This document discusses social media and its impact on education. It begins with a quiz to assess the reader's engagement with social media. It then outlines next generation user skills and rates the reader's abilities. The document explores how mobile technologies and smart glasses will continue shaping the future. It argues social media is leading web development and major companies are acquiring smaller social media platforms. The document provides examples of free online tools like wikis and Google+ that can be used to create online learning spaces and engage students. It encourages the reader to experiment with different tools and evaluate how they could support teaching and learning.
Presentation provided at METC2011 that covers and expands mobile computing and a 1:1 environment with strategies, assessments, resources, testimonies - from Villa Duchesne and Oak Hill School where students use MiniNotes, laptops and Tablet PCs
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Such education opportunities change our representation of schooling upside down, but the world is developing and we should not follow behind it. It is difficult to say how educated pupils will be in future and whether all these changes are for better, but the fact is still the fact – technology influences both teaching and learning and our task is to get the most of it in the classroom too.
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Kimberly Park, K-12 Instructional Technology Coordinator
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Presentation provided at METC2011 that covers and expands mobile computing and a 1:1 environment with strategies, assessments, resources, testimonies - from Villa Duchesne and Oak Hill School where students use MiniNotes, laptops and Tablet PCs
Powerpoint showing the information Web 2.0 has to offer, and the help it provides in schools and with students. As well as what it will provide in the future.
Technologies That Will Define the Classroom of the Future Rita Lee
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NSBA T+L Conference, Denver 2009
Marianne Hauser, Director of Secondary Instruction
Kimberly Park, K-12 Instructional Technology Coordinator
Fayetteville Public Schools, Fayetteville, AR
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http://sandymillin.wordpress.com/iateflwebinar2024
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2. Introduction
• Where are YOU in the world of social media
• What will happen in 2, 5, 10 years?
• Some activities and practical help
• Conclusions
3. Where are YOU?
Pop quiz…10 points for each answer
1. Do you have a mobile phone and
have you used it to access the
internet?
2. Have you got a google plus account?
3. Have you scanned a barcode with
your phone?
4. Have you shared a photograph on
line?
5. Have you got a twitter account?
4. Where are YOU?
6. Have you got a Facebook account?
7. Have you played a social game like
Farmville?
8. Do you have a Dropbox?
9. Do you know what buzzfeed is?
10. Have you used a wiki ?
5. • 10 points for each answer.
• Results
• 70 to 100 Great! You are digitally engaged but
do you know how to use technology for teaching
and learning?
• Over 50. You are on the way to being a 21st
century citizen
• Less than 50… You are in the right place…use this
session as a start to becoming more engaged.
6. next generation user skills
Next Generation User Skills Checklist Can do Need help Expert
A. Enquiry
A1. Formulate questions as online enquiries
A2. Find, gather and collate information
A3. Research & evaluate on-line content &
services
A4. Manage references (e.g. bookmarks) in
context
A5. Explore a virtual scenario or simulation
A6. Use information to support decision
making
7. next generation user skills
B. Digital Literacy Can do Need help Expert
B1. Understand on-line safety, security & privacy
B2. Recognise social responsibility (ethics)
B3. Understand and respect digital property
rights
B4. Compose communications to suit target
recipients
B5. Learn critically from reviews of published
work
B6. Organise, format and enter data
8. next generation user skills
C. Participation Can do Need help Expert
C1. Communicate & share information
C2. Create & maintain an online identity
C3. Submit ratings, reviews & recommendations
C4. Contribute appropriately to networked
community activities
C5. Use shared applications
C6. Work collaboratively online towards a goal
C7. Moderate and manage the activities of an
online group
9. next generation user skills
D. Production Can do Need help Expert
D1. Create digital artefacts (diagrams, designs)
D2. Capture digital media (visual, audio)
D3. Edit digital media (visual, audio)
D4. Use a variety of applications and content for
a single purpose
D5. Publish digital content (web, PDF, e-book)
D6. Enable content to be discovered online
D7. Control versions of digital assets
10. next generation user skills
E. Digital Independence Can do Need help Expert
E1. Understand technology operations &
concepts
E2. Install, link and network hardware
E3. Install and update software
E4. Manage personal infrastructure and data
E5. Use a range of digital and interactive devices
E6. Make appropriate ICT tool selection
E7. Explore and self-learn digital technologies
14. Smart glasses
It’s here!
It’s now!
Question is…when will the impact be
felt in the classroom?
And…what can educators do to
embrace/ control/ manipulate?
15. Impact of Social Media
• Social media is leading the development of the
web at the moment
• The big .coms are trying to control the social
media bandwagon.
– Google --- google+
– Yahoo – led instant messaging
– Facebook merger with WhatsApp
– Look on Wikipedia to find out which companies the
big companies have acquired. (Microsoft has shares in
Facebook for example).
16. 10 years ago…
• I was laughing at the idea that computers would
rely on Apps: little downloadable programs to
solve instant problems in your day to day life.
• Could you ever have imagined the effect FB has
on students?
• Texting was a problem in classrooms – who
would have even thought of the idea of snap-
chat!
• I started a twitter account in 2007. Then
immediately dropped it as being pointless!
19. Practical help
• Make your own learning spaces
• Using free technology for learning in a
functional sense is about six core concepts.
1. Find somewhere to host learning content.
2. Develop the learning space.
3. Find starter content for use with learners
4. Invite learners
5. Engage Learners
6. Interact with Learners
22. Ideas for learning spaces online
• WIKI
• Google+
• Facebook
• Twitter
• Corkboard
• MindMeister
• Googlemaps
• Podbeans
• Youtube
• Ijourney
• Wordle/ abcya
• panoramio
There are lots
more and many
similar types of
site. Your
imagination is
the only
limitation
23.
24. Time to play
• Using the list or web2.0 applications,
try and have a go at some you may not
have come across before.
• As you are working through, evaluate
how you might use it in an educational
context and how a student might
perceive it.
25. Time to finish
• Please take with you the list of web2.0
applications and 50 reasons to use
Facebook for learning
• I hope you are now prepared for the
future
•