Building ............                 ALIA Schools seminar                 Saturday, october 19, 2012a new learning worldJ...
Today’s novelty is tomorrow’s norm                                                      Are you prepared?cc licensed ( BY ...
the martian wayAsimov Crater was named on 4 May 2009, by theInternational Astronomical Union. It has a diameterof about 84...
curiosity rover
Harvard creates cyborg flesh that’s half man, half machinehttp://www.extremetech.com/extreme/135207-harvard-creates-cyborg...
From here
....to here!cc licensed ( BY ) flickr photo by SobControllers: http://flickr.com/photos/sobcontrollers/4742581196/
At first, many dismissed the use ofcomputer games as learning tools,but now both educational leadersand gaming companies a...
http://questatlantis.org/
Game based learninghttp://www.flickr.com/photos/23968709@N03/6998111300/
If you don’t already have it, develop a playful                            collaborative mentality.Step out of your comfor...
Go outside!
A virtual learning environment is a social space.                          Try Hangouts for virtual dialogue
http://quantumvictoriaminecraft.com/
http://wpmspcs.sharpschool.com/
http://massivelyminecraft.org/Now parents are also seeing the value of gaming outsideof school, and what students are lear...
http://www.kodugamelab.com/
Games for Change is a leading organization that promotes gameswith social change messages and strategies, from Sweatshop, ...
https://sos.fbi.gov/Surf Island is a playable, web-based game world for school childrenfrom grades 3 to 8. By playing simp...
http://kquest.com.au/index.htmlKnowledge Quest English is an immersive, interactivegame, supported by a full colour workbo...
http://www.inanimatealice.com/Set in a technology saturated near future, Inanimate Alice tells thestory of a girl called A...
From Canadahttp://www.gameforscience.com/
From Austalia                http://my.plane.edu.au/
Steam	  is	  a	  digital	  distribu,on,	  digital	  rights	  management,	  mul,player	  and	  communica,ons	  pla6orm	  de...
http://www.teachwithportals.com/
Today, games areubiquitous. Instead ofbeing confined tocardboard boxes, wecarry games onsmartphones in ourpockets and uses...
Imagine a future where everythingis a game, from cooking to dating,thanks to pervasive augmented-reality technology.
The great challenge of a digital education is meeting theneeds of students who have grown up in a digital era.
Are you ready?  Group session.
heyjudeonlineJudy O’Connellhttp://heyjude.wordpress.comJudy O’Connell
Building a new [virtual] learning world
Building a new [virtual] learning world
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Building a new [virtual] learning world

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Are you ready to consider gaming in your curriculum? This presentation is a discussion starter for the ALIA schools seminar Learning in a Changing World.

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Building a new [virtual] learning world

  1. Building ............ ALIA Schools seminar Saturday, october 19, 2012a new learning worldJudy O’Connell
  2. Today’s novelty is tomorrow’s norm Are you prepared?cc licensed ( BY NC SA ) flickr photo by joannamkay: http://flickr.com/photos/jokay/7942011568/
  3. the martian wayAsimov Crater was named on 4 May 2009, by theInternational Astronomical Union. It has a diameterof about 84 kilometres .
  4. curiosity rover
  5. Harvard creates cyborg flesh that’s half man, half machinehttp://www.extremetech.com/extreme/135207-harvard-creates-cyborg-flesh-thats-half-man-half-machine
  6. From here
  7. ....to here!cc licensed ( BY ) flickr photo by SobControllers: http://flickr.com/photos/sobcontrollers/4742581196/
  8. At first, many dismissed the use ofcomputer games as learning tools,but now both educational leadersand gaming companies are startingto take the idea seriously.
  9. http://questatlantis.org/
  10. Game based learninghttp://www.flickr.com/photos/23968709@N03/6998111300/
  11. If you don’t already have it, develop a playful collaborative mentality.Step out of your comfort zone – isn’t that what you ask of your students every day?
  12. Go outside!
  13. A virtual learning environment is a social space. Try Hangouts for virtual dialogue
  14. http://quantumvictoriaminecraft.com/
  15. http://wpmspcs.sharpschool.com/
  16. http://massivelyminecraft.org/Now parents are also seeing the value of gaming outsideof school, and what students are learning to do, think andbe involved with makes classroom learning seem trajic.
  17. http://www.kodugamelab.com/
  18. Games for Change is a leading organization that promotes gameswith social change messages and strategies, from Sweatshop, adarkly comedic game where players manage a sweatshop,highlighting the poor conditions for factory workers, to Darfur isDying
  19. https://sos.fbi.gov/Surf Island is a playable, web-based game world for school childrenfrom grades 3 to 8. By playing simple games, the children learn aboutonline threats ranging from malware to internet predators to cyberbullies. Schools can compete against each other for points andwinning schools get a visit from a real FBI agent!
  20. http://kquest.com.au/index.htmlKnowledge Quest English is an immersive, interactivegame, supported by a full colour workbook, that buildscore skills in English.
  21. http://www.inanimatealice.com/Set in a technology saturated near future, Inanimate Alice tells thestory of a girl called Alice, merging text with animation, videos, musicand games to explore what it means to conduct your life online.
  22. From Canadahttp://www.gameforscience.com/
  23. From Austalia http://my.plane.edu.au/
  24. Steam  is  a  digital  distribu,on,  digital  rights  management,  mul,player  and  communica,ons  pla6orm  developed  by  Valve  Corpora.on.Portal  2  is  a  first-­‐person  puzzle-­‐pla6orm  video  game  developed  and  published  by  Valve  Corpora,on.
  25. http://www.teachwithportals.com/
  26. Today, games areubiquitous. Instead ofbeing confined tocardboard boxes, wecarry games onsmartphones in ourpockets and usestrategies borrowed fromgaming .
  27. Imagine a future where everythingis a game, from cooking to dating,thanks to pervasive augmented-reality technology.
  28. The great challenge of a digital education is meeting theneeds of students who have grown up in a digital era.
  29. Are you ready? Group session.
  30. heyjudeonlineJudy O’Connellhttp://heyjude.wordpress.comJudy O’Connell

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