המצגת מתארת את חשיבותו והשלכותיו של הקונספט (הרעיון) על תהליך הפיתוח, העיצוב והשיווק. המצגת פורשת לראשונה את שיטת הפרסונות המאגדת אבות טיפוס של מעצבים ויזמים, פורטת את קווי האופי של כל אחד מהם ומציגה תרגילים אופייניים לייצור רעיונות, יציאה ממחסום יצירתי ופריצת גבולות מחשבתית
Gnome's Innovation Labs in Israel identify emerging technologies, generate strategic partnerships with top companies, and screen over 100 companies annually to select technologies for Gnome's growth in the MENA market. The labs also create a business channel between Gnome and EMEA companies wishing to enter the African market, and screen and manage Israeli development talent to boost Gnome's product development speed. Additionally, the labs initiate Gnome's culture across the entrepreneur community through events, hackathons, and philanthropy efforts in the EMEA region.
This document proposes a solution called Gnome, which uses Internet of Things devices placed in food storage areas to monitor family consumption patterns. Gnome analyzes consumption data through a mobile app and automatically reorders ingredients to supplement dietary needs. It aims to empower families and optimize nutrition. Gnome devices would be distributed through partnerships with Coca-Cola for home deliveries. The business model involves a monthly subscription for the service. Initial expenses are budgeted to introduce the product in the US market by early 2015.
Design & Development Emerging Markets (Hebrew)Erez Yerushalmi
מצגת קצרה המציגה את התחומים העיצוביים והקריאטיבים הטומנים בחובם פוטנציאל עסקי וסף חדירה נמוך. לשימוש מעצבים, פרילנסרים ואנשי קריאייטיב בישראל
מצגת זו משמשת על פי רוב לדיון וסיעור מוחות ואינה כוללת מידע מעמיק על כל אחד מן התחומים
This document provides an overview of common game mechanics for player retention and engagement. It discusses daily bonuses and mini-games to encourage repetitive gameplay, progression systems like leveling up and unlocking content to give a sense of achievement, and incentives including achievements and regenerating abilities to motivate players. It also covers careers, public quests, and mastery systems for generating specialized gameplay and replayability. The goal is to use these types of game elements and incentives to keep players engaged with a game over an extended period of time.
The deck covers basic elements and perceptions in the entrepreneurial business world; From the deal process to various techniques and deal closure methodologies. The deck also covers the essence of the entrepreneur incentive elements: equity, money, barter and Rev-Share
Gnome's Innovation Labs in Israel identify emerging technologies, generate strategic partnerships with top companies, and screen over 100 companies annually to select technologies for Gnome's growth in the MENA market. The labs also create a business channel between Gnome and EMEA companies wishing to enter the African market, and screen and manage Israeli development talent to boost Gnome's product development speed. Additionally, the labs initiate Gnome's culture across the entrepreneur community through events, hackathons, and philanthropy efforts in the EMEA region.
This document proposes a solution called Gnome, which uses Internet of Things devices placed in food storage areas to monitor family consumption patterns. Gnome analyzes consumption data through a mobile app and automatically reorders ingredients to supplement dietary needs. It aims to empower families and optimize nutrition. Gnome devices would be distributed through partnerships with Coca-Cola for home deliveries. The business model involves a monthly subscription for the service. Initial expenses are budgeted to introduce the product in the US market by early 2015.
Design & Development Emerging Markets (Hebrew)Erez Yerushalmi
מצגת קצרה המציגה את התחומים העיצוביים והקריאטיבים הטומנים בחובם פוטנציאל עסקי וסף חדירה נמוך. לשימוש מעצבים, פרילנסרים ואנשי קריאייטיב בישראל
מצגת זו משמשת על פי רוב לדיון וסיעור מוחות ואינה כוללת מידע מעמיק על כל אחד מן התחומים
This document provides an overview of common game mechanics for player retention and engagement. It discusses daily bonuses and mini-games to encourage repetitive gameplay, progression systems like leveling up and unlocking content to give a sense of achievement, and incentives including achievements and regenerating abilities to motivate players. It also covers careers, public quests, and mastery systems for generating specialized gameplay and replayability. The goal is to use these types of game elements and incentives to keep players engaged with a game over an extended period of time.
The deck covers basic elements and perceptions in the entrepreneurial business world; From the deal process to various techniques and deal closure methodologies. The deck also covers the essence of the entrepreneur incentive elements: equity, money, barter and Rev-Share
תעשיית המדיה הדיגיטלית כוללת בחובה מוצרים עשירי תוכן ובכללם משחקים, רשתות חברתיות ואפליקציות המעניקות למשתמש חוויות שונות.
מצגת זו פורסת את יסודות התעשייה והמוצרים המהווים את ליבת המדיה העשירה
Presenting Concepts to "Disoriented" PartnersErez Yerushalmi
Rapid Concepts is a company focused on developing new ideas and concepts quickly. They have a team of creative professionals who work collaboratively to brainstorm, design, and prototype potential products or services in an accelerated timeframe. The goal of Rapid Concepts is to generate innovative solutions and determine commercial viability faster than traditional product development processes.
This document lists various game and product projects including turn-based poker games, backgammon, sports games, blackjack games, mini-game platforms, collection games, rhythm games, prediction games, simulation games, role playing games, strategy games, social commerce experiences, drawing hubs, reading applications, virtual worlds, marketplaces, and character designs for games. The projects cover design, strategy, monetization, itemization, gamification, and development for mobile, social, and tablet games and experiences.
מבואות ליזמות עסקית: קווים לדמותו של היזם, תהליך היזמות ומושגי יסוד הנוגעים לתחום
המצגת יכולה לשרת יזמים, מעצבים וחשובים יצירתיים השוקלים להניע , או נתונים במהלך, מיזם בעל אופי עסקי
Knowing your competition is one of the best ways to disrupt an existing market. Understanding your competitor's strength and weakness points, enables you to maneuver past "what has already been accomplished" and quickly tap into hidden opportunities that have been ignored or evaded.
Check out my article on LinkedIn: https://www.linkedin.com/pulse/disruption-101-innovate-through-competition-erez-yerushalmi?published=t
(All rights, art and content reserved to Plarium)
A great sample of Plarium's product deck, portraying their amazing range of hardcore social-games
Design& content by Erez Yerushalmi (Smite Entertainment)
This document discusses the opportunity for mobile gaming in the Middle East and North Africa region. It notes that gaming is growing significantly over mobile devices with the industry estimated to be worth $84 billion by 2015. The MENA region presents a major opportunity with over 250 million handheld devices and growth in Arabic languages online. The document outlines several mobile games that could be developed and deployed in the region to capitalize on this opportunity, including games involving puzzles, poker, backgammon and card games. It also discusses the business model, sales and marketing strategy, financial projections, and $250,000 seed investment requirement to launch the effort.
Sample of the technique used to propose a game concept, prior of writing a game specification. The process includes ideation of base mechanics and hooks, trying to visually portray the concept in the best way possible. This helps executives to grasp the potential feel, look and pace of the upcoming product
Industrial Design Introduction - The Designer (Hebrew)Erez Yerushalmi
The Industrial Designer:
Attributes, personality and talent; the Industrial Designer is a professional individual torn between functionality and aesthetics at every given moment of his daily life.
the Deck covers professional and personal attribution of the industrial designer, as well as the basic methodologies used by this individual and the various tools/powers in his arsenal
Introduction to the world of Industrial design.
What is a product?
The essence of aesthetics?
What makes a Product into an industrial product?
Discussion of the attributes that make a product into a "successful" product
This document outlines techniques for product innovation. It discusses paradigms like disruption which involves providing an alternative that shutters an existing market. Disruption can be achieved through solutions, engagement, design, or business models. The document also provides a toolbox of techniques like missing link, cloning, polar swap, and gamification. It applies game mechanics to increase engagement. Tinkering is discussed as disassembling a product and restructuring it. The document concludes by discussing trends in emerging markets, education technology, e-health, e-books, e-commerce, cybersecurity, business intelligence, gaming, big data, and mobile marketing.
Game Design - Monetization
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying MONETIZATION among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Monetization
Game Design - Virality
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying VIRALITY among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Growth
Game Design - Engagement
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying ENGAGEMENT among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Monetization
Looking for a white paper such as this one?
Need some top-notch consultancy regarding gaming, social gaming, digital business models and digital innovation?
write me an email at erezyerush@gmail.com
This document provides information about virtual goods that can be purchased and unlocked in Purgatory, including evolutions for different character classes, reputations that provide bonuses for warbands, gear and consumables, pets to assist in battle, and keys to access premium game zones. Evolutions unlock a new avatar, weapon, outfit, and abilities for $20-$25 each. Reputations are warband abilities that can be purchased individually for $3 each or in bundles of 3 for $10-$12. Gear, consumables, and pets can also be purchased individually or in bundles. Keys provide access to different premium game zones at higher levels for $25-$45 each.
Business Models in the Creative Industry - B (Hebrew)Erez Yerushalmi
מודלים עסקיים נפוצי בתעשיית האינטקרטיב, עיצוב וקריאייטיב. פרק זה עוסק בבניית ההצעה העסקית, תהליך המכירה והגורמים המשפיעים עליו כגון מיקוח. תמכור, עלויות משנה וטעויות נפוצות
תעשיית המדיה הדיגיטלית כוללת בחובה מוצרים עשירי תוכן ובכללם משחקים, רשתות חברתיות ואפליקציות המעניקות למשתמש חוויות שונות.
מצגת זו פורסת את יסודות התעשייה והמוצרים המהווים את ליבת המדיה העשירה
Presenting Concepts to "Disoriented" PartnersErez Yerushalmi
Rapid Concepts is a company focused on developing new ideas and concepts quickly. They have a team of creative professionals who work collaboratively to brainstorm, design, and prototype potential products or services in an accelerated timeframe. The goal of Rapid Concepts is to generate innovative solutions and determine commercial viability faster than traditional product development processes.
This document lists various game and product projects including turn-based poker games, backgammon, sports games, blackjack games, mini-game platforms, collection games, rhythm games, prediction games, simulation games, role playing games, strategy games, social commerce experiences, drawing hubs, reading applications, virtual worlds, marketplaces, and character designs for games. The projects cover design, strategy, monetization, itemization, gamification, and development for mobile, social, and tablet games and experiences.
מבואות ליזמות עסקית: קווים לדמותו של היזם, תהליך היזמות ומושגי יסוד הנוגעים לתחום
המצגת יכולה לשרת יזמים, מעצבים וחשובים יצירתיים השוקלים להניע , או נתונים במהלך, מיזם בעל אופי עסקי
Knowing your competition is one of the best ways to disrupt an existing market. Understanding your competitor's strength and weakness points, enables you to maneuver past "what has already been accomplished" and quickly tap into hidden opportunities that have been ignored or evaded.
Check out my article on LinkedIn: https://www.linkedin.com/pulse/disruption-101-innovate-through-competition-erez-yerushalmi?published=t
(All rights, art and content reserved to Plarium)
A great sample of Plarium's product deck, portraying their amazing range of hardcore social-games
Design& content by Erez Yerushalmi (Smite Entertainment)
This document discusses the opportunity for mobile gaming in the Middle East and North Africa region. It notes that gaming is growing significantly over mobile devices with the industry estimated to be worth $84 billion by 2015. The MENA region presents a major opportunity with over 250 million handheld devices and growth in Arabic languages online. The document outlines several mobile games that could be developed and deployed in the region to capitalize on this opportunity, including games involving puzzles, poker, backgammon and card games. It also discusses the business model, sales and marketing strategy, financial projections, and $250,000 seed investment requirement to launch the effort.
Sample of the technique used to propose a game concept, prior of writing a game specification. The process includes ideation of base mechanics and hooks, trying to visually portray the concept in the best way possible. This helps executives to grasp the potential feel, look and pace of the upcoming product
Industrial Design Introduction - The Designer (Hebrew)Erez Yerushalmi
The Industrial Designer:
Attributes, personality and talent; the Industrial Designer is a professional individual torn between functionality and aesthetics at every given moment of his daily life.
the Deck covers professional and personal attribution of the industrial designer, as well as the basic methodologies used by this individual and the various tools/powers in his arsenal
Introduction to the world of Industrial design.
What is a product?
The essence of aesthetics?
What makes a Product into an industrial product?
Discussion of the attributes that make a product into a "successful" product
This document outlines techniques for product innovation. It discusses paradigms like disruption which involves providing an alternative that shutters an existing market. Disruption can be achieved through solutions, engagement, design, or business models. The document also provides a toolbox of techniques like missing link, cloning, polar swap, and gamification. It applies game mechanics to increase engagement. Tinkering is discussed as disassembling a product and restructuring it. The document concludes by discussing trends in emerging markets, education technology, e-health, e-books, e-commerce, cybersecurity, business intelligence, gaming, big data, and mobile marketing.
Game Design - Monetization
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying MONETIZATION among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Monetization
Game Design - Virality
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying VIRALITY among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Growth
Game Design - Engagement
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying ENGAGEMENT among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Monetization
Looking for a white paper such as this one?
Need some top-notch consultancy regarding gaming, social gaming, digital business models and digital innovation?
write me an email at erezyerush@gmail.com
This document provides information about virtual goods that can be purchased and unlocked in Purgatory, including evolutions for different character classes, reputations that provide bonuses for warbands, gear and consumables, pets to assist in battle, and keys to access premium game zones. Evolutions unlock a new avatar, weapon, outfit, and abilities for $20-$25 each. Reputations are warband abilities that can be purchased individually for $3 each or in bundles of 3 for $10-$12. Gear, consumables, and pets can also be purchased individually or in bundles. Keys provide access to different premium game zones at higher levels for $25-$45 each.
Business Models in the Creative Industry - B (Hebrew)Erez Yerushalmi
מודלים עסקיים נפוצי בתעשיית האינטקרטיב, עיצוב וקריאייטיב. פרק זה עוסק בבניית ההצעה העסקית, תהליך המכירה והגורמים המשפיעים עליו כגון מיקוח. תמכור, עלויות משנה וטעויות נפוצות
Entrepreneurship Basics - Fund Raising (Hebrew)Erez Yerushalmi
מבואות בימזות עסקית וגיוס הון: מצגת זו מתארת את מושגי היסוד בגיוס ההון, תהליך הגיוס ועקרונות ההשקעה של משקיעים שונים, ובכללם חממות טכנולוגיות, קרנות הון סיכון, ומשקיעים פרטיים
6. רעיון מול יישום
מעצב נמדד בשני רגעים קריטים בתהליך העיצובי
יישום קונספציה
יכולתו של המעצב להוציא יכולתו של המעצב ל"ייצר"
את הרעיון מן הכוח אל רעיון עוצמתי העונה על
הפועל ולהביאו לכדי קיום צורך מסויים או מעניק
אמיתי למשתמש חוויה רגשית
15. הפחח ניגש לתהליך העיצובי מתוך תשוקה
ופרטנות, תוך שהוא מפרק את הבעיה
TINKER לגורמים ומרכיבה בצורה חדשנית ויצירתית
לפרק תיק
SCAMPER כלים
לחבר להרכיב פירוק לגורמים
להחסיר Forced Association
בידול פרטים
לבנות לשדרג
מכונה מופלאה
לגרוע לנפץ Doodling
Forced Doodling
לפשט לפתח
הרכבה מחודשת
16. Substitute Combine
אילו מרכיבים, חומרים, צבעים, אילו חומרים, חלקים או
דוגמאות, גישות או שימושים מנגנונים ניתן לשלב יחדיו?
ניתן להחליף?
Rearrange Adapt
כיצד ניתן לסדר מחדש מרכיבים, מה ניתן להעתיק, להלוות או
חומרים או פריסה בכדי ליצור לאמץ ממקום אחר?
שימושיות חדשה?
SCAMPER
Eliminate Modify
איזה חומר, מסה, משקל, שימוש, איזה חומר, תנועה, שימוש,
מרכיב ניתן להסיר מן המוצר? תוכן, או מרכיב ניתן להחליף
כיצד ניתן לצמצם אנרגיה, בזבוז או באחר בכדי ליצור ייחודיות או
פסולת? שימוש חדש?
Put to other uses
כיצד ניתן להשתמש במוצר לשימושים
אחרים? מהם השימושים?
17. בידול פרטים
סרט
סצינה
ספר זיהוי פרט קטן ומשני
קומיקס בתוך מקור השראה
תמונה ויזואלי ופיתוחו לכדי
קליפ סקיצה או רעיון מלא
משחק
תגליף
ציור
18.
19. הנביא ניגש לתהליך העיצובי מתוך תחושות
אינסטנקטיביות, תוך שהוא מביט על
ORACLE התהליך מנקודת זמן או מקום שונה
לראות תיק
כלים
להבין לחוות חזון העתיד
להרגיש דמיון מודרך
Wish Listing
להעביר לשדר
חזון מעגלי
לחיות לחזות Alter Ego
Remembrance
לדמיין לזכור
20. ALTER EGO
טכניקה במשחק תפקידים.
המעצב מגלם דמות הסטורית
מוכרת ומתמודד עם הבעיה
מנקודת ראותה של הדמות
מגבלות התקופה
יכולות כלכליות
יכולות אישיות
אופי הדמות
ראיית עולמה
מגבלות אישיות