New culture of learning
Upcoming SlideShare
Loading in...5

New culture of learning



Web 2.0 allows students and educators to create and interact both synchronously and asynchronously, formally or informally, at school, at home, in distance education programs, in the workplace, on all ...

Web 2.0 allows students and educators to create and interact both synchronously and asynchronously, formally or informally, at school, at home, in distance education programs, in the workplace, on all manner of devices. This shift has required an open mind about future possibilities, while also documenting innovative or exemplar practices and their relationship to curriculum. Now Web 3.0 heralds a further development in online information behaviours and knowledge discovery techniques. Are we keeping up-to-date with the relevant network and social media changes that are affecting the online learning environment that we wish to embrace? Can you spot the wolf in sheep’s clothing? This was a short presentation and discussion starter. Dowload the supporting document via the QRcode on the title screen.



Total Views
Views on SlideShare
Embed Views



134 Embeds 18,393 9494 3819 554 465 413 319 282 243 240 228 217 163 156 137 125 111 103 79 79 72 68 63 63 61 50 45 40 39 38 32 29 24 24 23 23 21 21 21 19 18 17 16 14 14 14 13 13 11 11 11



Upload Details

Uploaded via as Adobe PDF

Usage Rights

CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

New culture of learning New culture of learning Presentation Transcript

  • Web 1.0 to Web 3.0 ~ A wolf in sheep’s clothing or a new culture of learning? Judy O’Connell! Technology and Teaching Practice Research Group Symposium 15 December 2011 FACULTY OF EDUCATION
  • learn·ing/ˈlərniNG/ Noun: 1.The acquisition of knowledge or skills through experience, practice, or study, or by being taught. 2.Knowledge acquired in this way.
  • Viewing and linking Single view online web pages for information and marketing Web 1.0
  • Choice & experiences Portable, socially powered, focused on life-stream, content, and powered by widgets, drag and drop, and mashups of user engagement. Web 2.0
  • Immersive & pervasive Connections and experiences augmented and transformed through immersive technology and smart data. Web 3.0
  • The socially powered web is exploding, and is the new baseline for all our internet and technology empowered interactions. cc licensed ( BY SD ) flickr photo by See-ming Lee SML:
  • This is our context!Multi-literate environmentsVariety of ‘services’Curriculum understandingCollaborative work spacesMedia flexibility
  • This is our context!Engagement throughgaming and socialmediaEngagement throughenhanced information fluency
  • This is our context!Connecting with the‘outside world’ throughcomprehensive projects,activities and multi-media.
  • This is our context!Empowered by apedagogical approachto a participatory 21stcentury technologyenvironment!
  • A New Culture of Learning ~ Cultivating the Imagination for a World of Constant Change: Douglas Thomas and John Seely BrownThe Internet has become a participatory medium, giving rise to an environment that is constantly being changed and reshaped by the participation itself, changing the flow of news, effecting tacit as well as explicit knowledge, and embedding a new culture of licensed ( BY NC ) flickr photo by moriza:
  • What’s inside?cc licensed ( BY SD ) flickr photo by opensourceway:
  • Knowledge
  • Knowledge 2.0 The Dead Sea Scrolls online from Israel Museum’s Shrine of the Book
  • The King James Biblerequired seven years totranslate and manymonths for scribes tocopy.Now we can have it‘whispernetted’ intoelectronic paper inmoments.
  • The iPad and other mobile devices have probably changed learning forever.
  • Horizon Report 2011 “ .” “Digital media literacy continues its rise in importance as a key skill in every discipline and profession”
  • Knowledge 2.0 “Provide the divergence and convergence in media needed to foster motivation, differentiation, collaboration and connections necessary for 21st century learning.” Change has arrived at an iSchool library near you. Judy O’Connellcc licensed ( BY NC SD ) flickr photo by Éole:
  • Knowledge 2.0 “Learning today requires teachers to understand reading and information seeking in a connected world.” Change has arrived at an iSchool library near you. Judy O’Connell
  • Knowledge 2.0 “...because students need a range of reading and information options delivered via all manner of digital devices.”cc licensed ( BY ) flickr photo by ClickFlashPhotos / Nicki Varkevisser:
  • Knowledge 2.0 “ because they need to know how to juxtapose text, sound, media and social connections in real time ”cc  licensed  (  BY  NC  ND  )  flickr  photo  by  I_am_Joey_H:  h@p://
  • Knowledge 2.0• ask good questions in order to get good answers• access and acquire material from the appropriate digital information sources• analyze the raw material to distinguish value, bias, and re-usable information• apply the knowledge within a real-world problem or simulation• and assess the process and the product.
  • connect, communicate, collaborate
  • Seek FollowGather Explore cc licensed flickr photo by assbach:
  • Begin with your [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self
  • [social] self • Facebook • Twitter • Youtube channel • Foursquare • Flickr • QR Codes • Virtual Tours • Podcasts • All kinds of eventscc licensed ( BY NC SD ) flickr photo by César Poyatos:
  • [learning] self Personal learning environment – relying on the people we connect with through social networks and collaborative tools e.g. Twitter, Yammer. Personal learning network – knowing where or to whom to connect and find professional content
  • [learning] self Personal web tools – used for tracking our life and powering our information organisation e.g. photos to Facebook, pictures to Flickr, photos to Twitter
  • [learning] self Cloud computing – utilising open access between sources and devices e.g. Edmodo, Evernote, Diigo. Mixed reality – adopting e-devices and augmented reality e.g. ebooks, QRcodes, Layar browser. Content curation – utilising web services to filter and disseminate resources, news, and knowledge promptsl
  • [information] selfMicrobloggingSocial bookmarking and taggingCollaborative writingInformation management – e.g. Zotero, Endnote, EasybibInformation capture on multiple devices – e.g. EvernoteLibrary resources, databases all used for information collection, RSS topic and journal alerts, and compatible with research organisation toolsAggregators and start pagesOnline storage for access across multiple platforms
  • [team] self
  • This is the portable web! [social] [learning] [information] [team]
  • What culture of learning?cc licensed ( BY SD ) flickr photo by opensourceway:
  • semanticcc licensed ( BY ) flickr photo by paul (dex):
  • cc licensed ( BY ) flickr photo by paul (dex):
  • !!""#$%&%"(%%)%*+",-.&%*/.$0"12"3)0415$(+"6787"Degree of Information Connectivity Web 3.0 Web x.0 Semantic Web Meta Web Web 1.0 Web 2.0 The Web Social Web Degree of Social Connectivity
  • cc licensed ( BY NC ) flickr photo by Anthony Mattox:
  • !
  • 49cc  licensed  (  BY  NC  )  flickr  photo  by  Cayusa:  h@p://
  • ..... because your knowledge and myknowledge, based on what searchresults we are served, may be verydifferent from each other. Siva  Vaidhyanathan  in  The  Googlization  of  Everything, Filter bubble!
  • “the first search result is clicked on twice as much as the second, and the second twice as much as the third”. Dan Russell, Google’s usability chief 51cc  licensed  (  BY  NC  SD  )  flickr  photo  by  ecstaPcist:  h@p://
  • “The students surveyed often looked injournals or databases unsuited to their field ofstudy and displayed a poor understanding ofhow to refine search results”. While the interface of Google and other similar search engines might be more intuitive, what’s going on behind the scenes isn’t intuitive at all, and very few students had a clear conception of how search engines work. This lack of understanding compounds the problem of building an effective search strategy.”
  • cc licensed ( BY NC SD ) flickr photo by Έλενα Λαγαρία:
  • • Advanced search• Google Verbatim• Wonderwheel and the dropped + search option• Related search• Reading level• Image search (vs creative commons)• location 55
  • When a technology focus subverts students’ conversation and development of critical thinking skills (and their ability to evaluate and analyse the information at hand), the mental processes that change knowledge from information to concept are not learned.Bomar, S. (2010). A School-Wide Instructional Framework for Evaluating Sources. Knowledge Quest, 38(3), 72-75.
  • Kids & Teens Meta Search Subscribe to search Power Search engine news cc licensed Hooded Fang*: hoodedfang/2874263963/ licensed flickr photo by :
  • By demonstrating how to connect a databaseinformation repository (such as EBSCO, Gale,or JStor) or a local library service with GoogleScholar, we are helping students broaden thescope of their information seeking, while at thesame time refining the quality of theinformation response.
  • Wolf in sheep’s clothing? cc licensed ( BY ) flickr photo by Jule_Berlin:
  • More informative results?
  • cc licensed ( BY NC SD ) flickr photo by nicodeux:
  • can perform computations on over 10 trillion points of data
  • cc licensed ( BY SD ) flickr photo by TheAlieness GiselaGiardino²³:
  • Re-think information search and collection to behighly flexible, collaborative forms of informationorganization and dissemination. cc licensed ( BY NC SD ) flickr photo by Andreas Blixt:
  • ! QR codes provide access, connection and mashupsAugmented Realityapplications deliver realplace data in real time,tapping into existingdatabases and assets onthe web.
  • 0 11 hack2@ library Data Mashups provide the rest!
  • Powerhouse MuseumLove Lace International Lace Award and exhibition: behind the scenes iPhone AppExplore Love Lace, a new contemporary art exhibition at thePowerhouse Museum, Sydney featuring 134 artists from 20 countries.
  • Immersive & pervasive Connections and experiences augmented and transformed through immersive technology and smart data. Web 3.0
  • New culture of learning!
  • New culture of learning! Search strategies Evaluation strategies Critical thinking and problem solving Networked conversation & collaboration Cloud computing environments Ethical use and production of information Information curation of personal & distributed knowledge.
  • New culture of learning! Modelling exemplary use of social media, search engines, and collaborative research strategies.
  • Thank You