The document discusses an existing horror game that serves as inspiration for the author's own game. The existing game features a monster that chases the main character through a dark wood at night, seen through a flashlight. The author likes how the monster's design makes it appear almost human but uncanny upon closer look, instilling a sense of fear and emptiness. He also wants to incorporate a similar dark, creepy atmosphere and premise of being stalked by a mysterious monster into his own game.