dar a conocer que es la asociación fe y alegría cuales son sus fines su misión su visión con que fines nació y cual es su objetivo de la ayuda a jóvenes sin costo alguno
dar a conocer que es la asociación fe y alegría cuales son sus fines su misión su visión con que fines nació y cual es su objetivo de la ayuda a jóvenes sin costo alguno
2016 yılının ikinci yarısına geldiğimiz bu dönemde, sadece lokal pazar verilerini bir araya getiren güvenilir bir kaynak olmaktan daha fazlasını sunan bir madreport’la karşınızdayız. Mobil reklamcılık anlamında yeni gelişmelerle dolu bir yarıyıldı. Dönemin heyecan veren inovasyonlarına bu sayımızda yer verdik.
Geleceği şekillendirmek denince, Virtual Reality, Augmented Reality ve Arti cial Intelligence üçlüsü geliyor akıllara. VR, AR ve AI olarak görmeye alıştığımız bu konseptler artık hayatımıza iyice girmeye başladı. Teknoloji şirketlerinin çıkardığı yeni gözlüklerin yanına bir de mobil oyunlar eklendi. Sadece başka dünyaların kapılarını aralamakla kalmayıp, kendi dünyamızı ve gerçekliğimizi şekillendirmeye başladı bu teknolojiler. Bu sayıda sanal gerçeklik, artırılmış gerçeklik ve yapay zekadan yola çıkarak dönemin trendi Pokemon GO’yu da inceledik. Nedir bu insanları sokağa döken merak ediyorsanız okumaya devam edin.
Son olarak da yine kullanıcıları harekete geçirmek arzusuyla yola çıkan, yeni yeni duymaya başladığımız Neuromarketing, bilinçaltı, hafıza ve bilincin ayrımına varmamızı sağlıyor. Alışveriş yapmamızı tetikleyen nedir? Ve pazarlamacılar bunu markaları için nasıl bir avantaja çevirebilirler?
mobilike’nın bol etkileşimli, teknolojik altyapıyı yaratıcılıkla buluşturan projeleri, Opera Mediaworks Türkiye ailesinden LinkedIn ve Foursquare gelişmeleri ve lokal ve global sektör verileriyle, keyifli okumalar...
A fines del primer siglo la iglesia cristiana primitiva se veía amenazada por el gnosticismo insipiente que empezaba a echar raíces. La segunda generación de cristianos debían de permanecer firmes en la doctrina de los apóstoles. Juan había descubierto que la realidad que satisface no se halla ni en cosas ni en emociones, sino en una Persona: Jesucristo, el Hijo de Dios. Sin perder tiempo, en el primer párrafo de su carta nos cuenta acerca de esta “realidad viviente". Dios es luz, y no debemos de caminar en tinieblas, esa es la pauta si queremos vivir el plena comunión con Dios.
DEFINICION DE RED.
Es un conjunto de computadoras conectadas entre si para compartir recursos (disco, impresora, memoria, etc.). En términos reales, las redes se pueden conectar mediante diferentes topologías; formas de construcción o arquitecturas, pueden utilizar diferentes tipos de cables (incluso líneas telefónicas), mediante satélite, inalámbricas, con fibras ópticas, etc. Pueden compartir equipos periféricos, utilizar diferentes sistemas operativos y protocolos. Como se ve, la definición se ha evolucionado a través del tiempo.
Contributing to the Team’s Work Score 20 pts.20 - 25 pts..docxalfredacavx97
Contributing to the Team’s Work
Score : 20 pts.
20 - 25 pts.
Feedback:
High contribution
Interacting with Teammates
Score : 19 pts.
13 - 23 pts.
Feedback:
Moderate level of interaction
Keeping the Team on Track
Score : 23 pts.
20 - 25 pts.
Feedback:
Highly skilled at keeping on track
Expecting Quality
Score : 14 pts.
12 - 15 pts.
Feedback:
High quality expectations
Having Relevant Knowledge, Skills, and Abilities (KSAs)
Score : 9 pts.
8 - 10 pts.
Feedback:
Highly relevant knowledge and skills
Feedback score:
Score : 85 pts.
Range-based Feedback:
84 - 105 pts.
Feedback:
Highly effective team member
Complete
the "Evaluate Team Member Effectiveness" self-assessment.
Write
a 700- to 1,050-word paper in which you address the following:
Do you agree with your results?
Based on your self-assessment, what do you see as your strengths and weaknesses regarding working on a team?
Have you ever engaged in social loafing while on a team? Why or why not?
How does working effectively on a team give you an advantage in the workplace?
How do groups normally develop?
How does the effectiveness of the team members influence the group's development process?
Format
your paper consistent with APA guidelines.
.
Tester Motivation - the results of a 600 tester survey with Stuart ReidTEST Huddle
View the webinar here: http://testhuddle.com/forums/topic/tester-motivation-the-results-of-a-600-tester-survey/
Stuart Reid shares the results of a motivation survey of over 600 testers. The study separated out the survey respondents into six distinct testing roles: Developer/Tester, Test Analyst, Test Lead, Test Manager, Test Consultant and Head of Testing. The factors and job characteristics that affect testers in each of the roles are also taken into account and they are compared and contrasted, as are the range of activities they perform.
It is clear from the results that different roles are best motivated by different factors and job characteristics which Stuart will discuss.
Key Takeaways from the Survey:
Learn to to increase your team’s productivity by learning a smarter way of motivating your testers
Identify areas that will make you more motivated in your job as a tester or test manager
Learn how testers in different roles are motivated by quite different factors
For a second chance to view the webinar, or if you want to discuss the content, you can join the discussion on TESTHuddle.com.
2016 yılının ikinci yarısına geldiğimiz bu dönemde, sadece lokal pazar verilerini bir araya getiren güvenilir bir kaynak olmaktan daha fazlasını sunan bir madreport’la karşınızdayız. Mobil reklamcılık anlamında yeni gelişmelerle dolu bir yarıyıldı. Dönemin heyecan veren inovasyonlarına bu sayımızda yer verdik.
Geleceği şekillendirmek denince, Virtual Reality, Augmented Reality ve Arti cial Intelligence üçlüsü geliyor akıllara. VR, AR ve AI olarak görmeye alıştığımız bu konseptler artık hayatımıza iyice girmeye başladı. Teknoloji şirketlerinin çıkardığı yeni gözlüklerin yanına bir de mobil oyunlar eklendi. Sadece başka dünyaların kapılarını aralamakla kalmayıp, kendi dünyamızı ve gerçekliğimizi şekillendirmeye başladı bu teknolojiler. Bu sayıda sanal gerçeklik, artırılmış gerçeklik ve yapay zekadan yola çıkarak dönemin trendi Pokemon GO’yu da inceledik. Nedir bu insanları sokağa döken merak ediyorsanız okumaya devam edin.
Son olarak da yine kullanıcıları harekete geçirmek arzusuyla yola çıkan, yeni yeni duymaya başladığımız Neuromarketing, bilinçaltı, hafıza ve bilincin ayrımına varmamızı sağlıyor. Alışveriş yapmamızı tetikleyen nedir? Ve pazarlamacılar bunu markaları için nasıl bir avantaja çevirebilirler?
mobilike’nın bol etkileşimli, teknolojik altyapıyı yaratıcılıkla buluşturan projeleri, Opera Mediaworks Türkiye ailesinden LinkedIn ve Foursquare gelişmeleri ve lokal ve global sektör verileriyle, keyifli okumalar...
A fines del primer siglo la iglesia cristiana primitiva se veía amenazada por el gnosticismo insipiente que empezaba a echar raíces. La segunda generación de cristianos debían de permanecer firmes en la doctrina de los apóstoles. Juan había descubierto que la realidad que satisface no se halla ni en cosas ni en emociones, sino en una Persona: Jesucristo, el Hijo de Dios. Sin perder tiempo, en el primer párrafo de su carta nos cuenta acerca de esta “realidad viviente". Dios es luz, y no debemos de caminar en tinieblas, esa es la pauta si queremos vivir el plena comunión con Dios.
DEFINICION DE RED.
Es un conjunto de computadoras conectadas entre si para compartir recursos (disco, impresora, memoria, etc.). En términos reales, las redes se pueden conectar mediante diferentes topologías; formas de construcción o arquitecturas, pueden utilizar diferentes tipos de cables (incluso líneas telefónicas), mediante satélite, inalámbricas, con fibras ópticas, etc. Pueden compartir equipos periféricos, utilizar diferentes sistemas operativos y protocolos. Como se ve, la definición se ha evolucionado a través del tiempo.
Contributing to the Team’s Work Score 20 pts.20 - 25 pts..docxalfredacavx97
Contributing to the Team’s Work
Score : 20 pts.
20 - 25 pts.
Feedback:
High contribution
Interacting with Teammates
Score : 19 pts.
13 - 23 pts.
Feedback:
Moderate level of interaction
Keeping the Team on Track
Score : 23 pts.
20 - 25 pts.
Feedback:
Highly skilled at keeping on track
Expecting Quality
Score : 14 pts.
12 - 15 pts.
Feedback:
High quality expectations
Having Relevant Knowledge, Skills, and Abilities (KSAs)
Score : 9 pts.
8 - 10 pts.
Feedback:
Highly relevant knowledge and skills
Feedback score:
Score : 85 pts.
Range-based Feedback:
84 - 105 pts.
Feedback:
Highly effective team member
Complete
the "Evaluate Team Member Effectiveness" self-assessment.
Write
a 700- to 1,050-word paper in which you address the following:
Do you agree with your results?
Based on your self-assessment, what do you see as your strengths and weaknesses regarding working on a team?
Have you ever engaged in social loafing while on a team? Why or why not?
How does working effectively on a team give you an advantage in the workplace?
How do groups normally develop?
How does the effectiveness of the team members influence the group's development process?
Format
your paper consistent with APA guidelines.
.
Tester Motivation - the results of a 600 tester survey with Stuart ReidTEST Huddle
View the webinar here: http://testhuddle.com/forums/topic/tester-motivation-the-results-of-a-600-tester-survey/
Stuart Reid shares the results of a motivation survey of over 600 testers. The study separated out the survey respondents into six distinct testing roles: Developer/Tester, Test Analyst, Test Lead, Test Manager, Test Consultant and Head of Testing. The factors and job characteristics that affect testers in each of the roles are also taken into account and they are compared and contrasted, as are the range of activities they perform.
It is clear from the results that different roles are best motivated by different factors and job characteristics which Stuart will discuss.
Key Takeaways from the Survey:
Learn to to increase your team’s productivity by learning a smarter way of motivating your testers
Identify areas that will make you more motivated in your job as a tester or test manager
Learn how testers in different roles are motivated by quite different factors
For a second chance to view the webinar, or if you want to discuss the content, you can join the discussion on TESTHuddle.com.
Peer Evaluation as a Learning & Assessment Strategy: Enhancing Student Engage...BCcampus
Ranga Venkatachary, Program Director, Centre for Online and Distance Education, Simon Fraser University
Festival of Learning in Burnaby, B.C. - June 6-9, 2016
Using ExamSoft Data for Item Revision and Faculty DevelopmentExamSoft
Recently, Dr. Misty Stutz and Dr. Kimberly Daugherty, from Sullivan College of Pharmacy, show how strong assessments begin with solid exam items. However, many faculty members struggle with writing questions, or even knowing if their questions are indeed valid. At Sullivan University College of Pharmacy, didactic examinations are created and delivered by utilizing an embedded-assessment software.
Various approaches to allowing flexibility of CS assignments (deadlines, choices, graduated requirements, etc.) have been used in CS classes and some of the results.
Similar to 2.6 Fair shares for all? The role of peer feedback in group assignments (20)
Discussing the benefits of Microteaching and giving realistic, specific and sensitive feedback to students to enhance their experience and learning outcomes.
Exploring the system of continuous improvement and its merits which strengthen student experience, influence operational excellence and provides greater engagement.
Discussing research of how learning analytics could be used to enhance pedagogy and foster learning gains, by enhancing student participation and developing responsive, user-friendly analytics.
The purpose of this paper is to explore the higher education space and employability agenda through the lense of Gamification. The Higher Education landscape is being shaped by many agendas; employability is a key theme in this. Employability and the development of skills, knowledge and attributes of graduates form the basis of our programmes and any enablers to develop credible policy and change in this area is positive. The growth of the consumerist paradigm in Higher Education is problematic. Students relationships with their HE Institution and tutors are changing, and not for the better. This paper will set out the potential for using Gamification to move higher education learners from passive learners to engaged learners, through the use of Gamification in teaching.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
2.6 Fair shares for all? The role of peer feedback in group assignments
1. Institute for Learning Innovation
and Development
Fair shares for all?
The role of peer feedback
in group assignments
Adam Warren
a.j.warren@soton.ac.uk
7. MANG1017 Business Skills
First year, second semester option
200 students
Assessment: group project report
12 supervision classes (16-20 students)
50 teams of 4 students?
7
8. First formative feedback
After two weeks – 154/202 (76%)
8
65.5
52.7
62.1
59.9
31.7
40.2
34.9
39.0
2.7
7.0
3.1
1.2
0 10 20 30 40 50 60 70 80 90 100
Participation in class discussions
Communication outside class
Organising and planning work
Being helpful to other team members
Excellent Good Needs improvement
9. Second formative feedback
After six weeks – 145/202 (72%)
9
51
42
5
3
51
39
7
2
54
38
5
3
0 10 20 30 40 50 60 70 80 90 100
Strongly Agree
Agree
Disagree
Strongly Disagree
This student is making a significant contribution to the project's deliverables.
This student is making a significant contribution to the leadership or organisation of the project
This student makes a significant contribution to the class discussions
10. Summative feedback
Immediately after submission of report
Anonymous
20% penalty for non-completion (9 students)
10
Please divide 100 points between all
members of your team in proportion to their
overall contribution to the work.
11. Group project report
80%
Individual & collective research 20%
Clarity of analytical thought 20%
Specific recommendations 20%
Referencing and presentation 20%
Attendance and contribution to in-class discussion:
tutor will award up to 15%
Using TEAMMATES to give feedback 3 times = 5%
40%
The individual grade
for each report will
be scaled by the
feedback from the
other members of
each group.
Grade calculations
60%
20% penalty for
anyone who didn’t
submit the
summative peer
feedback
12. How to distribute 100 points
Suppose your group has four members, including yourself.
If you thought that everyone did an equal share of the work then you would
award 25 points each.
Suppose you thought that yourself and one other person put in more effort and
gave yourself an extra 10 for a total of 35, then the points might be 35, 35, 15
and 15 – but is that fair? Did you really contribute more than twice as much as
someone who only got 15?
How about 30, 30, 20, 20? Does that seem fairer?
Did the other strong team member actually do a bit more than you?
So 33, 27, 20, 20?
Did the two weaker team members do the same?
How about 33, 27, 22, 18?
If you have awarded someone more than twice or less than half their equal
share of the points, please give your reasons
12
13. Impact of peer feedback on score
17
0
5
10
15
20
25
30
35
40
45
0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110
Scores by mark band
raw project scores individual modified scores
Average 57.6%
Median 60.0%
SD 16.7
14. Impact of peer feedback on score
18
0
5
10
15
20
25
30
35
40
45
0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110
Scores by mark band
raw project scores individual modified scores
Average 57.6%
Median 60.0%
SD 16.7
Average 57.8%
Median 61.6%
SD 21.2
15. Impact of peer feedback on grades
19
0
10
20
30
40
50
60
70
Zero Fail 3rd 2/2 2/1 First
Scores by grade
raw project scores individual modified scores
16. Were students fair?
20
Students awarding themselves: Average
more than 10 points more 10 13.1
5-10 points more 29 7.4
up to 5 points more 103 2.6
the same 17 0.0
up to 5 points less 38 -0.8
5-10 points less 0
more than 10 points less 0
Within 3 points of average 103 55%
2 of the 50 groups awarded equal shares
17. Dealing with unfairness
One student awarded herself 40 and her three
teammates 20 each
Her teammates all awarded her 20 or less
We adjusted her points to equal shares: 25
points each
21
18. Groups of one
Group of two – e.g. assignment score 57%
– Student A = 120, student B = 80
– Individual grades are 61% and 52%
Group of one – e.g. assignment score 57%
– No reward for challenge of solo project
We decided to use a factor of 133
– So this student’s grade is 65%
22
19. Next steps
Student evaluation survey:
– Did they think their grades were fair?
– Did they act on the formative feedback?
– Their thoughts on assigning 100 points
Further data analysis and correlation
Presentation at ALT-C in September
Fine-tune process for next year!
23
20. TEAMMATES doing its job!
24
Student to tutor:
Hi, I've given everyone an equal 20 in my group but
I fear other will favour themselves and give
themselves an extra 5-10, and I will get less marks.
This system favours people being slightly biased to
themselves, enough so that they don't get picked up
on. I fear people won’t be as fair as I have been.
21. TEAMMATES doing its job!
25
Tutor to student:
With feedback comes a level of anxiety for
everyone. The system we are using spots patterns
in groups so strong gaming is identified.
We of course also look at the feedback from class
tutors as well as feedback from students so there
are checks and balances in the system.
22. TEAMMATES doing its job!
26
His feedback scores:
[student 1] = 20 (12.0) – weak student
[student 2] = 4 (29.2) – team with 4
[self score] = 20 (11.6)
[student 4] = 4 (29.0) – team with 2
[student 5] = 10 (18.2)
23. TEAMMATES doing its job!
27
Student 2 feedback comment:
He showed up to one meeting outside class, and in
class was always late and distracting from the group
work. His part of the project was entirely rewritten
by myself and [student] as it was incoherent and
had not answered the question.
24. TEAMMATES doing its job!
28
Student 4 feedback comment:
He showed up to one meeting and his submission
had to be totally rewritten as it was incoherent and
had not addressed the question at hand, he did not
attend the group session to help right this, he
showed no effort what so ever.
Editor's Notes
Created teams too soon – during first two weeks students left and joined course or swapped classes due to ‘timetable clashes’
Some teams needed to be reconfigured as some students never attended, or not until later in the semester
But TEAMMATES did make this fairly easy to manage technically
After two weeks – but teams not yet settled
Decided not to make this feedback anonymous
- students should take ownership of their feedback
- anonymous poor feedback can erode trust
New focus on CONTRIBUTION to project
Also not anonymous
One week to complete feedback.
Students do not get to see the results of this
21 non-completers – but 12 of those had left the course, so 9 students penalised
Reminder emails sent to all non-completers mid-week and one-day before deadline. Individual reminders to a few.
How much should the peer feedback influence the overall grade?
For the pilot we guessed 40% and will carefully evaluate the impact
Normal distribution around upper second grade boundary
Students who gained points were more likely to cross a grade boundary than those who lost points