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GAMEPLAY AND GAME
MECHANIC DESIGN
WHAT IS GAMEPLAY?
 Gameplay is the specific way in which players interact with a game. It is
what you can and cannot do in the game e.g. walk, run, pickup, throw, fight
etc.
 Gameplay is the pattern defined through the game rules, connection
between player and the game, challenges and overcoming them, plot and
player's connection with it.
KEY ASPECTS OF GAMEPLAY
Playability is the term used to describe the ease of play and is often the means of
evaluating the game experience. It takes into account the efficiency, engagement and
satisfaction gained from playing the game along with several other attributes.
Satisfaction is the amount of pleasure the player gains from completing the game or just
playing.This is a very subjective attribute and is influenced by personal preferences.
Learning is the ability to understand the objectives, rules and controls of the game. Some
games have a learning curve where the player can learn in a step-by-step manner as they
are guided through the first levels.
KEY ASPECTS OF GAMEPLAY
Efficiency is defined as the necessary time and resources to offer fun and entertainment to
players while they achieve their game objectives and reach the final goal.
Immersion is the capacity to believe in the game contents and integrate the player in the
virtual game world or environment.
Motivation is the manner in which players will persist to achieve goals and outcomes,
repeatedly attempting the same level or puzzles to achieve their desired outcome.
Emotion is differing emotional states: happiness, fear, intrigue, curiosity, sadness etc that
playing the game can induce.
KEY ASPECTS OF GAMEPLAY
Socialisation is the social factor of the game experience when playing in a group.The game
socialization allows players to have different game experiences when they play with others
and promote new social relationships.
WHAT IS GAME MECHANICS?
 The purpose of game mechanics is to constrain a
game’s interactivity so that it guides the player
toward a fun experience. Game mechanics are
sets of rules intended to produce an enjoyable
game or gameplay.
 The process and study of game design are efforts
to come up with game mechanics that allow for
people playing a game to have a fun and
engaging experience.
Turns : In games a turn is a fundamental concept which has been around since games were
invented. In board games a turn may be a throw of the dice, in sporting games it may be a
game or set, in war games a turn may be a specific amount of time.
Action points control what players can do in their turn of the game by allocating a budget
of action points for each turn.These control what players may do on their turns in the game
by allocating each player a budget of “action points” each turn.
Capture/Eliminate : In some games, the number of tokens a player has is related to their
current strength in the game. In such games, it can be an important goal to capture
opponent's tokens, meaning to remove them from the playing surface.The capture
mechanic is often used in the kill count (‘frags’) and reflects the number of enemies
eliminated during the game.


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Gameplay and game mechanic design

  • 2. WHAT IS GAMEPLAY?  Gameplay is the specific way in which players interact with a game. It is what you can and cannot do in the game e.g. walk, run, pickup, throw, fight etc.  Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it.
  • 3. KEY ASPECTS OF GAMEPLAY Playability is the term used to describe the ease of play and is often the means of evaluating the game experience. It takes into account the efficiency, engagement and satisfaction gained from playing the game along with several other attributes. Satisfaction is the amount of pleasure the player gains from completing the game or just playing.This is a very subjective attribute and is influenced by personal preferences. Learning is the ability to understand the objectives, rules and controls of the game. Some games have a learning curve where the player can learn in a step-by-step manner as they are guided through the first levels.
  • 4. KEY ASPECTS OF GAMEPLAY Efficiency is defined as the necessary time and resources to offer fun and entertainment to players while they achieve their game objectives and reach the final goal. Immersion is the capacity to believe in the game contents and integrate the player in the virtual game world or environment. Motivation is the manner in which players will persist to achieve goals and outcomes, repeatedly attempting the same level or puzzles to achieve their desired outcome. Emotion is differing emotional states: happiness, fear, intrigue, curiosity, sadness etc that playing the game can induce.
  • 5. KEY ASPECTS OF GAMEPLAY Socialisation is the social factor of the game experience when playing in a group.The game socialization allows players to have different game experiences when they play with others and promote new social relationships.
  • 6. WHAT IS GAME MECHANICS?  The purpose of game mechanics is to constrain a game’s interactivity so that it guides the player toward a fun experience. Game mechanics are sets of rules intended to produce an enjoyable game or gameplay.  The process and study of game design are efforts to come up with game mechanics that allow for people playing a game to have a fun and engaging experience.
  • 7. Turns : In games a turn is a fundamental concept which has been around since games were invented. In board games a turn may be a throw of the dice, in sporting games it may be a game or set, in war games a turn may be a specific amount of time. Action points control what players can do in their turn of the game by allocating a budget of action points for each turn.These control what players may do on their turns in the game by allocating each player a budget of “action points” each turn. Capture/Eliminate : In some games, the number of tokens a player has is related to their current strength in the game. In such games, it can be an important goal to capture opponent's tokens, meaning to remove them from the playing surface.The capture mechanic is often used in the kill count (‘frags’) and reflects the number of enemies eliminated during the game. 