8 Technologies and Trends to Inspire Creativity and Enhance TeachingExtreme Networks
In today’s economy, it is critical for students to learn to be as creative and innovative as possible. Robots and artificial intelligence are rapidly taking over the routine, mechanical, and clerical jobs of the industrial age. New, emerging technologies are promoting creativity and enhancing teaching & learning in the classroom.
Eight technologies in particular have tremendous potential in education. They engage the students and spark creativity. Each is based on the sound, educational philosophy of Vygotsky and Bruner, but with a timely 21st century approach. This SlideShare discusses each of the eight technologies and includes video clips of the technology in use.
8 Technologies and Trends to Inspire Creativity and Enhance TeachingExtreme Networks
In today’s economy, it is critical for students to learn to be as creative and innovative as possible. Robots and artificial intelligence are rapidly taking over the routine, mechanical, and clerical jobs of the industrial age. New, emerging technologies are promoting creativity and enhancing teaching & learning in the classroom.
Eight technologies in particular have tremendous potential in education. They engage the students and spark creativity. Each is based on the sound, educational philosophy of Vygotsky and Bruner, but with a timely 21st century approach. This SlideShare discusses each of the eight technologies and includes video clips of the technology in use.
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Learn how fantastic virtual reality experiences can be built with enhanced vertigo ergonomics, spectacular interactions and eliminating simulator sickness.
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Augmented Reality Technologies for Foreign Language Teaching and Learning
1. Olga Scrivner, Nitocris Perez,
Julie Madewell and Cameron Buckley
Indiana University
Augmented Reality Technologies
for Foreign Language
Teaching and Learning
Future Technologies Conference 2016
6-7 December | San Francisco, United States
3. Augmented Reality: Definition
“a real time direct or indirect view of a physical real world
environment that has been enhanced/augmented by adding
virtual computer generated information to it”
(Carmigniani 2011)
6. AR in Education
AR enhances problem solving, increases motivation, and improves
performance (Wasko 2013, Billinghurst 2012)
1
Students have more authentic learning experiences (Klopfer 2008)2
7. AR Systems
Allow for selection and design of
triggers and augmented overlays
1
“potentially more exciting for
educators”(Bower 2013)
2
Allow teachers and students to
use their mobile devices
3
Several AR Systems: Aurasma,
Layar, BuildAR (Envisage)
8. Aurasma Project Overview
Language Course - Beginner's Level Spanish1
Grant Support from IU SOTL2
Support from Aurasma for Statistical Data Access2
9. Methodology
Select and scan images from a textbookStep 1
Step 2
Step 3
Write a script and prepare slides or background images
Record video in IU Media Lab - Green Screen technology
10. Methodology
Upload images (triggers) and videos (overlays) into Aurasma StudioStep 4
Step 5
Step 6
Embed additional links for quizzes and feedback surveys
Save and share Aura
23. Acknowledgement
SOTL Grant Indiana University
Ben Feld and HP Aurasma Support Team
MediaLab Indiana University: Matt Barton and
Sam Underwood
Spanish and Portuguese Department Indiana University
24. Questions?
obscrivn@Indiana.edu Olga
Scrivner
nitperez@iu.edu Nitocris Perez
https://aurasma.zendesk.com/hc/en-us/articles/205584239-Aurasma-Studio-How-To-Create-An-Aura
Aurasma Studio
Image 1
http://3.bp.blogspot.com/-S5UBHXVsw-
g/TaDP440TRcI/AAAAAAAAAAs/aKOoBGyNOm0/s1600/fashion-bazar-logo.jpg/
Image 2
http://unsplash.com/post/55904523633/
BLOGS
IMAGE CREDITS
You Tube
https://www.youtube.com/watch?v=SaO5tXzj58U