The document summarizes three existing games - Stray, Catlateral Damage, and Night in the Woods. Stray is an adventure game where the player controls an injured cat exploring a futuristic, neon-lit city filled with robots. Catlateral Damage is a first-person game where the player knocks items onto the floor as a cat. Night in the Woods is a story-driven game about a cat character set in a small town with day and night cycles. The research will inform the development of the author's own game, particularly in considering characters, gameplay styles, and story elements.
This PowerPoint goes over research for unit 4. Research mainly goes over analyzing existing products which helps to get a sense of what to expect for the product.
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This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
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The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
2. Existing Product
Stray is a game focused on the life of an injured cat
who finds a long-forgotten city and must find out
the mysteries hidden there. It’s a third-person
adventure game set in a very neon-like world. The
gameplay looks very futuristic with robots that
seem to inhabit this strange city. The lighting seems
very dark and uninviting, the surrounding area
seeming very messy and unclean. The camera angle
always appears to be behind the character. Each
location that is shown is extremely detailed which
keeps the player engaged and wanting to explore
more of the area around them. People might want
to buy this game simply because the main character
is a cat which can appeal to more people. The
futuristic environment makes for interesting
gameplay and makes the player want to know
more.
Stray (2022)
3. Existing Product
Catlateral Damage (2020)
Catlateral Damage: Remeowstered (2021)
Catlateral Damage is a first-person
game where your objective is to knock
as many items as possible onto the
floor while playing as a cat. The overall
design of the game is simple and
cartoony but considering the
gameplay, it fits perfectly. The location
the game is set in is a very calm
environment. There’s nothing overly
fancy about the graphics but this game
doesn’t need it. The colours are a mix
of darker and lighter tones, the items
being the most colourful. If the
audience likes the characters and
some chaos, then this is probably the
game for them.
4. Existing Product
Night in the Woods (2017)
Night in the woods is a single-player
adventure and story game about a cat
called Mae. The game shifts between
day and night and the style is clean and
smooth. It's set in a small town called
Possum Springs and the colours are
mostly bright than dark, although the
game switches between a day and night
setting. The camera looks straight at the
character in front of us. This game can
go through some deep topics but that
can be why a lot of people are drawn to
such games. It allows them to feel like
they relate to the character which can
ultimately make it more appealing to
the audience.
5. Research Analysis
• What common features do the researched products
have?
• All the products I researched have animals in them as
the main characters, specifically cats.
• What aspects of the research will you include within
your own work?
• I can look back at characters and the styles of the
games to help me when I make my own. Thinking
about the story and how the gameplay plays out can
also prove to be useful when I need to think of ideas.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Main: 13-18
Secondary: 19-40+
• My game might appeal to more younger audiences
because of the characters and style of my game.
• Older audiences can enjoy my game too if they like
adventure games involving animals.
Gender
Main: Females
Secondary: Other
• Because my game involves cute cats and animals,
females might find that more to their liking.
• Secondary audience may find that they like the style, the
colours or characters used in my game.
Psychographic
Main: Belongers
Secondary: Achievers
• This game can appeal to people that like animals or
adventure games and have a fairly simple objective.
• This game can interest people that want to play games
that are easier to afford and are more accessible to
them.
Social Status
Main: Middle class
Secondary: Upper class
• If my game wasn’t too high in price, then people in this
category could afford it. People who are interested in
animals, pixel games or adventure will be more
interested.
• People who have a lot more money and share some
interest for my game and its contents, they would be
more likely to buy it.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?