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DISCOVER.	
  	
  PLAY.	
  	
  WIN.	
  
 
Appprix	
   is	
   a	
   unique	
   and	
   compe11ve	
   pla4orm	
   for	
   discovering	
   cool	
   mobile	
   games,	
   playing	
  
tournaments	
  and	
  winning	
  real	
  cash	
  rewards,	
  vouchers	
  and	
  more.	
  
	
  
	
  
APPPRIX	
  	
  
	
  
Developers	
  
	
  
•  Host	
  tournaments	
  with	
  cash	
  
rewards,	
  vouchers	
  and	
  more	
  
•  Drive	
  	
  engagement,	
  	
  
	
  reten1on,	
  and	
  mone1za1on	
  
•  Get	
  your	
  game	
  discovered	
  &	
  
earn	
  a	
  valuable	
  user	
  base	
  
	
  
Brands	
  
	
  
•  Get	
  targeted,	
  engaged,	
  and	
  	
  
valuable	
  users	
  on	
  mobile	
  
phones	
  
•  Improve	
  brand	
  loyalty	
  and	
  
likability	
  
	
  
Gamers	
  
	
  
•  Play	
  free	
  tournaments	
  
•  Compete	
  against	
  your	
  
friends	
  and	
  other	
  players	
  
•  Win	
  cash	
  rewards,	
  free	
  
recharges,	
  and	
  vouchers	
  
Bringing	
  tournaments	
  and	
  cash	
  rewards	
  to	
  mobile	
  games.	
  
	
  
	
  
Who	
  is	
  it	
  for?	
  
	
  
	
  
APPPRIX	
  
SUPER	
  CRICKET	
  –	
  CASE	
  STUDY	
  
Popular	
  Android	
  game,	
  ‘Super	
  Cricket’	
  drives	
  engagement	
  &	
  
retenRon	
  using	
  Appprix	
  
PROBLEM	
  
Super	
  Cricket	
  is	
  an	
  easy	
  to	
  play	
  but	
  difficult	
  to	
  master	
  one-­‐touch	
  game.	
  Despite	
  spending	
  a	
  lot	
  
of	
   1me	
   and	
   energy	
   developing	
   and	
   marke1ng	
   the	
   game,	
   Piggy	
   Pop	
   Studios	
   were	
   finding	
   it	
  
really	
  hard	
  to	
  get	
  substan1al	
  number	
  of	
  users	
  and	
  even	
  harder	
  to	
  retain	
  their	
  exis1ng	
  user	
  
base.	
  The	
  game	
  wasn’t	
  doing	
  very	
  well	
  in	
  the	
  following	
  aspects:	
  
On	
  being	
  referred	
  by	
  a	
  fellow	
  game	
  developer,	
  ‘Piggy	
  Pop’	
  studio	
  decided	
  to	
  try	
  Appprix	
  SDK	
  
for	
  boos1ng	
  the	
  engagement	
  and	
  reten1on	
  in	
  their	
  game.	
  
 	
  
• Piggy	
  Pop	
  Studios	
  integrated	
  Appprix	
  SDK	
  and	
  
decided	
  to	
  host	
  tournaments	
  in	
  their	
  game	
  to	
  
test	
   the	
   impact	
   of	
   compe11ons	
   on	
   a	
   user’s	
  
engagement	
  level	
  within	
  the	
  game.	
  
	
  
•  Upon	
  assessment,	
  Appprix	
  suggested	
  hos1ng	
  
7	
   short	
   tournaments	
   (dura1on	
   2-­‐5	
   days)	
  
between	
  November	
  10	
  and	
  December	
  30.	
  
APPROACH	
  
APPPRIX	
  FOR	
  GAME	
  DEVELOPERS	
  
PROCESS	
  for	
  a	
  
Game	
  Developer	
  
Download	
  and	
  
Integrate	
  SDK	
  
Login	
  to	
  Appprix	
  
Dashboard	
  
Configure	
  and	
  
launch	
  
tournament	
  
Viola!	
  
Hos1ng	
  tournaments	
  and	
  distribu1ng	
  real	
  rewards	
  in	
  mobile	
  games	
  is	
  a	
  breeze	
  with	
  Appprix.	
  
Developers	
   get	
   access	
   to	
   an	
   admin	
   panel	
   from	
   where	
   they	
   can	
   configure	
   and	
   launch	
  
tournaments.	
  The	
  developer	
  gets	
  to	
  choose	
  the	
  tournament	
  name,	
  desired	
  dates,	
  prize	
  money,	
  
target	
  countries	
  and	
  view	
  all	
  the	
  stats	
  related	
  to	
  tournaments.	
  Once,	
  successfully	
  configured,	
  	
  
Appprix	
  handles	
  the	
  en1re	
  tournament	
  hos1ng	
  and	
  gra1fica1on	
  mechanism	
  for	
  the	
  users.	
  
APPPRIX	
  FOR	
  GAMERS	
  
PROCESS	
  for	
  	
  
Players	
  
Download	
  the	
  
game	
  you	
  want	
  to	
  
play	
  a	
  
tournament	
  in	
  
	
  ParRcipate	
  for	
  
free	
  with	
  a	
  	
  single	
  
click	
  
Play	
  as	
  many	
  
Rmes	
  as	
  you	
  want	
  
to	
  score	
  your	
  best	
  
WIN	
  	
  
MONEY!	
  
Assessment	
  Period	
   	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  :	
  	
  51	
  days	
  (November	
  10,	
  2014	
  to	
  December	
  30,	
  2014)	
  
No.	
  of	
  Tournaments	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  :	
  	
  7	
  Tournaments	
  across	
  a	
  span	
  of	
  51	
  days	
  
Total	
  Tournament	
  Days	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  :	
  	
  24	
  days	
  
Total	
  Non	
  Tournament	
  Days 	
  	
  	
  	
  :	
  	
  27	
  days	
  
	
  
Total	
  Game	
  Sessions	
  
Per	
  Day	
  
Total	
  Score	
  Posts	
  Per	
  
Day	
  
Daily	
  AcRve	
  Users	
  
Average	
  Score	
  Posts	
  
Per	
  User	
  
KEY	
  METRICS	
  ANALYSED	
  
ANALYSIS	
  
•  As	
  expected,	
  the	
  moment	
  gamers	
  saw	
  cash	
  prizes	
  being	
  given	
  out,	
  a	
  humungous	
  increase	
  in	
  the	
  total	
  number	
  of	
  
sessions	
  and	
  average	
  score	
  posts	
  per	
  user	
  was	
  recorded.	
  	
  
•  Not	
  only	
  did	
  players	
  kept	
  coming	
  back	
  to	
  the	
  game	
  as	
  high	
  as	
  10	
  1mes	
  a	
  day,	
  they	
  even	
  started	
  invi1ng	
  their	
  friends,	
  
and	
  bragging	
  about	
  their	
  scores	
  on	
  social	
  media	
  bringing	
  a	
  significant	
  number	
  of	
  new	
  installs	
  to	
  the	
  game.	
  	
  
•  With	
  a	
  series	
  of	
  regular	
  tournaments,	
  	
  the	
  game	
  witnessed	
  a	
  constant	
  increase	
  in	
  the	
  number	
  of	
  downloads,	
  	
  	
  
	
  par1cipants,	
  and	
  score	
  posts	
  resul1ng	
  in	
  an	
  a	
  significant	
  boost	
  in	
  Ad	
  revenue	
  other	
  than	
  engagement	
  and	
  reten1on	
  
for	
  the	
  developer.	
  
58	
  
128	
  
237	
  
527	
  
0	
  
100	
  
200	
  
300	
  
400	
  
500	
  
600	
  
November	
  13	
  &	
  14	
  
(Tournament	
  1)	
  
November	
  19	
  &	
  20	
  
(Tournament	
  2)	
  
1	
  Day	
  Before	
  Tournament	
   Tournament	
  Day-­‐1	
  
	
  
	
  
As	
  soon	
  as	
  the	
  tournaments	
  started,	
  	
  	
  
total	
  sessions	
  per	
  day	
  sky-­‐rocketed	
  with	
  
an	
  increase	
  of	
  over	
  300%	
  as	
  compared	
  
to	
  the	
  previous	
  day.	
  
	
  
This	
  trend	
  con1nued	
  in	
  each	
  of	
  the	
  
seven	
  	
  tournaments.	
  
Game	
  	
  Sessions	
  	
  
INSTANTANEOUS	
  SPIKE	
  
IN	
  GAME	
  SESSIONS	
  
	
  
RESULTS	
  (1/4)	
  
707.6	
  
1021.4	
  
Total	
  Game	
  Sessions	
  Per	
  Day	
  (Average)	
  
Non-­‐Tournament	
  Days	
   Tournament	
  Days	
  
45	
  %	
  	
  
Growth	
  
	
  
	
  
	
  
GAME	
  SESSIONS	
  SURGE	
  
ON	
  TOURNAMENT	
  DAYS	
  
	
  
During	
  the	
  51	
  day	
  assessment	
  span,	
  
overall	
  engagement	
  of	
  the	
  game	
  was	
  
recorded	
  45%	
  higher	
  on	
  the	
  tournament	
  
days	
  as	
  compared	
  to	
  non-­‐tournament	
  
days.	
  
	
  
RESULTS	
  (2/4)	
  
 
	
  
	
  
DAILY	
  ACTIVE	
  USERS	
  
GROW	
  PROGRESSIVELY	
  
	
  
	
  
Not	
  only	
  did	
  engagement	
  &	
  reten1on	
  
shot	
  up	
  during	
  the	
  tournament,	
  but	
  
con1nued	
  to	
  do	
  so	
  even	
  aaer	
  the	
  
tournament	
  as	
  as	
  more	
  and	
  more	
  users	
  
started	
  playing	
  and	
  prac1cing	
  regularly	
  
for	
  upcoming	
  tournaments.	
  
	
  
	
  
530	
   492	
   530	
  
884	
   869	
  
938	
  
790	
  
990	
  
1070	
  
0	
  
200	
  
400	
  
600	
  
800	
  
1000	
  
1200	
  
Dec	
  
	
  20	
  
Dec	
  	
  
21	
  
Dec	
  
	
  22	
  
Dec	
  
	
  23	
  
Dec	
  	
  
24	
  
Dec	
  
	
  25	
  
Dec	
  
	
  26	
  
Dec	
  
	
  27	
  
Dec	
  
	
  28	
  
	
  No.	
  Of	
  Daily	
  Ac1ve	
  Users	
  
Before	
  
Tournament	
  
During	
  
Tournament	
  
Aaer	
  
Tournament	
  
	
  Tournament	
  6:	
  December	
  23	
  –	
  25,	
  2014	
  	
  
RESULTS	
  (3/4)	
  
Daily	
  Ac1ve	
  Users	
  
 
	
  
STEADY	
  AND	
  UNIFORM	
  	
  
GROWTH	
  IN	
  TOTAL	
  
SCORE	
  POSTS	
  PER	
  DAY	
  
	
  
	
  
Along	
  with	
  an	
  increase	
  in	
  DAUs,	
  Total	
  
Score	
  Posts	
  Per	
  Day	
  also	
  kept	
  growing	
  
steadily	
  establishing	
  las1ng	
  effects	
  of	
  
tournaments	
  on	
  game’s	
  engagement	
  
and	
  reten1on.	
  
	
  
	
  
2500.3	
  
3500.2	
  
8240.5	
  
9723.4	
  
11604	
  
15481.6	
  
16812.3	
  
Tournament	
  
1	
  
Tournament	
  
2	
  
Tournament	
  	
  
3	
  
Tournament	
  	
  
4	
  
Tournament	
  
5	
  
Tournament	
  
6	
  
Tournament	
  	
  
7	
  
Average	
  of	
  Total	
  Score	
  Posts	
  Per	
  Day	
  
RESULTS	
  (4/4)	
  

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Appprix Case Study - Super Cricket | Increase Engagement, Retention, and Monetization in Mobile Games

  • 1. DISCOVER.    PLAY.    WIN.  
  • 2.   Appprix   is   a   unique   and   compe11ve   pla4orm   for   discovering   cool   mobile   games,   playing   tournaments  and  winning  real  cash  rewards,  vouchers  and  more.       APPPRIX       Developers     •  Host  tournaments  with  cash   rewards,  vouchers  and  more   •  Drive    engagement,      reten1on,  and  mone1za1on   •  Get  your  game  discovered  &   earn  a  valuable  user  base     Brands     •  Get  targeted,  engaged,  and     valuable  users  on  mobile   phones   •  Improve  brand  loyalty  and   likability     Gamers     •  Play  free  tournaments   •  Compete  against  your   friends  and  other  players   •  Win  cash  rewards,  free   recharges,  and  vouchers   Bringing  tournaments  and  cash  rewards  to  mobile  games.       Who  is  it  for?       APPPRIX  
  • 3. SUPER  CRICKET  –  CASE  STUDY   Popular  Android  game,  ‘Super  Cricket’  drives  engagement  &   retenRon  using  Appprix  
  • 4. PROBLEM   Super  Cricket  is  an  easy  to  play  but  difficult  to  master  one-­‐touch  game.  Despite  spending  a  lot   of   1me   and   energy   developing   and   marke1ng   the   game,   Piggy   Pop   Studios   were   finding   it   really  hard  to  get  substan1al  number  of  users  and  even  harder  to  retain  their  exis1ng  user   base.  The  game  wasn’t  doing  very  well  in  the  following  aspects:   On  being  referred  by  a  fellow  game  developer,  ‘Piggy  Pop’  studio  decided  to  try  Appprix  SDK   for  boos1ng  the  engagement  and  reten1on  in  their  game.  
  • 5.     • Piggy  Pop  Studios  integrated  Appprix  SDK  and   decided  to  host  tournaments  in  their  game  to   test   the   impact   of   compe11ons   on   a   user’s   engagement  level  within  the  game.     •  Upon  assessment,  Appprix  suggested  hos1ng   7   short   tournaments   (dura1on   2-­‐5   days)   between  November  10  and  December  30.   APPROACH  
  • 6. APPPRIX  FOR  GAME  DEVELOPERS   PROCESS  for  a   Game  Developer   Download  and   Integrate  SDK   Login  to  Appprix   Dashboard   Configure  and   launch   tournament   Viola!   Hos1ng  tournaments  and  distribu1ng  real  rewards  in  mobile  games  is  a  breeze  with  Appprix.   Developers   get   access   to   an   admin   panel   from   where   they   can   configure   and   launch   tournaments.  The  developer  gets  to  choose  the  tournament  name,  desired  dates,  prize  money,   target  countries  and  view  all  the  stats  related  to  tournaments.  Once,  successfully  configured,     Appprix  handles  the  en1re  tournament  hos1ng  and  gra1fica1on  mechanism  for  the  users.  
  • 7. APPPRIX  FOR  GAMERS   PROCESS  for     Players   Download  the   game  you  want  to   play  a   tournament  in    ParRcipate  for   free  with  a    single   click   Play  as  many   Rmes  as  you  want   to  score  your  best   WIN     MONEY!  
  • 8. Assessment  Period                            :    51  days  (November  10,  2014  to  December  30,  2014)   No.  of  Tournaments                                :    7  Tournaments  across  a  span  of  51  days   Total  Tournament  Days                    :    24  days   Total  Non  Tournament  Days        :    27  days     Total  Game  Sessions   Per  Day   Total  Score  Posts  Per   Day   Daily  AcRve  Users   Average  Score  Posts   Per  User   KEY  METRICS  ANALYSED   ANALYSIS   •  As  expected,  the  moment  gamers  saw  cash  prizes  being  given  out,  a  humungous  increase  in  the  total  number  of   sessions  and  average  score  posts  per  user  was  recorded.     •  Not  only  did  players  kept  coming  back  to  the  game  as  high  as  10  1mes  a  day,  they  even  started  invi1ng  their  friends,   and  bragging  about  their  scores  on  social  media  bringing  a  significant  number  of  new  installs  to  the  game.     •  With  a  series  of  regular  tournaments,    the  game  witnessed  a  constant  increase  in  the  number  of  downloads,        par1cipants,  and  score  posts  resul1ng  in  an  a  significant  boost  in  Ad  revenue  other  than  engagement  and  reten1on   for  the  developer.  
  • 9. 58   128   237   527   0   100   200   300   400   500   600   November  13  &  14   (Tournament  1)   November  19  &  20   (Tournament  2)   1  Day  Before  Tournament   Tournament  Day-­‐1       As  soon  as  the  tournaments  started,       total  sessions  per  day  sky-­‐rocketed  with   an  increase  of  over  300%  as  compared   to  the  previous  day.     This  trend  con1nued  in  each  of  the   seven    tournaments.   Game    Sessions     INSTANTANEOUS  SPIKE   IN  GAME  SESSIONS     RESULTS  (1/4)  
  • 10. 707.6   1021.4   Total  Game  Sessions  Per  Day  (Average)   Non-­‐Tournament  Days   Tournament  Days   45  %     Growth         GAME  SESSIONS  SURGE   ON  TOURNAMENT  DAYS     During  the  51  day  assessment  span,   overall  engagement  of  the  game  was   recorded  45%  higher  on  the  tournament   days  as  compared  to  non-­‐tournament   days.     RESULTS  (2/4)  
  • 11.       DAILY  ACTIVE  USERS   GROW  PROGRESSIVELY       Not  only  did  engagement  &  reten1on   shot  up  during  the  tournament,  but   con1nued  to  do  so  even  aaer  the   tournament  as  as  more  and  more  users   started  playing  and  prac1cing  regularly   for  upcoming  tournaments.       530   492   530   884   869   938   790   990   1070   0   200   400   600   800   1000   1200   Dec    20   Dec     21   Dec    22   Dec    23   Dec     24   Dec    25   Dec    26   Dec    27   Dec    28    No.  Of  Daily  Ac1ve  Users   Before   Tournament   During   Tournament   Aaer   Tournament    Tournament  6:  December  23  –  25,  2014     RESULTS  (3/4)   Daily  Ac1ve  Users  
  • 12.     STEADY  AND  UNIFORM     GROWTH  IN  TOTAL   SCORE  POSTS  PER  DAY       Along  with  an  increase  in  DAUs,  Total   Score  Posts  Per  Day  also  kept  growing   steadily  establishing  las1ng  effects  of   tournaments  on  game’s  engagement   and  reten1on.       2500.3   3500.2   8240.5   9723.4   11604   15481.6   16812.3   Tournament   1   Tournament   2   Tournament     3   Tournament     4   Tournament   5   Tournament   6   Tournament     7   Average  of  Total  Score  Posts  Per  Day   RESULTS  (4/4)