This document provides programming tips for OpenGL, GLX, and improving performance. It includes tips such as using display lists to encapsulate state changes and object rendering, providing unit-length normals to avoid normalization overhead, using query functions only for required state values, and forcing proper synchronization between OpenGL and X commands using glXWaitGL() and glXWaitX(). The document is organized into sections on OpenGL correctness tips, performance tips, and GLX tips.