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Writing and learning in a 3D Virtual World Collaboration, construction, and learner engagement Jonathon Richter, Ed.D. Center for Electronic Studying University of Oregon Oregon Writing Project TechTC gathering June 25th, 2007
In Second Life, anyone can...   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
Writing and hypertext are NOT well represented in SL: ,[object Object],[object Object],[object Object],[object Object]
 
Teaches Freshman English Composition in Second Life for Ball State University Interested in Second Life as a rhetorical space, to develop and negotiate patterns of community and expression. She uses all of Second Life for her students to think about what it means to be part of a community and what this means within the voice of their own writing.  http://www.secondlife.intellagirl.com/ Sarah “Intellagirl” Robbins
Learning Activities in SL ,[object Object],[object Object],[object Object]
Learning Activities in SL ,[object Object],[object Object]
Learning Activities in SL ,[object Object],[object Object]
 
Promoting student academic learning with Virtual Worlds: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],(Jenkins, 2005).
 
1. Lowers the threat of failure ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
2a. Fosters engagement through immersion ,[object Object],[object Object],[object Object],[object Object]
2b. Fosters engagement through immersion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
“ Immersion in a virtual world allows us to construct knowledge from direct experience, not from descriptions of experience. Any learning that is mediated by a symbol system, whether text, spoken language, or computer, is inevitably a reflection of someone else's experience not our own.” ~ Winn, W. (1993)
 
3. Manages levels of attainment to prevent feeling overwhelmed ,[object Object],[object Object],[object Object],[object Object]
 
4. Links learning to goals and roles ,[object Object],[object Object],[object Object],[object Object]
 
5. Creates a social context with shared interests ,[object Object],Etienne Wenger, 2004
Groups in Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
6. Creates multi-modal learning environments ,[object Object],[object Object]
7a. Supports a framework of inquiry ,[object Object]
Library of Congress exhibit
7b. Supports a framework of inquiry ,[object Object]
Virtual Portfolios, or vPortfolios can be student-created: ,[object Object],[object Object],[object Object],[object Object],[object Object]
7c. Supports a framework of inquiry ,[object Object]
Getting started, getting involved: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
References ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Writing In Virtual Worlds

  • 1. Writing and learning in a 3D Virtual World Collaboration, construction, and learner engagement Jonathon Richter, Ed.D. Center for Electronic Studying University of Oregon Oregon Writing Project TechTC gathering June 25th, 2007
  • 2.
  • 3.  
  • 4.  
  • 5.  
  • 6.  
  • 7.  
  • 8.
  • 9.  
  • 10. Teaches Freshman English Composition in Second Life for Ball State University Interested in Second Life as a rhetorical space, to develop and negotiate patterns of community and expression. She uses all of Second Life for her students to think about what it means to be part of a community and what this means within the voice of their own writing. http://www.secondlife.intellagirl.com/ Sarah “Intellagirl” Robbins
  • 11.
  • 12.
  • 13.
  • 14.  
  • 15.
  • 16.  
  • 17.
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  • 22. “ Immersion in a virtual world allows us to construct knowledge from direct experience, not from descriptions of experience. Any learning that is mediated by a symbol system, whether text, spoken language, or computer, is inevitably a reflection of someone else's experience not our own.” ~ Winn, W. (1993)
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  • 43.