The document discusses augmented reality (AR) and virtual worlds (VW) as extensions to learning environments. It provides examples of how AR enhances perception by overlaying digital information and describes how VWs allow for immersive simulated spaces created by users. The document also describes a case study of a virtual border crossing simulation in Second Life that improved customs and immigration students' test scores at Loyalist College.
Virtual Reality and Augmented Reality in EducationSAHIL KUMAR
This Presentation showcases
- Value Proposition of Adoption VR/AR based learning
- Titles developed in Vocational Training
- Titles Developed in K12 Education
- Scalable Display Solutions
- Client References
VR in Education: How Virtual Reality Can Impact LearningHugh Seaton
A lot is known about how people learn. We're just figuring out how Virtual Reality works. This meet was the first of a monthly series to explore how VR impacts education. We review Cognitive Load Theory, and Multi-Media Learning theory.
Virtual and Augmented Reality Technologies can be used to improve the STEM skills of 21th. century students. Placing users at the center, in a real world or virtual situation, playing an active role in proceedings through various task and scenarios they will need to interact with.
Lisa Castaneda, Steven Isaacs & Mark Suter - Virtual Reality in Education: Ex...SeriousGamesAssoc
Steve Isaacs, Educator, Bernards Township Public Schools
Lisa Castaneda, Founder/CEO, Foundry10
Mark Suter, Educator, Pandora-Gilboa Schools
This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School.
Foundry10’s Virtual Reality pilot study is following the experiences of students and teachers in a variety of content areas to determine the potential and challenges in terms of making VR a viable teaching and learning tool for immersive content consumption and creation. We put VR hardware in front of over 400 students in 8 different schools across North America, completed pre/mid/post surveys and did extensive qualitative interviews with instructors in order to better understand what it means to learn with virtual reality. From implementation, technical challenges, content integration, creation in Unity/Unreal and 360 video we systematically captured VR in an applied educational environment. The anecdotal accounts and data obtained informs the next steps in implementing VR for educational practices.
Augmented Reality and Gaming in EducationJeff Piontek
This is the presentation from #reinventingeducation (http://reinventingtheclassroom.com/page/keynotes) where I showcase programs to enhance education and "gamification" of education.
Links from Reinventing the Classroom Presentation May 1, 2014
London Tube System AR
https://www.youtube.com/watch?v=U2uH-jrsSxs&feature=related
DAQRI (4D System)
Anatomy 4D
Element Cubes
Avatar Reality (http://www.bluemars.com/)
Crytek Engine (http://www.crytek.com/cryengine/cryengine3/overview)
AR Flashcards
AR Solar System (cost)
AR Sightseeing
https://www.youtube.com/watch?v=gwtmk1ZjhY0&feature=related
Avatar Reality Program Videos
https://www.youtube.com/user/jeffpiontek
Learn AR
https://www.youtube.com/watch?v=7G3H3ImCWlE
GE Wind and Turbine AR
https://www.youtube.com/watch?v=wBaw3WIf-y8
Iron Man Mask AR
https://www.youtube.com/watch?v=lwYRVFJTotE
BMW AR System
https://www.youtube.com/watch?v=P9KPJlA5yds
AR History Program
http://www.itacitus.org
Augmented Reality brings digitization to the day to day education process. The students will be able to observe 3D objects and interact with them using AR technology. It is a great solution both for students and their tutors.
Virtual Reality and Augmented Reality in EducationSAHIL KUMAR
This Presentation showcases
- Value Proposition of Adoption VR/AR based learning
- Titles developed in Vocational Training
- Titles Developed in K12 Education
- Scalable Display Solutions
- Client References
VR in Education: How Virtual Reality Can Impact LearningHugh Seaton
A lot is known about how people learn. We're just figuring out how Virtual Reality works. This meet was the first of a monthly series to explore how VR impacts education. We review Cognitive Load Theory, and Multi-Media Learning theory.
Virtual and Augmented Reality Technologies can be used to improve the STEM skills of 21th. century students. Placing users at the center, in a real world or virtual situation, playing an active role in proceedings through various task and scenarios they will need to interact with.
Lisa Castaneda, Steven Isaacs & Mark Suter - Virtual Reality in Education: Ex...SeriousGamesAssoc
Steve Isaacs, Educator, Bernards Township Public Schools
Lisa Castaneda, Founder/CEO, Foundry10
Mark Suter, Educator, Pandora-Gilboa Schools
This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School.
Foundry10’s Virtual Reality pilot study is following the experiences of students and teachers in a variety of content areas to determine the potential and challenges in terms of making VR a viable teaching and learning tool for immersive content consumption and creation. We put VR hardware in front of over 400 students in 8 different schools across North America, completed pre/mid/post surveys and did extensive qualitative interviews with instructors in order to better understand what it means to learn with virtual reality. From implementation, technical challenges, content integration, creation in Unity/Unreal and 360 video we systematically captured VR in an applied educational environment. The anecdotal accounts and data obtained informs the next steps in implementing VR for educational practices.
Augmented Reality and Gaming in EducationJeff Piontek
This is the presentation from #reinventingeducation (http://reinventingtheclassroom.com/page/keynotes) where I showcase programs to enhance education and "gamification" of education.
Links from Reinventing the Classroom Presentation May 1, 2014
London Tube System AR
https://www.youtube.com/watch?v=U2uH-jrsSxs&feature=related
DAQRI (4D System)
Anatomy 4D
Element Cubes
Avatar Reality (http://www.bluemars.com/)
Crytek Engine (http://www.crytek.com/cryengine/cryengine3/overview)
AR Flashcards
AR Solar System (cost)
AR Sightseeing
https://www.youtube.com/watch?v=gwtmk1ZjhY0&feature=related
Avatar Reality Program Videos
https://www.youtube.com/user/jeffpiontek
Learn AR
https://www.youtube.com/watch?v=7G3H3ImCWlE
GE Wind and Turbine AR
https://www.youtube.com/watch?v=wBaw3WIf-y8
Iron Man Mask AR
https://www.youtube.com/watch?v=lwYRVFJTotE
BMW AR System
https://www.youtube.com/watch?v=P9KPJlA5yds
AR History Program
http://www.itacitus.org
Augmented Reality brings digitization to the day to day education process. The students will be able to observe 3D objects and interact with them using AR technology. It is a great solution both for students and their tutors.
VR (Virtual Reality) and AR (Augmented Reality) may have been around for a while, but the technology is finally becoming stable, accessible and affordable for educators. This presentation from 2013 still captures much of the basics, while some of the smaller details (no more Google Glass!!) may have changed.
Integrating Augumented Reality and Mobile Devices into Teaching. Presented by Dr.Joseph Martinelli @ Dr. Lauren McFadden and KDP Convo 2013, Dallas, Texas.
Augmented reality in education _Trupti Gawdetrupts123
Augmented reality is exactly what the name implies an augmented version of reality mixing the technology with the knowing world. It might be distorted, or augmented version of real world but in its basic form of augmented reality is a way of placing digital contents into the real context.
Augmented Reality and Education - Infographic (Leapfrog Initiatives)Alfonso Sintjago
Augmented reality (AR) technology is the result of using convergence technology to greatly expand our functional reality, i.e. that which is in our expanded environment, that we know about, and that we are able to act on. The technologies making this possible include, smartphones, GPS, phone cameras, always-on and always-available data networks, etc. A crude, but widespread, example of AR technology is Google Maps. Google Maps makes it possible for us to know about places of interest that are in our environment, or an environment relevant to us, far beyond that which our biological senses can reveal. Other examples include the services provided by apps such as Layars and Wikitude that provide detailed data on objects that we experience, Google’s recently released AR game, Ingress, among many other projects. AR is likely to be one of the most transformative technological developments that we will see over the next decade because it radically changes the world that we live in, how we perceive that world, and how we interact with it and other individuals in it. With affordable HUD displays (ex. Google Glass) this technology will take on a whole other dimension.
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
Augmented Reality in Education - Ways of bringing AR into your class. A presentation adapted from TeachMeet Essex on 7 Feb 2012
By ICTmagic - Martin Burrett
Augmented Reality – vom «Wow» zum langfristigen Nutzen (Powerfrühstück Takondi)Jonathan Keller
Erfahren Sie, wie Augmented Reality (AR) so eingesetzt werden kann, dass sich ein anwenderorientierter, massenmarkttauglicher und wirtschaftlicher Nutzen ergibt. Wir zeigen verschiedene reale AR Anwendungsszenarien und definieren die Kriterien, die vom 'Wow!' zum langfristigen Nutzen führen. Nebenbei erfahren Sie, welche ersten Schritte Sie in Richtung AR machen können. Nebenbei erfahren Sie, wie Sie mit dem Augmented Reality CMS TARTT von Takondi erste und weitere Schritte in Richtung AR für Ihr Unternehmen machen können.
Augmented Reality Application Tutorial for Education 2Isidro Navarro
Educational Application using Augmented Reality ‘MODELOS 3D ETSAB AR’
The case study is developed in the context of the thesys about AR in Architecture Technical School of Architecture of Barcelona (ETSAB-UPC)
The application shows the geometry of 3D models with the Augmented Reality using mobile devices.
Keynote address for the Jossey-Bass Online Teaching and Learning (OTL) Conference, October 6-8, 2008 held at http://home.learningtimes.net/otl
This presentation includes 2008 activities and updated references. The lamp project may be obtained from Lyr Lobo in Second Life.
SUNY Delhi - Virtual Reality Since Open SourceEileen O'Connor
Highlights the work of Dr. Eileen O'Connor in virtual reality, particularly since the movement to open source environments, which has lowered the cost of entry for students. These slides were presented in a conference at SUNY Delhi in January 2015.
VR (Virtual Reality) and AR (Augmented Reality) may have been around for a while, but the technology is finally becoming stable, accessible and affordable for educators. This presentation from 2013 still captures much of the basics, while some of the smaller details (no more Google Glass!!) may have changed.
Integrating Augumented Reality and Mobile Devices into Teaching. Presented by Dr.Joseph Martinelli @ Dr. Lauren McFadden and KDP Convo 2013, Dallas, Texas.
Augmented reality in education _Trupti Gawdetrupts123
Augmented reality is exactly what the name implies an augmented version of reality mixing the technology with the knowing world. It might be distorted, or augmented version of real world but in its basic form of augmented reality is a way of placing digital contents into the real context.
Augmented Reality and Education - Infographic (Leapfrog Initiatives)Alfonso Sintjago
Augmented reality (AR) technology is the result of using convergence technology to greatly expand our functional reality, i.e. that which is in our expanded environment, that we know about, and that we are able to act on. The technologies making this possible include, smartphones, GPS, phone cameras, always-on and always-available data networks, etc. A crude, but widespread, example of AR technology is Google Maps. Google Maps makes it possible for us to know about places of interest that are in our environment, or an environment relevant to us, far beyond that which our biological senses can reveal. Other examples include the services provided by apps such as Layars and Wikitude that provide detailed data on objects that we experience, Google’s recently released AR game, Ingress, among many other projects. AR is likely to be one of the most transformative technological developments that we will see over the next decade because it radically changes the world that we live in, how we perceive that world, and how we interact with it and other individuals in it. With affordable HUD displays (ex. Google Glass) this technology will take on a whole other dimension.
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
Augmented Reality in Education - Ways of bringing AR into your class. A presentation adapted from TeachMeet Essex on 7 Feb 2012
By ICTmagic - Martin Burrett
Augmented Reality – vom «Wow» zum langfristigen Nutzen (Powerfrühstück Takondi)Jonathan Keller
Erfahren Sie, wie Augmented Reality (AR) so eingesetzt werden kann, dass sich ein anwenderorientierter, massenmarkttauglicher und wirtschaftlicher Nutzen ergibt. Wir zeigen verschiedene reale AR Anwendungsszenarien und definieren die Kriterien, die vom 'Wow!' zum langfristigen Nutzen führen. Nebenbei erfahren Sie, welche ersten Schritte Sie in Richtung AR machen können. Nebenbei erfahren Sie, wie Sie mit dem Augmented Reality CMS TARTT von Takondi erste und weitere Schritte in Richtung AR für Ihr Unternehmen machen können.
Augmented Reality Application Tutorial for Education 2Isidro Navarro
Educational Application using Augmented Reality ‘MODELOS 3D ETSAB AR’
The case study is developed in the context of the thesys about AR in Architecture Technical School of Architecture of Barcelona (ETSAB-UPC)
The application shows the geometry of 3D models with the Augmented Reality using mobile devices.
Keynote address for the Jossey-Bass Online Teaching and Learning (OTL) Conference, October 6-8, 2008 held at http://home.learningtimes.net/otl
This presentation includes 2008 activities and updated references. The lamp project may be obtained from Lyr Lobo in Second Life.
SUNY Delhi - Virtual Reality Since Open SourceEileen O'Connor
Highlights the work of Dr. Eileen O'Connor in virtual reality, particularly since the movement to open source environments, which has lowered the cost of entry for students. These slides were presented in a conference at SUNY Delhi in January 2015.
In our media-driven age visuals have a direct and frequent presence in our society and their role across academic disciplines is growing. This makes it essential to prepare visual literate learners and justifies the need for teaching visual literacy skills. Currently, several educational approaches exist undertaken by universities, faculties and academic libraries.
Using Technology Resources to Support Learners with Complex and Profound Needsmagsmckay
This presentation created by Margaret McKay of the JISC RSC Scotland SW was delivered as part of the Scotland's Colleges Resources day for staff supporting learners with profound and complex needs.
Virtual Reality in Online Graduate Instruction: A Seven Year OverviewAlexandra M. Pickett
This presentation highlights seven years of integrating virtual reality into online education courses to build community, share work, create virtual conferences and poster sessions, and develop collaborative projects. A new course has students beginning to design their own complex virtual environments. Suggestions on effective virtual usage to be shared too.
http://cotecommunity.open.suny.edu/group/vr
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
16. Specific to Second Life Voice Action Togetherness Experience and feeling
17. Specific to Second Life Voice Action Togetherness Experience and feeling
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23. Loyalist College Customs and Immigration students LEARNING OUTCOME RESULTS http://www.youtube.com/watch?v=PCUWcpVPtMM
24. Loyalist College Customs and Immigration students LEARNING OUTCOME RESULTS Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job. In a post-911 environment however, this was no longer allowed.
25. Loyalist College Customs and Immigration students LEARNING OUTCOME RESULTS Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job. In a post-911 environment however, this was no longer allowed. Training suffered until the Director of Educational Technology at Loyalist College catalyzed a virtual border crossing simulation in Second Life for Loyalist students.
26. Loyalist College Customs and Immigration students LEARNING OUTCOME RESULTS Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job. In a post-911 environment however, this was no longer allowed. Training suffered until the Director of Educational Technology at Loyalist College catalyzed a virtual border crossing simulation in Second Life for Loyalist students. The amazing results of the training and simulation program have led to significantly improved grades on students' critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted . June 2009 http://wiki.secondlife.com/wiki/Case_Study:_Loyalist_College
27. eLearning environments still are used as uni-linear broadcasting of information and for transferring files. The multi-channel nature of human communication, the student’s own activity and participation, and a feeling of common presence is all but there.
28. eLearning environments still are used as uni-linear broadcasting of information and for transferring files. The multi-channel nature of human communication, the student’s own activity and participation, and a feeling of common presence is all but there. Why?
31. Experiences of arrangements that work Begin with: contact teaching and joint intro to the Second Life Print-outs: short SL-guide, map of virtual environment, instruction Second Life: affordance and activity of the environment continous contact In the web: SL-wiki, own eLearn env., backchannel (Skype or ACP) Blending classroom, the web & Second Life