The document provides an evaluation of the production process for an FMP project. It discusses research conducted, including annotating similar products which helped identify key features, and surveys which helped decide what to include. Planning involved mind maps, mood boards, style sheets and layouts. Time management included prioritizing more time-consuming tasks like production. The technical qualities of the book cover, poster, and ad-gif are analyzed. Peer feedback praised the professional-looking book cover and use of fonts, while suggesting including the author's real name. Areas for improvement included making the spine and characters in the poster and ad-gif more detailed. The mystery theme and use of color were seen as appealing to the target audience.
The document provides feedback on a client project to create a lookbook for a vintage clothing store. Strengths included thorough research, effective planning, and consistency in aesthetic. Weaknesses were a lack of communication with the client, limited time spent on planning and research, and room for improvement in photo editing skills. Based on peer feedback, the creator would make changes like using a plain backdrop for photos and applying additional photo editing techniques to improve the lookbook's professionalism.
Daniel Thompson created a fake photography business for his final major project. He conducted thorough primary and secondary research to inform his concept and planning. For his business card production, Daniel experimented with 4 mock designs before settling on a final design featuring neon lights and a gritty background on the front, and contact information on the back. His research and planning helped him successfully produce high quality mock products for his fake photography business.
Daniel Thompson created a fake photography business for his final major project. He conducted primary and secondary research to inform his concept. For production, he created a business card, photography portfolio, and website. Some technical problems arose, such as his Adobe subscription lapsing and car issues preventing planned photoshoots, but he was able to adapt his portfolio focus to nature photography. Overall his planning and research supported a cohesive multi-product concept, though some goals had to be modified due to unforeseen difficulties.
Harry Allinson conducted research and planning for an FMP evaluation project on a reggae music product line.
Strengths of the research included gathering detailed information on reggae music and culture through online sources and surveys. Surveys provided useful demographic information about the target audience being primarily 16-19 year old males attracted to vibrant colors.
Planning involved exploring font and image styles on a style sheet to consider visual design elements. Creating layout designs helped understand how visuals would symbolize concepts.
More research questions and survey questions targeting audience thoughts could have provided more useful information. Additional time would have allowed including more elements in the final products.
The final products featured more vibrant colors and editing than existing examples,
Daniel Thompson evaluated his production process for a magazine cover design project. His research strengths included analyzing existing magazine designs and identifying key features. However, his survey and interviews yielded unsatisfying results as respondents were not the target audience. For planning, his mind maps and mood board were most helpful, but his initial reaction lacked useful information. His time management improved over rotations, allowing him to finish on schedule. Peer feedback praised the cover's colors and branding but noted the tagline could be larger and top text more spaced.
Louis Biddles evaluated his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a magazine project. For his research, he researched 3 diverse magazines to expand his ideas. To improve, he would research more products. His planning included mind maps, mood boards, and page layouts. To improve, he would include more font and layout details. He managed his time well but had some saving issues between software versions. His magazine used large images and mastheads to attract attention and a color scheme relating to live music.
The document provides an evaluation of the author's final major project on creating advertisements for a horror film. Some key points:
- The author conducted thorough research on film advertisements including analyzing DVD covers, posters, and social media posts to understand effective design techniques.
- Surveys and audience interviews helped the author determine that their target audience preferred horror and comedy genres. This inspired them to create a horror advertisement.
- Planning elements like mood boards, style sheets, and layout plans helped the author develop ideas and concepts.
- Time management was a strength though some deadlines were missed, requiring reworking of research and planning.
- Technical skills in photo editing were demonstrated by adding cracks, ghosts, and
The document discusses the evaluation of a final major project focused on movie advertisements. It summarizes the key sections of research, planning, production, and evaluation.
For research, the author analyzed DVD covers, posters, and social media posts for movies to understand effective design layouts and features for their target audience. Planning involved creating mood boards, style sheets, and layout plans. Production entailed a photoshoot and creating a movie poster and DVD cover adhering to the layout plans.
In evaluation, the author reflects on strengths like thorough research, clear layout plans, and effective time management. Areas for improvement include conducting wider audience surveys, expanding pre-production planning, and including additional production elements like merchandise and social media
The document provides feedback on a client project to create a lookbook for a vintage clothing store. Strengths included thorough research, effective planning, and consistency in aesthetic. Weaknesses were a lack of communication with the client, limited time spent on planning and research, and room for improvement in photo editing skills. Based on peer feedback, the creator would make changes like using a plain backdrop for photos and applying additional photo editing techniques to improve the lookbook's professionalism.
Daniel Thompson created a fake photography business for his final major project. He conducted thorough primary and secondary research to inform his concept and planning. For his business card production, Daniel experimented with 4 mock designs before settling on a final design featuring neon lights and a gritty background on the front, and contact information on the back. His research and planning helped him successfully produce high quality mock products for his fake photography business.
Daniel Thompson created a fake photography business for his final major project. He conducted primary and secondary research to inform his concept. For production, he created a business card, photography portfolio, and website. Some technical problems arose, such as his Adobe subscription lapsing and car issues preventing planned photoshoots, but he was able to adapt his portfolio focus to nature photography. Overall his planning and research supported a cohesive multi-product concept, though some goals had to be modified due to unforeseen difficulties.
Harry Allinson conducted research and planning for an FMP evaluation project on a reggae music product line.
Strengths of the research included gathering detailed information on reggae music and culture through online sources and surveys. Surveys provided useful demographic information about the target audience being primarily 16-19 year old males attracted to vibrant colors.
Planning involved exploring font and image styles on a style sheet to consider visual design elements. Creating layout designs helped understand how visuals would symbolize concepts.
More research questions and survey questions targeting audience thoughts could have provided more useful information. Additional time would have allowed including more elements in the final products.
The final products featured more vibrant colors and editing than existing examples,
Daniel Thompson evaluated his production process for a magazine cover design project. His research strengths included analyzing existing magazine designs and identifying key features. However, his survey and interviews yielded unsatisfying results as respondents were not the target audience. For planning, his mind maps and mood board were most helpful, but his initial reaction lacked useful information. His time management improved over rotations, allowing him to finish on schedule. Peer feedback praised the cover's colors and branding but noted the tagline could be larger and top text more spaced.
Louis Biddles evaluated his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a magazine project. For his research, he researched 3 diverse magazines to expand his ideas. To improve, he would research more products. His planning included mind maps, mood boards, and page layouts. To improve, he would include more font and layout details. He managed his time well but had some saving issues between software versions. His magazine used large images and mastheads to attract attention and a color scheme relating to live music.
The document provides an evaluation of the author's final major project on creating advertisements for a horror film. Some key points:
- The author conducted thorough research on film advertisements including analyzing DVD covers, posters, and social media posts to understand effective design techniques.
- Surveys and audience interviews helped the author determine that their target audience preferred horror and comedy genres. This inspired them to create a horror advertisement.
- Planning elements like mood boards, style sheets, and layout plans helped the author develop ideas and concepts.
- Time management was a strength though some deadlines were missed, requiring reworking of research and planning.
- Technical skills in photo editing were demonstrated by adding cracks, ghosts, and
The document discusses the evaluation of a final major project focused on movie advertisements. It summarizes the key sections of research, planning, production, and evaluation.
For research, the author analyzed DVD covers, posters, and social media posts for movies to understand effective design layouts and features for their target audience. Planning involved creating mood boards, style sheets, and layout plans. Production entailed a photoshoot and creating a movie poster and DVD cover adhering to the layout plans.
In evaluation, the author reflects on strengths like thorough research, clear layout plans, and effective time management. Areas for improvement include conducting wider audience surveys, expanding pre-production planning, and including additional production elements like merchandise and social media
Day 6: The student analyzed the website LFCTransferRoom, noting both positive and negative aspects to potentially incorporate or avoid in their own work. Positives included a live banner displaying the latest news in bold, clear text to grab attention. Negatives were the low placement of the navigation menu and poor font color/contrast making it hard to see, highlighting the importance of clear navigation. Overall the analysis of existing websites is helping the student understand effective design techniques to apply and pitfalls to avoid in their own products.
Daniel Thompson evaluated his production process for a magazine focused on the Spyro video game franchise. His research strengths included analyzing existing magazines' features and techniques. Weaknesses included surveys and interviews that did not provide useful answers due to the wrong target audience. For planning, mind maps and mood boards were strengths while the initial reaction was a weakness. Time management improved over rotations. Technical qualities showed similarities like color schemes but differences like layered mastheads. Aesthetic qualities had strengths like structured layout but weaknesses like misaligned sticker placement. Audience appeal considered survey responses favoring balanced images and text for an older demographic. Peer feedback suggested improving readability of text and adding social media links.
The document discusses the learning and improvements from a preliminary magazine project to the full product. Key points include:
- More in-depth research was conducted on conventions, audiences, and genres to better align the product.
- Feedback from a focus group helped refine and evolve the ideas and ensure they would appeal to the target audience.
- Time management, photography, design, and production skills all improved, resulting in a more polished and professional final product.
The document provides an evaluation of an FMP project that included research, planning, time management, and technical and aesthetic qualities. Research included analyzing similar products and creating an audience profile. Planning covered layout plans, style sheets, contingency plans, and schedules. Time management focused on preparation and adhering to schedules. Technical qualities examined formatting tools used. Aesthetic qualities analyzed design elements and their strengths/weaknesses. Peer feedback was positive about the overall aesthetic, organization, and readability, but suggested improvements like increasing image size on the cover and adding context to Instagram posts. The author agreed improvements could make the cover less bare but disagreed the text stroke blended in too much.
Robbie Hickman evaluated the planning, research, time management, technical qualities, aesthetic qualities, and target audience appeal of their final media product (FMP). Some strengths included clear and detailed planning, strong research analyzing existing products, and managing to complete six media products on time. Weaknesses included limited options in the initial planning and brief audience research. Technical skills were proficient but could be improved. The FMP has appealing visuals and style but certain images could be altered. The target audience of 16-19 year old UK male gamers is well suited to the product focusing on action games. Overall, the evaluation was thorough but some areas like research and technical skills could be strengthened with more time, resources, or collaboration.
The peer liked that the creator took the time to edit the background of the cover image to make it suit the page better. An improvement could have been including more buzzwords like "exclusive" on the cover to draw readers in. In general, the peer felt the cover design was well done but could have included more magazine conventions to further engage audiences.
The document provides a self-evaluation and reflection on a student's final production project. The student discusses strengths and weaknesses in their research, planning, time management, and final products. For their research, the student notes they didn't ask the right questions in surveys to get desired responses. Their planning didn't properly consider their younger target audience. For time management, the student wishes they allocated more time for production. They also reflect on peer feedback and agree their color schemes were effective but disagree the magazine title needed changing.
The document provides feedback on a leaflet project. It discusses how the intentions of the leaflet were realized through the inclusion of information and visually appealing design. The target audience of 18-35 years old was appropriately targeted through design choices. The infographics were the strongest content while the fact file could be improved with shorter facts. Skills in Photoshop and InDesign were developed during the project. Improvements could include updating the fact file and adding more images to content. Planning and time management were essential to completing the project on schedule. Peer and user feedback helped identify areas for improvement.
The student evaluated their product design, branding, research, planning, time management, and social media/website for their chocolate company project. They found their product design and research were strong areas, but their time management and consistency of branding could be improved. Overall they were happy with most elements of their project but recognized ways they could strengthen it if given more time.
The document discusses various ASA codes for advertising communications. Code 1 discusses compliance with laws and avoiding indecent content. Code 2 relates to proper identification of advertising. Code 3 prohibits misleading claims. Code 4 discusses avoiding harm and offense. Code 5 addresses advertising to children. Code 6 covers use of images without permission. Code 13 relates to health and nutrition claims requiring proof.
The document summarizes the evaluation of the author's research and planning process for creating an educational children's book about space. Some key points:
- The author researched two existing products - a children's history book and a map book - to inform layout, colors, and text styles for their book. They analyzed aspects like company motives and historical context.
- Planning included researching fonts, creating two draft layouts, and planning a recurring character. More ideas and detail could have improved planning and reduced production time.
- Writing the text paragraphs went well, but bullet points of information may have led to a more structured writing process.
- The low-poly art style on the cover was chosen to create
The document summarizes the planning and production process for a magazine. It discusses the strengths and weaknesses of initial plans, research, production experiments, a formal proposal, pre-production, and production. The pre-production was identified as the strongest part of the planning process as it helped the creator feel organized and explore what to include. Overall, time management was adequate but some parts took longer than expected.
The document provides guidance for planning a practical project, including stages of planning, types of documents to assemble, and sections to cover. It outlines tasks for idea generation, research, pre-production assessment, creative planning, and shot listing. The template is not exhaustive and can be modified depending on the project. It is intended to help track the planning process through the pre-production phase.
This document summarizes Harry Allinson's evaluation of a football magazine production project. It covers research, planning, time management, technical qualities, audience appeal, and peer feedback. The research and planning sections note strengths and weaknesses. Time management could have been improved. Peer feedback suggested adding more details and text to the cover and double page spread. Overall, more content could have strengthened the project.
This document provides a personal evaluation of Rachel O'Connell's final fanzine product. Rachel expresses that she is very happy with how her fanzine turned out, feeling it included all the components she wanted in terms of aesthetic, design, and content. She notes each section has a different style and theme, which was her original aim. Rachel also feels her fanzine combines many of her skills into one product and explores things that interest her personally, making it a very successful product overall.
Abbie evaluated the strengths and weaknesses of research conducted on various products to inform the development of her own products, including a calendar, map, poster, and guide book for a photography exhibition. Some key strengths identified were inspiration gained from layouts, audiences, branding techniques, and photography styles. Weaknesses included only researching one example of each product, which limited design ideas, and researching examples not directly relevant to her specific products, like analyzing a natural history museum guide rather than one for photography. Analyzing more examples of each type of product and those more directly related to her theme could have provided more useful insights and techniques to apply to her own work.
The student evaluated their research, planning, production, time management, client work, and final products for a marketing project. For research, they felt they only looked at a limited number of websites and should have conducted a survey. Their planning included mind maps of ideas and discussing fonts and colors. Production experiments were brief. Time management was better for production but research and planning could have been scheduled better. Working with the client was a good learning experience but slower feedback was an issue. The final poster, business card, and website were compared to professional examples, with opportunities noted to improve font and color choices. Audience appeal and client feedback were also considered.
Jack morton (vfinal) communication methods pro forma(1)jack-morton
The document outlines various ASA codes for marketing communications, including requirements that ads are legal, honest, truthful and not misleading or offensive. It also notes specific rules for ads directed at children to prevent unsafe practices or unfair pressure. The codes are intended to protect consumers from unfair trading practices in marketing communications.
Tommy analyzed his time management throughout the project. He admits that he did not manage his time well and lost focus due to distractions like friends and phone. Specifically, he fell behind on daily development diaries which negatively impacted his work. While his time management was better early on with research PowerPoints, it became poor during production. To improve, he should have stuck more closely to a schedule and reported back daily to keep on track.
The document provides a summary of the strengths and weaknesses of the author's research, planning, and time management for an FMP evaluation project on a musical artist. Regarding research, the strengths included covering different music products in detail and conducting a survey of the target audience. Weaknesses included not expanding the research more. For planning, strengths were considering multiple initial ideas and creating a detailed final plan, while weaknesses included not developing initial plans more. For time management, weaknesses included not completing the project on time and having more to improve with additional time.
Harry Allinson evaluated his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for his magazine product. Some key points:
- His research on magazine elements helped prepare him for his final product. Mind maps and mood boards also helped organize his ideas.
- His time management was mixed - he took too long typing content but could have managed time better.
- His product uses more colorful, asymmetrical layout compared to researched magazines. Grid tool helped with layout.
- Contrasting colors make text stand out and layout looks professional. Colors also relate symbolically to themes.
- The magazine appeals to its target 10-21 male audience by focusing on FIFA 20 and football
The student reflects on their research process for their FMP project. They struggled with secondary research which delayed their project. Their primary research through surveys could have been improved by reviewing existing surveys. However, their research of existing products and annotations was helpful. For planning, their mood board with colors and images was useful, but discussing key influences could have been improved. Their time management was an area to improve, as some tasks ran late. However, their experiments and planning document were completed on time. Overall, they felt their production time was managed well despite being ill for part of the allotted time.
Day 6: The student analyzed the website LFCTransferRoom, noting both positive and negative aspects to potentially incorporate or avoid in their own work. Positives included a live banner displaying the latest news in bold, clear text to grab attention. Negatives were the low placement of the navigation menu and poor font color/contrast making it hard to see, highlighting the importance of clear navigation. Overall the analysis of existing websites is helping the student understand effective design techniques to apply and pitfalls to avoid in their own products.
Daniel Thompson evaluated his production process for a magazine focused on the Spyro video game franchise. His research strengths included analyzing existing magazines' features and techniques. Weaknesses included surveys and interviews that did not provide useful answers due to the wrong target audience. For planning, mind maps and mood boards were strengths while the initial reaction was a weakness. Time management improved over rotations. Technical qualities showed similarities like color schemes but differences like layered mastheads. Aesthetic qualities had strengths like structured layout but weaknesses like misaligned sticker placement. Audience appeal considered survey responses favoring balanced images and text for an older demographic. Peer feedback suggested improving readability of text and adding social media links.
The document discusses the learning and improvements from a preliminary magazine project to the full product. Key points include:
- More in-depth research was conducted on conventions, audiences, and genres to better align the product.
- Feedback from a focus group helped refine and evolve the ideas and ensure they would appeal to the target audience.
- Time management, photography, design, and production skills all improved, resulting in a more polished and professional final product.
The document provides an evaluation of an FMP project that included research, planning, time management, and technical and aesthetic qualities. Research included analyzing similar products and creating an audience profile. Planning covered layout plans, style sheets, contingency plans, and schedules. Time management focused on preparation and adhering to schedules. Technical qualities examined formatting tools used. Aesthetic qualities analyzed design elements and their strengths/weaknesses. Peer feedback was positive about the overall aesthetic, organization, and readability, but suggested improvements like increasing image size on the cover and adding context to Instagram posts. The author agreed improvements could make the cover less bare but disagreed the text stroke blended in too much.
Robbie Hickman evaluated the planning, research, time management, technical qualities, aesthetic qualities, and target audience appeal of their final media product (FMP). Some strengths included clear and detailed planning, strong research analyzing existing products, and managing to complete six media products on time. Weaknesses included limited options in the initial planning and brief audience research. Technical skills were proficient but could be improved. The FMP has appealing visuals and style but certain images could be altered. The target audience of 16-19 year old UK male gamers is well suited to the product focusing on action games. Overall, the evaluation was thorough but some areas like research and technical skills could be strengthened with more time, resources, or collaboration.
The peer liked that the creator took the time to edit the background of the cover image to make it suit the page better. An improvement could have been including more buzzwords like "exclusive" on the cover to draw readers in. In general, the peer felt the cover design was well done but could have included more magazine conventions to further engage audiences.
The document provides a self-evaluation and reflection on a student's final production project. The student discusses strengths and weaknesses in their research, planning, time management, and final products. For their research, the student notes they didn't ask the right questions in surveys to get desired responses. Their planning didn't properly consider their younger target audience. For time management, the student wishes they allocated more time for production. They also reflect on peer feedback and agree their color schemes were effective but disagree the magazine title needed changing.
The document provides feedback on a leaflet project. It discusses how the intentions of the leaflet were realized through the inclusion of information and visually appealing design. The target audience of 18-35 years old was appropriately targeted through design choices. The infographics were the strongest content while the fact file could be improved with shorter facts. Skills in Photoshop and InDesign were developed during the project. Improvements could include updating the fact file and adding more images to content. Planning and time management were essential to completing the project on schedule. Peer and user feedback helped identify areas for improvement.
The student evaluated their product design, branding, research, planning, time management, and social media/website for their chocolate company project. They found their product design and research were strong areas, but their time management and consistency of branding could be improved. Overall they were happy with most elements of their project but recognized ways they could strengthen it if given more time.
The document discusses various ASA codes for advertising communications. Code 1 discusses compliance with laws and avoiding indecent content. Code 2 relates to proper identification of advertising. Code 3 prohibits misleading claims. Code 4 discusses avoiding harm and offense. Code 5 addresses advertising to children. Code 6 covers use of images without permission. Code 13 relates to health and nutrition claims requiring proof.
The document summarizes the evaluation of the author's research and planning process for creating an educational children's book about space. Some key points:
- The author researched two existing products - a children's history book and a map book - to inform layout, colors, and text styles for their book. They analyzed aspects like company motives and historical context.
- Planning included researching fonts, creating two draft layouts, and planning a recurring character. More ideas and detail could have improved planning and reduced production time.
- Writing the text paragraphs went well, but bullet points of information may have led to a more structured writing process.
- The low-poly art style on the cover was chosen to create
The document summarizes the planning and production process for a magazine. It discusses the strengths and weaknesses of initial plans, research, production experiments, a formal proposal, pre-production, and production. The pre-production was identified as the strongest part of the planning process as it helped the creator feel organized and explore what to include. Overall, time management was adequate but some parts took longer than expected.
The document provides guidance for planning a practical project, including stages of planning, types of documents to assemble, and sections to cover. It outlines tasks for idea generation, research, pre-production assessment, creative planning, and shot listing. The template is not exhaustive and can be modified depending on the project. It is intended to help track the planning process through the pre-production phase.
This document summarizes Harry Allinson's evaluation of a football magazine production project. It covers research, planning, time management, technical qualities, audience appeal, and peer feedback. The research and planning sections note strengths and weaknesses. Time management could have been improved. Peer feedback suggested adding more details and text to the cover and double page spread. Overall, more content could have strengthened the project.
This document provides a personal evaluation of Rachel O'Connell's final fanzine product. Rachel expresses that she is very happy with how her fanzine turned out, feeling it included all the components she wanted in terms of aesthetic, design, and content. She notes each section has a different style and theme, which was her original aim. Rachel also feels her fanzine combines many of her skills into one product and explores things that interest her personally, making it a very successful product overall.
Abbie evaluated the strengths and weaknesses of research conducted on various products to inform the development of her own products, including a calendar, map, poster, and guide book for a photography exhibition. Some key strengths identified were inspiration gained from layouts, audiences, branding techniques, and photography styles. Weaknesses included only researching one example of each product, which limited design ideas, and researching examples not directly relevant to her specific products, like analyzing a natural history museum guide rather than one for photography. Analyzing more examples of each type of product and those more directly related to her theme could have provided more useful insights and techniques to apply to her own work.
The student evaluated their research, planning, production, time management, client work, and final products for a marketing project. For research, they felt they only looked at a limited number of websites and should have conducted a survey. Their planning included mind maps of ideas and discussing fonts and colors. Production experiments were brief. Time management was better for production but research and planning could have been scheduled better. Working with the client was a good learning experience but slower feedback was an issue. The final poster, business card, and website were compared to professional examples, with opportunities noted to improve font and color choices. Audience appeal and client feedback were also considered.
Jack morton (vfinal) communication methods pro forma(1)jack-morton
The document outlines various ASA codes for marketing communications, including requirements that ads are legal, honest, truthful and not misleading or offensive. It also notes specific rules for ads directed at children to prevent unsafe practices or unfair pressure. The codes are intended to protect consumers from unfair trading practices in marketing communications.
Tommy analyzed his time management throughout the project. He admits that he did not manage his time well and lost focus due to distractions like friends and phone. Specifically, he fell behind on daily development diaries which negatively impacted his work. While his time management was better early on with research PowerPoints, it became poor during production. To improve, he should have stuck more closely to a schedule and reported back daily to keep on track.
The document provides a summary of the strengths and weaknesses of the author's research, planning, and time management for an FMP evaluation project on a musical artist. Regarding research, the strengths included covering different music products in detail and conducting a survey of the target audience. Weaknesses included not expanding the research more. For planning, strengths were considering multiple initial ideas and creating a detailed final plan, while weaknesses included not developing initial plans more. For time management, weaknesses included not completing the project on time and having more to improve with additional time.
Harry Allinson evaluated his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for his magazine product. Some key points:
- His research on magazine elements helped prepare him for his final product. Mind maps and mood boards also helped organize his ideas.
- His time management was mixed - he took too long typing content but could have managed time better.
- His product uses more colorful, asymmetrical layout compared to researched magazines. Grid tool helped with layout.
- Contrasting colors make text stand out and layout looks professional. Colors also relate symbolically to themes.
- The magazine appeals to its target 10-21 male audience by focusing on FIFA 20 and football
The student reflects on their research process for their FMP project. They struggled with secondary research which delayed their project. Their primary research through surveys could have been improved by reviewing existing surveys. However, their research of existing products and annotations was helpful. For planning, their mood board with colors and images was useful, but discussing key influences could have been improved. Their time management was an area to improve, as some tasks ran late. However, their experiments and planning document were completed on time. Overall, they felt their production time was managed well despite being ill for part of the allotted time.
The document provides an overview of the research, planning, preparation, production, and final product aspects of a factual writing evaluation project on serial killers. It describes in detail the extensive research conducted, including initial research on fanzines, specific content research on articles and documentaries, and primary research through interview questions. Planning elements included mock designs, pagination, and a production time schedule. Preparation involved drafting and editing the text content. The production went smoothly due to thorough planning and page plans. The final product was aimed at an audience aged 16+ through the use of varied visual styles and strong yet informative language on the graphic subject matter.
Amy Watson completed a print project evaluation for her college. In her research, she found common factors across different fashion magazine products and referenced them appropriately. Her research helped inspire her own product with colors and effects. However, finding popular magazines online proved difficult. For planning, she documented all her brainstorming ideas but could have planned more contingencies. Her time management was good but she could have added more to her article. Technically, her magazine had pastel colors and a unique title but she could have included more star quotes. Strengths included following her design plans, but writing the article was challenging. She believes her magazine appeals to audiences through its colors and context as promised.
The document discusses the author's experience completing a preliminary task and final products for a magazine design project. The preliminary task helped the author improve their skills in organization, time management, and understanding what was needed for the final products. Completing the preliminary task also helped the author gain a better understanding of magazine layouts and how to use Photoshop skills more effectively. Factors like addressing the target audience, choosing eye-catching colors, and conducting research were more challenging for the preliminary task but were improved upon for the final products. Overall, the project helped the author learn important skills for grabbing audiences' attention and pleasing readers.
The student conducted research on existing book and film products to inform their own fanzine product. They analyzed different genres and ensured their research covered a variety of sources and genres. The student also interviewed intended audience members to understand preferences. For planning, the student created ideas centered around adaptations differing from original works. They created an image board and considered audience appeal factors like colors and themes. However, they lacked similar existing products for inspiration. The student struggled with time management due to illness, and would have benefited from mock-ups and a schedule. Their Photoshop skills were basic due to software limitations. The final product used simple fonts and layouts inspired by other works but with their own color scheme. The student felt they could improve
This document summarizes Sam Massie's evaluation of their production process for an FMP magazine. Some key strengths included viewing existing products to gather design ideas, focusing on a sci-fi niche not covered by competitors, and gathering user feedback through surveys. Challenges included split user opinions, potential for research to become outdated, and ensuring the product was unique. Photoshop skills were developed to design visually appealing covers and spreads. Overall, thorough research and planning helped create a product tailored to the target audience.
This document summarizes Sam Massie's evaluation of their production process for an FMP magazine. Some key strengths included conducting research on existing products to identify opportunities and gather feedback from surveys. This informed the planning process and design of the magazine. Initial difficulties using Photoshop software were overcome, allowing for creative experimentation. However, the research identified some split opinions that required consideration. Overall, the detailed planning and addressing of weaknesses supported the creation of a unique product tailored to the target audience.
1) Having completed the preliminary task helped the student's skills for their final product, as they were able to apply what they learned about magazine conventions and layout.
2) Feedback from the preliminary task was incorporated into the final product, such as using varied fonts and bold text to draw attention.
3) Elements from the preliminary task cover, like advertising and plug placement, were carried over successfully to the final cover. Research and conventions analysis for the final product was also easier due to experience from the preliminary task.
The preliminary task helped develop skills that were useful for the final product. Feedback from the preliminary task was applied to improve the final product. Elements from the preliminary task like layout, images, and conventions analysis were carried over to create a more professional final product that demonstrated improved skills in areas like Photoshop and understanding of the target audience and genre.
The document provides an evaluation of a production process. It summarizes research conducted, planning activities, time management strategies, and technical and aesthetic qualities of created products. Peer feedback was also received. The research involved annotating similar products and conducting surveys. Planning included mind mapping ideas. Time was spent utilizing software in class and completing other work at home. The technical qualities and audience appeal of a book cover, poster, and animated gif are described. Peer feedback noted the professional-looking book cover and unique character designs, but improvements could be made to readability and names. [/SUMMARY]
The document provides an evaluation of a production process that included research, planning, time management, and technical and aesthetic qualities. Peer feedback on the projects was also summarized. The research phase identified key features for the products but was time consuming. Planning was aided by mind maps and style sheets. Completing tasks in Photoshop at college and finishing powerpoints at home helped with time management. Feedback noted the book cover looked professional but the "not a" text blended in. The poster had unique character designs but dull colors. The peer feedback summary agreed the cover was professional but fonts could be darker or clearer.
Oscar Gibb evaluates his production process for an audio documentary about Market Weighton. His research strengths included exploring different documentary and audio play formats which informed his project layout. However, he did not allocate enough time to in-depth subject research. His planning was inconsistent due to changing his idea late, making his initial plans and script unusable. While he completed his work on time, additional time would have allowed for improvements to research, planning, and production quality.
The document discusses what the author learned from their preliminary magazine design task to the full product. They learned to:
1) Plan more thoroughly, including exploring more design ideas and scheduling photo shoots earlier.
2) Organize their time better by setting reminders and schedules.
3) Improve their technical photography skills like camera settings and taking multiple shots.
4) Design appeals more specifically for their target audience rather than relying on conventions.
5) Document design processes like photo edits for easier replication and correction.
The document provides a summary and evaluation of the author's final major project. It discusses the research conducted, planning process, time management, technical and aesthetic qualities, audience appeal, and feedback received. For the research, the author analyzed similarities and differences between projects and found Gothic and supernatural elements helped define the theme. The planning process was aided by a series of PowerPoints that broke the project into sections. In terms of time management, the author allocated specific days for different tasks. The products featured bold titles and drew the eye to the center with lighting techniques. Peer feedback praised the cohesive style but suggested providing more information and differentiating promotional materials.
The document provides a summary and feedback on a project to evaluate a production process. It discusses the strengths and weaknesses of the research, planning, time management, technical and aesthetic qualities, and audience appeal of various promotional materials created for a horror video game. Peer feedback praised the cohesive branding across materials but suggested providing more information and differentiating platforms. The author agreed improvements could emphasize plot aspects and use more text while reducing brightness to appeal to wider audiences.
The document provides a strengths and weaknesses analysis of the author's audience analysis, idea development, and time management for a class project. Some key strengths included conducting in-depth research on design styles appealing to the target audience, covering a variety of topics to interest more people, and creating a detailed mood board and production schedule. Weaknesses consisted of not analyzing magazine layouts and content enough, doing little experimentation with layout ideas, and not leaving enough time to improve quality. The author concludes they could have made a better product by addressing these weaknesses.
The document provides a self-evaluation of the strengths and weaknesses of the author's audience analysis, idea development, and time management for a class project. Some key strengths included conducting in-depth research on design styles appealing to the target audience, covering a variety of topics to interest more people, and creating a detailed mood board and production schedule. Weaknesses included not researching magazine layouts and content enough and not testing design ideas experimentally. The author concludes that addressing the weaknesses could have led to a higher quality final product that better appealed to the target audience.
This document summarizes Imogen Minto's evaluation of her FMP project. Some key strengths of her research included being able to incorporate feedback from her audience into her products and asking targeted questions. However, weaknesses included not always being able to incorporate all audience feedback or control their responses. For planning, strengths were developing expanded ideas, but weaknesses included struggling to generate initial ideas and find fitting images. Time management was aided by pre-production planning, but initial planning and research took time. Overall, Imogen feels her work could have been more creative and that different topics may have sparked better ideas.
Extended Project Evaluation AO4 (Evaluating the project)jake
The document discusses the evaluation of an extended project. It summarizes the time management techniques used, difficulties experienced with software and meeting deadlines, thoroughness of research conducted, how the final outcome differed from initial intentions, skills developed, and audience feedback. Key points include poor time management, software issues causing delays, research could have been more thorough by including more primary sources, and the final outcome was improved from initial ideas through an iterative design process. Feedback was generally positive but indicated some aspects like colors and images could be improved. Reflection on the experience will inform doing the project differently in the future, such as improved time management and more primary research.
The document discusses research conducted for an induction project on developing study skills, including researching posters for an art exhibition online and analyzing their design elements, as well as researching information on pop artists Keith Haring and Andy Warhol from various online and print sources. Similarities and differences between the exhibition posters are identified relating to the prominence of art, display of title/date, and color schemes. Research on the artists explores themes, styles, and contexts of their pop artworks.
This document outlines an action plan for a group project on Pop Art. It divides the required research and tasks among group members over several sessions. Member responsibilities include researching specific artists, books, and websites to learn about Pop Art history and Keith Haring's work. The plan aims to have group members focus their individual research efforts before coming together to plan the style, layout, and content of their final poster presentation.
Here are some suggestions for improving your audio production process:
- Back up your work frequently. Save versions as you make progress rather than just overwriting one file. This prevents losing work if files get corrupted.
- Organize your audio files clearly in folders on your computer. Name them descriptively so you always know what they are.
- Consider using a DAW (digital audio workstation) like Audacity or Adobe Audition instead of just Premiere Pro. DAWs are designed specifically for audio editing and mixing.
- Record clean audio sources from the start if possible rather than trying to clean up noisy recordings later. Redo recordings if needed.
- Leave more time for testing and revisions
The document provides an analysis of two Irn Bru advertisement videos and an Irn Bru advergame. It summarizes the structures, techniques, and styles used in each, as well as the factors of persuasion. For the real video advertisement, it notes the linear storytelling, clever editing, and use of comedy and reassurance to appeal to audiences. It finds similar techniques and a realistic style used in the author's own video advertisement. The advergame is described as having an interactive gameplay that appeals to success and masculinity while associating positive feelings with the Irn Bru brand through game mechanics.
The document provides information on researching and creating an infographic about boom mic operators in film. It discusses sources used such as Wikipedia for general information on film jobs and an article specifically about boom operators. Research included learning about the different roles in film sound from Wikipedia and details of a boom operator's job from another source. Peer input was also gathered from someone with experience as a boom operator. The information collected will inform the creation of an infographic on boom mic operators.
This document outlines Allison Hewitt's initial plans for creating a print magazine. She enjoys print media and was excited about the project. Her first idea was a magazine about creativity but she wanted to narrow the focus. When travel photos she took in Europe were mentioned, she decided to create a travel magazine about adventurous people traveling the world for creative reasons. She created mind maps and mood boards to develop her idea. Her schedule outlines research, experiments, production, and evaluation over 5 weeks. She lists 7 sources she plans to use including magazine design techniques, travel destination articles, and backpacking tips.
Here are 3 potential sources that could be cited in the bibliography:
1. Anon. (Date). Magazine Title - Issue Details. Publisher Website URL. Date Accessed.
This format was used for sources 1 and 2, which provided digital copies of magazine covers and issues.
2. Models.com. (Date). Magazine Title Details. Model Website URL. Date Accessed.
This format matches source 3, which showed a magazine cover on a modeling website.
3. Anon. (Date). Magazine Article Title and Details. Car Manufacturer or Related Website URL. Date Accessed.
This format matches source 4, which discussed a specific magazine article about a car found on a car
The document is a production reflection from a student describing the process they took to create an advertisement GIF. Some of the key steps included:
1. Designing the characters by starting with a girl and using different layers, colors, and tools to add details and shading.
2. Creating a forest background by filling it with shades of green and adding trees and shadows.
3. Adding animated elements like a question mark appearing in a footprint and flashing eyes to hint at the presence of Bigfoot.
4. Adding final touches like text, release dates, and blending all the elements together into the final GIF.
The document provides details about fonts, colors, and art styles that will be used in three projects promoting a novel set in a forest environment. Wispy fonts were chosen to convey the breeze of the outdoors. Colors like pink, orange, green, and blue were selected to represent the wildlife and mystery genre. A surrealistic style will be used to create a sense of mystery and allow readers to escape into a fantastical world.
This proposal is for a fictional adventure/mystery novel called "Not a Bear Hunt" that follows two teenagers exploring secrets in their small town. The main products are a book, poster, and social media ad promoting the novel. The book cover will feature a large sasquatch footprint with the title and author's name. The back cover includes a blurb and positive reviews. The poster shows the teens' footprints and rucksacks near a sasquatch in the woods with the title and release date. The ad shows the teens discovering a footprint with the product name and release date. The target audience is 15-25 year olds who would relate to the teen protagonists and genre. Legal considerations were made to
1) The document describes experiments the author conducted in Photoshop to practice skills for an upcoming project.
2) In the first experiment, the author created an image with a green grass background and bigfoot footprints to practice animating movement over multiple frames.
3) In subsequent experiments, the author practiced designing a book cover with layered text and a bestseller sticker, as well as editing characters and backgrounds for another project.
The document analyzes research from an audience questionnaire about preferences for book products. It found that the target audience is primarily 16-19 year old females who prefer adventure books and are most compelled by intriguing blurbs and visually appealing covers with good graphic design. The research will help focus the book product on these preferences to best appeal to this audience.
The document outlines Allison Hewitt's initial plans to promote a coming-of-age adventure/mystery book about two teenage twins searching for Bigfoot. She will design an interactive adver-gif, poster, and book cover. The mood board influences natural colors of greens, oranges, blues and browns to represent the forest setting. The target audience is 15-25 year olds, and the designs will reflect folklore and fantasy influences to match the story.
The document describes the process taken to create an advertisement GIF. It involved first designing the characters which was time consuming but an important first step. Background design and adding details like trees and shadows came next. Animation was added by creating a blue question mark appearing frame by frame in a footprint. Final touches included adding eyes that flash and a book release date. The overall process was more complicated than initially expected but the creator was happy with the final outcome.
The document discusses style choices for three projects advertising a novel set in a forest environment. It describes using wispy fonts to convey the forest atmosphere, and pink and orange colors to represent the two main characters. Pictures show the forest style and colors that will be imitated. The layout discusses using bold fonts, colors, and an illustration on the book cover to attract attention and clearly represent what the book is about. Props, locations, contingencies, and health and safety considerations are also outlined.
The document proposes promotional materials for a fictional adventure/mystery novel called "Not a Bear Hunt." The materials include a book cover featuring a sasquatch footprint, a poster showing a sasquatch hiding in trees as two hikers' footprints trail away, and an animated adver-gif of two teens finding a footprint as a sasquatch moves behind trees. The target audience is teenagers aged 15-25. The proposal considers legal and ethical issues such as avoiding offensive content and ensuring sufficient originality to prevent copyright claims.
1) The document describes experiments the author conducted in Photoshop to practice skills for an upcoming project.
2) In the first experiment, the author created an image with a green grass background and bigfoot footprints to practice animating movement over multiple frames.
3) In subsequent experiments, the author practiced designing a book cover with layered text and a bestseller sticker, as well as editing character images for another project.
The document analyzes research from an audience questionnaire about preferences for book products. It found that the target audience is primarily 16-19 year old females who prefer adventure books and are most compelled by intriguing blurbs and visually appealing covers with good graphic design. The analysis will help focus marketing of the new book product on these preferences to best appeal to this audience.
The document outlines Allison Hewitt's initial plans to promote a coming of age adventure book about twin teenagers searching for Bigfoot, including creating an adver-gif, poster, and book cover using earth tones and incorporating a Sasquatch footprint. The target audience for the book and promotional materials is new adult and young adult teenagers aged 15-25 based on qualitative research. Key elements like fonts, colors, and styles are considered to visually represent the characters and set a mysterious woodland theme.
This document provides an evaluation of an audio production project. It summarizes the key stages of production including research, planning, time management, technical qualities, aural qualities, and audience appeal. Feedback from peers is also presented. They praised the audio design and acting but noted the production was too long. The producer agrees the length was an issue but disagrees that acting was exaggerated, and notes areas for improvement such as providing more context.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
3. Research
• Researching the product and similar products was extremely helpful for me. Annotating different forms of similar adverts, posters and
book covers help me recognize many different key features that I needed for my products – such a slogan, release date, authors name
and a recurring theme. This helped as I could identify which of these features I had to embed into my product so it can better fit the
conventional format of that said product. The only problem I could find was that annotating and breaking down the other products was
very time consuming, which meant I had less time to focus on other aspects of my product in the future which might of needed
improving – such as my production.
• The quantitative research was very quick and easy to do: it took no time at all to come up with relevant questions for my survey. These
questions were detailed but specific enough for me to get concise and to point answers, which helped me quickly decide what answers I
would weigh into my product and which answers I wouldn’t. However, I can see it been difficult to gather answers when not done in a
class room environment, as it may be hard to find a big enough number of people for the questionnaire to be useful. Also, especially in
a class room environment, you may not be able to get the right target audience for your research and have to ask people questions in
which they have no interest in – which can hinder research, because the people answering will not be giving you relevant answers in
regard to your specific audience.
• My qualitative research was more successful than my quantitative research. I was able to ask more detailed questions that opened
more dialogue for the interviewee’s, which in return allowed me to receive well thought out and helpful answers about specific things
that will work for my product. Even when the answers weren’t complementary to my work, I could turn them into some helpful advice
to help with my product. In my qualitative research, somebody said that the only ads they have seen for books would have been ads on
their phone. This helped me because I realized a prime way to get to my key audience would be something they could see via their
phone, such as an ad on social media of a gif that can circle the web.
4. Planning
• Planning my product was a little easier than I has expected, as I already had solid idea on what I wanted my products to be and look
like. This made it easier to brainstorm my idea on my mind maps as the product idea was already fresh in mind, and mind mapping it
and breaking it down really helped me flesh it out and think realistically about how to make my idea come to life. This and the mood
board encouraged me to think about colours, themes, what software I will use to make the product and much more.
• The style sheet really helped me gather fonts and a colour scheme that suited the and industrious and nature-filled style I was going for
with in my product. It helped me visualize how both of these aspects would go together in my product and prepared me for doing my
layout plan. Also, having the fonts and colours already set out made it easy to create my product as it meant I wouldn’t have to spend
time finding these things in the production stage.
• Creating layouts in pre-production meant that I could specifically map out exactly what I wanted my products to look like and exactly
the conventional poster/book cover aspects would be placed. This meant that I could refer back to the layouts during production as a
form of blue-print and be able to base my products of it, whilst knowing the specific reason that its there and how this will add to my
audience appeal. It will also save me lots of time as I already know exactly what I’m supposed to be doing.
• Knowing exactly what software and recourses I will be using through out my production really helped as it meant I could think and
schedule around all of the things I needed to make the product - for example, knowing that I needed Photoshop for a lot of my
production meant that I would have to use college computers or those in the learning centre, so would need to prioritize production
work whilst in lesson.
• Planning how to avoid health and safety really helped as it made me aware of what I can do to make sure I am in a safe and comfortable
environment – which meant I could better do my work with a clear head. For example, to avoid getting headaches and migraines due to
staring a computer screen I would utilize my breaks and make sure to let my eyes rest away from a screen and drink lots of water.
• Planning out my schedule meant that I had mapped out exactly what days things were meant to be finished by and set myself personal
deadlines so my work would be finished on time. This relieved stress as I knew what precisely I would had to do on that day, so
would’nt have to ponder on where to start or in which order to follow out task – this also helped preserve time.
5. Time Management
• My pre-production power-point really allowed me to flesh out my ideas and think rationally about the themes and styles I would be
going for within my projects as well as what steps I would have to make during the production. This helped me save time as all of my
ideas were already clear and concise, so when it came to production I knew exactly what look and over-all aesthetic I was going for and
what steps I would take to achieve this.
• With-In my preproduction, I mapped out a schedule that I would follow to make sure I was completing all of my work on time and
making deadlines. However, this was something I stuck to as I find it really stifling to have to follow one specific route and thought it
may have put more pressure on me to what was needed. In spite of feeling this way, having the schedule was still useful to look back on
as it was filled with tasks that were pivotal to complete in order to get my project done – so I used it as a form of check list.
• It was impossible for me to use photoshop outside of school, so my experiments were important as I needed to know exactly what tools
I would use on photoshop in production and what tools would work best. If I had more time to work on my experiments, I would have
been able to test with more tools and found the perfects ones to use on my project to give it the industrious, adventures vibe that I was
going for. However, I had to give myself a limited amount of time if I wanted the rest of my work to be at a detailed level.
• Because my skills on photoshop were limited and I had no way of using the software outside of college grounds, I decided to take the
initiative and prioritize production work as it would be the most time consuming – and do all the remaining written work and power-
points during my free days and weekends. This meant I could be sure that be sure the important and more time consuming tasks were
completed ahead, so I would be less stressed knowing that they were out of the way. This was an efficient way of rationing out my time
as everything still got done by the deadline.
6. Technical Qualities
The main title of the book is big and
noticeable, with bright and eye-
catching colors that will look vibrant
and appealing to the audience,
which will capture their attention.
The alternative products font is
small and blends into the tree, with
dark and gloomy colours, this could
be almost unrecognizable to the
audience on first glance.
Like my book cover, the font is large
and draws the eye. However, this book
cover uses dark colours to connote a
sense of seriousness, which allows the
audience to get a feel of the content
inside the book. As the font is still bold,
It draws readers attention.
I wrote a small and captivating blurb to
tell the audience what my story was
about and address the key points and
themes, which will allow my audience
to see If this is the kind of book they
want to read and if they will be
interested with the content inside the
book.
This blurb is a little different than
my blurb because the book is a
classic and widely recognized, and
the blurb talks about this a little bit
which allows audience to recognize
its status in the literature
community and be interested by
this aspect.
The authors name has a similar style to the
title, which creates a sense of familiarity for
the audience.
Harper Lee is written in a thinner font to not distract from the
main title, however it is prominent enough to still be recognized
by the audience.
This is very similar to the existing products spine because
it has the authors name, the book title and the
production company's name on it. This means the book
will be recognized by the audience more as everything
they need to know to find the book is right on the spine.
On both of the covers
there is a bar code to
show that it is available in
stores there is a way to
purchase the book, so
the audience will see that
they can buy this
product.
7. Technical quality's
The font is quite flowy and airy, with
bright colours to capture the eyes of
the audience and to connote the airy,
natural environment that the story is
set in. The font on the other poster
design is hard cut and stiff, with one
solid colour making it feel really
serious. This will evoke seriousness
and action to the readers, and they
can decided if that as a story line they
would like to follow.
This product is a movie poster where as mine is
a book poster. This means there are some
conventional differences – such as this
information box at the bottom. This will allow
readers to differentiate from the type of
product they are looking at. The new York best
seller sticker will connote that my poster is book
.
My characters are dressed in bright
earth colours – showing that they are
full of personality and people the
audience would show great interest
in. Whilst the characters In divergent
are dressed in black and leather,
connoting that they are ready for
whatever is coming.
Both posters have an outdoor scenery in the
background to display where the story is
set. Mine is set in the woods, where as
divergent is set in a futuristic industrial
styled city. This will evoke what theme or
environment the story is set it to the
audience so they can decide if this content
is for them
My release date font is much
bigger that the one of the other
poster. I’m not sure why this is,
as I thought it was important to
make the release date stand out
so the audience knows when
the product comes out.
Each of the posters has a slogan to promote
the film. Both address the audience to create a
personal attachment to the product and allow
the audience to interact with the story.
8. Technical quality's
Both of these products were done using
pixel art, however this person clearly had
better software and skills than I could
use – as there work is much more
detailed and refined. This will appeal
more to the audience because it will look
more professional, so they will be
interesting the product their promoting.
The characters are dressed in much
brighter colours than the characters
from the other pixel art – it shows that
there is an age difference between the
two sets of characters and shows that
the other characters are much more
serious, this will help the audience
decide with of the shows protagonist
they will be able to relate to the most,
Because my pixel art was advertisement for a book I included a release
date, so that the audience would know when to expect to read the book
and keep their eyes out for it. The other product wasn’t promotional and
was fan art of a show that was already out, so was just used to promote
the show of jus something fun for the audience to look at and make, so
they can interact with the show and have a deeper connection to it.
I included the title of my product in the art so people
would recognize what I was advertising so they could
look for it in stores. The other product does not clearly
state in it what their art is from, which could confuse
audiences that don’t know the show – however if the art
is targeted to those who are already fans of the show, it
an interesting little Easter egg that only they will
understand so make the community of fans grow closer.
Both products are set outside to show
where the story takes place, the latter
uses dark colour to connote a sense of
mystery and an ominous feeling,
where my product is bright and earthy
to connote adventure. This will allow
the audience to see what type of story
they want to immersed into.
In both products there is an aspect of mystery. In
my product there is big foot lurking the tree’s and
in the other product there is a UFO hiding in the
cornfield. This reveals to the audience what
theme both stories are going for, and lets the
correct audience (those who like mystery)
consume the product for the best rate of
enjoyment,
9. Aesthetic Qualities
I really like how the Book cover came
out. I think the oil paint over lay on
the front cover really tied the whole
thing together and gave the cover a
cleaner, more professional look. I
liked putting a lighter brown font
behind the colourful font because I
believe it gave the effect of being
drawn or carved into the muddy
footprint, which gave the product a
very authentic and natural vibe. Also,
the blurb looks like it is actually
written with pen on a yellow
notepad, which helps connote the
story as with in the story – the
character read from log books on
their search for big foot. I think it
also gave a more realistic feel to the
product. However, I really wish I
could of made the spine more
realistic and have made the big foot
look like it was imbedded into the
grass, as that would of made the
book cover look more authentic and
professional – in spite of this
thought, haven’t it look very drawn
and cartooned does make it look
slightly surrealistic.
The poster did not come out as bright
and colourful as I initially planned it to,
but I am overall pleased with the
outcome. Painting over the tree’s a
little helped to create a similar style to
the characters and the font chosen, so
it pulled the whole work together and
made it all compliment each other. But
doing that was time consuming. I didn’t
include the authors name in the poster
as I didn’t want it to look like a book
cover, and also the simplistic style
matched the mystery theme I was
going for. I also wish I could of included
more details in the face of the
characters, but also I think the
minimalist look works for the mystery
theme of the story, and could evoke
that you will figure who these
characters are as you read your way
through the book.
The adver-gif is my least favourite of the three, as
when using pixel animation you can not include
much detail. I think this hindered the aesthetic
because it doesn’t look polished and professional.
Creating the girl character was the hardest bit and
took almost an entire lesson, but it was worth it to
keep the pixel theme and include characters in the
work that would give consumers a sense of who the
protagonists are. I like how the tree’s ended up
looking and thought I included a lot of detail when
making them, which will add a hint of talent and
professionalism to the work and make it look more
immersive.
10. Audience Appeal
My audience will like the
mystery/adventure theme of my
novel, which you can see clues
of of in various parts of my
projects: the blue question
marks, the hidden eyes, the
expressionless faces. This will
make them wander what is
going on and what other of
mysteries they will discover
inside the book, pushing the
purchase the product out of
curiosity.
80% of people who took my survey said that the thought a good graphic
design was important on a book cover. I think the audience will like mine
because I have the sasquatch footprint illustrated on the front, which
would allow them to guess what the novel Is about as well as having
something interesting and visually appealing to draw them in.
90% of the people that took my
survey said that a good blurb
would compel them to read a
book. I think my audience will like
my blurb because it is concise yet
detailed, and conveys a great
sense of mystery. This will allow
them to read the synopsis of the
story and decide If it is right
them, attracting the target
audience instead of those who
couldn’t care less about the
theme and topic.
some parts of all of the projects are colourful
and eye-catching, which will draw in my
audience because their youthful and
enthusiastic people and will relate to this colour
scheme.
Because my target audience are that
of teenagers and young adults,
creating and adver-gif was a great
way to interact with this generation
as they would see it on their phones
or on social media – which are
things that are massive part of their
life's.
12. Feedback 1
• What did you like about the product?
– I really like the book cover, I think looks
professional and the fonts that you used on your
project.
• What improvements could have been made to
the product?
– You didn’t put your real name, I think that could
been improved.
13. Feedback 2
• What did you like about the product?
– I really like the way the poster looks, I like that it has
colourful colours which made I stand out to me.
• What improvements could have been made to
the product?
– Can’t really see the ‘not a’ on the book cover as it
blends in with the foot.
14. Feedback 3
• What did you like about the product?
– I think the colours are really bright and cheerful
– The character designs are really unique
• What improvements could have been made to
the product?
– I can’t really read the writing on the back
15. Peer Feedback Summary
• What do you agree with from your peer feedback?
– I agree the my book cover looks professional because it has a clean finish and seems appealing to look at. It will
attract attention from my audience because it looks like an authentic book cover that could be sold at stores
everywhere
– I agree that the character designs are really unique. I put a lot of effort into making the character look original and
authentic. With the pink hair, and the bright orange shirt. I think this helped me connote the bubbly, unique and down
to earth spirits of both of the characters and hoped the youthful audience could relate to them.
– I agree that that the font on the back cover is a little bit hard to read and that the colour of the font on the book cover
could of done with being a shade darker so it didn’t blend in with the cover, this would mean that the audience would
fine it easier to recognize and read.
• What do you disagree with from your peer feedback?
– I disagree that bright colours are used on the poster; for me the poster is the dullest out of the trio and looks more
pastel than bright, which doesn’t best connote the vivid and adventurous theme of my novel. This would be bad as I
don’t want it to attract the wrong audience.
– I don’t agree that I had to use my own name on front of the cover because real authors use Pen names all the time
and it had never hindered some of the famous of the profession. Some say it can create some distance between the
author and the audience but I disagree, as it is the story that the audience are meant to connect with the most.
16. Peer Feedback Summary
– My peers thought that book cover looked professional and polished, looking like an authentic book
cover that did my story justice and that could have been sold in shops. They say that the font of the
front compliments the rest of the design and ties the work together. However, they did say that the
handwritten font on the back was harder to read. I would change this because it would hinder the
sale of the product if consumers couldn’t read the plot, and they may think if the plot is that much
effort to read then it may be just as frustrating to read the rest of the book. They also said that the
‘Not A’ on front cover was too dark and blended in the with illustration, which could make the title
stand out less. However, I did want the ‘Not A’ to be less noticeable because I thought it would imply
that the protagonist don’t really know what their hunting for, as their hoping to delve into a world of
folklore and mystery. I would of used a clearer font to make the whole viewing of the book cover a
pleasant experience that they could do with ease.
– The audience said that the poster was bright and colourful, which I disagreed with. I thought the
poster used quite dull colours and stood out as the most different between all three of my products,
which is a shame because I hoped that all three products - although different – would carry out the
same theme of vivid adventure to show the audience what they would me getting immersed into. I
would change this by making the colour scheme on the poster match that of the book cover and
adver-gif, as it would better display the surrealistic and vivid story to attract the right audience.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?