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As learning goes mobile Lee Rainie, Director, Pew Internet Project 10.20.11 Educause - Philadelphia  Email:  [email_address] Twitter: @Lrainie
Anti-executive summary ,[object Object],[object Object],[object Object],[object Object],[object Object],(Or… Questions I cannot answer)
What I think I know about the rise of mobile learning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Digital Revolution 1 Internet (78%) and Broadband at home (62%) 64%  62%
Networked creators among internet users ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Consequences for learning ecosystem ,[object Object],Velocity Valence / Relevance
Digital Revolution 2 Social networking – 50% of all adults
Social networks and social media become more important in people’s learning strategies Consequences for learning ecosystem
What does this mean? ,[object Object],Sentries
What does this mean? Evaluators 1) Social networks are more influential and are differently segmented and layered
What does this mean? ,[object Object],Audience = New media are the new neighborhood
Digital Revolution 3 Mobile – 84% 327.6 Total U.S. population: 315.5 million
56% of adults own  laptops  –  up from 30% in 2006 44% of adults own  MP3 players  –  up from 11% in 2005 52% of adults own  DVRs  –  up from 3% in 2002 42% of adults own  game consoles 12% of adults own  e-book readers  - Kindle 9% of adults own  tablet computer  - iPad
35% own “smartphones”
Source:  Pew Research Center's Internet & American Life Project, April 26-May 22, 2011 Tracking Survey. N=2,277 adults 18 and older, including 755 reached via cell phone.
Mobile internet connectors – 63% adults
Connected college students Source:  Pew Research Center's Internet & American Life Project 2010 tracking surveys. All include landline and cell phone interviews. N for all adults=9,769; n for 18-24 year old non-students=717; n for four-year undergrads=246, n for grad students=112, n for community college students=164.
25% of smartphone owners use it as primary device to go online  All smartphone owners (n=688) 25% Gender Men (n=349) 24 Women (n=339) 26 Age 18-29 (n=177) 42 30-49 (n=256) 21 50+ (n=240) 10 Race/Ethnicity White, non-Hispanic (n=417) 17 Black/Latino(n=206) 38 Household Income Less than $30,000 (n=131) 40 $30,000-$49,999 (n=118) 29 $50,000+ (n=334) 17 Education level High school grad (n=169) 33 Some college (n=171) 27 College grad (n=308) 13
Cell phone activities
Interesting tidbit:  17%  of American adult cell phones owners  have bumped into another person or an object  because they were  distracted by talking or texting  on their phones. Cell phone activities
84% use cell phones 35% have apps 24% use apps All adults May 2010 and Nov 2010 surveys  1 in 4 adults use apps
Uses of apps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],2. Ubiquitous small screens are changing attention and media zones (including text-based media!)
[object Object],2. Ubiquitous small screens are changing attention and media zones (including text-based media!)
[object Object],2. Ubiquitous small screens are changing attention and media zones (including text-based media!)
[object Object],2. Ubiquitous small screens are changing attention and media zones (including text-based media!)
[object Object],Anywhere  Any device Any time  Alone together
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is the future of knowledge? -- Shana Ratner (1997)  “Emerging Issues in Learning Communities” New:  Learning as a process Knowledge is objective and certain Old:  Learning as transaction Knowledge is subjective and provisional
What is the future of knowledge? -- Shana Ratner (1997)  “Emerging Issues in Learning Communities” New:  Learning as a process Learners receive knowledge Old:  Learning as transaction Learners create knowledge
What is the future of knowledge? -- Shana Ratner (1997)  “Emerging Issues in Learning Communities” New:  Learning as a process Knowledge is organized in stable, hierarchical structures that can be treated independently of one another Old:  Learning as transaction Knowledge is organized “ecologically”-disciplines are integrative and interactive
What is the future of knowledge? -- Shana Ratner (1997)  “Emerging Issues in Learning Communities” New:  Learning as a process We learn best passively, by listening and watching Old:  Learning as transaction We learn best actively doing and managing our own learning
What is the future of knowledge? -- Shana Ratner (1997)  “Emerging Issues in Learning Communities” New:  Learning as a process Our “intelligence” is based on our individual abilities Old:  Learning as transaction Our “intelligence” is based on our learning communities
Be not afraid

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As learning goes mobile - Educause

  • 1. As learning goes mobile Lee Rainie, Director, Pew Internet Project 10.20.11 Educause - Philadelphia Email: [email_address] Twitter: @Lrainie
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  • 4. Digital Revolution 1 Internet (78%) and Broadband at home (62%) 64% 62%
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  • 7. Digital Revolution 2 Social networking – 50% of all adults
  • 8. Social networks and social media become more important in people’s learning strategies Consequences for learning ecosystem
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  • 10. What does this mean? Evaluators 1) Social networks are more influential and are differently segmented and layered
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  • 12. Digital Revolution 3 Mobile – 84% 327.6 Total U.S. population: 315.5 million
  • 13. 56% of adults own laptops – up from 30% in 2006 44% of adults own MP3 players – up from 11% in 2005 52% of adults own DVRs – up from 3% in 2002 42% of adults own game consoles 12% of adults own e-book readers - Kindle 9% of adults own tablet computer - iPad
  • 15. Source: Pew Research Center's Internet & American Life Project, April 26-May 22, 2011 Tracking Survey. N=2,277 adults 18 and older, including 755 reached via cell phone.
  • 16. Mobile internet connectors – 63% adults
  • 17. Connected college students Source: Pew Research Center's Internet & American Life Project 2010 tracking surveys. All include landline and cell phone interviews. N for all adults=9,769; n for 18-24 year old non-students=717; n for four-year undergrads=246, n for grad students=112, n for community college students=164.
  • 18. 25% of smartphone owners use it as primary device to go online All smartphone owners (n=688) 25% Gender Men (n=349) 24 Women (n=339) 26 Age 18-29 (n=177) 42 30-49 (n=256) 21 50+ (n=240) 10 Race/Ethnicity White, non-Hispanic (n=417) 17 Black/Latino(n=206) 38 Household Income Less than $30,000 (n=131) 40 $30,000-$49,999 (n=118) 29 $50,000+ (n=334) 17 Education level High school grad (n=169) 33 Some college (n=171) 27 College grad (n=308) 13
  • 20. Interesting tidbit: 17% of American adult cell phones owners have bumped into another person or an object because they were distracted by talking or texting on their phones. Cell phone activities
  • 21. 84% use cell phones 35% have apps 24% use apps All adults May 2010 and Nov 2010 surveys 1 in 4 adults use apps
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  • 34. What is the future of knowledge? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” New: Learning as a process Knowledge is objective and certain Old: Learning as transaction Knowledge is subjective and provisional
  • 35. What is the future of knowledge? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” New: Learning as a process Learners receive knowledge Old: Learning as transaction Learners create knowledge
  • 36. What is the future of knowledge? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” New: Learning as a process Knowledge is organized in stable, hierarchical structures that can be treated independently of one another Old: Learning as transaction Knowledge is organized “ecologically”-disciplines are integrative and interactive
  • 37. What is the future of knowledge? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” New: Learning as a process We learn best passively, by listening and watching Old: Learning as transaction We learn best actively doing and managing our own learning
  • 38. What is the future of knowledge? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” New: Learning as a process Our “intelligence” is based on our individual abilities Old: Learning as transaction Our “intelligence” is based on our learning communities

Editor's Notes

  1. Title: As Learning Goes Mobile Subject: Lee Rainie, Director of the Pew Research Center’s Internet & American Life Project, will discuss the Project’s latest findings about how people (especially young adults) use mobile devices, including smartphones and tablet computers (iPads). He will explore how the mobile revolution has combined with the social networking revolution to produce new kinds of learning and knowledge-sharing environments and the challenges and opportunities this presents to colleges and teachers. Technology has enabled students to become different kinds of learners and Lee will explore what that means.