Thank you for sharing your perspectives. It seems you prefer games that allow for more personal experiences without stress from competition. Your preferences provide useful insights into designing rewarding and engaging gameplay.
Existing ProductThis gameIs similar to the game which I plan on making in the fact that in killing
floor 2 you have to kill a certain amount of enemies to proceed to the next level
which is similar to my game as you have to kill people who are in front And your
task is to get past them and proceed down the levels which you will have to keep
going until you get to the ground floor, and also I plan on making my game an fps
because I want the user to visible see where there character is shooting. As well
within my game I am going to have creatures and monsters which are non human
like and they main thing is to infect and kill every living being that they come in
contact with.
As well you can see on the left hand side that the colours which they use are based
around a dark theme which resembles the dark horror that the game is based
around, they make sure to include a array of blood due to the monsters which have
been designed are made to be as scary as possible as the game is rated 18+ for a
reason and they have done this because they can now make the game as explicit as
they want and they can and as much blood and make is really scary as you should
be of age to play the game this is different from my game as although you have to
kill creatures they wont be near the detail which they have put into each and every
character as my game will be 2D and also my game wont have much else which will
make the game restricted for certain ages because I want the game to be
accessible to the majority of the audience, and also with it being made in 2D it
gives me the option to have less reason to scare someone as with it being 2D there
is no reason to get scared as you cannot see the detail in the character so that you
cannot see what they actually look like.
A major difference between my idea and this one would be that my game will not
have the exact game mode as this game as I will have little puzzles in my game
which you have to solve to get to the next area and each level with have different
ways of getting through to the next level the puzzles will get very hard near the
end but at the start they will be very easy. And also with my game you cannot
move around in circles and you don’t have the ability to jump or do any special
abilities as with it being 2D they can only move back and forward and left and right
and they have no axis to look around, As well in Killing floor each area has a
completely new surrounding which I don’t have in my game, so each floor will
nearly look exactly the same as the one before with slight changes every time.
In killing floor 2 they use heavy metal music
to represent their video game, they use this
to create a tense atmosphere because you
would usually link heavy metal music to a
darker background which they have used in
their game.
3.
Existing Product
I havechosen to use this game which is called “Home Sweet Home”
as although the theme wont be the same as my idea due to this
game being based around the them of horror which I don’t want my
game to be around I have chose the thriller game theme because
there are creatures which will try and kill you but in this the aim of
the game is to try and send shivers down you spine, Because they
have made it as scary as possible. As well another thing which Is
completely different from my idea is that in this game you are trying
to sneak and around not getting caught and you are not allowed to
kill anyone because you don’t have any weapons where are is my
idea you made to kill the things which stand in your way from
escaping from the prison, I think they have made it so that you cant
attack anyone in this game because it makes it scarier because if you
can fight back it makes the game less scary because you have the
chance of killing the creature which is trying to kill you and by getting
rid of the ability to fight back you make the game scarier because
you have to make sure that you don’t get caught by her or anyone
else who are around the map and they will kill you if you get spotted,
this is different to my idea as you can fight back which makes it less
scary and also I haven’t made the game a horror because I don’t
want to scare the audience because that could make them stop
playing the game.
Another comparison which there is in the game would be that you
aim of both the game and my idea is to escape without being killed
which may be a struggle in both games.
The music they use in The game Home
Sweet Home is there to create suspense
and tension as they have the music
which they have made very sinister for a
horror game and they have a bell which
rings every so often to make it if
something is coming and you have to
get away.
4.
Existing Product
This gameIs no where near the theme of the other two games
which I have looked as they are about killing things and trying to
stop them where are is this although you also have to escape but
you don’t have to hurt anyone in your way of escaping out of the
prison because the aim of the game is to plan your escape and
make your self and your colleagues go unnoticed as you traverse
around the prison and find each every object that you need to
help you with your escape mission. This game to me I very
vibrant with the colours they use which you wouldn’t suspect a
prison to be like and they make the whole atmosphere of the
game more energetic.
Also with this game I can link it better to the game which I want
to make because it is a 2D game which Is much easier than the
killing floor 3D game type and the graphics which the game uses
as they are much harder and they can move backwards forwards
and right and left and then also they can look around on an axis
which helps you see where everyone one is.
In Escapists 2 they make there main
background music very happy and relaxing as
the game is not supposed to be frustrating to
the audience, with the music it makes you
feel relaxed as you play through this 2D
prison escape game.
5.
Existing Product
The Roomepilogue is game which uses your brain to go through
different tasks and puzzles to get out of the room which you are
stuck, this game was initially made for ios and then they went onto
to put it onto windows. In this game the have made multiple
chapters for this game so you can either go through them one by
one or chose any one which you want to go, the music in the game
they have gone for a more classical and suspenseful soundtrack to
the game.
Within this game the aim is to go through each different puzzle
which will finally lead to the way to exit the room, in this game
they use very small clues in the game to find your way out of the
room these clues might be subtle things such as a scratch on a box
which may lead you to a secret compartment. These subtle hints
might point you towards the exit, I chose this game to compare to
mine because they slight similarities between my idea and their
game starting with they both have puzzles which need to be solved
to proceed onto the next thing without completing the last task
which was your mission. A huge difference between the two games
would be that in the room there is no violence what so ever and
there is nothing which would be out of the ordinary and unrealistic
where as in mine there violence nearly all the way through which I
plan on having and there is a slight unrealistic theme for the whole
thing because I have made it so there are creatures which have
come back to life which is very unrealistic.
A way which this game sells itself to the
public would be the simplicity of the
game because although you need to be
quite smart to proceed onto each stage
you will still have no complication when
playing this game and they will want to
watch something about it when they
come to a complication when they have
found a stage in the game which they
struggle on and cannot complete so they
will look online.
6.
Research Analysis
• Whatcommon features do the researched products have?
The common features which these games have is that they are nearly all about
escaping some where such as the The locked room which you have to get out
of the room through different puzzles and also there is Home Sweet Home
which you have to get out the area with puzzles at the same time some
woman is after you and will kill you if your are spotted by her. And finally you
have Killing floor 2 which isn't based around escaping somewhere instead it is
around killing as many people as you can and last as many rounds as possible.
• What aspects of the research will you include within your
on work? I will include the aspect of you having to escape some where with
puzzles so that you can escape and then you have to kill things which are in
your way of getting out of tower, I have done this because I like the puzzles
which you have to complete to escape and also I made sure that there was
something in your way which you have to kill because otherwise it would be to
easy to get out.
Interview 1
• Whatkind of in-game rewards do you think should be obtainable to the player?
- In game rewards that should be obtainable to the player include weapons , upgrades and
possibly trophies but, it often depends on the game I’m playing.
• Which do you prefer multiplayer or single-player games?
- I prefer single player games because they often are not very competitive or require a lot of
focus whereas multiplayer games tend to get me more annoyed or more stresses out.
• What genre of game do you like the most?
- The genre of game that I prefer are RPG’s as they often have a lot of creativity involved
and I can put a lot of time into them as well and, essentially, create my own story.
• Which visuals do you prefer 2D or 3D?
- I prefer 3D visuals to 2D visuals as I feel more comfortable playing them compared to 2D
games.
9.
Interview 1
• Observation:They said they preferred single-player games as they are
not competitive compared to multiplayer which is more competitive and also
stresses them out and can be very annoying as well they preferred RPG games
as they are very creative.
• What this says about my audience: This shows that
the audience prefer single-player game as they are not very
competitive and also are not frustrating and they do not
stress you out.
• How will your product appeal to this audience:My
product may appeal to their specific want as this game is single-
player but isn't and RPG as you cannot customise the appearance of
your character which you are playing as.
10.
Interview 2
• Whatkind of in-game rewards do you think should be obtainable to the
player?
The type of in-game rewards I think are obtainable are objects like weapons and
trophies.
• Which do you prefer multiplayer or single-player games?
I prefer Multiplayer games, this is because its much more competitive and
exciting whereas single-player games can get rather boring at times.
• What genre of game do you like the most?
The genre which I prefer is Retro games. This is mainly because of growing up I
used to play them and they were very simple to play.
• Which visuals do you prefer 2D or 3D?
• 3D it makes it more like real life.
11.
Interview 2
• Observation:They show that they prefer multiplayer game as they are
competitive and also they think the single-player games are boring, as well they said
that they preferred to play retro-games as the grew up playing them and also they are
very simple.
• What this says about my audience:This shows that the
audience like to play multiplayer games as you play with your friends and
also the game is more competitive which entices the audience to play and
also they prefer 3D visual games because they are more realistic.
• How will your product appeal to this audience: My
product wont really appeal to this audience as it isn't multiplayer because
I don’t have the ability to make it multiplayer and also I have had to make
the game 2D because that is the only visuals which I have the ability to
make, But it may appeal to the retro games section as it may be similar to
games such as doom which is a FPS 2D game.
Bibliography
1. Hickman, J.(2018) Target Audience Interviews (conducted on 28th)
2. Palfreeman,H . (2018) Target Audience Interviews (conducted on 28th)
3. Tripwire Interactive.(2016) Killing Floor 2
4. Ygggame.(2017) Home Sweet Home
5. Team17. (2017) The Escapists 2
6. Fireproof Games, Fireproof Studios. (2012) The Room Epilogue
Editor's Notes
#3 Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
#4 Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
#5 Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
#6 Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
#14 List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.