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Proposal
1
Working Title:
Lands of Westphamia
Audience:
My audience would probably be teenagers between 15-25 and maybe some adults. I don’t think
my game will only cater for a certain gender since there is a mix of violence and calm storytelling. I
think my game will appeal more to B, C1 and C2 since the game won’t be free to play but would be
cheap. I also think that my game will appeal to the self-conscious type A psychographic because
the choices they make will affect the world around them.
Rationale (approx. 100 words)
My advergame was a side-scrolling beam em’ up game where a the Scottish man from my adverts
is beating up brands of soft drinks other than IRN-BRU and also using power ups. Since the art
style was also pixel art the advergame will influence the art style and the way characters are
designed in my new game. The melee attack that can be used in my new game may also be
similar to the melee attacks used in my advergame. I will use the skills that I developed in the
making of my advergame to make a better and more detailed game this time around.
Project Concept (approx. 200 words)
The main concept for my project is a turn-based RPG. In this game you can choose your class and
customise your character. The start of the game is different for each class that you pick. Not only is
the story of how you ended up at that place different but you also start with different stats and
items. The stats and items you start with also vary on the difficulty which is chosen. At the start of
the game there is a segment where you are not at the lands where you find yourself later in the
game since this is before you travel to them lands. For example, if you choose mage then you start
in the mages guild and get to know the people there. Once this is done you do a variety of
missions and then you get a mission where you are trying to create a new spell which goes wrong
and you teleport to these lands. The plot of the story is you have to find a way out of the lands and
get back home but the only way you can do that is by taking the warp stone from the supreme high
overlord of the realm.
Evaluation (approx. 50 words)
I will evaluate my work by doing a production reflection at the end of each day, a development
diary at the end of each week and I will do a self-reflection at the end of the project that will
analyse the work I have done. This will help me find mistakes and improve my work.

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5. proposal

  • 1. Proposal 1 Working Title: Lands of Westphamia Audience: My audience would probably be teenagers between 15-25 and maybe some adults. I don’t think my game will only cater for a certain gender since there is a mix of violence and calm storytelling. I think my game will appeal more to B, C1 and C2 since the game won’t be free to play but would be cheap. I also think that my game will appeal to the self-conscious type A psychographic because the choices they make will affect the world around them. Rationale (approx. 100 words) My advergame was a side-scrolling beam em’ up game where a the Scottish man from my adverts is beating up brands of soft drinks other than IRN-BRU and also using power ups. Since the art style was also pixel art the advergame will influence the art style and the way characters are designed in my new game. The melee attack that can be used in my new game may also be similar to the melee attacks used in my advergame. I will use the skills that I developed in the making of my advergame to make a better and more detailed game this time around. Project Concept (approx. 200 words) The main concept for my project is a turn-based RPG. In this game you can choose your class and customise your character. The start of the game is different for each class that you pick. Not only is the story of how you ended up at that place different but you also start with different stats and items. The stats and items you start with also vary on the difficulty which is chosen. At the start of the game there is a segment where you are not at the lands where you find yourself later in the game since this is before you travel to them lands. For example, if you choose mage then you start in the mages guild and get to know the people there. Once this is done you do a variety of missions and then you get a mission where you are trying to create a new spell which goes wrong and you teleport to these lands. The plot of the story is you have to find a way out of the lands and get back home but the only way you can do that is by taking the warp stone from the supreme high overlord of the realm. Evaluation (approx. 50 words) I will evaluate my work by doing a production reflection at the end of each day, a development diary at the end of each week and I will do a self-reflection at the end of the project that will analyse the work I have done. This will help me find mistakes and improve my work.