This document summarizes a paper that analyzes self and peer assessment (SPA) as a strategic game. It defines SPA and models it as a game where students select ratings to maximize their marks. The analysis predicts a Nash equilibrium where all students rate themselves and peers equally to receive equal marks. A case study of SPA contradicted this, as students generally rated each other equally. The document discusses reasons for this, including reciprocity bias and factors outside the SPA design impacting student behavior. It concludes the meaning of SPA ratings is unclear and a cooperative game theory approach may improve assessment design.