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Research
Joseph Sam Fulton
Existing Product
This game is a prime example of what I want my game to
based around. The basis is very similar as to what I want
my game to feature. With the whole storyline being
through the eyes of the main character being chased by a
monster depicted on the left. The game is effective
because of the monster that surrounds it, the monster on
the left represents and surrounds the game itself, the
monster makes the game. Which is what I want from my
game. The design and look of the monster in my opinion is
exactly done as it scares and creeps the audience by just
looking at him, its if it’s almost human like, which makes it
ever so scarier. I also like the design of the monster’s face
as it symbolizes emptiness and that at a long glance the
monster appears to be human but closer you suddenly
realize that its anything but. The premise of the location of
this certain game is a dark wood at night, with your only
source of light being a flashlight, I personally believe that
this setting for a game is a great idea as it completely
already makes you scared before you even start playing.
The colors used in the game are very dark as you would
expect them to be, as the game is covered in darkness the
entire time. It makes its audience want to play it/buy it
because of the purpose of people wanting to see this
specific monster and see if they can perhaps escape from
it. Also they may want to buy the game because they want
to see how scary it is and see if it is actually creepy.
Existing Product
This particular game isn’t like the previous game I just
discussed as the previous one was a indie game
something I want to create whilst this is a full blown
game, but the concept of it is something I definitely
want to go for. I think the idea of this particular game is
excellent as its scary and
Existing Product
Research Analysis
• What common features do the researched
products have?
• What aspects of the research will you include
within your on work?
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Gender
Psychographic
Social Status

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Main Java[All of the Base Concepts}.docx
 

2. research(2)

  • 2. Existing Product This game is a prime example of what I want my game to based around. The basis is very similar as to what I want my game to feature. With the whole storyline being through the eyes of the main character being chased by a monster depicted on the left. The game is effective because of the monster that surrounds it, the monster on the left represents and surrounds the game itself, the monster makes the game. Which is what I want from my game. The design and look of the monster in my opinion is exactly done as it scares and creeps the audience by just looking at him, its if it’s almost human like, which makes it ever so scarier. I also like the design of the monster’s face as it symbolizes emptiness and that at a long glance the monster appears to be human but closer you suddenly realize that its anything but. The premise of the location of this certain game is a dark wood at night, with your only source of light being a flashlight, I personally believe that this setting for a game is a great idea as it completely already makes you scared before you even start playing. The colors used in the game are very dark as you would expect them to be, as the game is covered in darkness the entire time. It makes its audience want to play it/buy it because of the purpose of people wanting to see this specific monster and see if they can perhaps escape from it. Also they may want to buy the game because they want to see how scary it is and see if it is actually creepy.
  • 3. Existing Product This particular game isn’t like the previous game I just discussed as the previous one was a indie game something I want to create whilst this is a full blown game, but the concept of it is something I definitely want to go for. I think the idea of this particular game is excellent as its scary and
  • 5. Research Analysis • What common features do the researched products have? • What aspects of the research will you include within your on work?
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range Gender Psychographic Social Status

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?