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23.
3 Types of points
1) Experience Points (XP)
- earned directly via players’ actions
- track & reward socially/economically useful player actions
2) Skill Points (Score, Rank)
- earned via interacting with the system
- based on mastery of the activity or game
3) Influence Points (Rating, Reputation)
- earned via the actions of other players
- proxy for quality/reputation/influence
- track & reward socially valuable contributions & actions
24.
Is your points system tracking
skill, experience, or both?
25.
Is your points system assigning
ratings to people or objects?
33.
Mission-driven engagement loop
Post updates,
give gifts,
send taunts
Accept
Mission
Get feedback,
earn rewards
Update
Mission
List
Take actions,
earn points
34.
Reputation and Ratings track quality/skill
+ motivate contributions!
35.
Achievements provide short-term goals
+ sense of progression!
66.
5 Tips for Designing a Compelling Metagame!
1. Create a coherent experience that unfolds over time
67.
5 Tips for Designing a Compelling Metagame!
1. Create a coherent experience that unfolds over time
2. Define a points system (XP, social pts, redeemable pts)
that supports your purpose and audience
68.
5 Tips for Designing a Compelling Metagame!
1. Create a coherent experience that unfolds over time
2. Define a points system (XP, social pts, redeemable pts)
that supports your purpose and audience
3. Introduce feedback and rewards that motivate newbies,
enthusiasts, and contributors
69.
5 Tips for Designing a Compelling Metagame!
1. Create a coherent experience that unfolds over time
2. Define a points system (XP, social pts, redeemable pts)
that supports your purpose and audience
3. Introduce feedback and rewards that motivate newbies,
regulars, enthusiasts, and leaders
4. Design rewards that players will be eager to share
70.
5 Tips for Designing a Compelling Metagame!
1. Create a coherent experience that unfolds over time
2. Define a points system (XP, social pts, redeemable pts)
that supports your purpose and audience
3. Introduce feedback and rewards that motivate newbies,
regulars, enthusiasts, and leaders
4. Design rewards that players will be eager to share
5. Use “game pacing” to grant rewards over time