3. Existing Product
This magazine is a SciFiNow is a British magazine published every four weeks by Kelsey
Publishing Ltd in the United Kingdom, covering the science fiction, horror and fantasy
genres. It launched in April 2007. The magazine features genre TV shows, films and culture
of the past, present and future, including TV listings and its main article is Birds of Prey as
the title of the film is in the middle of the cover page and is in big bold fonts and colours
also the movie's main characters are in the centre of the magazine so it can catch a buyers
eye.
5. Existing Product
This magazine is a Shout is a UK magazine for teenage girls, published by D. C. Thomson & Co.
Ltd of Dundee, Scotland, since 1993. It carries articles on fashion, celebrities, flowcharts, true
stories, problems and embarrassing moments. It is printed fortnightly, normally at £2.99, and is
read by over 520,000 people each fortnight. The magazine’s title is capitalized which makes it
more appealing to the human eye and it is also in bold colours. The other titles of the articles
in the magazines are also in big bold titles and colours as well which makes it more appealing
to the human eye.
7. Existing Product
This magazine is called Edge is a multi-format video game magazine published by Future plc in
the United Kingdom, which publishes 13 issues of the magazine per year. Each issue includes a
"Making-of" article on a particular game, usually including an interview with one of the original
developers. Issue 143 introduced the "Time Extend" series of retrospective articles. Like the
"making-of" series, each focuses on a single game and, with the benefit of hindsight, gives an in-
depth examination of its most interesting or innovative attributes.[
"Codeshop" examines more technical subjects such as 3D modelling programs or
physics middleware, while "Studio Profile" and "University Profile" are single-page summaries
("like Top Trumps, but for game dev") of particular developers or publishers, and game-related
courses at higher education institutions.
8. Research Analysis
• What common features do the researched
products have?
• The common features that my
researched products have are that they are all
magazines
• What aspects of the research will you include
within your on work?
• The aspects of the research I will include will be
that I will use vocab you find in the film
industry in my magazine
10. Bibliography
1. Interviewees, Name. (2018) Target Audience Interviews (conducted on
DATE)
2. Interviewees, Name. (2018) Target Audience Interviews (conducted on
DATE)
3. Publisher. (Year of Release) Magazine Name
Editor's Notes
Choose a recent product similar to your own and annotate it- scan real magazines or use issuu.com
Type of content- studio/location photography, articles, reviews, adverts
Conventions – colour schemes, photography, writing style, text/picture ratio, font choices, mode of address
Codes – Written, symbolic
Audience appeal- how does it make its audience want to buy/read it?
Choose a recent product similar to your own and annotate it- scan real magazines or use issuu.com
Type of content- studio/location photography, articles, reviews, adverts
Conventions – colour schemes, photography, writing style, text/picture ratio, font choices, mode of address
Codes – Written, symbolic
Audience appeal- how does it make its audience want to buy/read it?
Choose a recent product similar to your own and annotate it- scan real magazines or use issuu.com
Type of content- studio/location photography, articles, reviews, adverts
Conventions – colour schemes, photography, writing style, text/picture ratio, font choices, mode of address
Codes – Written, symbolic
Audience appeal- how does it make its audience want to buy/read it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.