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CONSISTENCY IN UX:
BEYOND THE BUZZWORD
@NirishShakya, UX Lead (NOW TV) & UX Coach and Trainer
@NIRISHSHAKYACONSISTENCY
▸ UX Lead @ NOWTV

▸ UX Coach & Trainer

▸ Nepalese Australian
ABOUT ME
Why consistency?
CONSISTENCY
= PREDICTABILITY
= LEARNABILITY
= USABILITY
= GOAL ATTAINMENT
What needs to be
consistent?
CONSISTENCY IS
MORE THAN
SCREEN DEEP
UX HAS LAYERS
3 LAYERS OF UX
CONSISTENCY
CONSISTENCY IN UX @NIRISHSHAKYA
THE ELEMENTS OF USER EXPERIENCE
Jesse James Garrett, the Elements of User Experience http://www.jjg.net/elements/
CONSISTENCY IN UX @NIRISHSHAKYA
THE ELEMENTS OF USER EXPERIENCE (SIMPLIFIED)
Interface
Interactions
Goals
CONSISTENCY IN UX @NIRISHSHAKYA
CONSISTENCY IN…
Interface
Interactions
Goals
COLLABORATIVE
EARLY & OFTEN
CONSISTENCY IN UX @NIRISHSHAKYA
HOW COLLABORATION USUALLY HAPPENS
PO UX UI Dev
Requirements Wireframes Visuals
CONSISTENCY IN UX @NIRISHSHAKYA
HOW IT USED TO HAPPEN WHEN I WAS A DEVELOPER
PO UX UI Dev
Requirements
CONSISTENCY IN UX @NIRISHSHAKYA
Requirements Wireframes Visuals Build
SILOED PROCESS
DeveloperUI designerUX designerProduct owner
Involvement
CONSISTENCY IN UX @NIRISHSHAKYA
Wireframes Visuals Build
A MORE COLLABORATIVE PROCESS
DeveloperUI designerUX designerProduct owner
Involvement
Collaborative
ideation
Review Review ReviewReview
DESIGN STUDIO
WORKSHOP
VIMEO.COM/37861987
Todd Zaki Warfel
http://www.disneyclips.com/imagesnewb4/images/snowwhite-dwarfs.png
Always start on paper.
90% of everything is crap.
Sturgeon’s Law
90% of meetings are crap.
According to Sturgeon’s Law
CONSISTENCY IN UX @NIRISHSHAKYA
BAD MEETINGS
User Story Mapping, by Jeff Patton (O’Reilly, 2014)
CONSISTENCY IN UX @NIRISHSHAKYA
DESIGN STUDIO WORKSHOP
Create
5 mins Pitch
2 mins
Critique
2 mins
CONSISTENCY IN UX @NIRISHSHAKYA
THE DESIGN FUNNEL
Idea
Idea
Idea
Idea Idea
Idea
Idea Idea
Idea
Idea
Idea
Easier and
cheaper to fix
More difficult and
expensive to fix
Paper
sketches
Visual designs and UI
Wireframes
Code
CONSISTENCY IN UX @NIRISHSHAKYA
CONSISTENCY IN…
Interface
Interactions
Goals
CONSISTENCY IN UX @NIRISHSHAKYA
CONSISTENCY IN…
Interface
Interactions
Goals
@NIRISHSHAKYACONSISTENCY
WE USE WIREFRAMES AS A YARD STICK FOR OUR WORK
IT DOESN’T TAKE A GENIUS TO DESIGN A WIREFRAME
@NIRISHSHAKYACONSISTENCY
YOUR REALITY (WIREFRAME) IS SHAPED BY YOUR PERSPECTIVE
BUSINESS
DESIGN
TECH
BRANDING
@NIRISHSHAKYACONSISTENCY
WE NEED CONSISTENCY IN PERSPECTIVE
BUSINESS
DESIGN
TECH
BRANDING
@NIRISHSHAKYACONSISTENCY
Context of Mobile Interaction

http://www.giantant.com/publications/mobile_context_model.pdf
USER CONTEXT
MOBILE FIRST
BEFORE SCREENS
SCENARIOS
CONSISTENCY IN UX @NIRISHSHAKYA
WHAT SCENARIOS ARE NOT
Use cases User stories
@NIRISHSHAKYACONSISTENCY
▸ Ideal (but plausible) description of the future
interaction of the user with the product

▸ Begins with a trigger

▸ Consists of the user’s goal and the things
the user does to get to the goal

▸ Created using user research data +
storytelling skills

▸ Agnostic to specific solutions or
technologies
WHAT’S A SCENARIO?
Kim Goodwin, Designing in the Digital Age, http://amzn.to/28M7weJ
TRIGGER JOURNEY
GOAL
PERSONA
@NIRISHSHAKYACONSISTENCY
▸ They help imagine the future product.

▸ They are based on persona behaviour and
needs.

▸ They capture a sequence of events rather
than a set of screens.

▸ They guide design decisions from a user’s
perspective and not just opinions and
abstract concepts.
WHY SCENARIOS?
TRIGGER JOURNEY
GOAL
PERSONA
Kim Goodwin, Designing in the Digital Age, http://amzn.to/28M7weJ
EVERYONE IN THE TEAM SHOULD BE
ABLE TO TELL THE SAME
CONSISTENT STORY ABOUT THE USER
INTERACTING WITH THE PRODUCT.
CONSISTENCY IN UX @NIRISHSHAKYA
WE NEED A ‘BUY NOW’
BUTTON RIGHT THERE!
THIS PAGE NEEDS SOME
CROSS-SELL STUFF.
HOW ABOUT A FORM TO GET
THEIR CONTACT DETAILS?
THAT BUTTON NEEDS TO BE
BIGGER AND RED!
MAKE SURE IT’S A
HAMBURGER MENU! HAMBURGER
MENUS ARE COOL.
@NIRISHSHAKYACONSISTENCY
AN EXAMPLE SCENARIO & REQUIREMENTS
Scenario Requirements
Harry is logged into his machine on
a Friday. He needs to check the
resourcing across the region to see
how busy each court is. He looks at
the information from each court. He
looks at what trials are in progress
in each court and which trials are
due to start in each court.

Harry notices that one of the courts
has been overbooked. He looks to
find why that has happened. He
sees which individual trials have
been happening in that court.

Harry looks for other courts which
are underbooked to see if he can
move some of the trials from the
overbooked court across. He finds
a court that is not fully booked and
finds the contact details of the
listings officer for that court.

He contacts the listing officer
A list of courts and their schedules

List of trials in progress and due to start for each court

Booking status for each court

Reason for overbooking

List of courts and their schedules

Ability to move trials between courts or to a holding pen

Contact details of the listings officer of a court
@NIRISHSHAKYACONSISTENCY
SCENARIOS GIVE US THE CONSISTENCY IN PERSPECTIVE
BUSINESS
DESIGN
TECH
BRANDING
Scenarios
@NIRISHSHAKYACONSISTENCY
BUY AND READ THIS BOOK!
CONSISTENCY IN UX @NIRISHSHAKYA
CONSISTENCY IN…
Interface
Interactions
Goals
CONSISTENCY IN UX @NIRISHSHAKYA
CONSISTENCY IN…
Interface
Interactions
Goals
ESTABLISH A COMMON
VOCABULARY
CONSISTENCY IN UX @NIRISHSHAKYA
ELEMENTS OF THE VOCABULARY
BRANDING &
COLOURS
TYPOGRAPHY GRIDS LAYOUT
ICONOGRAPHY TONE OF VOICE INTERACTIONS NAVIGATION
STAND
ON THE
SHOULDERS
OF GIANTS http://pre01.deviantart.net/bbac/th/pre/f/2014/095/4/7/
the_subway__follow_the_white_rabbit___by_catalinprecup-
d7cc71o.jpg
CONSISTENCY IN UX @NIRISHSHAKYA
GOOGLE’S MATERIAL DESIGN
https://material.google.com
CONSISTENCY IN UX @NIRISHSHAKYA
APPLE DESIGN GUIDELINES
https://developer.apple.com/design
CONSISTENCY IN UX @NIRISHSHAKYA
BRAD FROST’S ATOMIC DESIGN
Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
The periodic table of HTML elements, Josh Duck
MODULARISE & RE-USE
The evolution of mass production, Ford, http://www.ford.co.uk/experience-ford/Heritage/EvolutionOfMassProduction
CONSISTENCY IN UX @NIRISHSHAKYA
OBJECT-ORIENTED PROGRAMMING
Animal
Properties:
brain
legs
nose
Actions:
Walk
Run
Human
Properties:
brain = 1
legs = 2
nose = 1
Actions:
Walk
Run
Laugh
Dog
Properties:
brain = 1
legs = 4
nose = 1
tail = 1
Actions:
Walk
Run
Wag tail
Poodle
Properties:
brain = 1
legs = 4
nose = 1
tail = 1
Actions:
Walk
Run
Wag tail
Boxer
Properties:
brain = 1
legs = 4
nose = 1
tail = 1
Actions:
Walk
Run
Wag tail
CONSISTENCY IN UX @NIRISHSHAKYA
ATOMS
Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
CONSISTENCY IN UX @NIRISHSHAKYA
MOLECULES
Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
CONSISTENCY IN UX @NIRISHSHAKYA
ORGANISMS
Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
CONSISTENCY IN UX @NIRISHSHAKYA
TEMPLATES
Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
CONSISTENCY IN UX @NIRISHSHAKYA
PAGES
Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
CONSISTENCY IN UX @NIRISHSHAKYA
PATTERNS TOOLKIT
UX CONSISTENCY IS ABOUT CREATING
A SHARED UNDERSTANDING OF GOALS,
INTERACTIONS AND INTERFACE.
CONSISTENCY IN UX @NIRISHSHAKYA
CONSISTENCY IS ABOUT CREATING A SHARED UNDERSTANDING OF…
Interface Establish a common vocabulary
Interactions Scenarios first before screens
Goals Collaborate early and often
QUESTIONS?
@NirishShakya
UX Lead (NOWTV), & UX Coach / Trainer

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Consistency in UX

  • 1. CONSISTENCY IN UX: BEYOND THE BUZZWORD @NirishShakya, UX Lead (NOW TV) & UX Coach and Trainer
  • 2. @NIRISHSHAKYACONSISTENCY ▸ UX Lead @ NOWTV ▸ UX Coach & Trainer ▸ Nepalese Australian ABOUT ME
  • 3.
  • 5. CONSISTENCY = PREDICTABILITY = LEARNABILITY = USABILITY = GOAL ATTAINMENT
  • 6. What needs to be consistent?
  • 7.
  • 10. 3 LAYERS OF UX CONSISTENCY
  • 11. CONSISTENCY IN UX @NIRISHSHAKYA THE ELEMENTS OF USER EXPERIENCE Jesse James Garrett, the Elements of User Experience http://www.jjg.net/elements/
  • 12. CONSISTENCY IN UX @NIRISHSHAKYA THE ELEMENTS OF USER EXPERIENCE (SIMPLIFIED) Interface Interactions Goals
  • 13. CONSISTENCY IN UX @NIRISHSHAKYA CONSISTENCY IN… Interface Interactions Goals
  • 15. CONSISTENCY IN UX @NIRISHSHAKYA HOW COLLABORATION USUALLY HAPPENS PO UX UI Dev Requirements Wireframes Visuals
  • 16. CONSISTENCY IN UX @NIRISHSHAKYA HOW IT USED TO HAPPEN WHEN I WAS A DEVELOPER PO UX UI Dev Requirements
  • 17. CONSISTENCY IN UX @NIRISHSHAKYA Requirements Wireframes Visuals Build SILOED PROCESS DeveloperUI designerUX designerProduct owner Involvement
  • 18. CONSISTENCY IN UX @NIRISHSHAKYA Wireframes Visuals Build A MORE COLLABORATIVE PROCESS DeveloperUI designerUX designerProduct owner Involvement Collaborative ideation Review Review ReviewReview
  • 19. DESIGN STUDIO WORKSHOP VIMEO.COM/37861987 Todd Zaki Warfel http://www.disneyclips.com/imagesnewb4/images/snowwhite-dwarfs.png
  • 20. Always start on paper.
  • 21. 90% of everything is crap. Sturgeon’s Law
  • 22. 90% of meetings are crap. According to Sturgeon’s Law
  • 23. CONSISTENCY IN UX @NIRISHSHAKYA BAD MEETINGS
  • 24. User Story Mapping, by Jeff Patton (O’Reilly, 2014)
  • 25. CONSISTENCY IN UX @NIRISHSHAKYA DESIGN STUDIO WORKSHOP Create 5 mins Pitch 2 mins Critique 2 mins
  • 26. CONSISTENCY IN UX @NIRISHSHAKYA THE DESIGN FUNNEL Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Easier and cheaper to fix More difficult and expensive to fix Paper sketches Visual designs and UI Wireframes Code
  • 27. CONSISTENCY IN UX @NIRISHSHAKYA CONSISTENCY IN… Interface Interactions Goals
  • 28. CONSISTENCY IN UX @NIRISHSHAKYA CONSISTENCY IN… Interface Interactions Goals
  • 29. @NIRISHSHAKYACONSISTENCY WE USE WIREFRAMES AS A YARD STICK FOR OUR WORK
  • 30. IT DOESN’T TAKE A GENIUS TO DESIGN A WIREFRAME
  • 31. @NIRISHSHAKYACONSISTENCY YOUR REALITY (WIREFRAME) IS SHAPED BY YOUR PERSPECTIVE BUSINESS DESIGN TECH BRANDING
  • 32. @NIRISHSHAKYACONSISTENCY WE NEED CONSISTENCY IN PERSPECTIVE BUSINESS DESIGN TECH BRANDING
  • 33. @NIRISHSHAKYACONSISTENCY Context of Mobile Interaction http://www.giantant.com/publications/mobile_context_model.pdf USER CONTEXT
  • 35. CONSISTENCY IN UX @NIRISHSHAKYA WHAT SCENARIOS ARE NOT Use cases User stories
  • 36. @NIRISHSHAKYACONSISTENCY ▸ Ideal (but plausible) description of the future interaction of the user with the product ▸ Begins with a trigger ▸ Consists of the user’s goal and the things the user does to get to the goal ▸ Created using user research data + storytelling skills ▸ Agnostic to specific solutions or technologies WHAT’S A SCENARIO? Kim Goodwin, Designing in the Digital Age, http://amzn.to/28M7weJ TRIGGER JOURNEY GOAL PERSONA
  • 37. @NIRISHSHAKYACONSISTENCY ▸ They help imagine the future product. ▸ They are based on persona behaviour and needs. ▸ They capture a sequence of events rather than a set of screens. ▸ They guide design decisions from a user’s perspective and not just opinions and abstract concepts. WHY SCENARIOS? TRIGGER JOURNEY GOAL PERSONA Kim Goodwin, Designing in the Digital Age, http://amzn.to/28M7weJ
  • 38. EVERYONE IN THE TEAM SHOULD BE ABLE TO TELL THE SAME CONSISTENT STORY ABOUT THE USER INTERACTING WITH THE PRODUCT.
  • 39. CONSISTENCY IN UX @NIRISHSHAKYA WE NEED A ‘BUY NOW’ BUTTON RIGHT THERE! THIS PAGE NEEDS SOME CROSS-SELL STUFF. HOW ABOUT A FORM TO GET THEIR CONTACT DETAILS? THAT BUTTON NEEDS TO BE BIGGER AND RED! MAKE SURE IT’S A HAMBURGER MENU! HAMBURGER MENUS ARE COOL.
  • 40.
  • 41. @NIRISHSHAKYACONSISTENCY AN EXAMPLE SCENARIO & REQUIREMENTS Scenario Requirements Harry is logged into his machine on a Friday. He needs to check the resourcing across the region to see how busy each court is. He looks at the information from each court. He looks at what trials are in progress in each court and which trials are due to start in each court. Harry notices that one of the courts has been overbooked. He looks to find why that has happened. He sees which individual trials have been happening in that court. Harry looks for other courts which are underbooked to see if he can move some of the trials from the overbooked court across. He finds a court that is not fully booked and finds the contact details of the listings officer for that court. He contacts the listing officer A list of courts and their schedules List of trials in progress and due to start for each court Booking status for each court Reason for overbooking List of courts and their schedules Ability to move trials between courts or to a holding pen Contact details of the listings officer of a court
  • 42. @NIRISHSHAKYACONSISTENCY SCENARIOS GIVE US THE CONSISTENCY IN PERSPECTIVE BUSINESS DESIGN TECH BRANDING Scenarios
  • 44. CONSISTENCY IN UX @NIRISHSHAKYA CONSISTENCY IN… Interface Interactions Goals
  • 45. CONSISTENCY IN UX @NIRISHSHAKYA CONSISTENCY IN… Interface Interactions Goals
  • 47. CONSISTENCY IN UX @NIRISHSHAKYA ELEMENTS OF THE VOCABULARY BRANDING & COLOURS TYPOGRAPHY GRIDS LAYOUT ICONOGRAPHY TONE OF VOICE INTERACTIONS NAVIGATION
  • 48. STAND ON THE SHOULDERS OF GIANTS http://pre01.deviantart.net/bbac/th/pre/f/2014/095/4/7/ the_subway__follow_the_white_rabbit___by_catalinprecup- d7cc71o.jpg
  • 49. CONSISTENCY IN UX @NIRISHSHAKYA GOOGLE’S MATERIAL DESIGN https://material.google.com
  • 50. CONSISTENCY IN UX @NIRISHSHAKYA APPLE DESIGN GUIDELINES https://developer.apple.com/design
  • 51. CONSISTENCY IN UX @NIRISHSHAKYA BRAD FROST’S ATOMIC DESIGN Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
  • 52. Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
  • 53. The periodic table of HTML elements, Josh Duck
  • 55. The evolution of mass production, Ford, http://www.ford.co.uk/experience-ford/Heritage/EvolutionOfMassProduction
  • 56. CONSISTENCY IN UX @NIRISHSHAKYA OBJECT-ORIENTED PROGRAMMING Animal Properties: brain legs nose Actions: Walk Run Human Properties: brain = 1 legs = 2 nose = 1 Actions: Walk Run Laugh Dog Properties: brain = 1 legs = 4 nose = 1 tail = 1 Actions: Walk Run Wag tail Poodle Properties: brain = 1 legs = 4 nose = 1 tail = 1 Actions: Walk Run Wag tail Boxer Properties: brain = 1 legs = 4 nose = 1 tail = 1 Actions: Walk Run Wag tail
  • 57. CONSISTENCY IN UX @NIRISHSHAKYA ATOMS Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
  • 58. CONSISTENCY IN UX @NIRISHSHAKYA MOLECULES Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
  • 59. CONSISTENCY IN UX @NIRISHSHAKYA ORGANISMS Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
  • 60. CONSISTENCY IN UX @NIRISHSHAKYA TEMPLATES Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
  • 61. CONSISTENCY IN UX @NIRISHSHAKYA PAGES Atomic Design, Brad Frost, http://atomicdesign.bradfrost.com/
  • 62. CONSISTENCY IN UX @NIRISHSHAKYA PATTERNS TOOLKIT
  • 63. UX CONSISTENCY IS ABOUT CREATING A SHARED UNDERSTANDING OF GOALS, INTERACTIONS AND INTERFACE.
  • 64. CONSISTENCY IN UX @NIRISHSHAKYA CONSISTENCY IS ABOUT CREATING A SHARED UNDERSTANDING OF… Interface Establish a common vocabulary Interactions Scenarios first before screens Goals Collaborate early and often