Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: Clint 
Paris 
RESEARCHED DEFINITION (provide short internet researched definition and 
URL link) 
DESCRIBE 
THE 
RELEVANCE 
OF THE 
RESEARCHE 
D TERM TO 
YOUR OWN 
PRODUCTI 
ON 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or 
video link of said term being used in a game) 
VIDEO 
GAMES 
/ 
VIDEO 
GAME 
TESTIN 
G 
Demo Demo is short for Demonstration. It's a brief section of the game, generally a full level in 
which you can test the games before making the decision on purchasing them 
https ://answers.yahoo.com/question/index?qid=20090423022627AA9nGkS
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta An unfinished version released to either the public a select few or whoever signs up to beta 
test it for bugs or glitches. 
http://www.urbandictionary.com/define.php?term=Beta 
Alpha An alpha test is performed by the programmers themselves to ensure they got everything 
r ight in their eyes 
https ://answers.yahoo.com/question/index?qid=20110119184650AAfwy7x 
Pre-Alpha A development status given to a program or application that is usually not feature 
complete, and is not usually released to the public. 
ht tp://www.abbreviations.com/pre-alpha%20version 
http://www.youtube.com/watch?v=SwmFU_L2k3M 
Gold A game has "Gone Gold" when the final master copy has been produced at the developer 
and sent off for replication, packaging and shipment. 
ht tp://www.urbandictionary.com/define.php?term=Gone%20Gold 
https ://www.youtube.com/watch?v=Sk6cs6Elkbo
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Debug identify and remove errors from computer hardware or software 
ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y 
q8wfS7IBQ#q=definition+to+debug 
Automati 
on 
The use or introduction of automatic equipment in a manufacturing or other process or 
fa cility. 
ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y 
q8wfS7IBQ#q=definition+to+automation 
White-Box 
Testing 
A software testing technique whereby explicit knowledge of the internal workings of the 
item being tested are used to select the test data. 
Also known as glass box, structural, clear box and open box testing. A software testing 
technique whereby explicit knowledge of the internal workings of the item being tested are 
u sed to select the test data. Unlike black box testing, white box testing uses specific 
knowledge of programming code to examine outputs. 
ht tp://www.webopedia.com/TERM/W/White_Box_Testing.html 
https ://www.youtube.com/watch?v=3bJcvBLJViQ
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Bug A bug is a logical error in the programming of a computer program. 
ht tps://answers.yahoo.com/question/index?qid=20110426153038AAZtsRh 
https ://www.youtube.com/watch?v=K3g2840zXKY 
GAME 
ENGINE 
S 
GAME 
ENGINE 
S 
Vertex 
Shader 
A programmable function in display adapters that offers graphics application programmer 
flexibility in rendering an image. 
http://www.pcmag.com/encyclopedia/term/53754/vertex-shader 
https ://www.youtube.com/watch?v=KEl JA_gieYQ 
Pixel 
Shader 
1. The pixel shader is another programmable function that allows flexibility in shading an 
individual pixel. Whereas vertex shaders can be used to completely transform the shape of 
an object, pixel shaders are used to change the appearance of the pixels. 
https ://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-yq8wfS7IBQ# 
q=definition+of+pixel+shader 
https ://www.youtube.com/watch?v=HFG9Gp3tbMo
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Post 
Processing 
You render your game the normal way, except for one thing. Instead of rendering 
to the screen (after which you can't do anything with it), you render it and save it 
as a texture. 
http://www.tomshardware.co.uk/forum/263189-33-what-post-processing 
Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what 
collectively could be called a scene file), by means of computer programs. Also, the results 
of su ch a model can be called a rendering. 
ht tp://en.wikipedia.org/wiki/Rendering_(computer_graphics) 
http://www.youtube.com/watch?v=6dOIju7--Jg 
Normal 
Map 
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used 
for faking the lighting of bumps and dents – an implementation of bump mapping. It is used 
to add details w ithout using more polygons. 
http://en.wikipedia.org/wiki/Normal_mapping 
http://www.youtube.com/watch?v=m-6Yu-nTbUU 
Entity Ent ity Systems (ES) are a software technique using Composition rather than Inheritance to
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
bu ild high-performance code-architectures, using a structure similar to relational-da 
tabases and/or functional-programming. 
http://entity-systems.wikidot.com/ 
UV Map V mapping is the 3D modelling process of making a 2D image representation of a 3D 
model's surface. 
ht tp://en.wikipedia.org/wiki/UV_mapping 
Procedura 
l Texture 
A procedural texture is a computer-generated image created using an algorithm intended 
to create a realistic representation of natural elements such as wood, marble, granite, 
metal, stone, and others. 
ht tp://en.wikipedia.org/wiki/Procedural_texture 
Physics Computer animation physics or game physics involves the introduction of the laws 
of physics into a simulation or game engine, particularly in 3D computer graphics, for the 
pu rpose of making the effects appear more real to the observer. 
http://en.wikipedia.org/wiki/Game_physics 
http://www.youtube.com/watch?v=4jS3OHBfffY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Collision Collision detection typically refers to the computational problem of detecting the 
intersection of two or more objects. 
ht tp://en.wikipedia.org/wiki/Collision_detection 
Lighting Lights in games used for effect 
AA – Anti- 
Aliasing 
Antialiasing is a software technique for diminishing jaggies - stairstep-like lines that 
should be smooth. Jaggies occur because the output device, the monitor or printer, doesn't 
have a high enough resolution to represent a smooth line. 
ht tp://www.webopedia.com/TERM/A/antialiasing.html
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
LoD – 
Level of 
Detail 
Lev el of detail is a general design term for video game landscapes in which closer objects 
a r e rendered with more polygons than objects that are farther away. 
ht tp://www.techopedia.com/definition/11791/level-of-detail-lod 
http://www.youtube.com/watch?v=8yGgeb2lCiU 
Animation Animation is the process of displaying still images in a rapid sequence to create the illusion 
of movement. These images can be hand drawn, computer generated, or pictures of 3D 
objects. 
ht tp://www.wisegeek.org/what-is-animation.htm 
Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional 
image or animation that is integrated into a larger scene. Initially including 
ju st graphical objects handled separately from the memory bitmap of a video display, this 
now includes various manners of graphical ov erlays. 
ht tp://en.wikipedia.org/wiki/Sprite_(computer_graphics) 
http://www.youtube.com/watch?v=wRp7F_pCUn4
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Scene A sequence of continuous action in a play, film, opera, or book. 
ht tps://www.google.co.uk/?gfe_rd=cr&ei=nrcSVPWSOPHH8gf4jYK4BA#q=what+is+a+s 
cene&spell=1 
Library 
UI The user interface, in the industrial design field of human–machine interaction, is the 
spa ce where interactions between humans and machines occur. The goal of this interaction 
is effective operation and control of the machine on the user's end, and feedback from the 
machine, which aids the operator in making operational decisions. 
ht tp://en.wikipedia.org/wiki/User_interface 
Frames Fr ame rate, also known as frame frequency and frames per second (FPS), is 
the frequency (rate) at which an imaging device produces unique consecutive images 
ca lled frames. The term applies equally well to film and video cameras, computer graphics, 
and motion capture systems. Frame rate is most often expressed in frames per second 
(FPS) and is also expressed in progressive scan monitors as hertz (Hz). 
ht tp://en.wikipedia.org/wiki/Frame_rate 
Concept An abstract idea 
ht tp://www.oxforddictionaries.com/definition/english/concept 
Event
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Pathfindin 
g 
Pathfinding or pathing is the plotting, by a computer application, of the shortest route 
betw een two points. 
http://en.wikipedia.org/wiki/Pathfinding

Y1 gd engine_terminology

  • 1.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Clint Paris RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHE D TERM TO YOUR OWN PRODUCTI ON PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTIN G Demo Demo is short for Demonstration. It's a brief section of the game, generally a full level in which you can test the games before making the decision on purchasing them https ://answers.yahoo.com/question/index?qid=20090423022627AA9nGkS
  • 2.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta An unfinished version released to either the public a select few or whoever signs up to beta test it for bugs or glitches. http://www.urbandictionary.com/define.php?term=Beta Alpha An alpha test is performed by the programmers themselves to ensure they got everything r ight in their eyes https ://answers.yahoo.com/question/index?qid=20110119184650AAfwy7x Pre-Alpha A development status given to a program or application that is usually not feature complete, and is not usually released to the public. ht tp://www.abbreviations.com/pre-alpha%20version http://www.youtube.com/watch?v=SwmFU_L2k3M Gold A game has "Gone Gold" when the final master copy has been produced at the developer and sent off for replication, packaging and shipment. ht tp://www.urbandictionary.com/define.php?term=Gone%20Gold https ://www.youtube.com/watch?v=Sk6cs6Elkbo
  • 3.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Debug identify and remove errors from computer hardware or software ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y q8wfS7IBQ#q=definition+to+debug Automati on The use or introduction of automatic equipment in a manufacturing or other process or fa cility. ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y q8wfS7IBQ#q=definition+to+automation White-Box Testing A software testing technique whereby explicit knowledge of the internal workings of the item being tested are used to select the test data. Also known as glass box, structural, clear box and open box testing. A software testing technique whereby explicit knowledge of the internal workings of the item being tested are u sed to select the test data. Unlike black box testing, white box testing uses specific knowledge of programming code to examine outputs. ht tp://www.webopedia.com/TERM/W/White_Box_Testing.html https ://www.youtube.com/watch?v=3bJcvBLJViQ
  • 4.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Bug A bug is a logical error in the programming of a computer program. ht tps://answers.yahoo.com/question/index?qid=20110426153038AAZtsRh https ://www.youtube.com/watch?v=K3g2840zXKY GAME ENGINE S GAME ENGINE S Vertex Shader A programmable function in display adapters that offers graphics application programmer flexibility in rendering an image. http://www.pcmag.com/encyclopedia/term/53754/vertex-shader https ://www.youtube.com/watch?v=KEl JA_gieYQ Pixel Shader 1. The pixel shader is another programmable function that allows flexibility in shading an individual pixel. Whereas vertex shaders can be used to completely transform the shape of an object, pixel shaders are used to change the appearance of the pixels. https ://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-yq8wfS7IBQ# q=definition+of+pixel+shader https ://www.youtube.com/watch?v=HFG9Gp3tbMo
  • 5.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Post Processing You render your game the normal way, except for one thing. Instead of rendering to the screen (after which you can't do anything with it), you render it and save it as a texture. http://www.tomshardware.co.uk/forum/263189-33-what-post-processing Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file), by means of computer programs. Also, the results of su ch a model can be called a rendering. ht tp://en.wikipedia.org/wiki/Rendering_(computer_graphics) http://www.youtube.com/watch?v=6dOIju7--Jg Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details w ithout using more polygons. http://en.wikipedia.org/wiki/Normal_mapping http://www.youtube.com/watch?v=m-6Yu-nTbUU Entity Ent ity Systems (ES) are a software technique using Composition rather than Inheritance to
  • 6.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 bu ild high-performance code-architectures, using a structure similar to relational-da tabases and/or functional-programming. http://entity-systems.wikidot.com/ UV Map V mapping is the 3D modelling process of making a 2D image representation of a 3D model's surface. ht tp://en.wikipedia.org/wiki/UV_mapping Procedura l Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. ht tp://en.wikipedia.org/wiki/Procedural_texture Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the pu rpose of making the effects appear more real to the observer. http://en.wikipedia.org/wiki/Game_physics http://www.youtube.com/watch?v=4jS3OHBfffY
  • 7.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Collision Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. ht tp://en.wikipedia.org/wiki/Collision_detection Lighting Lights in games used for effect AA – Anti- Aliasing Antialiasing is a software technique for diminishing jaggies - stairstep-like lines that should be smooth. Jaggies occur because the output device, the monitor or printer, doesn't have a high enough resolution to represent a smooth line. ht tp://www.webopedia.com/TERM/A/antialiasing.html
  • 8.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 LoD – Level of Detail Lev el of detail is a general design term for video game landscapes in which closer objects a r e rendered with more polygons than objects that are farther away. ht tp://www.techopedia.com/definition/11791/level-of-detail-lod http://www.youtube.com/watch?v=8yGgeb2lCiU Animation Animation is the process of displaying still images in a rapid sequence to create the illusion of movement. These images can be hand drawn, computer generated, or pictures of 3D objects. ht tp://www.wisegeek.org/what-is-animation.htm Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene. Initially including ju st graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical ov erlays. ht tp://en.wikipedia.org/wiki/Sprite_(computer_graphics) http://www.youtube.com/watch?v=wRp7F_pCUn4
  • 9.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Scene A sequence of continuous action in a play, film, opera, or book. ht tps://www.google.co.uk/?gfe_rd=cr&ei=nrcSVPWSOPHH8gf4jYK4BA#q=what+is+a+s cene&spell=1 Library UI The user interface, in the industrial design field of human–machine interaction, is the spa ce where interactions between humans and machines occur. The goal of this interaction is effective operation and control of the machine on the user's end, and feedback from the machine, which aids the operator in making operational decisions. ht tp://en.wikipedia.org/wiki/User_interface Frames Fr ame rate, also known as frame frequency and frames per second (FPS), is the frequency (rate) at which an imaging device produces unique consecutive images ca lled frames. The term applies equally well to film and video cameras, computer graphics, and motion capture systems. Frame rate is most often expressed in frames per second (FPS) and is also expressed in progressive scan monitors as hertz (Hz). ht tp://en.wikipedia.org/wiki/Frame_rate Concept An abstract idea ht tp://www.oxforddictionaries.com/definition/english/concept Event
  • 10.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Pathfindin g Pathfinding or pathing is the plotting, by a computer application, of the shortest route betw een two points. http://en.wikipedia.org/wiki/Pathfinding