#- structure of a story A b!$#%%#%$ A .#)),! /! !%)
  • 26. Dr&.&*(r$+ knowing how to apply & structure elements to tell a story
  • 27. /r!! act structure PLOT POINT ONE inciting incident PLOT POINT TWO mid point climax confronts the main character tries to solve the problem but don’t yet have the skills the dramatic question is answered A-* '%! A-* *w' A-* *0r!! Setup Confrontation Resolution
  • 28. /r!! act structure - applied to UCD PLOT POINT ONE 2. S*&r*" *' -'%"#)!r inciting incident confronts the main character PLOT POINT TWO 4. M&4!" & )!-#"#'% mid point tries to solve the problem but don’t yet have the skills 1. B!-'.!" &w&r! 3. L''4" 5r*0!r #%*' #* A-* '%! A-* *w' Setup Confrontation climax the dramatic question is answered 5. T&4!" &-*#'% / %' &-*#'% A-* *0r!! Resolution
  • 29. I &"4!) .+ )&) for 3 principles around good storytelling www.flickr.com/photos/perolofforsberg/6691744587
  • 31. “ If +'( -&% imagine yourself in a situation, it’s infinitely scarier. ” - Br&) F&,-0(4 www.flickr.com/photos/g-ratphotos/3404474275
  • 32. U"!r" %!!) to be able to relate www.flickr.com/photos/estherase/1292315618
  • 33. W! %!!) *' understand who they are www.flickr.com/photos/cannedtuna/4852756417
  • 34. “ I %!!) *' (%)!r"*&%) who has to get what out of the thing I'm designing and I'm only satisfied a visual has been executed well once I'm confident it's telling the right story to the right person in the right way. ” - S*!v! W0#**#%$*'% Design Director Dare www.flickr.com/photos/g-ratphotos/3404474275
  • 35. 02 The dynamic of the story
  • 36. W0&* &r! *0! !v!%*" & people that tie it all together www.flickr.com/photos/erin_ryan/2584551310
  • 37. /! !v!r #.p'r*&%* red thread www.flickr.com/photos/pulpolux/3692396234
  • 38. 03 An element of surprise
  • 39. “ I% $!%!r&, there should be a basic idea of where the story is going, but not for every character. You don't know who's going to die and who's going to start becoming more important. Big picture-wise, there’s a basic idea, but you need some surprises too. It’s like driving from New York to LA: you know you’re going to get to LA, but there’s 10 different routes you could take. ” - Br&) F&,-0(-4 www.flickr.com/photos/g-ratphotos/3404474275
  • 40. I%-,()! an element of surprise & exploration www.flickr.com/photos/conorkeller/4028043294
  • 41. L!* users find their way around your content www.flickr.com/photos/conorkeller/3879321839
  • 42. C'%"#)!r non-linear & new forms of storytelling www.flickr.com/photos/soundslogical/4255801733
  • 43. H'w do we go about it?
  • 44. I* "*&r*" with this PLOT POINT ONE 2. S*&r*" *' -'%"#)!r inciting incident confronts the main character PLOT POINT TWO 4. M&4!" & )!-#"#'% mid point tries to solve the problem but don’t yet have the skills 1. B!-'.!" &w&r! 3. L''4" 5r*0!r #%*' #* A-* '%! A-* *w' Setup Confrontation climax the dramatic question is answered 5. T&4!" &-*#'% / %' &-*#'% A-* *0r!! Resolution
  • 45. Feel good Delight I)!%*#f+ key points PLOT POINT ONE 2. S*&r*" *' -'%"#)!r inciting incident confronts the main character PLOT POINT TWO 4. M&4!" & )!-#"#'% mid point tries to solve the problem but don’t yet have the skills 3. L''4" 5r*0!r #%*' #* A-* '%! A-* *w' the dramatic question is answered 5. T&4!" &-*#'% / %' &-*#'% Hygiene 1. B!-'.!" &w&r! climax Setup Confrontation A-* *0r!! Resolution
  • 46. L''4 &* where you want to delight them www.flickr.com/photos/31878512@N06/4945216951/in/photostream
  • 47. A%) &,"' where the biggest barriers may be www.flickr.com/photos/kruger_otto/5581886586
  • 48. P,&% f'r multiple entry & exit points www.flickr.com/photos/danieldslee/6913766642
  • 49. I)!%*#f+ content, functional & interaction elements to addresses the needs www.flickr.com/photos/angietorres/4564135455
  • 50. E%"(r! there is a good balance www.flickr.com/photos/17207222@N02/5601758478
  • 51. Feel good Delight N'* appropriate, or realistic PLOT POINT ONE 2. S*&r*" *' -'%"#)!r confronts the main character Hygiene 1. B!-'.!" &w&r! PLOT POINT TWO 4. M&4!" & )!-#"#'% mid point tries to solve the problem but don’t yet have the skills 3. L''4" 5r*0!r #%*' #* climax the dramatic question is answered 5. T&4!" &-*#'% / %' &-*#'% inciting incident A-* '%! Setup A-* *w' Confrontation A-* *0r!! Resolution
  • 52. W! -&%%'* be at the top all the time www.flickr.com/photos/alexnormand/5992512756
  • 53. Feel good Delight M'r! realistic PLOT POINT ONE 2. S*&r*" *' -'%"#)!r inciting incident confronts the main character PLOT POINT TWO 4. M&4!" & )!-#"#'% mid point tries to solve the problem but don’t yet have the skills 3. L''4" 5r*0!r #%*' #* A-* '%! A-* *w' the dramatic question is answered 5. T&4!" &-*#'% / %' &-*#'% Hygiene 1. B!-'.!" &w&r! climax Setup Confrontation A-* *0r!! Resolution
  • 54. D!,#v!r#%$ the right content at the right time
  • 55. W! %!!) to know: W0&* w! w&%* to say W0&* w! w&%* our users to do
  • 57. I)!%*#f+ content & functionality for each main user
  • 58. L''4 &* how to tailor views based on who the user is & their behaviour www.flickr.com/photos/soundslogical/4255801733
  • 59. C'%*6* & prior knowledge plays a key role
  • 60. T&#,'r messaging & tone of voice www.flickr.com/photos/pgoyette/168076182
  • 61. C'%"#)!r location & cultural differences www.flickr.com/photos/scary_mary/5700384580
  • 62. “ V#"#* #%*!%* is likely to vary between these two segments. For example, new visitors are less likely to trust your brand and understand the key benefits to shopping with you. ” - E-'%"(,*&%-+ www.flickr.com/photos/g-ratphotos/3404474275
  • 63. M&4! ("! 'f different ways to capture & engage the user www.flickr.com/photos/snugglepup/5225953124
  • 64. T!,, & continuos story with delights along the way www.maxfactor.co.uk
  • 65. C'%"#)!r & &)&p* your message across touch points
  • 66. E%"(r! *0! .!""&$! is considered & delivered across devices www.flickr.com/photos/visualpunch/7351572896
  • 67. “ C'%*!%* %!!)" *' b! -0'r!'$r&p0!) to ensure the intended message is preserved on any device and at any width “ - Tr!%* W&,*'% www.thismanslife.co.uk/projects/lab/responsivewireframes/#desktop/
  • 68. “ A $'') p#!-! 'f UX has a narrative and clearly tells a story, or at least part of a story on a particular journey. As a designer - everything I do and make is communicating something to someone. ” - S*!v! W0#**#%$*'% Design Director Dare www.flickr.com/photos/g-ratphotos/3404474275
  • 69. W0'!v!r our work is for, we always need to sell it www.flickr.com/photos/jox1989/5143301136
  • 70. I* &,, "*&r* w#*0 Once upon a time... www.flickr.com/photos/snugglepup/3317051065
  • 71. Or maybe O%-! (p'% & )!"#$%... www.flickr.com/photos/snugglepup/3317051065
  • 73. /&%4 +'( @annadahlstrom | anna.dahlstrom@gmail.com www.annadahlstrom.com www.flickr.com/photos/katerha/8435321969