This document discusses an augmented reality app called Sekai Camera that allows users to geotag photos, audio recordings, and text with location information. The author believes augmented reality has great potential to revolutionize education by making learning more interactive and helping students more easily find real-world examples of concepts. He has started experimenting using Sekai Camera to allow students to view and comment on geotagged content from teachers and peers related to class excursions and fieldwork. Some key features of the app mentioned are filtering geotags by age, distance, and individuals a user follows.
Moglue is an interactive ebook creation platform that allows content creators to easily turn their content into interactive ebooks that can be published to iOS and Android. It aims to lower the cost and time required for creation while providing excellent interactivity and usability. Moglue has raised $1 million in funding and sees opportunities in growing markets like eLearning and Android tablets. It is currently seeking $3 million in Series A funding to expand its team and developer platform.
As a premium audience network we like to take care of every detail. On our network advertisers do not share screen space. One ad per page, that’s all, and not just any ad. We use the most advanced targeting technology available in market to deliver ads that our audience can relate to, ads that minimize intrusiveness
The document discusses how Apple introduced a software developer kit in 2008 that allowed third-party developers to create applications for the iPhone, vastly improving its functionality. This led to over 100,000 apps being available by 2009, driving new interest and market share for the iPhone. Meanwhile, other smartphone manufacturers struggled to compete and lost profits as they lacked an "app store" ecosystem of their own.
LUON WassUp Recap March 2013 - 4. the state of the webLUON
1. Google introduced Universal Analytics which allows measuring user behavior across devices using a common ID. This moves analytics towards cross-device tracking.
2. In Belgium, Internet Explorer and Chrome are the most used desktop browsers, while the iPhone's Safari is most used on mobile.
3. European cookie laws require websites to obtain consent before placing cookies. Websites must perform a cookie audit, assess privacy risks, inform users clearly, and obtain consent, whether implicit or explicit.
We are a team of expert iOS developers, if you have any requirement in the same then please contact me on Email: Azam@triffort.com or ping me on Skype: azam.triffort
Eon Reality provides virtual and augmented reality solutions for education and training. Their EON-XR platform allows for merged reality experiences, spatial meetings, and digital twin creation across devices. They offer various grant programs through partnerships to deploy their platform at academic institutions and for national rollouts, covering infrastructure, hardware, and support. The grants aim to transform education through immersive technologies and enhance skills. Case studies demonstrate successful implementations at technical schools and universities.
Dribbble is a source of inspiration for designers and helps studios stay creative. It provides feedback from other designers and opportunities to find new talent and promote work. Designs need to be different from what is already on Dribbble. Mobile design must fit the device, technology, and itself through following design principles like responsive design, aesthetic integrity, and minimalism while providing feedback to users. Motion, gestures, and real world metaphors can enhance the user experience. Getting feedback from diverse audiences helps create universally accessible designs. Creativity, sharing knowledge, and making a positive impact are encouraged.
The document discusses trends in eRetail, including online expectations for offline shopping experiences through mobile technologies that provide additional product information, payment innovations like mobile wallets, and a new breed of stores that blend online and offline through virtual fitting rooms and interactive digital displays. It also describes a project where an iconic 1971 Coke ad was reimagined for the digital age.
Moglue is an interactive ebook creation platform that allows content creators to easily turn their content into interactive ebooks that can be published to iOS and Android. It aims to lower the cost and time required for creation while providing excellent interactivity and usability. Moglue has raised $1 million in funding and sees opportunities in growing markets like eLearning and Android tablets. It is currently seeking $3 million in Series A funding to expand its team and developer platform.
As a premium audience network we like to take care of every detail. On our network advertisers do not share screen space. One ad per page, that’s all, and not just any ad. We use the most advanced targeting technology available in market to deliver ads that our audience can relate to, ads that minimize intrusiveness
The document discusses how Apple introduced a software developer kit in 2008 that allowed third-party developers to create applications for the iPhone, vastly improving its functionality. This led to over 100,000 apps being available by 2009, driving new interest and market share for the iPhone. Meanwhile, other smartphone manufacturers struggled to compete and lost profits as they lacked an "app store" ecosystem of their own.
LUON WassUp Recap March 2013 - 4. the state of the webLUON
1. Google introduced Universal Analytics which allows measuring user behavior across devices using a common ID. This moves analytics towards cross-device tracking.
2. In Belgium, Internet Explorer and Chrome are the most used desktop browsers, while the iPhone's Safari is most used on mobile.
3. European cookie laws require websites to obtain consent before placing cookies. Websites must perform a cookie audit, assess privacy risks, inform users clearly, and obtain consent, whether implicit or explicit.
We are a team of expert iOS developers, if you have any requirement in the same then please contact me on Email: Azam@triffort.com or ping me on Skype: azam.triffort
Eon Reality provides virtual and augmented reality solutions for education and training. Their EON-XR platform allows for merged reality experiences, spatial meetings, and digital twin creation across devices. They offer various grant programs through partnerships to deploy their platform at academic institutions and for national rollouts, covering infrastructure, hardware, and support. The grants aim to transform education through immersive technologies and enhance skills. Case studies demonstrate successful implementations at technical schools and universities.
Dribbble is a source of inspiration for designers and helps studios stay creative. It provides feedback from other designers and opportunities to find new talent and promote work. Designs need to be different from what is already on Dribbble. Mobile design must fit the device, technology, and itself through following design principles like responsive design, aesthetic integrity, and minimalism while providing feedback to users. Motion, gestures, and real world metaphors can enhance the user experience. Getting feedback from diverse audiences helps create universally accessible designs. Creativity, sharing knowledge, and making a positive impact are encouraged.
The document discusses trends in eRetail, including online expectations for offline shopping experiences through mobile technologies that provide additional product information, payment innovations like mobile wallets, and a new breed of stores that blend online and offline through virtual fitting rooms and interactive digital displays. It also describes a project where an iconic 1971 Coke ad was reimagined for the digital age.
The document discusses the tablet and smartphone market and App Studio. Some key points:
- The tablet market is growing much faster than the PC market and tablet usage is high, with many businesses planning to purchase tablets.
- The app market is also growing hugely and is projected to reach billions of downloads by 2016.
- App Studio is a leading cloud-based solution that converts print content into interactive tablet experiences using HTML5. It has an easy 3 step process and is award-winning.
- App Studio clients include many large publications and has created popular apps. It offers different pricing plans for single or multiple issue/edition apps.
- App Studio allows automation of publishing workflows from tools like In
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
The document highlights winning international outdoor advertising campaigns from JCDecaux in 2010. These include:
1) A campaign for Bloomingdale's at Dubai Airport featuring large brown paper bags on baggage belts to promote the opening of its first overseas store.
2) An interactive Samsung campaign in Amsterdam and Utrecht using webcams and touchscreens in bus shelters to allow people to experience ski jumping through a virtual display on their phones.
3) An IBM campaign at Bangalore Airport using Bluetooth technology to promote the download of a study from passing phones.
4) An interactive IBM exhibit at JFK Airport using color recognition to map colors of passengers' clothes to the IBM logo.
La tablette a des qualités incontournables : immédiatement allumée, ludique, facile à transporter et idéale comme cadeau. Plutôt sociale , plus «justifiée» pour sortir de l'usage à la maison (dans les transports publics, en vacances, au bureau pour de choses personnelles ...), elle est en réalité très appréciée pour une utilisation personnelle de loisir à la maison.
Startup in action: Atooma, by Francesca Romano Codemotion
Atooma is a mobile app and web platform that connects different mobile functions, apps, and services to allow for conditional actions. It acts as "connective tissue" that can define simple IF-THIS-THEN-DO-THAT rules. For example, setting up a rule that if the user is driving and there is traffic, it notifies them of an alternate route. The company aims to build an adaptive system that understands context and user needs to deliver personalized experiences across devices.
MobiHub is the mobile application development service group of Kahuna Systems. It develops frameworks for adding mobility to customer product solutions. MobiHub provides services for iPhone/iPad, Android, and HTML5 application development and has worked with over 17 customers globally.
This document summarizes Paul Golding's presentation on mobile technology trends at the 2010 Eduserv Symposium. It discusses the evolution from Mobile 1.0 to Mobile 2.0, highlighting increasing processing power, usability and productivity of mobile devices. It also notes the proliferation of smartphones and growing mobile internet and app usage. Golding argues that mobile is becoming "everyware" and transforming how people organize their lives and interact in real-time through their devices. He envisions a future of augmented reality and an "Internet of Things" where most digital services are mobilized.
Smau milano 2012 arena social media emanuele-bolognesiSMAU
The document discusses the future of mobile apps being in web apps built with HTML5. It outlines three options for building a mobile app - native, hybrid, and web-based. Web apps are presented as the best option due to wider reach, lower costs, and upcoming monetization options through app stores and services like AppsFuel that allow publishing and monetizing of HTML5 web apps. The document encourages developers to start building HTML5 mobile web apps.
Tranformative Use of iPads in the Education: Pedagogy, Examples, ActivitiesSilvia Rosenthal Tolisano
This document discusses transformative uses of iPads in education. It provides examples of activities that go beyond simply replacing paper tasks with iPad apps and instead infuse creativity and experimentation. The document encourages educators to pioneer new approaches using iPads, apps, exploration, and imagination. It also addresses how iPads can be used to enhance, differentiate, and personalize learning.
5 Starting Apps for Your Business and How to Roll Them OutApperian
This document discusses 5 starter apps that businesses can use and re-use: 1) Corporate Directory, 2) Document Viewer, 3) Sales Toolkit, 4) Compliance app, and 5) Conference Room Scheduler. It encourages re-using existing apps to speed development and testing. It also promotes Apperian's app management platform for securely deploying and managing apps across devices.
99 part 4 how to get started with eon version 41Senthilkumar R
The document discusses EON, an experiential learning platform for extended reality (XR). It provides information on subscription rates for academic and enterprise users, as well as features available at each level. It also describes EON grant programs that provide funding and discounts to academic institutions and corporations looking to implement XR learning and training solutions. The grants aim to support post-pandemic recovery and development through large-scale XR deployment, localized content creation, and skills training.
Pocket agile challenge adobe mobile v1.0.pptxMichael Chaize
Axones created a planning poker application using Adobe Air and Flex technologies to be portable across mobile terminals and devices. The application allows for collaborative planning poker sessions between remote users. It provides features like project and task creation, user assignment, voting sessions where users can select complexity estimates, and allowing the scrum master to view votes and assign final estimates. The application is meant to improve collaboration beyond a single device or location.
UX Basics Workshop at General Assembly London by Tricia OkinTricia Okin
The document summarizes a UX basics workshop presented by Tricia Okin, a web and UX designer. The workshop covers topics such as audience definition, user personas, mindmapping, wireframing, paper prototyping and storyboarding. It provides examples of each technique and discusses how to apply them to define users and solve problems. The workshop is intended to give attendees an introduction to foundational UX design methods and tools.
Injoit is an iPhone development company located in Eastern Europe that offers various mobile and web solutions for enterprises. They have experience developing viral marketing apps and games to promote businesses. They also create mobile apps that bring existing businesses to iPhone, including GPS tracking and maps integration. Injoit provides solutions for packaging, warehousing, sales, and human resources management. They can develop interactive 3D models for web and mobile.
Decided To Mobilise? How to Engage with the Mobile Internet User.Paul Golding
This document discusses strategies for developing mobile internet applications and experiences. It suggests thinking about user experience as a narrative with a beginning, middle and end. It also recommends taking a converged architecture approach by building a unified content management system that can distribute content across multiple channels like mobile, broadcast and web. Finally, it emphasizes usability testing and profiling users to define key tasks and measurements for success.
Techday7, Cross platform application development using Appcelerator Titanium event's Keynote on Appcelerator Titanium By Sivakumar Veerappan, CEO and Founder of Anubavam Technologies
YUDU iPad and iPhone apps for the travel industry - PresentationYUDU Media
Presentation made by YUDU CEO Richard Stephenson highlighting the benefits travel companies can receive from a YUDU developed iPad or iPhone app. The Presentation was made in February 2011 at the Travel Technology Show London.
EON Reality Knowledge Metaverse Program (EKM Program)Senthilkumar R
By bringing the knowledge metaverse to life, EON Reality will merge the physical, virtual, and augmented reality worlds to reshape the way people everywhere experience their realities. Physical objects and spaces will be complete with informational annotations, activities, and other enhanced knowledge points, while users in virtual reality will be able to digitally teleport themselves into real-life settings around the world.
Augmented Reality and Gaming in EducationJeff Piontek
This is the presentation from #reinventingeducation (http://reinventingtheclassroom.com/page/keynotes) where I showcase programs to enhance education and "gamification" of education.
Links from Reinventing the Classroom Presentation May 1, 2014
London Tube System AR
https://www.youtube.com/watch?v=U2uH-jrsSxs&feature=related
DAQRI (4D System)
Anatomy 4D
Element Cubes
Avatar Reality (http://www.bluemars.com/)
Crytek Engine (http://www.crytek.com/cryengine/cryengine3/overview)
AR Flashcards
AR Solar System (cost)
AR Sightseeing
https://www.youtube.com/watch?v=gwtmk1ZjhY0&feature=related
Avatar Reality Program Videos
https://www.youtube.com/user/jeffpiontek
Learn AR
https://www.youtube.com/watch?v=7G3H3ImCWlE
GE Wind and Turbine AR
https://www.youtube.com/watch?v=wBaw3WIf-y8
Iron Man Mask AR
https://www.youtube.com/watch?v=lwYRVFJTotE
BMW AR System
https://www.youtube.com/watch?v=P9KPJlA5yds
AR History Program
http://www.itacitus.org
This document discusses using augmented reality (AR) to teach primary school science concepts. It outlines a study where AR was used to teach children about the Earth, sun, day and night. Video and teacher interviews were analyzed. The analysis found AR engaged the children and helped visualize concepts not easily experienced firsthand. However, teachers noted AR's stationary animations, lack of content control, and difficulty focusing on multiple things simultaneously as limitations. The conclusion is AR has great potential but flexibility needs further improvement for effective classroom use.
The document discusses the tablet and smartphone market and App Studio. Some key points:
- The tablet market is growing much faster than the PC market and tablet usage is high, with many businesses planning to purchase tablets.
- The app market is also growing hugely and is projected to reach billions of downloads by 2016.
- App Studio is a leading cloud-based solution that converts print content into interactive tablet experiences using HTML5. It has an easy 3 step process and is award-winning.
- App Studio clients include many large publications and has created popular apps. It offers different pricing plans for single or multiple issue/edition apps.
- App Studio allows automation of publishing workflows from tools like In
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
The document highlights winning international outdoor advertising campaigns from JCDecaux in 2010. These include:
1) A campaign for Bloomingdale's at Dubai Airport featuring large brown paper bags on baggage belts to promote the opening of its first overseas store.
2) An interactive Samsung campaign in Amsterdam and Utrecht using webcams and touchscreens in bus shelters to allow people to experience ski jumping through a virtual display on their phones.
3) An IBM campaign at Bangalore Airport using Bluetooth technology to promote the download of a study from passing phones.
4) An interactive IBM exhibit at JFK Airport using color recognition to map colors of passengers' clothes to the IBM logo.
La tablette a des qualités incontournables : immédiatement allumée, ludique, facile à transporter et idéale comme cadeau. Plutôt sociale , plus «justifiée» pour sortir de l'usage à la maison (dans les transports publics, en vacances, au bureau pour de choses personnelles ...), elle est en réalité très appréciée pour une utilisation personnelle de loisir à la maison.
Startup in action: Atooma, by Francesca Romano Codemotion
Atooma is a mobile app and web platform that connects different mobile functions, apps, and services to allow for conditional actions. It acts as "connective tissue" that can define simple IF-THIS-THEN-DO-THAT rules. For example, setting up a rule that if the user is driving and there is traffic, it notifies them of an alternate route. The company aims to build an adaptive system that understands context and user needs to deliver personalized experiences across devices.
MobiHub is the mobile application development service group of Kahuna Systems. It develops frameworks for adding mobility to customer product solutions. MobiHub provides services for iPhone/iPad, Android, and HTML5 application development and has worked with over 17 customers globally.
This document summarizes Paul Golding's presentation on mobile technology trends at the 2010 Eduserv Symposium. It discusses the evolution from Mobile 1.0 to Mobile 2.0, highlighting increasing processing power, usability and productivity of mobile devices. It also notes the proliferation of smartphones and growing mobile internet and app usage. Golding argues that mobile is becoming "everyware" and transforming how people organize their lives and interact in real-time through their devices. He envisions a future of augmented reality and an "Internet of Things" where most digital services are mobilized.
Smau milano 2012 arena social media emanuele-bolognesiSMAU
The document discusses the future of mobile apps being in web apps built with HTML5. It outlines three options for building a mobile app - native, hybrid, and web-based. Web apps are presented as the best option due to wider reach, lower costs, and upcoming monetization options through app stores and services like AppsFuel that allow publishing and monetizing of HTML5 web apps. The document encourages developers to start building HTML5 mobile web apps.
Tranformative Use of iPads in the Education: Pedagogy, Examples, ActivitiesSilvia Rosenthal Tolisano
This document discusses transformative uses of iPads in education. It provides examples of activities that go beyond simply replacing paper tasks with iPad apps and instead infuse creativity and experimentation. The document encourages educators to pioneer new approaches using iPads, apps, exploration, and imagination. It also addresses how iPads can be used to enhance, differentiate, and personalize learning.
5 Starting Apps for Your Business and How to Roll Them OutApperian
This document discusses 5 starter apps that businesses can use and re-use: 1) Corporate Directory, 2) Document Viewer, 3) Sales Toolkit, 4) Compliance app, and 5) Conference Room Scheduler. It encourages re-using existing apps to speed development and testing. It also promotes Apperian's app management platform for securely deploying and managing apps across devices.
99 part 4 how to get started with eon version 41Senthilkumar R
The document discusses EON, an experiential learning platform for extended reality (XR). It provides information on subscription rates for academic and enterprise users, as well as features available at each level. It also describes EON grant programs that provide funding and discounts to academic institutions and corporations looking to implement XR learning and training solutions. The grants aim to support post-pandemic recovery and development through large-scale XR deployment, localized content creation, and skills training.
Pocket agile challenge adobe mobile v1.0.pptxMichael Chaize
Axones created a planning poker application using Adobe Air and Flex technologies to be portable across mobile terminals and devices. The application allows for collaborative planning poker sessions between remote users. It provides features like project and task creation, user assignment, voting sessions where users can select complexity estimates, and allowing the scrum master to view votes and assign final estimates. The application is meant to improve collaboration beyond a single device or location.
UX Basics Workshop at General Assembly London by Tricia OkinTricia Okin
The document summarizes a UX basics workshop presented by Tricia Okin, a web and UX designer. The workshop covers topics such as audience definition, user personas, mindmapping, wireframing, paper prototyping and storyboarding. It provides examples of each technique and discusses how to apply them to define users and solve problems. The workshop is intended to give attendees an introduction to foundational UX design methods and tools.
Injoit is an iPhone development company located in Eastern Europe that offers various mobile and web solutions for enterprises. They have experience developing viral marketing apps and games to promote businesses. They also create mobile apps that bring existing businesses to iPhone, including GPS tracking and maps integration. Injoit provides solutions for packaging, warehousing, sales, and human resources management. They can develop interactive 3D models for web and mobile.
Decided To Mobilise? How to Engage with the Mobile Internet User.Paul Golding
This document discusses strategies for developing mobile internet applications and experiences. It suggests thinking about user experience as a narrative with a beginning, middle and end. It also recommends taking a converged architecture approach by building a unified content management system that can distribute content across multiple channels like mobile, broadcast and web. Finally, it emphasizes usability testing and profiling users to define key tasks and measurements for success.
Techday7, Cross platform application development using Appcelerator Titanium event's Keynote on Appcelerator Titanium By Sivakumar Veerappan, CEO and Founder of Anubavam Technologies
YUDU iPad and iPhone apps for the travel industry - PresentationYUDU Media
Presentation made by YUDU CEO Richard Stephenson highlighting the benefits travel companies can receive from a YUDU developed iPad or iPhone app. The Presentation was made in February 2011 at the Travel Technology Show London.
EON Reality Knowledge Metaverse Program (EKM Program)Senthilkumar R
By bringing the knowledge metaverse to life, EON Reality will merge the physical, virtual, and augmented reality worlds to reshape the way people everywhere experience their realities. Physical objects and spaces will be complete with informational annotations, activities, and other enhanced knowledge points, while users in virtual reality will be able to digitally teleport themselves into real-life settings around the world.
Augmented Reality and Gaming in EducationJeff Piontek
This is the presentation from #reinventingeducation (http://reinventingtheclassroom.com/page/keynotes) where I showcase programs to enhance education and "gamification" of education.
Links from Reinventing the Classroom Presentation May 1, 2014
London Tube System AR
https://www.youtube.com/watch?v=U2uH-jrsSxs&feature=related
DAQRI (4D System)
Anatomy 4D
Element Cubes
Avatar Reality (http://www.bluemars.com/)
Crytek Engine (http://www.crytek.com/cryengine/cryengine3/overview)
AR Flashcards
AR Solar System (cost)
AR Sightseeing
https://www.youtube.com/watch?v=gwtmk1ZjhY0&feature=related
Avatar Reality Program Videos
https://www.youtube.com/user/jeffpiontek
Learn AR
https://www.youtube.com/watch?v=7G3H3ImCWlE
GE Wind and Turbine AR
https://www.youtube.com/watch?v=wBaw3WIf-y8
Iron Man Mask AR
https://www.youtube.com/watch?v=lwYRVFJTotE
BMW AR System
https://www.youtube.com/watch?v=P9KPJlA5yds
AR History Program
http://www.itacitus.org
This document discusses using augmented reality (AR) to teach primary school science concepts. It outlines a study where AR was used to teach children about the Earth, sun, day and night. Video and teacher interviews were analyzed. The analysis found AR engaged the children and helped visualize concepts not easily experienced firsthand. However, teachers noted AR's stationary animations, lack of content control, and difficulty focusing on multiple things simultaneously as limitations. The conclusion is AR has great potential but flexibility needs further improvement for effective classroom use.
Augmented reality digitally enhances reality by overlaying additional digital information on the real world. It allows for a complete immersion in a digital world while still being grounded in reality. AR has significant potential for learning and assessment by enabling interactive and visual forms of learning. Examples of educational uses include using virtual objects to explore concepts, bringing large objects into the classroom for hands-on study, and making phonics fun with AR prompts. Teachers can create their own AR experiences using tools like Aurasma.
This document discusses using augmented reality and mash-ups in higher education. It defines augmented reality as enhancing the real world with computer-generated input like graphics, photos, and sound. Mash-ups combine data from multiple sources into new applications. The document suggests using mash-ups in augmented reality can facilitate online and collaborative learning. For example, a geology mash-up could blend maps, course materials, and data sets to create an immersive learning experience. Overall, the document argues augmented reality and mash-up technologies have potential to make online learning more engaging and help students build knowledge.
1) Augmented reality has the potential to advance education by allowing students to view virtual objects overlaid on the real world, making unavailable objects and scenarios accessible for learning.
2) The authors propose an augmented reality application for educational domains like medicine, engineering, geology, architecture, and military training that would allow students to simulate virtual objects not readily available, like a virtual dead body for forensic students.
3) The proposed application would use the ARToolkit library which includes C/C++ libraries and algorithms to track camera position, recognize patterns, and display 3D objects to analyze and address challenges in building authentic augmented reality systems.
Augmented Reality brings digitization to the day to day education process. The students will be able to observe 3D objects and interact with them using AR technology. It is a great solution both for students and their tutors.
Integrating Augumented Reality and Mobile Devices into Teaching. Presented by Dr.Joseph Martinelli @ Dr. Lauren McFadden and KDP Convo 2013, Dallas, Texas.
This document provides instructions for downloading and installing SketchUp software and the AR-Media plugin to enable augmented reality functions. It explains how to register for an AR-Media license, download the plugin, and activate it within SketchUp. Examples are given of how to access 3D models from an online library and use markers to view augmented reality models of renewable energy technologies like dimethyl furan.
Augmented Reality in Higher Education 2015James Little
This document discusses augmented reality and its applications in education. It provides an overview of what augmented reality is and examples of how it is used commercially and in medical and educational settings. The session demonstrates several educational augmented reality projects and apps and allows participants to try creating their own augmented reality content using the Aurasma app. Considerations for developing augmented reality experiences for learning are discussed. The document encourages participants to think about how they could incorporate augmented reality into their own teaching sessions.
Augmented reality in education _Trupti Gawdetrupts123
Augmented reality is exactly what the name implies an augmented version of reality mixing the technology with the knowing world. It might be distorted, or augmented version of real world but in its basic form of augmented reality is a way of placing digital contents into the real context.
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
Augmented Reality and Education - Infographic (Leapfrog Initiatives)Alfonso Sintjago
Augmented reality (AR) technology is the result of using convergence technology to greatly expand our functional reality, i.e. that which is in our expanded environment, that we know about, and that we are able to act on. The technologies making this possible include, smartphones, GPS, phone cameras, always-on and always-available data networks, etc. A crude, but widespread, example of AR technology is Google Maps. Google Maps makes it possible for us to know about places of interest that are in our environment, or an environment relevant to us, far beyond that which our biological senses can reveal. Other examples include the services provided by apps such as Layars and Wikitude that provide detailed data on objects that we experience, Google’s recently released AR game, Ingress, among many other projects. AR is likely to be one of the most transformative technological developments that we will see over the next decade because it radically changes the world that we live in, how we perceive that world, and how we interact with it and other individuals in it. With affordable HUD displays (ex. Google Glass) this technology will take on a whole other dimension.
The educational technique "Augmented Reality" which extends the senses Etsuji Kameyama
This document discusses the potential of augmented reality (AR) technology for education. It provides examples of AR applications on various mobile platforms like smartphones and tablets that overlay digital information on the real world. The document also outlines how AR could be used in subjects like history and science to virtually bring historical periods or biological systems to life. It concludes by anticipating further advances and uses of AR in education in the coming years.
Augmented Reality and Virtual Worlds in EducationEsko Lius
The document discusses augmented reality (AR) and virtual worlds (VW) as extensions to learning environments. It provides examples of how AR enhances perception by overlaying digital information and describes how VWs allow for immersive simulated spaces created by users. The document also describes a case study of a virtual border crossing simulation in Second Life that improved customs and immigration students' test scores at Loyalist College.
Augmented Reality in Education - Ways of bringing AR into your class. A presentation adapted from TeachMeet Essex on 7 Feb 2012
By ICTmagic - Martin Burrett
Augmented Reality – vom «Wow» zum langfristigen Nutzen (Powerfrühstück Takondi)Jonathan Keller
Erfahren Sie, wie Augmented Reality (AR) so eingesetzt werden kann, dass sich ein anwenderorientierter, massenmarkttauglicher und wirtschaftlicher Nutzen ergibt. Wir zeigen verschiedene reale AR Anwendungsszenarien und definieren die Kriterien, die vom 'Wow!' zum langfristigen Nutzen führen. Nebenbei erfahren Sie, welche ersten Schritte Sie in Richtung AR machen können. Nebenbei erfahren Sie, wie Sie mit dem Augmented Reality CMS TARTT von Takondi erste und weitere Schritte in Richtung AR für Ihr Unternehmen machen können.
Augmented Reality Application Tutorial for Education 2Isidro Navarro
Educational Application using Augmented Reality ‘MODELOS 3D ETSAB AR’
The case study is developed in the context of the thesys about AR in Architecture Technical School of Architecture of Barcelona (ETSAB-UPC)
The application shows the geometry of 3D models with the Augmented Reality using mobile devices.
Augmented Reality Application Tutorial for Education 1Isidro Navarro
Educational Application using Augmented Reality ‘Biblioteca ETSAB AR’
The case study is developed in the context of the thesys about AR in Architecture Technical School of Architecture of Barcelona (ETSAB-UPC)
The application shows the geometry of a 3D model of the Library of the School with the Augmented Reality using mobile devices.
This newsletter provides information on mobile app trends for 2011 and 2012. Some key trends in 2011 included increased localization of search results and deals, integration with cloud services like Dropbox, one-click sharing to multiple social networks, and photo and video filters. For 2012, Gartner predicts location-based services and social networking will be particularly important mobile apps, along with mobile search, commerce, gaming and entertainment. The newsletter is from New Media Services and provides business and technology news.
9/24/2015 Webinar: Designing Mobile Learning Apps for EducationTryMyUI
Guest Speaker: Robert J. Thompson of Youngstown State University
This webinar introduces and explores the design and construction process of making mobile apps for education. Robert J. Thompson created his own iOS mobile phone and tablet apps for his interactive design classes at Youngstown State University to have a more direct method of communicating with his students. The process of app development, from original concept to final publication on the App Store, underwent significant research, iterations, failures, compromises, lessons, and ultimately successes. Hear RJ's take on best practices for creating your own mobile learning app and how he integrates it in classroom learning.
More information: http://trymyui.com/webinar/designing-ed-apps
This document discusses developing apps that are accessible for the visually challenged. It notes that visually impaired users come in many forms, from needing corrective lenses to complete blindness, so apps need to support varied needs. It provides tips for both Android and iOS accessibility, such as using content descriptions, ensuring all elements can be navigated, and testing with accessibility services. Specific apps that help visually impaired users are also mentioned, like TalkBack on Android and VoiceOver on iOS.
1) According to surveys, the average app user downloads about 10 apps per month but rarely uses any single app for more than 20 launches before abandoning it. Less than 15% of apps receive significant use in a week and only 1/3 are used at all 2 months after being downloaded.
2) Nearly 50% of apps are downloaded based on a friend's recommendation, indicating the importance of social influences on app adoption.
3) Users interact with their phones in limited, fragmented sessions where they pay only partial attention to apps. They may see a different experience than what designers intended due to limited attention and use contexts like crowded public spaces.
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1. Augmented Reality Apps for Education
Wes Warner
Genesis Christian College, Bray Park, Queensland, 4500
Abstract to ‘see’ when they do their recon of the proposed site.
When the students arrive at their destination, they will be
developers this suggestion as I think this would be a great
benefit to have as it would tie in my other online activities.
Wireless mobile devices such as the iPhone and Google able to view their teachers Air Tags and comment on the Once you have registered your details, you are then
Android phones are increasingly using GPS technology and Air Tags they ‘see’. provided with the LiveView. LiveView displays all of the
their applications offer education a great deal of promise.
Initially, Augmented Reality required unwieldy headsets and The Learning Curve AirTags posted in your location. Depending on your
location, the LiveView screen can be a bit busy, however this
kept users largely tethered to their desktop computers I have been interested in Augmented Reality in education is where the Filter will help.
(2010 Horizon Report. The camera, electronic compass and for a while however these applications were difficult to use AirTags (Photos, notes, or Audio) look like a floating picture
GPS units that are embedded in these phones now serve as and embed into everyday teaching as they used commercial f ra m e o n y o u r s c re e n .
the means to combine real world data with virtual data; software which has a steep learning curve, which is not AirTags will also appear to
Augmented Reality applications can pinpoint where the conducive for a mass uptake of the software . Technology move as you roam along. As
mobile’s camera is pointing and overlay relevant information should enhance the teaching process, not dictate it the iPhone 3GS and iPhone 4
at appropriate points on the screen. (Sigafoos, J 2007:3). With the introduction of smart phones have a built-in compass, the
Currently, many augmented reality efforts are focused on and the vast array of intuitive applications in the App Store, position of the tags change
entertainment, social networking and marketing, but technology is not longer a hindrance or dictator of the when you change the
according to the the 2010 Horizon Report, these will spill teaching process. direction of the device. At
into other areas as the technology matures and becomes I regularly trawl through the App Store to find interesting the top of the screen they
even more simplified. applications that could be used for education. I tend to stay have W N E S which
Sekai Camera is a mobile Augmented Reality application for a way from the Education category a nd focus on
the iPhone and Google Android devices. It allows the users Productivity, Navigation, Utilities, and Social Networking as
represent the compass rose.
of these devices to GeoTag: I see affordances in many of these applications for education
As Air Tags are posted, dots
A photo and tag it with text that the developers have yet to see.
indicating where they are
An audio recording and tag it with text The first time opening up the application Sekai Camera on appear on the compass. It
my iPhone, I saw the following screen: does take some getting used
A transcript or
to, especially when you have
Combine all three together in one AirTag created a lot of AirTags, or
Before I could use the application I had to register with the
that the application is quite
Introduction company who developed the software. This is one
drawback with living in a digital age - every company wants
popular where you are.
The concept of blending (augmenting) virtual data — your data. As I was learning this application in the view of As I became more
information, rich media, and even live action — with what using it with my students and to showcase it to my accustomed to using Sekai Camera, I noticed several
we see in the real world, for the purpose of enhancing the colleagues, I had decided to use my official title, Mr_Warner. buttons on the bottom beside the Post icon. These buttons/
experience and information we can perceive with our senses icons were Filter, Pocket, Game, and Life.
is a powerful one. I believe that no other technology has Filter, I found out through experimentation, is exactly what
had the potential to radically revolutionize education. is says - it filters the air tags around you. This would be
Augmented Reality will transform education from a text great in any education situation where you would want to
based system to a safe, practical application of the theory limit the students to see certain AirTags. The Filter will
students learn by giving students access to more allow the teacher to show AirTags by:
information in a more interactive way and helping them find
different events and places of interest more easily (Speller Their age - 1Day to 1 Month old AirTags
2009) Their distance - 50 metres to 300 metres from where they
were created.
The ability to see in real life what they have read about in In addition to this I found
class is a great learning tool. Sekai Camera brings about As you can see from the figure to the right, the data you out via the website that you
this experience but with the added opportunity for students need to supply for your profile (which can follow others and when
to collaborate and comment on what their peers and Sekai Camera call your Air Profile) is you select the List icon in the
teacher have said. an email address and username. I did Filter menu, Sekai Camera
experiment with using a different will only show the AirTags by
When a decision to include an excursion as part of the those you follow. This
curriculum is made, it is good professional practice to go to email address. I was hoping that if I
entered my Posterous or Evernote option I feel would be a great
the site and identify the learning experiences that the selling point to educators
students will need to see to make the excursion worthwhile email address that every time I
created an AirTag, this AirTag would who may worry over privacy
and educational. In addition to this, the teacher would also issues or students seeing
do a risk assessment of the area. be sent to either my Posterous or
Evernote account. Unfortunately this unwanted AirTags.
With Sekai Camera, the teacher will be able to take photos, is not the case. I have emailed the
write up points of interest and record audio for the students
2. The icon, Pocket, I found out allowed me to ‘collect’ AirTags Health and Physical Education - Recording Sports Day with
and save them. This I see as invaluable if I was to be using Sekai Camera would be great cross referencing with
this with my students on an excursion as evidence the previous sports day. Records and competitors would be able
students visited all the areas of interest. to have AirTags created on the day. The next time the Glossary
The Game icon perplexed me. The website supplies the sports day is run, these tags would be visible. AirTag: A Geotagged photograph, audio file, or text file.
following information on the game Ka-Boom. Geography - Urban Planning is a major topic for the Senior Air Profile: A users online profile which contains their
Ka-boom! is a social and a multi-player game. You can blow Geography syllabus. I can imagine that using this username and email address.
up your friends or the entire world! When you run into a application on the same
area over time will show Augmented Reality
bomb belonging to another player, you can either try to
defuse it or try to escape. Defusing a bomb might be a students exactly how the Posterous: Posterous is a simple blogging platform started
challenge, but only real cowards would run away. urban landscape has in May, 2009 funded by Y Combinator. It boasts integrated
changed over the years. It is and automatic posting to other social media tools such as
possible to collect older Flickr, Twitter, and Facebook, a built-in Google Analytics
I had attempted to play the games, Ka-boom, and Sekai photographs from package, and custom themes.
Hero without success. I think this could be put down to textbooks and AirTag them Evernote: Evernote is a collection of software and services
either my age and/or the cultural difference between Japan in the correct geographic that allows users to collect, sort, tag and annotate notes and
and Australia. area as well. other miscellaneous information.
Another button on the bottom on the screen was Life. Life A g ri c u l t u ra l S c i e n c e - LiveView: The view a user of Sekai Camera sees on their
was a button I could see myself using quite a bit. Life Growing Crops, and Animal phone.
Husbandry would allow the students to keep an Augmented
Reality journal of what has happened with their crops and/
or animals throughout the season.
Eng lish/Dra ma - Ca pturing AirTa gs throughout a
performance to review at a latter stage.
References
allowed you to see a timeline of all your AirTags, reply to
other AirTags, and follow other users (a bit like twitter) In fact there are so many ways to integrate this application
into the curriculum. What does remain is how I would teach Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). The
Results this application to my students. With the rather limited 2010 Horizon Report. Austin, Texas: The New Media
resources available, I would provide the class with the Consortium.
Learning a new technology in a non structured manner is
what I have always done. I have not attended any opportunity to use their smart phone to find some AirTags http://support.sekaicamera.com/enhttp://itacitus.org/
workshops to learn traditional or Web 2.0 software. Instead that I have created. The very first AirTag would be found in
S p e l l e r, L 2 0 0 9 h t t p : / / c o r d i s . e u r o p a . e u / f e t c h ?
I rely on my Personal Learning Network (email list-serves, the classroom and it would show them how to use Pocket, so
CALLER=PROJ_ICT&ACTION=D&DOC=1&CAT=PROJ&QUE
twitter and teaching colleagues) and my students, who I they can collect each AirTag I have created so they will have
RY=012217b2fe68:f187:491dfc2b&RCN=80182
admire so much for their humble attitude when they show a summary of how to use the application.
me something I did not know. According to Stanton and
Stammers, there is no significant difference in the training Conclusion Sigafoos, J and Green, V (Editors) 2007. USING
time between the two conditions (structured and Working with Augmented Reality is a lot of fun. Mobile COMPUTERS TO PROMOTE LITERACY DEVELOPMENT.
unstructured training). However, the difference between the devices are increasingly driving this technology into the Nova Science Publishers, Inc. http://eprints.utas.edu.au/
transfer and retention performance between the two mobile space where the applications offer a great deal of 1330/1/5-Le-P.pdf
a p p ro a c h e s s i g n i fi c a n c e w i t h b e t t e r o p e r a t i o n a l promise (Johnson. L et al 2010:21). Applications that convey
performance in the unstructured condition. information about a place open the door to discovery-based Sta nton, N a nd Sta mmers, R.A COMPARISON OF
Learning in this manner is not for everyone and in many learning. An application currently in development by the STRUCTURED AND UNSTRUCTURED NAVIGATION
cases I have often reflected through my journal and my EU-funded iTacitus project (http://itacitus.org/) will allow THROUGH A CBT PACKAGE. http://bura.brunel.ac.uk/
AudioBoo entries on how I could have done things better, visitors to pan across a location — the Coliseum, say — and b i t s t re a m / 2 4 3 8 / 2 8 2 7 / 1 / A % 2 0 C o m p a ri s o n % 2 0 o f
more efficient. This reflection is used when I want or need see what it looked like during an historical event, complete %20Structured%20and%20Unstructured%20Navigation
to teach a new skill to my students or when they teach me with cheering spectators and competing athletes. If users %20through%20a%20CBT%20package.pdf
something new. Holmes, Byrne and Garner (2006, p. 99) get onboard with the application Sekai Camera and the
believe that as learners we need to continually self-assess AirTags are saved and archived, I cannot see no reason why
and reflect as these cognitive processes are crucial in order this application cannot achieve this purpose.
for the learner to be able to guide themselves in
determining “where they are” in their learning and what the
next steps should be. Learning Sekai Camera was not
difficult which is probably why you cannot find any tutorials
except for their website.
I have focused on excursions as to where you would use this
application, however there are many more areas in which it
could be used. These include:
History - Archaeological digs could be set up and recorded
using Sekai Camera with GeoTagged photos, interviews and
notes of the event which can be referred to in a report the
students would write up at a later stage.