Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Building ............                 ALIA Schools seminar                 Saturday, october 19, 2012a new learning worldJ...
Today’s novelty is tomorrow’s norm                                                      Are you prepared?cc licensed ( BY ...
the martian wayAsimov Crater was named on 4 May 2009, by theInternational Astronomical Union. It has a diameterof about 84...
curiosity rover
Harvard creates cyborg flesh that’s half man, half machinehttp://www.extremetech.com/extreme/135207-harvard-creates-cyborg...
From here
....to here!cc licensed ( BY ) flickr photo by SobControllers: http://flickr.com/photos/sobcontrollers/4742581196/
At first, many dismissed the use ofcomputer games as learning tools,but now both educational leadersand gaming companies a...
http://questatlantis.org/
Game based learninghttp://www.flickr.com/photos/23968709@N03/6998111300/
If you don’t already have it, develop a playful                            collaborative mentality.Step out of your comfor...
Go outside!
A virtual learning environment is a social space.                          Try Hangouts for virtual dialogue
http://quantumvictoriaminecraft.com/
http://wpmspcs.sharpschool.com/
http://massivelyminecraft.org/Now parents are also seeing the value of gaming outsideof school, and what students are lear...
http://www.kodugamelab.com/
Games for Change is a leading organization that promotes gameswith social change messages and strategies, from Sweatshop, ...
https://sos.fbi.gov/Surf Island is a playable, web-based game world for school childrenfrom grades 3 to 8. By playing simp...
http://kquest.com.au/index.htmlKnowledge Quest English is an immersive, interactivegame, supported by a full colour workbo...
http://www.inanimatealice.com/Set in a technology saturated near future, Inanimate Alice tells thestory of a girl called A...
From Canadahttp://www.gameforscience.com/
From Austalia                http://my.plane.edu.au/
Steam	  is	  a	  digital	  distribu,on,	  digital	  rights	  management,	  mul,player	  and	  communica,ons	  pla6orm	  de...
http://www.teachwithportals.com/
Today, games areubiquitous. Instead ofbeing confined tocardboard boxes, wecarry games onsmartphones in ourpockets and uses...
Imagine a future where everythingis a game, from cooking to dating,thanks to pervasive augmented-reality technology.
The great challenge of a digital education is meeting theneeds of students who have grown up in a digital era.
Are you ready?  Group session.
heyjudeonlineJudy O’Connellhttp://heyjude.wordpress.comJudy O’Connell
Building a new [virtual] learning world
Building a new [virtual] learning world
Upcoming SlideShare
Loading in …5
×

Building a new [virtual] learning world

4,190 views

Published on

Are you ready to consider gaming in your curriculum? This presentation is a discussion starter for the ALIA schools seminar Learning in a Changing World.

Published in: Education

Building a new [virtual] learning world

  1. Building ............ ALIA Schools seminar Saturday, october 19, 2012a new learning worldJudy O’Connell
  2. Today’s novelty is tomorrow’s norm Are you prepared?cc licensed ( BY NC SA ) flickr photo by joannamkay: http://flickr.com/photos/jokay/7942011568/
  3. the martian wayAsimov Crater was named on 4 May 2009, by theInternational Astronomical Union. It has a diameterof about 84 kilometres .
  4. curiosity rover
  5. Harvard creates cyborg flesh that’s half man, half machinehttp://www.extremetech.com/extreme/135207-harvard-creates-cyborg-flesh-thats-half-man-half-machine
  6. From here
  7. ....to here!cc licensed ( BY ) flickr photo by SobControllers: http://flickr.com/photos/sobcontrollers/4742581196/
  8. At first, many dismissed the use ofcomputer games as learning tools,but now both educational leadersand gaming companies are startingto take the idea seriously.
  9. http://questatlantis.org/
  10. Game based learninghttp://www.flickr.com/photos/23968709@N03/6998111300/
  11. If you don’t already have it, develop a playful collaborative mentality.Step out of your comfort zone – isn’t that what you ask of your students every day?
  12. Go outside!
  13. A virtual learning environment is a social space. Try Hangouts for virtual dialogue
  14. http://quantumvictoriaminecraft.com/
  15. http://wpmspcs.sharpschool.com/
  16. http://massivelyminecraft.org/Now parents are also seeing the value of gaming outsideof school, and what students are learning to do, think andbe involved with makes classroom learning seem trajic.
  17. http://www.kodugamelab.com/
  18. Games for Change is a leading organization that promotes gameswith social change messages and strategies, from Sweatshop, adarkly comedic game where players manage a sweatshop,highlighting the poor conditions for factory workers, to Darfur isDying
  19. https://sos.fbi.gov/Surf Island is a playable, web-based game world for school childrenfrom grades 3 to 8. By playing simple games, the children learn aboutonline threats ranging from malware to internet predators to cyberbullies. Schools can compete against each other for points andwinning schools get a visit from a real FBI agent!
  20. http://kquest.com.au/index.htmlKnowledge Quest English is an immersive, interactivegame, supported by a full colour workbook, that buildscore skills in English.
  21. http://www.inanimatealice.com/Set in a technology saturated near future, Inanimate Alice tells thestory of a girl called Alice, merging text with animation, videos, musicand games to explore what it means to conduct your life online.
  22. From Canadahttp://www.gameforscience.com/
  23. From Austalia http://my.plane.edu.au/
  24. Steam  is  a  digital  distribu,on,  digital  rights  management,  mul,player  and  communica,ons  pla6orm  developed  by  Valve  Corpora.on.Portal  2  is  a  first-­‐person  puzzle-­‐pla6orm  video  game  developed  and  published  by  Valve  Corpora,on.
  25. http://www.teachwithportals.com/
  26. Today, games areubiquitous. Instead ofbeing confined tocardboard boxes, wecarry games onsmartphones in ourpockets and usestrategies borrowed fromgaming .
  27. Imagine a future where everythingis a game, from cooking to dating,thanks to pervasive augmented-reality technology.
  28. The great challenge of a digital education is meeting theneeds of students who have grown up in a digital era.
  29. Are you ready? Group session.
  30. heyjudeonlineJudy O’Connellhttp://heyjude.wordpress.comJudy O’Connell

×