Extensions to  learning environments Augmented reality (AR) and virtual worlds (VW) Esko Lius 7.10.2011
Augmented Reality (AR) Perception of natural environment is augmented by digital information
The Future of Education (Ara Pacis) http://www.youtube.com/watch?v=Q_xF8ujj7ko
The Future of Education (Ara Pacis) http://www.youtube.com/watch?v=Q_xF8ujj7ko AR Online Shopping http://www.youtube.com/watch?v=fhjuZMEJ4-U
Augmented Reality (AR) DATA GATHERING GPS - Satellite-based    positioning system Phones & cameras picture coding    to maps video streaming soundscapes Sensors - physical objects - sensors reacting   to other sensors Mobile apps - QR-codes etc - online databases - social communities
The very nature of AR  is mobility DATA PROJECTION
The very nature of AR  is mobility DATA PROJECTION
Google Goggles Camera + location positioning + wikipedia
 
http://www.youtube.com/watch?v=IuppCYfDqts
Wikitude Phone + camera  + location positioning  + wikipedia
Virtual Worlds (VW) Virtual Reality, VR Virtual Worlds, VW pic: Esko Levee (InnoOmnia in Second Life)
Virtual Worlds (VW) A virtual world is  a simulated space or a world. The infrastructure is created  and community of practise is defined by its users. Experiential features: immersion  - identity illusion of    unmediated interaction
http://bit.ly/IO-video
Specific to Second Life Multi-sensority Immediacy Identity Immersion
Specific to Second Life Voice Action Togetherness Experience and feeling
Specific to Second Life Voice Action Togetherness Experience and feeling
 
Collaborative learning A study group is making use of Spin the bottle game  Google Documents
 
 
 
Loyalist College Customs and Immigration students  LEARNING OUTCOME RESULTS http://www.youtube.com/watch?v=PCUWcpVPtMM
Loyalist College Customs and Immigration students  LEARNING OUTCOME RESULTS Before September 11, 2001,  Customs and Immigration students  at  Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job.  In a post-911 environment however, this was no longer allowed.
Loyalist College Customs and Immigration students  LEARNING OUTCOME RESULTS Before September 11, 2001,  Customs and Immigration students  at  Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job.  In a post-911 environment however, this was no longer allowed.  Training suffered until the Director of Educational Technology at  Loyalist College catalyzed a virtual border crossing simulation in  Second Life for Loyalist students.
Loyalist College Customs and Immigration students  LEARNING OUTCOME RESULTS Before September 11, 2001,  Customs and Immigration students  at  Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job.  In a post-911 environment however, this was no longer allowed.  Training suffered until the Director of Educational Technology at  Loyalist College catalyzed a virtual border crossing simulation in  Second Life for Loyalist students.  The amazing results of the training and simulation program have  led to significantly improved grades on students' critical skills tests,  taking scores from a 56% success in 2007, to 95% at the end of 2008  after the simulation was instituted . June 2009  http://wiki.secondlife.com/wiki/Case_Study:_Loyalist_College
eLearning environments still are used as uni-linear broadcasting of information  and  for transferring files. The multi-channel nature of  human communication,  the student’s own activity  and participation, and  a feeling of common  presence is all but there.
eLearning environments still are used as uni-linear broadcasting of information  and  for transferring files. The multi-channel nature of  human communication,  the student’s own activity  and participation, and  a feeling of common  presence is all but there. Why?
Experiences of arrangements that work
Experiences of arrangements that work Blending classroom,  the web & Second Life
Experiences of arrangements that work Begin with:  contact teaching  and joint intro to  the Second Life Print-outs: short SL-guide, map of virtual environment, instruction Second Life: affordance and activity of the environment continous contact In the web: SL-wiki, own eLearn env., backchannel  (Skype or ACP) Blending classroom,  the web & Second Life
” European Literary History” Virtual learning pathway for 2nd level students Compared learning  in two secondary high schools some students used SL some students used text book
” In literature  the theory is  text-based.  Good place for  that is a book or  a VLE.” ” SL-pathway substitutes e.g. timeline-work  or groupwork of  literary history.” ” Is was surprising how teacher got to know the students in many levels here in SL.” ” The students remembered the learning matter  well - even after  a long time.” ” European Literary History” Virtual learning pathway for 2nd level students Compared learning  in two secondary high schools some students used SL some students used text book Literature teacher Heidi Heikkilä City of Vantaa
Esko Lius [email_address] [email_address] +358 40 132 6492 iSL: Esko Levee

Augmented Reality and Virtual Worlds in Education

  • 1.
    Extensions to learning environments Augmented reality (AR) and virtual worlds (VW) Esko Lius 7.10.2011
  • 2.
    Augmented Reality (AR)Perception of natural environment is augmented by digital information
  • 3.
    The Future ofEducation (Ara Pacis) http://www.youtube.com/watch?v=Q_xF8ujj7ko
  • 4.
    The Future ofEducation (Ara Pacis) http://www.youtube.com/watch?v=Q_xF8ujj7ko AR Online Shopping http://www.youtube.com/watch?v=fhjuZMEJ4-U
  • 5.
    Augmented Reality (AR)DATA GATHERING GPS - Satellite-based positioning system Phones & cameras picture coding to maps video streaming soundscapes Sensors - physical objects - sensors reacting to other sensors Mobile apps - QR-codes etc - online databases - social communities
  • 6.
    The very natureof AR is mobility DATA PROJECTION
  • 7.
    The very natureof AR is mobility DATA PROJECTION
  • 8.
    Google Goggles Camera+ location positioning + wikipedia
  • 9.
  • 10.
  • 11.
    Wikitude Phone +camera + location positioning + wikipedia
  • 12.
    Virtual Worlds (VW)Virtual Reality, VR Virtual Worlds, VW pic: Esko Levee (InnoOmnia in Second Life)
  • 13.
    Virtual Worlds (VW)A virtual world is a simulated space or a world. The infrastructure is created and community of practise is defined by its users. Experiential features: immersion - identity illusion of unmediated interaction
  • 14.
  • 15.
    Specific to SecondLife Multi-sensority Immediacy Identity Immersion
  • 16.
    Specific to SecondLife Voice Action Togetherness Experience and feeling
  • 17.
    Specific to SecondLife Voice Action Togetherness Experience and feeling
  • 18.
  • 19.
    Collaborative learning Astudy group is making use of Spin the bottle game Google Documents
  • 20.
  • 21.
  • 22.
  • 23.
    Loyalist College Customsand Immigration students LEARNING OUTCOME RESULTS http://www.youtube.com/watch?v=PCUWcpVPtMM
  • 24.
    Loyalist College Customsand Immigration students LEARNING OUTCOME RESULTS Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job. In a post-911 environment however, this was no longer allowed.
  • 25.
    Loyalist College Customsand Immigration students LEARNING OUTCOME RESULTS Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job. In a post-911 environment however, this was no longer allowed. Training suffered until the Director of Educational Technology at Loyalist College catalyzed a virtual border crossing simulation in Second Life for Loyalist students.
  • 26.
    Loyalist College Customsand Immigration students LEARNING OUTCOME RESULTS Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job. In a post-911 environment however, this was no longer allowed. Training suffered until the Director of Educational Technology at Loyalist College catalyzed a virtual border crossing simulation in Second Life for Loyalist students. The amazing results of the training and simulation program have led to significantly improved grades on students' critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted . June 2009 http://wiki.secondlife.com/wiki/Case_Study:_Loyalist_College
  • 27.
    eLearning environments stillare used as uni-linear broadcasting of information and for transferring files. The multi-channel nature of human communication, the student’s own activity and participation, and a feeling of common presence is all but there.
  • 28.
    eLearning environments stillare used as uni-linear broadcasting of information and for transferring files. The multi-channel nature of human communication, the student’s own activity and participation, and a feeling of common presence is all but there. Why?
  • 29.
  • 30.
    Experiences of arrangementsthat work Blending classroom, the web & Second Life
  • 31.
    Experiences of arrangementsthat work Begin with: contact teaching and joint intro to the Second Life Print-outs: short SL-guide, map of virtual environment, instruction Second Life: affordance and activity of the environment continous contact In the web: SL-wiki, own eLearn env., backchannel (Skype or ACP) Blending classroom, the web & Second Life
  • 32.
    ” European LiteraryHistory” Virtual learning pathway for 2nd level students Compared learning in two secondary high schools some students used SL some students used text book
  • 33.
    ” In literature the theory is text-based. Good place for that is a book or a VLE.” ” SL-pathway substitutes e.g. timeline-work or groupwork of literary history.” ” Is was surprising how teacher got to know the students in many levels here in SL.” ” The students remembered the learning matter well - even after a long time.” ” European Literary History” Virtual learning pathway for 2nd level students Compared learning in two secondary high schools some students used SL some students used text book Literature teacher Heidi Heikkilä City of Vantaa
  • 34.
    Esko Lius [email_address][email_address] +358 40 132 6492 iSL: Esko Levee

Editor's Notes

  • #15 IO-video: http://bit.ly/IO-video