SlideShare a Scribd company logo
1 of 26
Download to read offline
Game Basics: Retention
RETENTION
    A series of game mechanisms and incentives
    that bring back players to play in a repetitive
         manner, over a long period of time




      STICKINESS                    REVENUE                LIFE TIME VALUE
The ratio between MAU       Daily active Users define   The overall period spent
 and DAU, showing the       the revenue pattern of a      by a player over the
overall retention of the           social game           game will establish his
          game                                                    value
DAILY BONUS
     A daily incentive given to a player upon his
   landing, providing a “bait” for the next day of
                      gameplay




       COLLECT                      PLAY                         PLAN
Collect a daily reward.    Gain a daily bonus by     Deploy a timed bonus, to be
 Grows according to         playing a mini game       collected on a nearby visit
  consecutive visits      when landing in the game     (harvest, Job, property)
MINI GAMES
     Mini Games are short-burst simple game
 engines that provide a differentiating moment
 of fresh gameplay during a repetitive sequence




  GAME OF SKILL               GAMES OF FUN                NARRATIVE
  Cards, roulettes,        Short-burst Platformer,      Short cut-scene
wheels of Fortune and     shooters and arcade like   experiences or visuals
   games of luck                  activity            narrating arc-stories
PROGRESSION
   A progression system is the heart & core of a
    persistent game. It provides a thread that
     connects the player’s individual sessions




       LEVELING                EXPERIENCE                MULTI SYSTEMS
 Unlock new content,     Collect Experience Points   Climb through multiple
   titles and game       by performing quests or     leveling systems (social,
options by climbing up    game actions, to gain       career, etc) to explore
 the leveling system       new levels and titles             the game
UNLOCKING MECHANISM
  As means of exploration, a good game slowly
 unveils content, options and goods, making the
      player curious about “what’s next?”




      CONTENT                    GOODS                     OPTIONS
Game environments,        Items, weapons, gifts,     Game modes, secret
Storylines, Non Player    power-ups and virtual     levels, career options
characters and visuals   goods found in the store       and bonuses
CAREERS - II
Careers are powerful engagement engines; they
  grant players a feeling of personalization, by
   allowing them to ‘model’ their progression




        CLASS                    MULTI-CLASS                  PRESTIGE
 A class is a unique        A Multi Class mechanic       A Prestige Class is a
career path offering       enables players to pick to   specialized class that
 attributes, abilities      classes and run them in     unlocks at a specific
     and options                     parallel                    level
INCENTIVES
  Rewards, bonuses and gifts given to a player in
      order to motivate him and make him
                ‘strive for more’




    CONSECUTIVE                   COMPETITIVE             COLLECTIVE (group)
  Player gains time-        Players compete to gain a   Players work together to
  based bonuses, as             daily/hourly grand       achieve goals and gain
long as he sits in front             bonuses                 group bonuses
     of the game
ACHIEVEMENTS
   Virtual means used to motivate a player and
    mark a specific in-game accomplishment.
               (also Used by players for Bragging rights)




       BADGES                    TROPHIES                       TITLE
  A badge is a visual     A trophy is a badge that   A title is a textual label
icon representing an        moves from hand to         showing a specific
       in-game            hand, according to the          designation or
   accomplishment              current winner            accomplishment
REGENERATION
   An Attribute, a Bonus or a game option that
slowly renews itself every x seconds of gameplay.
  Used by players for planning their next move




      TIME STAMP                   QUANTITY                    PERSISTENCY
A timer counts backward       Fine balance of the        Regeneration continues
 to show the moment in     quantity of units gained is   to take place even when
which regeneration takes         crucial for this           the player is offline
          place                   mechanism
QUEST
     The Quest is a short-term task within the
   gameplay world, offering players an immediate
            course of action & reward




          BRIEF                    FEEDBACK                    INCENTIVE
The brief tells the player      The feedback is a       The incentive is a reward
what he is required to do    midterm pointer, telling    given to the player for
in order to complete he      the player he is on the     completing the quest
          quest                    right track
MASTERY SYSTEM
  A Mastery System is used to create replay ability
         of content and a way for players
             to generate specialization




          COLORS                      STARS                  PRE-REQUISITE
Complete each quest in 3      Try completing a quest      Complete a quest in a
 different levels: Bronze,   with a maximum of stars.   specific mastery levels in
        Silver, Gold           Performance based.        order to unlock content
PUBLIC QUEST
  A cooperative Quest, played by a small group of
     friends/strangers in a limited time frame




         TIMING                        LOCKED                     PRIZES!
A Public quest starts on a   From a moment a public      A Public Quest generates
   given time frame.         quest is launched, no one         rewards to all
Late-Birds must wait for        can leave or join it      participants, according
    the next round                                         to their performance
Game design - Retention
Game design - Retention

More Related Content

What's hot

Smart Gamification
Smart GamificationSmart Gamification
Smart Gamification
Amy Jo Kim
 
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Simon Hade
 
게임제작개론 8
게임제작개론 8게임제작개론 8
게임제작개론 8
Seokmin No
 

What's hot (20)

Game Monetization Analytics: How to use game metrics effectively
Game Monetization Analytics: How to use game metrics effectivelyGame Monetization Analytics: How to use game metrics effectively
Game Monetization Analytics: How to use game metrics effectively
 
Game Design: Engagement
Game Design: EngagementGame Design: Engagement
Game Design: Engagement
 
Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.Creativity and data driven design. Learnings from Archero case.
Creativity and data driven design. Learnings from Archero case.
 
Quick Introduction to F2P Mobile Game Analytics
Quick Introduction to F2P Mobile Game AnalyticsQuick Introduction to F2P Mobile Game Analytics
Quick Introduction to F2P Mobile Game Analytics
 
Kickstarter Game Thinking Teardown
Kickstarter Game Thinking TeardownKickstarter Game Thinking Teardown
Kickstarter Game Thinking Teardown
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
 
Smart Gamification
Smart GamificationSmart Gamification
Smart Gamification
 
Game Design - Lecture 3
Game Design - Lecture 3Game Design - Lecture 3
Game Design - Lecture 3
 
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
 
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression Mechanics
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing Games
 
게임제작개론 8
게임제작개론 8게임제작개론 8
게임제작개론 8
 
LiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenLiveOps 101 | Andrew Munden
LiveOps 101 | Andrew Munden
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core Mechanic
 
Game Design Fundamentals: The Formal Elements
Game Design Fundamentals: The  Formal ElementsGame Design Fundamentals: The  Formal Elements
Game Design Fundamentals: The Formal Elements
 
Using Data Science to grow games / Robert Magyar (SuperScale)
Using Data Science to grow games / Robert Magyar (SuperScale)Using Data Science to grow games / Robert Magyar (SuperScale)
Using Data Science to grow games / Robert Magyar (SuperScale)
 
카지노게임기획포트폴리오
카지노게임기획포트폴리오카지노게임기획포트폴리오
카지노게임기획포트폴리오
 
3 lessons from 9 years of locomotive offers: Data based user segmentation and...
3 lessons from 9 years of locomotive offers: Data based user segmentation and...3 lessons from 9 years of locomotive offers: Data based user segmentation and...
3 lessons from 9 years of locomotive offers: Data based user segmentation and...
 

Viewers also liked

Статистика для Free2play игр
Статистика для Free2play игрСтатистика для Free2play игр
Статистика для Free2play игр
Viktoria Odnokoz
 

Viewers also liked (18)

20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games
 
Analyzing motivational factors of match 3 games
Analyzing motivational factors of match 3 gamesAnalyzing motivational factors of match 3 games
Analyzing motivational factors of match 3 games
 
Обучение & GAME DESIGNER
Обучение & GAME DESIGNERОбучение & GAME DESIGNER
Обучение & GAME DESIGNER
 
Boost Mobile Game Retention with 5 Hacks
Boost Mobile Game Retention with 5 HacksBoost Mobile Game Retention with 5 Hacks
Boost Mobile Game Retention with 5 Hacks
 
Prezentacja Firmy
Prezentacja FirmyPrezentacja Firmy
Prezentacja Firmy
 
Monetyzacja - Akademia Free2Play
Monetyzacja - Akademia Free2PlayMonetyzacja - Akademia Free2Play
Monetyzacja - Akademia Free2Play
 
Reklama w grach
Reklama w grachReklama w grach
Reklama w grach
 
infoShare 2013: Marta laskowska, Anna Sobolewska (Personal PR): Dobra przynę...
infoShare 2013: Marta laskowska, Anna Sobolewska (Personal PR):  Dobra przynę...infoShare 2013: Marta laskowska, Anna Sobolewska (Personal PR):  Dobra przynę...
infoShare 2013: Marta laskowska, Anna Sobolewska (Personal PR): Dobra przynę...
 
Oleg Pridiuk, King
Oleg Pridiuk, KingOleg Pridiuk, King
Oleg Pridiuk, King
 
Marshmallow design challenge
Marshmallow design challengeMarshmallow design challenge
Marshmallow design challenge
 
Статистика для Free2play игр
Статистика для Free2play игрСтатистика для Free2play игр
Статистика для Free2play игр
 
Games Analytics
Games AnalyticsGames Analytics
Games Analytics
 
The Art of Getting Started
The Art of Getting Started The Art of Getting Started
The Art of Getting Started
 
SPAZI FISICI E SPAZI POSSIBILI - COME I VIDEOGIOCHI BILANCIANO GRATIFICAZIONE...
SPAZI FISICI E SPAZI POSSIBILI - COME I VIDEOGIOCHI BILANCIANO GRATIFICAZIONE...SPAZI FISICI E SPAZI POSSIBILI - COME I VIDEOGIOCHI BILANCIANO GRATIFICAZIONE...
SPAZI FISICI E SPAZI POSSIBILI - COME I VIDEOGIOCHI BILANCIANO GRATIFICAZIONE...
 
Gameplay Concept Tool
Gameplay Concept ToolGameplay Concept Tool
Gameplay Concept Tool
 
Prezentacja firmy Implix
Prezentacja firmy ImplixPrezentacja firmy Implix
Prezentacja firmy Implix
 
Автоматизация тестирования: отбрасываем лишнее и проверяем суть
Автоматизация тестирования: отбрасываем лишнее и проверяем сутьАвтоматизация тестирования: отбрасываем лишнее и проверяем суть
Автоматизация тестирования: отбрасываем лишнее и проверяем суть
 
How to Write Clickass Presentations that Convert
How to Write Clickass Presentations that ConvertHow to Write Clickass Presentations that Convert
How to Write Clickass Presentations that Convert
 

Similar to Game design - Retention

Gamification (1)
Gamification (1)Gamification (1)
Gamification (1)
Yuka yyyy
 
Metagame Design
Metagame DesignMetagame Design
Metagame Design
Amy Jo Kim
 

Similar to Game design - Retention (18)

Game Design - Virality
Game Design - ViralityGame Design - Virality
Game Design - Virality
 
Gameplay and game mechanic design
Gameplay and game mechanic designGameplay and game mechanic design
Gameplay and game mechanic design
 
A QUICK TAKE ON MY FAVORITE GAMES
A QUICK TAKE ON MY FAVORITE GAMESA QUICK TAKE ON MY FAVORITE GAMES
A QUICK TAKE ON MY FAVORITE GAMES
 
Everwing Facebook Messenger Deconstruction
Everwing Facebook Messenger DeconstructionEverwing Facebook Messenger Deconstruction
Everwing Facebook Messenger Deconstruction
 
PlayerOne - Dissecting games
PlayerOne - Dissecting gamesPlayerOne - Dissecting games
PlayerOne - Dissecting games
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
Appprix Case Study - Super Cricket | Increase Engagement, Retention, and Mone...
Appprix Case Study - Super Cricket | Increase Engagement, Retention, and Mone...Appprix Case Study - Super Cricket | Increase Engagement, Retention, and Mone...
Appprix Case Study - Super Cricket | Increase Engagement, Retention, and Mone...
 
Game Mechanics
Game MechanicsGame Mechanics
Game Mechanics
 
Game of Thrones: Conquest - Tear Down
Game of Thrones: Conquest - Tear DownGame of Thrones: Conquest - Tear Down
Game of Thrones: Conquest - Tear Down
 
Games for Nature - how games can make a change
Games for Nature - how games can make a changeGames for Nature - how games can make a change
Games for Nature - how games can make a change
 
Gamification (1)
Gamification (1)Gamification (1)
Gamification (1)
 
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
 
Getting More With Less: 6 High-Yield Design Patterns for F2P Games
Getting More With Less: 6 High-Yield Design Patterns for F2P GamesGetting More With Less: 6 High-Yield Design Patterns for F2P Games
Getting More With Less: 6 High-Yield Design Patterns for F2P Games
 
Game concept presentation
Game concept presentationGame concept presentation
Game concept presentation
 
Metagame Design
Metagame DesignMetagame Design
Metagame Design
 
mixi’s (XFLAG) Pursuit of Growth in Esports and Community | Langer Lee
mixi’s (XFLAG) Pursuit of Growth in Esports and Community | Langer Leemixi’s (XFLAG) Pursuit of Growth in Esports and Community | Langer Lee
mixi’s (XFLAG) Pursuit of Growth in Esports and Community | Langer Lee
 
Scrum simulation-with-lego-bricks-v2.0
Scrum simulation-with-lego-bricks-v2.0Scrum simulation-with-lego-bricks-v2.0
Scrum simulation-with-lego-bricks-v2.0
 

More from Erez Yerushalmi

More from Erez Yerushalmi (20)

Competitive Landscape: XY Blueprint
Competitive Landscape: XY BlueprintCompetitive Landscape: XY Blueprint
Competitive Landscape: XY Blueprint
 
Corporate Deck - Labs
Corporate Deck - LabsCorporate Deck - Labs
Corporate Deck - Labs
 
Sketch Heroes
Sketch HeroesSketch Heroes
Sketch Heroes
 
Rain Maker
Rain MakerRain Maker
Rain Maker
 
Plarium - Product Deck
Plarium - Product DeckPlarium - Product Deck
Plarium - Product Deck
 
NXT - Digital Driving Culture
NXT - Digital Driving CultureNXT - Digital Driving Culture
NXT - Digital Driving Culture
 
Gnome - CocaCola Accelerator
Gnome - CocaCola AcceleratorGnome - CocaCola Accelerator
Gnome - CocaCola Accelerator
 
Al Qadim Corporate deck
Al Qadim Corporate deckAl Qadim Corporate deck
Al Qadim Corporate deck
 
Smite Product Portfolio
Smite Product PortfolioSmite Product Portfolio
Smite Product Portfolio
 
Fuga - crafts & Fashion Market Place
Fuga - crafts & Fashion Market PlaceFuga - crafts & Fashion Market Place
Fuga - crafts & Fashion Market Place
 
Presenting Concepts to "Disoriented" Partners
Presenting Concepts to "Disoriented" PartnersPresenting Concepts to "Disoriented" Partners
Presenting Concepts to "Disoriented" Partners
 
Entrepreneurial Deal Closure Methodology (Hebrew)
Entrepreneurial Deal Closure Methodology (Hebrew)Entrepreneurial Deal Closure Methodology (Hebrew)
Entrepreneurial Deal Closure Methodology (Hebrew)
 
Industrial Design Introduction - The Designer (Hebrew)
Industrial Design Introduction - The Designer (Hebrew)Industrial Design Introduction - The Designer (Hebrew)
Industrial Design Introduction - The Designer (Hebrew)
 
Industrial Design - Introduction (Hebrew)
Industrial Design - Introduction (Hebrew)Industrial Design - Introduction (Hebrew)
Industrial Design - Introduction (Hebrew)
 
Innovation
InnovationInnovation
Innovation
 
Social Gaming White Paper by Erez Yerushalmi
Social Gaming White Paper by Erez YerushalmiSocial Gaming White Paper by Erez Yerushalmi
Social Gaming White Paper by Erez Yerushalmi
 
Heaven Maker
Heaven MakerHeaven Maker
Heaven Maker
 
Product Design Document - Purgatory False Omen
Product Design Document - Purgatory False OmenProduct Design Document - Purgatory False Omen
Product Design Document - Purgatory False Omen
 
Virtual Good Strategy - Purgatory
Virtual Good Strategy - PurgatoryVirtual Good Strategy - Purgatory
Virtual Good Strategy - Purgatory
 
Concept as the core phase in Design (Hebrew)
Concept as the core phase in Design (Hebrew)Concept as the core phase in Design (Hebrew)
Concept as the core phase in Design (Hebrew)
 

Recently uploaded

一比一原版(OSU毕业证)俄亥俄州立大学哥伦布分校毕业证成绩单
一比一原版(OSU毕业证)俄亥俄州立大学哥伦布分校毕业证成绩单一比一原版(OSU毕业证)俄亥俄州立大学哥伦布分校毕业证成绩单
一比一原版(OSU毕业证)俄亥俄州立大学哥伦布分校毕业证成绩单
utykdaq
 
一比一原版(SDSU毕业证)圣地亚哥州立大学毕业证成绩单
一比一原版(SDSU毕业证)圣地亚哥州立大学毕业证成绩单一比一原版(SDSU毕业证)圣地亚哥州立大学毕业证成绩单
一比一原版(SDSU毕业证)圣地亚哥州立大学毕业证成绩单
utykdaq
 
一比一原版(UAL毕业证)伦敦艺术大学毕业证成绩单
一比一原版(UAL毕业证)伦敦艺术大学毕业证成绩单一比一原版(UAL毕业证)伦敦艺术大学毕业证成绩单
一比一原版(UAL毕业证)伦敦艺术大学毕业证成绩单
utykdaq
 
SEMEN ANALYSIS TEST AT HOME - SEMEN ANALYSIS PROCEDURE
SEMEN ANALYSIS TEST AT HOME - SEMEN ANALYSIS PROCEDURESEMEN ANALYSIS TEST AT HOME - SEMEN ANALYSIS PROCEDURE
SEMEN ANALYSIS TEST AT HOME - SEMEN ANALYSIS PROCEDURE
David Home
 
一比一原版(UCL毕业证)伦敦大学学院毕业证成绩单
一比一原版(UCL毕业证)伦敦大学学院毕业证成绩单一比一原版(UCL毕业证)伦敦大学学院毕业证成绩单
一比一原版(UCL毕业证)伦敦大学学院毕业证成绩单
utykdaq
 
Driving & Racing Games Online for Free_ Explore the Excitement with ATM HTML ...
Driving & Racing Games Online for Free_ Explore the Excitement with ATM HTML ...Driving & Racing Games Online for Free_ Explore the Excitement with ATM HTML ...
Driving & Racing Games Online for Free_ Explore the Excitement with ATM HTML ...
ATM HTML Games
 
一比一原版(Westminster毕业证)威斯敏斯特大学毕业证成绩单
一比一原版(Westminster毕业证)威斯敏斯特大学毕业证成绩单一比一原版(Westminster毕业证)威斯敏斯特大学毕业证成绩单
一比一原版(Westminster毕业证)威斯敏斯特大学毕业证成绩单
utykdaq
 
一比一原版(QMUL毕业证)伦敦玛丽女王大学毕业证成绩单
一比一原版(QMUL毕业证)伦敦玛丽女王大学毕业证成绩单一比一原版(QMUL毕业证)伦敦玛丽女王大学毕业证成绩单
一比一原版(QMUL毕业证)伦敦玛丽女王大学毕业证成绩单
utykdaq
 
Vector Methods.pptxjjjjjjjjjjjjjjjjjjjjjj
Vector Methods.pptxjjjjjjjjjjjjjjjjjjjjjjVector Methods.pptxjjjjjjjjjjjjjjjjjjjjjj
Vector Methods.pptxjjjjjjjjjjjjjjjjjjjjjj
joshuaclack73
 

Recently uploaded (20)

plantillas-powerpoint-hello-kitty.pptx.n
plantillas-powerpoint-hello-kitty.pptx.nplantillas-powerpoint-hello-kitty.pptx.n
plantillas-powerpoint-hello-kitty.pptx.n
 
一比一原版(OSU毕业证)俄亥俄州立大学哥伦布分校毕业证成绩单
一比一原版(OSU毕业证)俄亥俄州立大学哥伦布分校毕业证成绩单一比一原版(OSU毕业证)俄亥俄州立大学哥伦布分校毕业证成绩单
一比一原版(OSU毕业证)俄亥俄州立大学哥伦布分校毕业证成绩单
 
一比一原版(SDSU毕业证)圣地亚哥州立大学毕业证成绩单
一比一原版(SDSU毕业证)圣地亚哥州立大学毕业证成绩单一比一原版(SDSU毕业证)圣地亚哥州立大学毕业证成绩单
一比一原版(SDSU毕业证)圣地亚哥州立大学毕业证成绩单
 
Water manjdjagement in problem soil.pptx
Water manjdjagement in problem soil.pptxWater manjdjagement in problem soil.pptx
Water manjdjagement in problem soil.pptx
 
Top Best IPTV Providers in the UK for 2024.pdf
Top Best IPTV Providers in the UK for 2024.pdfTop Best IPTV Providers in the UK for 2024.pdf
Top Best IPTV Providers in the UK for 2024.pdf
 
一比一原版(UAL毕业证)伦敦艺术大学毕业证成绩单
一比一原版(UAL毕业证)伦敦艺术大学毕业证成绩单一比一原版(UAL毕业证)伦敦艺术大学毕业证成绩单
一比一原版(UAL毕业证)伦敦艺术大学毕业证成绩单
 
SEMEN ANALYSIS TEST AT HOME - SEMEN ANALYSIS PROCEDURE
SEMEN ANALYSIS TEST AT HOME - SEMEN ANALYSIS PROCEDURESEMEN ANALYSIS TEST AT HOME - SEMEN ANALYSIS PROCEDURE
SEMEN ANALYSIS TEST AT HOME - SEMEN ANALYSIS PROCEDURE
 
一比一原版(UCL毕业证)伦敦大学学院毕业证成绩单
一比一原版(UCL毕业证)伦敦大学学院毕业证成绩单一比一原版(UCL毕业证)伦敦大学学院毕业证成绩单
一比一原版(UCL毕业证)伦敦大学学院毕业证成绩单
 
Driving & Racing Games Online for Free_ Explore the Excitement with ATM HTML ...
Driving & Racing Games Online for Free_ Explore the Excitement with ATM HTML ...Driving & Racing Games Online for Free_ Explore the Excitement with ATM HTML ...
Driving & Racing Games Online for Free_ Explore the Excitement with ATM HTML ...
 
一比一原版(Westminster毕业证)威斯敏斯特大学毕业证成绩单
一比一原版(Westminster毕业证)威斯敏斯特大学毕业证成绩单一比一原版(Westminster毕业证)威斯敏斯特大学毕业证成绩单
一比一原版(Westminster毕业证)威斯敏斯特大学毕业证成绩单
 
"My Silence, My Grave: The Making Of" Booklet
"My Silence, My Grave: The Making Of" Booklet"My Silence, My Grave: The Making Of" Booklet
"My Silence, My Grave: The Making Of" Booklet
 
A KING’S HEART THE STORY OF TSAR BORIS III (Drama) (Feature Film Project in D...
A KING’S HEART THE STORY OF TSAR BORIS III (Drama) (Feature Film Project in D...A KING’S HEART THE STORY OF TSAR BORIS III (Drama) (Feature Film Project in D...
A KING’S HEART THE STORY OF TSAR BORIS III (Drama) (Feature Film Project in D...
 
PPT aviator (A small guide on spinmatch).pptx
PPT aviator (A small guide on spinmatch).pptxPPT aviator (A small guide on spinmatch).pptx
PPT aviator (A small guide on spinmatch).pptx
 
Gene Simmons' $400 Million Success Story: A Closer Look
Gene Simmons' $400 Million Success Story: A Closer LookGene Simmons' $400 Million Success Story: A Closer Look
Gene Simmons' $400 Million Success Story: A Closer Look
 
一比一原版(QMUL毕业证)伦敦玛丽女王大学毕业证成绩单
一比一原版(QMUL毕业证)伦敦玛丽女王大学毕业证成绩单一比一原版(QMUL毕业证)伦敦玛丽女王大学毕业证成绩单
一比一原版(QMUL毕业证)伦敦玛丽女王大学毕业证成绩单
 
NO1 Popular Best vashikaran specialist in delhi vashikaran baba near me onlin...
NO1 Popular Best vashikaran specialist in delhi vashikaran baba near me onlin...NO1 Popular Best vashikaran specialist in delhi vashikaran baba near me onlin...
NO1 Popular Best vashikaran specialist in delhi vashikaran baba near me onlin...
 
Bromazolam CAS 71368-80-4 high quality opiates, Safe transportation, 99% pure
Bromazolam CAS 71368-80-4 high quality opiates, Safe transportation, 99% pureBromazolam CAS 71368-80-4 high quality opiates, Safe transportation, 99% pure
Bromazolam CAS 71368-80-4 high quality opiates, Safe transportation, 99% pure
 
Q4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptx
Q4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptxQ4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptx
Q4 WEEK 1 JUDGE THE RELEVANCE AND WORTH OF IDEAS.pptx
 
The Ultimate Guide to Mom IPTV- Everything You Need to Know in 2024.pdf
The Ultimate Guide to Mom IPTV- Everything You Need to Know in 2024.pdfThe Ultimate Guide to Mom IPTV- Everything You Need to Know in 2024.pdf
The Ultimate Guide to Mom IPTV- Everything You Need to Know in 2024.pdf
 
Vector Methods.pptxjjjjjjjjjjjjjjjjjjjjjj
Vector Methods.pptxjjjjjjjjjjjjjjjjjjjjjjVector Methods.pptxjjjjjjjjjjjjjjjjjjjjjj
Vector Methods.pptxjjjjjjjjjjjjjjjjjjjjjj
 

Game design - Retention

  • 2. RETENTION A series of game mechanisms and incentives that bring back players to play in a repetitive manner, over a long period of time STICKINESS REVENUE LIFE TIME VALUE The ratio between MAU Daily active Users define The overall period spent and DAU, showing the the revenue pattern of a by a player over the overall retention of the social game game will establish his game value
  • 3.
  • 4. DAILY BONUS A daily incentive given to a player upon his landing, providing a “bait” for the next day of gameplay COLLECT PLAY PLAN Collect a daily reward. Gain a daily bonus by Deploy a timed bonus, to be Grows according to playing a mini game collected on a nearby visit consecutive visits when landing in the game (harvest, Job, property)
  • 5.
  • 6. MINI GAMES Mini Games are short-burst simple game engines that provide a differentiating moment of fresh gameplay during a repetitive sequence GAME OF SKILL GAMES OF FUN NARRATIVE Cards, roulettes, Short-burst Platformer, Short cut-scene wheels of Fortune and shooters and arcade like experiences or visuals games of luck activity narrating arc-stories
  • 7.
  • 8. PROGRESSION A progression system is the heart & core of a persistent game. It provides a thread that connects the player’s individual sessions LEVELING EXPERIENCE MULTI SYSTEMS Unlock new content, Collect Experience Points Climb through multiple titles and game by performing quests or leveling systems (social, options by climbing up game actions, to gain career, etc) to explore the leveling system new levels and titles the game
  • 9.
  • 10. UNLOCKING MECHANISM As means of exploration, a good game slowly unveils content, options and goods, making the player curious about “what’s next?” CONTENT GOODS OPTIONS Game environments, Items, weapons, gifts, Game modes, secret Storylines, Non Player power-ups and virtual levels, career options characters and visuals goods found in the store and bonuses
  • 11.
  • 12. CAREERS - II Careers are powerful engagement engines; they grant players a feeling of personalization, by allowing them to ‘model’ their progression CLASS MULTI-CLASS PRESTIGE A class is a unique A Multi Class mechanic A Prestige Class is a career path offering enables players to pick to specialized class that attributes, abilities classes and run them in unlocks at a specific and options parallel level
  • 13.
  • 14. INCENTIVES Rewards, bonuses and gifts given to a player in order to motivate him and make him ‘strive for more’ CONSECUTIVE COMPETITIVE COLLECTIVE (group) Player gains time- Players compete to gain a Players work together to based bonuses, as daily/hourly grand achieve goals and gain long as he sits in front bonuses group bonuses of the game
  • 15.
  • 16. ACHIEVEMENTS Virtual means used to motivate a player and mark a specific in-game accomplishment. (also Used by players for Bragging rights) BADGES TROPHIES TITLE A badge is a visual A trophy is a badge that A title is a textual label icon representing an moves from hand to showing a specific in-game hand, according to the designation or accomplishment current winner accomplishment
  • 17.
  • 18. REGENERATION An Attribute, a Bonus or a game option that slowly renews itself every x seconds of gameplay. Used by players for planning their next move TIME STAMP QUANTITY PERSISTENCY A timer counts backward Fine balance of the Regeneration continues to show the moment in quantity of units gained is to take place even when which regeneration takes crucial for this the player is offline place mechanism
  • 19.
  • 20. QUEST The Quest is a short-term task within the gameplay world, offering players an immediate course of action & reward BRIEF FEEDBACK INCENTIVE The brief tells the player The feedback is a The incentive is a reward what he is required to do midterm pointer, telling given to the player for in order to complete he the player he is on the completing the quest quest right track
  • 21.
  • 22.
  • 23. MASTERY SYSTEM A Mastery System is used to create replay ability of content and a way for players to generate specialization COLORS STARS PRE-REQUISITE Complete each quest in 3 Try completing a quest Complete a quest in a different levels: Bronze, with a maximum of stars. specific mastery levels in Silver, Gold Performance based. order to unlock content
  • 24. PUBLIC QUEST A cooperative Quest, played by a small group of friends/strangers in a limited time frame TIMING LOCKED PRIZES! A Public quest starts on a From a moment a public A Public Quest generates given time frame. quest is launched, no one rewards to all Late-Birds must wait for can leave or join it participants, according the next round to their performance