2. What are Instructional Materials
• These are materials that are used to aid in the
transference of information from one to
another (wikianswer.com)
• These instructional materials could include:
Power Point presentations (visual aids)
Books
Articles
Materials for project development
3. What are the types of Instructional
Materials
• The roles that instructional materials can play in
the three main instructional modes are:
mass instruction,
individualized learning,
and group learning.
• The different types of instructional materials,
(1) printed and duplicated materials; (2) non-
projected display materials; (3) still projected display
materials; (4) audio materials; (5) linked audio and
still visual materials; (6) cine and video materials; and
(7) computer mediated materials.
4. What are the Roles of IM/Technology
• Delivery vehicles for instructional lessons or in
a constructivist way as partners in the learning
process.
• It helps the learner build more meaningful
personal interpretations of life an his/her
world
• Serves as a medium in representing what the
learner knows and what he/she is learning.
5. Using and Evaluating IM
Selection of Materials
• Do the materials give a true picture of the ideas they present?
• Do the materials contribute meaningful content to the topic
under study?
• Is the material appropriate for the age, intelligence, and
experience of the learner?
• Is the physical condition of the material satisfactory?
• Os there a teacher's guide to provide a briefing for effective
use?
• Can the materials in question help to make students better
thinkers and develop their critical faculties?
• Is the material worth the time, expense and effort in involved?
6. Using and Evaluating IM
• The Proper Use of Materials
P –- prepare yourself (know the lesson objective/s)
P –- prepare your student (set class expectations &
learning goals)
P –- present the material (rehearse and carefully
planned performance)
F --follow up (it is mean to an end)
7. Using and Evaluating IM
• Direct, Purposeful Experiences
• Contrived Experiences
• Dramatized Experiences
• Demonstrations
• Community Resources and Field Trips
• Power of Film, Video and TV in the Classroom
• Visual Symbols
• Overhead Projectors and Chalkboard
• Project-Based Learning and Multimedia