SlideShare a Scribd company logo
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: RESEARCHED DEFINITION (provide short internet 
researched definition and URL link) 
DESCRIB 
E THE 
RELEVA 
NCE OF 
THE 
RESEARC 
HED 
TERM 
TO 
YOUR 
OWN 
PRODUC 
TION 
PRACTIC 
E? 
IMAGE SUPPORT (Provide an image and/or video link of said term being used 
in a game)
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
VIDE 
O 
GAM 
ES / 
VIDE 
O 
GAM 
E 
TESTI 
NG 
Demo to try out or exhibit the use of (a product, process, or the l ike): 
http://dictionary.reference.com/browse/demo 
a demo 
vers ion of 
the game 
wi l l be 
made to 
tes t 
things out 
http://www.youtube.com/watch?v=Z-5v25RHiOk 
Demo gameplay of FIFA 15 
Beta Beta software refers to computer software that is undergoing 
tes ting and has not yet been officially released 
http://www.techterms.com/definition/beta_software 
The beta 
wi l l help 
me tes t 
out any 
bugs in 
the game 
http://www.youtube.com/watch?v=qlQvhy-Ozc4&list=PLXcw5nak8ySI03xo- 
KKu1i jJHMJUgE3if 
Beta footage of Half-Life 
Alpha A very early version of a software product that may not contain 
al l of the features that are planned for the final version 
http://www.webopedia.com/TERM/A/alpha_version.html 
Alpha will 
be able to 
showcase 
tes ts 
Picture shows Half-Life in Alpha
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Pre- 
Alpha 
Pre-alpha refers to all activities performed during the software 
project before testing. 
http://eloisecorke.wordpress.com/2013/05/22/definition-pre-alpha- 
alpha-and-beta/ 
The Pre- 
Alpha 
s tage will 
al low me 
to plan 
ideas on 
how the 
game will 
be made 
http://www.youtube.com/watch?v=MJw7OaLhMfE 
Gold In software and application development, a gold version is the 
final s tage of software development and follows the alpha and 
beta testing cycles of software development 
http://www.webopedia.com/TERM/G/gold_version.html 
Researchi 
ng hi s will 
give me a 
better 
idea of 
what final 
products 
look like 
http://p.playserver1.com/ProductImages/0/8/5/9/5/3/3/3359580_300x300_1.jpg 
Example of a completed gold product
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Debug Identify and remove errors from (computer hardware or 
software) 
http://www.oxforddictionaries.com/definition/english/debug 
Wi l l be 
helpful to 
help 
el iminate 
bugs and 
any errors 
with the 
game 
http://cdn.medialib.computerandvideogames.com/screens/dir_3073/image_307317_fi 
t_940.jpg 
Debug menu in Earthbound 
Autom 
ation 
The automatic operation or control of equipment, a process, or 
a system 
http://www.thefreedictionary.com/automation. 
Shows me 
what 
automati 
on i s and 
what i t 
does 
https ://www.youtube.com/watch?v=hAXGbPcFQbo 
White- 
Box 
Testing 
White-box testing (also known as clear box testing, glass box 
tes ting, transparent box testing, and s tructural testing) is a 
method of testing software that tests internal structures or 
workings of an application 
http://en.wikipedia.org/wiki/White-box_testing 
Wi l l be 
helpful to 
show why 
white-box 
tes ting i s 
imoptant 
White Box Testing process
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
http://2.bp.blogspot.com/- 
2d13VG_AALA/US3OhpRuXCI/AAAAAAAAAms/X4ilYtj4ld8/s1600/white-box-testing.gif 
5 
Bug An error in a computer program or system 
http://www.oxforddictionaries.com/definition/english/bug 
Wi l l help 
me 
recognize 
what a 
bug in a 
game is 
and how 
to deal 
with 
them 
Cosmetic bug in Call of Duty 
http://i20.photobucket.com/albums/b230/Jakerod80/Error3.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
GAM 
E 
ENGI 
NES 
GAM 
E 
ENGI 
NES 
Vertex 
Shader 
The vertex shader i s used to transform the attributes of vertices 
(points of a triangle) such as color, texture, position and 
di rection from the original color space to the display space. It 
al lows the original objects to be distorted or reshaped in any 
manner 
http://www.pcmag.com/encyclopedia/term/53754/vertex-shader 
Wi l l be 
us ing 
vertex 
shaders 
during 
the 
creation 
of models 
Example of a Vertex Shader 
http://web.media.mit.edu/~gordonw/OpenGL/images/teapot_vertexShader.jpg 
Pixel 
Shader 
The pixel shader is another programmable function that allows 
flexibility in shading an individual pixel. 
http://www.pcmag.com/encyclopedia/term/53754/vertex-shader 
Wi l l be 
used to 
make my 
models a 
higher 
s tandard 
Before and after pixel shader 
http://ic.tweakimg.net/ext/i.dsp/1134643127.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Post 
Process 
ing 
Adds special effects like depth of field, motion blur, bloom after 
the frame is rendered; thus, post processing means after the 
frame is processed. 
http://www.gamespot.com/forums/pc-mac-discussion- 
1000004/what-does-quotpost-processingquot-do-27432407/ 
Help me 
recognise 
how using 
pos t 
processin 
g affects a 
game 
With and 
without Post Processing 
http://a.fsdn.com/con/app/proj/gameposteffect/screenshots/188686.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Renderi 
ng 
Rendering is the process of generating an image from a model 
by means of computer software 
http://usa.autodesk.com/adsk/servlet/item?id=17940930&siteI 
D=123112 
Help me 
understan 
d what 
rendering 
i s used 
for and 
how long 
i t takes to 
render 
certa in 
things 
A map that has been rendered in Minecraft 
http://i1-mac.softpedia-static.com/screenshots/TOGoS-s-Minecraft-Map- 
Renderer_3.png 
Normal 
Map 
In 3D computer graphics, normal mapping, or "Dot3 bump 
mapping", i s a technique used for faking the lighting of bumps 
and dents – an implementation of bump mapping 
http://en.wikipedia.org/wiki/Normal_mapping 
Wi l l again 
be used 
in models 
and will 
help me 
understan 
d the 
benefits 
of us ing 
thi s 
Di fferences between bump maps and normal mapping 
http://thezedlab.com/wp-content/uploads/QR-Baking-Normals-from-Bump_Bump-and- 
Normal-Comparison.png
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Entity In computer games and game engines, entity i s a dynamic 
object such as a non-player character or item. 
http://en.wikipedia.org/wiki/Entity 
Enti ties 
wi l l be 
used in 
my game 
as 
enemies 
and i tems 
NPC’s a re e ntities 
https ://developer.valvesoftware.com/w/images/thumb/c/cd/Npc_combine_s.jpg/500p 
x-Npc_combine_s.jpg 
UV 
Map 
UV mapping is the 3D modeling process of making a 2D image 
representation of a 3D model's surface. UV mapping[edit] This 
process projects a texture map onto a 3D object. 
http://en.wikipedia.org/wiki/UV_mapping 
Wi l l help 
me 
understan 
d 
texturing 
Example of UV Mapping 
http://goanna.cs.rmit.edu.au/~gl/teaching/Interactive3D/2012/images/uv-unwrap.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Proced 
ural 
Texture 
A procedural texture is a computer-generated image created 
us ing an algorithm intended to create a realistic representation 
of natural elements such as wood, marble, granite, metal, 
s tone, and others. 
http://en.wikipedia.org/wiki/Procedural_texture 
Shows me 
the varies 
of 
textures I 
can use 
Example of procedural textures 
http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/chapterfigures/71.jpg 
Physics Computer animation physics or game physics involves the 
introduction of the laws of physics into a simulation or game 
engine, particularly in 3D computer graphics, for the purpose of 
making the effects appear more real to the observer. Typically, 
s imulation physics is only a close approximation to real physics, 
and computation is performed using discrete values. 
http://en.wikipedia.org/wiki/Game_physics 
Help me 
understan 
d how to 
implemen 
t phys ics 
http://www.youtube.com/watch?v=5MjD-vUfxdI 
Phys i cs i n Portal 2’s physics engine 
Collisio 
n 
An ins tance of two or more records being assigned the same 
identifier or location in memory. 
http://www.oxforddictionaries.com/definition/english/collision 
Helps me 
understan 
d what 
collision is 
http://www.youtube.com/watch?v=SKRt0OHn7tI 
Col l ision detectors 
Lighting high-dynamic-range l ighting, i s the rendering of computer 
graphics scenes by using lighting calculations done in a larger 
dynamic range. 
http://en.wikipedia.org/wiki/High-dynamic-range_rendering 
Helps me 
understan 
d the 
technique 
of l ight 
rendering 
Example of light rendering 
http://2.bp.blogspot.com/_SyHZijCdJBI/Ra9p8oHaUYI/AAAAAAAAABE/AmXvCJjkbL8/s1 
600-h/hdrrendering01.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
AA – 
Anti- 
Aliasing 
ntialiasing is a way of smoothing edges. Computer monitors 
di splay pixels, but real objects have curves and lines. In order to 
di splay these on a computer monitor, the edge is often jagged. 
Antialiasing helps reduce the problem by s lightly blurring edges 
to the point where jagged l ines don't show easily or at all 
http://compreviews.about.com/od/PC-Gaming/a/What-is-antialiasing- 
in-PC-games.htm 
Helps me 
realise 
how 
Antialiasi 
ng works 
Example of Anti-Aliasing 
http://www.build-your-own-computer.net/image-files/display-properties-03- 
aaexample.jpg 
LoD – 
Level of 
Detail 
Level of detail is a general design term for video game 
landscapes in which closer objects are rendered with more 
polygons than objects that are farther away. Generally speaking, 
the level of detail is dictated by the game's system 
requi rements. Given the power of modern processors, very little 
degradation in the level of detail is noticeable anymore. 
http://www.techopedia.com/definition/11791/level-of-detail-lod 
Gives me 
an idea 
on how to 
use LoD 
in my 
work 
Comparing the different Level of Detail 
http://www.thegnomonworkshop.com/news/wp-content/ 
uploads/2013/03/LOD_combined.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
Animati 
on 
Art and animation in video games refers to how things 
phys ically look, which includes everything from the packaging 
on a reta il video game 
http://www.gamecareerguide.com/features/413/game_art_an 
d_animation_an_introduction.php 
Shows me 
how I can 
use 
animation 
to 
improve 
my work 
Animation in street fighter 
http://www.sciencebuddies.org/Files/3798/5/Games_img027.jpg 
Sprite A spri te is a bitmap graphic that is designed to be part of a 
larger s cene. It can either be a s tatic image or an animated 
graphic. Examples of sprites include objects in 2D video games, 
icons that are part of an application user interface, and small 
images published on websites. 
http://www.techterms.com/definition/sprite 
Gives me 
an idea of 
what 
sprites to 
use and 
how 
Super Mario sprites 
http://media-cache-ec0. 
pinimg.com/236x/72/dc/f2/72dcf240f3daf39c28cee25ec2ae9ec7.jpg 
Scene A cuts cene or event scene (sometimes in-game cinematic or in-game 
movie) i s a sequence in a video game over which the 
player has no or only limited control, breaking up the gameplay 
and used to advance the plot, strengthen the main character's 
development, introduce characters, and provide background 
information, atmosphere, dialogue, and clues. 
http://en.wikipedia.org/wiki/Cutscene 
Shows me 
how 
cus cenes 
are used 
in games 
http://www.youtube.com/watch?v=Cz6Rpw1cNVk 
Cuts cene in Tomb Raider
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
Library . A l ibrary i s a useful framework to tackle a specific need within 
a game engine 
http://gamedev.s tackexchange.com/questions/10770/whats-the- 
difference-between-a-library-and-an-engine 
Tel ls me 
how a 
l ibrary 
works 
and how 
to use i t 
to my 
advantag 
e 
Video game framework/library 
http://www.eecs.ucf.edu/isuelab/research/images/worldwriter.png 
UI Short for Us er Interface. Often related to games. Some games 
have the opportunity to install addons to change the user 
interface. 
http://www.urbandictionary.com/define.php?term=UI 
Shows me 
how I can 
implemen 
t a ui into 
a game to 
make it 
look 
better 
Borde rlands 2’s User Interface 
http://www.thewanderlust.net/blog/wp-content/uploads/2012/10/borderlands2.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
Frames computer video displays, the frame rate is the number of 
frames or images that are projected or displayed per second. 
http://searchnetworking.techtarget.com/definition/frame-rate 
Makes 
me get 
the idea 
that the 
frame 
rate i s an 
important 
game 
mechanic 
FPS counter 
http://www.photonstorm.com/wp-content/uploads/2008/08/hires_stats.png 
Concep 
t 
The concept of a game is an idea of what the game could 
pos sibly be 
Shows me 
that 
concept 
art i s 
important 
for giving 
me 
inspiratio 
n 
Concept art 
http://www.marcgabbana.com/upload/img/46_Bajajbots_lineup_2.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
15 
Event In video games, a quick time event (QTE) is a method of context-sensitive 
gameplay in which the player performs actions on the 
control device shortly after the appearance of an on-screen 
prompt 
http://en.wikipedia.org/wiki/Quick_time_event 
Helps me 
understan 
d how 
events 
are used 
in game 
Example of a quick time event 
http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer- 
Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00- 
00-00-00-06/8420.Di s cussionQuickTimeEvent_5F00_610.jpg_2D00_610x0.jpg 
Pathfin 
ding 
Pathfinding in the context of video games concerns the way in 
which a moving entity finds a path around an obstacle; 
http://en.wikipedia.org/wiki/Pathfinding#In_video_games 
Gives me 
an idea of 
what 
pathfindi 
ng i s
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
How pathfinding works 
http://cdn2- 
b.examiner.com/sites/default/files/styles/image_content_width/hash/cf/de/cfdea9c12 
fabb7c8cff9e6a3ef8a07d1.png?itok=YeGvnSPJ 
16

More Related Content

What's hot

Y1 gd engine_terminology1
Y1 gd engine_terminology1Y1 gd engine_terminology1
Y1 gd engine_terminology1
otpg1996
 
Y1 gd engine_terminology ben comley-excell
Y1 gd engine_terminology ben comley-excellY1 gd engine_terminology ben comley-excell
Y1 gd engine_terminology ben comley-excell
BenCom1
 
Y1 gd engine_terminologyhj
Y1 gd engine_terminologyhjY1 gd engine_terminologyhj
Y1 gd engine_terminologyhj
Shaz Riches
 
Y1 ig gd engine terminology work
Y1 ig gd engine terminology work Y1 ig gd engine terminology work
Y1 ig gd engine terminology work
Jellybabygod
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
Shaz Riches
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
colinecclesdockerty
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)
TomCrook
 
vu
vuvu
Y1 gd engine_terminology (1) (4)
Y1 gd engine_terminology (1) (4) Y1 gd engine_terminology (1) (4)
Y1 gd engine_terminology (1) (4)
TomCrook
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
soulsama
 
Researched definition 9
Researched definition 9Researched definition 9
Researched definition 9
tommo123456
 
Joshua meyer y1 gd engine_terminology
Joshua meyer y1 gd engine_terminologyJoshua meyer y1 gd engine_terminology
Joshua meyer y1 gd engine_terminology
JoshCollege
 
Researched definition 9
Researched definition 9Researched definition 9
Researched definition 9
tommo123456
 
Y1 gd engine terminology
Y1 gd engine terminologyY1 gd engine terminology
Y1 gd engine terminology
blears1
 
Researched definition
Researched definitionResearched definition
Researched definition
Arron96
 
uyui
uyuiuyui
Anthony newman y1 gd engine_terminologyvvvvv
Anthony newman y1 gd engine_terminologyvvvvvAnthony newman y1 gd engine_terminologyvvvvv
Anthony newman y1 gd engine_terminologyvvvvv
anthonynewman
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
Zak Warren
 
Y1 gd engine_terminologY
Y1 gd engine_terminologYY1 gd engine_terminologY
Y1 gd engine_terminologY
ElliotBlack
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
Jordanianmc
 

What's hot (20)

Y1 gd engine_terminology1
Y1 gd engine_terminology1Y1 gd engine_terminology1
Y1 gd engine_terminology1
 
Y1 gd engine_terminology ben comley-excell
Y1 gd engine_terminology ben comley-excellY1 gd engine_terminology ben comley-excell
Y1 gd engine_terminology ben comley-excell
 
Y1 gd engine_terminologyhj
Y1 gd engine_terminologyhjY1 gd engine_terminologyhj
Y1 gd engine_terminologyhj
 
Y1 ig gd engine terminology work
Y1 ig gd engine terminology work Y1 ig gd engine terminology work
Y1 ig gd engine terminology work
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)
 
vu
vuvu
vu
 
Y1 gd engine_terminology (1) (4)
Y1 gd engine_terminology (1) (4) Y1 gd engine_terminology (1) (4)
Y1 gd engine_terminology (1) (4)
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Researched definition 9
Researched definition 9Researched definition 9
Researched definition 9
 
Joshua meyer y1 gd engine_terminology
Joshua meyer y1 gd engine_terminologyJoshua meyer y1 gd engine_terminology
Joshua meyer y1 gd engine_terminology
 
Researched definition 9
Researched definition 9Researched definition 9
Researched definition 9
 
Y1 gd engine terminology
Y1 gd engine terminologyY1 gd engine terminology
Y1 gd engine terminology
 
Researched definition
Researched definitionResearched definition
Researched definition
 
uyui
uyuiuyui
uyui
 
Anthony newman y1 gd engine_terminologyvvvvv
Anthony newman y1 gd engine_terminologyvvvvvAnthony newman y1 gd engine_terminologyvvvvv
Anthony newman y1 gd engine_terminologyvvvvv
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Y1 gd engine_terminologY
Y1 gd engine_terminologYY1 gd engine_terminologY
Y1 gd engine_terminologY
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 

Viewers also liked

Gestión de RRHH en época de crisis
Gestión de RRHH en época de crisisGestión de RRHH en época de crisis
Gestión de RRHH en época de crisis
Sevilla
 
Marc Solomon Resume 20160901ic
Marc Solomon Resume 20160901icMarc Solomon Resume 20160901ic
Marc Solomon Resume 20160901ic
Marc Solomon
 
Valorizzare i flussi informativi: cosa serve, cosa c’è, cosa manca. Come met...
 Valorizzare i flussi informativi: cosa serve, cosa c’è, cosa manca. Come met... Valorizzare i flussi informativi: cosa serve, cosa c’è, cosa manca. Come met...
Valorizzare i flussi informativi: cosa serve, cosa c’è, cosa manca. Come met...
Istituto nazionale di statistica
 
Proyecto de vida
Proyecto de vidaProyecto de vida
Proyecto de vida
Ginita_28
 
Resume Curriculum Vitae.
Resume Curriculum Vitae.Resume Curriculum Vitae.
Resume Curriculum Vitae.
M Prima Aprianto
 
Justin Delano Resume New
Justin Delano Resume NewJustin Delano Resume New
Justin Delano Resume New
Justin Delano
 
First Arabian Egyptian GIS and GPS Software by Arab Egypt GIS Company Elshaya...
First Arabian Egyptian GIS and GPS Software by Arab Egypt GIS Company Elshaya...First Arabian Egyptian GIS and GPS Software by Arab Egypt GIS Company Elshaya...
First Arabian Egyptian GIS and GPS Software by Arab Egypt GIS Company Elshaya...
Gis Gis
 
nihaal_logistics_resume
nihaal_logistics_resumenihaal_logistics_resume
nihaal_logistics_resume
Nihaal Ahmed
 
Cuestionario de didactica
Cuestionario de didacticaCuestionario de didactica
Cuestionario de didactica
Belinda González
 
PROLANDSCAPER GULD MEDIA PACK FINAL
PROLANDSCAPER GULD MEDIA PACK FINALPROLANDSCAPER GULD MEDIA PACK FINAL
PROLANDSCAPER GULD MEDIA PACK FINAL
Ben Cumberland
 

Viewers also liked (10)

Gestión de RRHH en época de crisis
Gestión de RRHH en época de crisisGestión de RRHH en época de crisis
Gestión de RRHH en época de crisis
 
Marc Solomon Resume 20160901ic
Marc Solomon Resume 20160901icMarc Solomon Resume 20160901ic
Marc Solomon Resume 20160901ic
 
Valorizzare i flussi informativi: cosa serve, cosa c’è, cosa manca. Come met...
 Valorizzare i flussi informativi: cosa serve, cosa c’è, cosa manca. Come met... Valorizzare i flussi informativi: cosa serve, cosa c’è, cosa manca. Come met...
Valorizzare i flussi informativi: cosa serve, cosa c’è, cosa manca. Come met...
 
Proyecto de vida
Proyecto de vidaProyecto de vida
Proyecto de vida
 
Resume Curriculum Vitae.
Resume Curriculum Vitae.Resume Curriculum Vitae.
Resume Curriculum Vitae.
 
Justin Delano Resume New
Justin Delano Resume NewJustin Delano Resume New
Justin Delano Resume New
 
First Arabian Egyptian GIS and GPS Software by Arab Egypt GIS Company Elshaya...
First Arabian Egyptian GIS and GPS Software by Arab Egypt GIS Company Elshaya...First Arabian Egyptian GIS and GPS Software by Arab Egypt GIS Company Elshaya...
First Arabian Egyptian GIS and GPS Software by Arab Egypt GIS Company Elshaya...
 
nihaal_logistics_resume
nihaal_logistics_resumenihaal_logistics_resume
nihaal_logistics_resume
 
Cuestionario de didactica
Cuestionario de didacticaCuestionario de didactica
Cuestionario de didactica
 
PROLANDSCAPER GULD MEDIA PACK FINAL
PROLANDSCAPER GULD MEDIA PACK FINALPROLANDSCAPER GULD MEDIA PACK FINAL
PROLANDSCAPER GULD MEDIA PACK FINAL
 

Similar to Y1 gd engine_terminology

Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
ClintParis
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
Shaz Riches
 
Gamedesign Task 1 for Ian by Liam Oven
Gamedesign Task 1 for Ian by Liam OvenGamedesign Task 1 for Ian by Liam Oven
Gamedesign Task 1 for Ian by Liam Oven
ItsLiamOven
 
Using a 3D Game Engine
Using a 3D Game EngineUsing a 3D Game Engine
Using a 3D Game Engine
ItsLiamOven
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
ItsLiamOven
 
Anthony Bowes task 1 IG unit 70
Anthony Bowes task 1 IG unit 70Anthony Bowes task 1 IG unit 70
Anthony Bowes task 1 IG unit 70
bowes96123
 
Engine Terminology
Engine TerminologyEngine Terminology
Engine Terminology
raimondklavins
 
engine terminology 2
 engine terminology 2 engine terminology 2
engine terminology 2
Alexballantyne
 
Aiden kelly y1 gd engine_terminology
Aiden kelly y1 gd engine_terminologyAiden kelly y1 gd engine_terminology
Aiden kelly y1 gd engine_terminology
AidenKelly
 
Louis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college workLouis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college work
LouisHughes666
 
Y1 js engine_terminology
Y1 js engine_terminologyY1 js engine_terminology
Y1 js engine_terminology
JamieShepherd
 
Game engine terminology worksheet
Game engine terminology worksheetGame engine terminology worksheet
Game engine terminology worksheet
rwbybomb21
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
Jordanianmc
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)
TomCrook
 
Christopher lucasy1 gd_engine terminology
Christopher lucasy1 gd_engine terminologyChristopher lucasy1 gd_engine terminology
Christopher lucasy1 gd_engine terminology
christopherlucas4589
 
Anthony newman y1 gd engine_terminology unit
Anthony newman y1 gd engine_terminology unitAnthony newman y1 gd engine_terminology unit
Anthony newman y1 gd engine_terminology unit
anthonynewman
 

Similar to Y1 gd engine_terminology (16)

Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Gamedesign Task 1 for Ian by Liam Oven
Gamedesign Task 1 for Ian by Liam OvenGamedesign Task 1 for Ian by Liam Oven
Gamedesign Task 1 for Ian by Liam Oven
 
Using a 3D Game Engine
Using a 3D Game EngineUsing a 3D Game Engine
Using a 3D Game Engine
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Anthony Bowes task 1 IG unit 70
Anthony Bowes task 1 IG unit 70Anthony Bowes task 1 IG unit 70
Anthony Bowes task 1 IG unit 70
 
Engine Terminology
Engine TerminologyEngine Terminology
Engine Terminology
 
engine terminology 2
 engine terminology 2 engine terminology 2
engine terminology 2
 
Aiden kelly y1 gd engine_terminology
Aiden kelly y1 gd engine_terminologyAiden kelly y1 gd engine_terminology
Aiden kelly y1 gd engine_terminology
 
Louis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college workLouis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college work
 
Y1 js engine_terminology
Y1 js engine_terminologyY1 js engine_terminology
Y1 js engine_terminology
 
Game engine terminology worksheet
Game engine terminology worksheetGame engine terminology worksheet
Game engine terminology worksheet
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)
 
Christopher lucasy1 gd_engine terminology
Christopher lucasy1 gd_engine terminologyChristopher lucasy1 gd_engine terminology
Christopher lucasy1 gd_engine terminology
 
Anthony newman y1 gd engine_terminology unit
Anthony newman y1 gd engine_terminology unitAnthony newman y1 gd engine_terminology unit
Anthony newman y1 gd engine_terminology unit
 

Recently uploaded

My burning issue is homelessness K.C.M.O.
My burning issue is homelessness K.C.M.O.My burning issue is homelessness K.C.M.O.
My burning issue is homelessness K.C.M.O.
rwarrenll
 
一比一原版(爱大毕业证书)爱丁堡大学毕业证如何办理
一比一原版(爱大毕业证书)爱丁堡大学毕业证如何办理一比一原版(爱大毕业证书)爱丁堡大学毕业证如何办理
一比一原版(爱大毕业证书)爱丁堡大学毕业证如何办理
g4dpvqap0
 
一比一原版(UO毕业证)渥太华大学毕业证如何办理
一比一原版(UO毕业证)渥太华大学毕业证如何办理一比一原版(UO毕业证)渥太华大学毕业证如何办理
一比一原版(UO毕业证)渥太华大学毕业证如何办理
aqzctr7x
 
Intelligence supported media monitoring in veterinary medicine
Intelligence supported media monitoring in veterinary medicineIntelligence supported media monitoring in veterinary medicine
Intelligence supported media monitoring in veterinary medicine
AndrzejJarynowski
 
Everything you wanted to know about LIHTC
Everything you wanted to know about LIHTCEverything you wanted to know about LIHTC
Everything you wanted to know about LIHTC
Roger Valdez
 
一比一原版(Dalhousie毕业证书)达尔豪斯大学毕业证如何办理
一比一原版(Dalhousie毕业证书)达尔豪斯大学毕业证如何办理一比一原版(Dalhousie毕业证书)达尔豪斯大学毕业证如何办理
一比一原版(Dalhousie毕业证书)达尔豪斯大学毕业证如何办理
mzpolocfi
 
End-to-end pipeline agility - Berlin Buzzwords 2024
End-to-end pipeline agility - Berlin Buzzwords 2024End-to-end pipeline agility - Berlin Buzzwords 2024
End-to-end pipeline agility - Berlin Buzzwords 2024
Lars Albertsson
 
Learn SQL from basic queries to Advance queries
Learn SQL from basic queries to Advance queriesLearn SQL from basic queries to Advance queries
Learn SQL from basic queries to Advance queries
manishkhaire30
 
The Building Blocks of QuestDB, a Time Series Database
The Building Blocks of QuestDB, a Time Series DatabaseThe Building Blocks of QuestDB, a Time Series Database
The Building Blocks of QuestDB, a Time Series Database
javier ramirez
 
Predictably Improve Your B2B Tech Company's Performance by Leveraging Data
Predictably Improve Your B2B Tech Company's Performance by Leveraging DataPredictably Improve Your B2B Tech Company's Performance by Leveraging Data
Predictably Improve Your B2B Tech Company's Performance by Leveraging Data
Kiwi Creative
 
Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...
Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...
Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...
Aggregage
 
Influence of Marketing Strategy and Market Competition on Business Plan
Influence of Marketing Strategy and Market Competition on Business PlanInfluence of Marketing Strategy and Market Competition on Business Plan
Influence of Marketing Strategy and Market Competition on Business Plan
jerlynmaetalle
 
一比一原版(BCU毕业证书)伯明翰城市大学毕业证如何办理
一比一原版(BCU毕业证书)伯明翰城市大学毕业证如何办理一比一原版(BCU毕业证书)伯明翰城市大学毕业证如何办理
一比一原版(BCU毕业证书)伯明翰城市大学毕业证如何办理
dwreak4tg
 
Natural Language Processing (NLP), RAG and its applications .pptx
Natural Language Processing (NLP), RAG and its applications .pptxNatural Language Processing (NLP), RAG and its applications .pptx
Natural Language Processing (NLP), RAG and its applications .pptx
fkyes25
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证如何办理
g4dpvqap0
 
Palo Alto Cortex XDR presentation .......
Palo Alto Cortex XDR presentation .......Palo Alto Cortex XDR presentation .......
Palo Alto Cortex XDR presentation .......
Sachin Paul
 
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data Lake
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data LakeViewShift: Hassle-free Dynamic Policy Enforcement for Every Data Lake
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data Lake
Walaa Eldin Moustafa
 
一比一原版(UCSB文凭证书)圣芭芭拉分校毕业证如何办理
一比一原版(UCSB文凭证书)圣芭芭拉分校毕业证如何办理一比一原版(UCSB文凭证书)圣芭芭拉分校毕业证如何办理
一比一原版(UCSB文凭证书)圣芭芭拉分校毕业证如何办理
nuttdpt
 
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdf
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdfEnhanced Enterprise Intelligence with your personal AI Data Copilot.pdf
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdf
GetInData
 
一比一原版(Bradford毕业证书)布拉德福德大学毕业证如何办理
一比一原版(Bradford毕业证书)布拉德福德大学毕业证如何办理一比一原版(Bradford毕业证书)布拉德福德大学毕业证如何办理
一比一原版(Bradford毕业证书)布拉德福德大学毕业证如何办理
mbawufebxi
 

Recently uploaded (20)

My burning issue is homelessness K.C.M.O.
My burning issue is homelessness K.C.M.O.My burning issue is homelessness K.C.M.O.
My burning issue is homelessness K.C.M.O.
 
一比一原版(爱大毕业证书)爱丁堡大学毕业证如何办理
一比一原版(爱大毕业证书)爱丁堡大学毕业证如何办理一比一原版(爱大毕业证书)爱丁堡大学毕业证如何办理
一比一原版(爱大毕业证书)爱丁堡大学毕业证如何办理
 
一比一原版(UO毕业证)渥太华大学毕业证如何办理
一比一原版(UO毕业证)渥太华大学毕业证如何办理一比一原版(UO毕业证)渥太华大学毕业证如何办理
一比一原版(UO毕业证)渥太华大学毕业证如何办理
 
Intelligence supported media monitoring in veterinary medicine
Intelligence supported media monitoring in veterinary medicineIntelligence supported media monitoring in veterinary medicine
Intelligence supported media monitoring in veterinary medicine
 
Everything you wanted to know about LIHTC
Everything you wanted to know about LIHTCEverything you wanted to know about LIHTC
Everything you wanted to know about LIHTC
 
一比一原版(Dalhousie毕业证书)达尔豪斯大学毕业证如何办理
一比一原版(Dalhousie毕业证书)达尔豪斯大学毕业证如何办理一比一原版(Dalhousie毕业证书)达尔豪斯大学毕业证如何办理
一比一原版(Dalhousie毕业证书)达尔豪斯大学毕业证如何办理
 
End-to-end pipeline agility - Berlin Buzzwords 2024
End-to-end pipeline agility - Berlin Buzzwords 2024End-to-end pipeline agility - Berlin Buzzwords 2024
End-to-end pipeline agility - Berlin Buzzwords 2024
 
Learn SQL from basic queries to Advance queries
Learn SQL from basic queries to Advance queriesLearn SQL from basic queries to Advance queries
Learn SQL from basic queries to Advance queries
 
The Building Blocks of QuestDB, a Time Series Database
The Building Blocks of QuestDB, a Time Series DatabaseThe Building Blocks of QuestDB, a Time Series Database
The Building Blocks of QuestDB, a Time Series Database
 
Predictably Improve Your B2B Tech Company's Performance by Leveraging Data
Predictably Improve Your B2B Tech Company's Performance by Leveraging DataPredictably Improve Your B2B Tech Company's Performance by Leveraging Data
Predictably Improve Your B2B Tech Company's Performance by Leveraging Data
 
Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...
Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...
Beyond the Basics of A/B Tests: Highly Innovative Experimentation Tactics You...
 
Influence of Marketing Strategy and Market Competition on Business Plan
Influence of Marketing Strategy and Market Competition on Business PlanInfluence of Marketing Strategy and Market Competition on Business Plan
Influence of Marketing Strategy and Market Competition on Business Plan
 
一比一原版(BCU毕业证书)伯明翰城市大学毕业证如何办理
一比一原版(BCU毕业证书)伯明翰城市大学毕业证如何办理一比一原版(BCU毕业证书)伯明翰城市大学毕业证如何办理
一比一原版(BCU毕业证书)伯明翰城市大学毕业证如何办理
 
Natural Language Processing (NLP), RAG and its applications .pptx
Natural Language Processing (NLP), RAG and its applications .pptxNatural Language Processing (NLP), RAG and its applications .pptx
Natural Language Processing (NLP), RAG and its applications .pptx
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证如何办理
 
Palo Alto Cortex XDR presentation .......
Palo Alto Cortex XDR presentation .......Palo Alto Cortex XDR presentation .......
Palo Alto Cortex XDR presentation .......
 
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data Lake
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data LakeViewShift: Hassle-free Dynamic Policy Enforcement for Every Data Lake
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data Lake
 
一比一原版(UCSB文凭证书)圣芭芭拉分校毕业证如何办理
一比一原版(UCSB文凭证书)圣芭芭拉分校毕业证如何办理一比一原版(UCSB文凭证书)圣芭芭拉分校毕业证如何办理
一比一原版(UCSB文凭证书)圣芭芭拉分校毕业证如何办理
 
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdf
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdfEnhanced Enterprise Intelligence with your personal AI Data Copilot.pdf
Enhanced Enterprise Intelligence with your personal AI Data Copilot.pdf
 
一比一原版(Bradford毕业证书)布拉德福德大学毕业证如何办理
一比一原版(Bradford毕业证书)布拉德福德大学毕业证如何办理一比一原版(Bradford毕业证书)布拉德福德大学毕业证如何办理
一比一原版(Bradford毕业证书)布拉德福德大学毕业证如何办理
 

Y1 gd engine_terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIB E THE RELEVA NCE OF THE RESEARC HED TERM TO YOUR OWN PRODUC TION PRACTIC E? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game)
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 VIDE O GAM ES / VIDE O GAM E TESTI NG Demo to try out or exhibit the use of (a product, process, or the l ike): http://dictionary.reference.com/browse/demo a demo vers ion of the game wi l l be made to tes t things out http://www.youtube.com/watch?v=Z-5v25RHiOk Demo gameplay of FIFA 15 Beta Beta software refers to computer software that is undergoing tes ting and has not yet been officially released http://www.techterms.com/definition/beta_software The beta wi l l help me tes t out any bugs in the game http://www.youtube.com/watch?v=qlQvhy-Ozc4&list=PLXcw5nak8ySI03xo- KKu1i jJHMJUgE3if Beta footage of Half-Life Alpha A very early version of a software product that may not contain al l of the features that are planned for the final version http://www.webopedia.com/TERM/A/alpha_version.html Alpha will be able to showcase tes ts Picture shows Half-Life in Alpha
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Pre- Alpha Pre-alpha refers to all activities performed during the software project before testing. http://eloisecorke.wordpress.com/2013/05/22/definition-pre-alpha- alpha-and-beta/ The Pre- Alpha s tage will al low me to plan ideas on how the game will be made http://www.youtube.com/watch?v=MJw7OaLhMfE Gold In software and application development, a gold version is the final s tage of software development and follows the alpha and beta testing cycles of software development http://www.webopedia.com/TERM/G/gold_version.html Researchi ng hi s will give me a better idea of what final products look like http://p.playserver1.com/ProductImages/0/8/5/9/5/3/3/3359580_300x300_1.jpg Example of a completed gold product
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Debug Identify and remove errors from (computer hardware or software) http://www.oxforddictionaries.com/definition/english/debug Wi l l be helpful to help el iminate bugs and any errors with the game http://cdn.medialib.computerandvideogames.com/screens/dir_3073/image_307317_fi t_940.jpg Debug menu in Earthbound Autom ation The automatic operation or control of equipment, a process, or a system http://www.thefreedictionary.com/automation. Shows me what automati on i s and what i t does https ://www.youtube.com/watch?v=hAXGbPcFQbo White- Box Testing White-box testing (also known as clear box testing, glass box tes ting, transparent box testing, and s tructural testing) is a method of testing software that tests internal structures or workings of an application http://en.wikipedia.org/wiki/White-box_testing Wi l l be helpful to show why white-box tes ting i s imoptant White Box Testing process
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 http://2.bp.blogspot.com/- 2d13VG_AALA/US3OhpRuXCI/AAAAAAAAAms/X4ilYtj4ld8/s1600/white-box-testing.gif 5 Bug An error in a computer program or system http://www.oxforddictionaries.com/definition/english/bug Wi l l help me recognize what a bug in a game is and how to deal with them Cosmetic bug in Call of Duty http://i20.photobucket.com/albums/b230/Jakerod80/Error3.jpg
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 GAM E ENGI NES GAM E ENGI NES Vertex Shader The vertex shader i s used to transform the attributes of vertices (points of a triangle) such as color, texture, position and di rection from the original color space to the display space. It al lows the original objects to be distorted or reshaped in any manner http://www.pcmag.com/encyclopedia/term/53754/vertex-shader Wi l l be us ing vertex shaders during the creation of models Example of a Vertex Shader http://web.media.mit.edu/~gordonw/OpenGL/images/teapot_vertexShader.jpg Pixel Shader The pixel shader is another programmable function that allows flexibility in shading an individual pixel. http://www.pcmag.com/encyclopedia/term/53754/vertex-shader Wi l l be used to make my models a higher s tandard Before and after pixel shader http://ic.tweakimg.net/ext/i.dsp/1134643127.jpg
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Post Process ing Adds special effects like depth of field, motion blur, bloom after the frame is rendered; thus, post processing means after the frame is processed. http://www.gamespot.com/forums/pc-mac-discussion- 1000004/what-does-quotpost-processingquot-do-27432407/ Help me recognise how using pos t processin g affects a game With and without Post Processing http://a.fsdn.com/con/app/proj/gameposteffect/screenshots/188686.jpg
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Renderi ng Rendering is the process of generating an image from a model by means of computer software http://usa.autodesk.com/adsk/servlet/item?id=17940930&siteI D=123112 Help me understan d what rendering i s used for and how long i t takes to render certa in things A map that has been rendered in Minecraft http://i1-mac.softpedia-static.com/screenshots/TOGoS-s-Minecraft-Map- Renderer_3.png Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", i s a technique used for faking the lighting of bumps and dents – an implementation of bump mapping http://en.wikipedia.org/wiki/Normal_mapping Wi l l again be used in models and will help me understan d the benefits of us ing thi s Di fferences between bump maps and normal mapping http://thezedlab.com/wp-content/uploads/QR-Baking-Normals-from-Bump_Bump-and- Normal-Comparison.png
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Entity In computer games and game engines, entity i s a dynamic object such as a non-player character or item. http://en.wikipedia.org/wiki/Entity Enti ties wi l l be used in my game as enemies and i tems NPC’s a re e ntities https ://developer.valvesoftware.com/w/images/thumb/c/cd/Npc_combine_s.jpg/500p x-Npc_combine_s.jpg UV Map UV mapping is the 3D modeling process of making a 2D image representation of a 3D model's surface. UV mapping[edit] This process projects a texture map onto a 3D object. http://en.wikipedia.org/wiki/UV_mapping Wi l l help me understan d texturing Example of UV Mapping http://goanna.cs.rmit.edu.au/~gl/teaching/Interactive3D/2012/images/uv-unwrap.jpg
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Proced ural Texture A procedural texture is a computer-generated image created us ing an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, s tone, and others. http://en.wikipedia.org/wiki/Procedural_texture Shows me the varies of textures I can use Example of procedural textures http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/chapterfigures/71.jpg Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, s imulation physics is only a close approximation to real physics, and computation is performed using discrete values. http://en.wikipedia.org/wiki/Game_physics Help me understan d how to implemen t phys ics http://www.youtube.com/watch?v=5MjD-vUfxdI Phys i cs i n Portal 2’s physics engine Collisio n An ins tance of two or more records being assigned the same identifier or location in memory. http://www.oxforddictionaries.com/definition/english/collision Helps me understan d what collision is http://www.youtube.com/watch?v=SKRt0OHn7tI Col l ision detectors Lighting high-dynamic-range l ighting, i s the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. http://en.wikipedia.org/wiki/High-dynamic-range_rendering Helps me understan d the technique of l ight rendering Example of light rendering http://2.bp.blogspot.com/_SyHZijCdJBI/Ra9p8oHaUYI/AAAAAAAAABE/AmXvCJjkbL8/s1 600-h/hdrrendering01.jpg
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 AA – Anti- Aliasing ntialiasing is a way of smoothing edges. Computer monitors di splay pixels, but real objects have curves and lines. In order to di splay these on a computer monitor, the edge is often jagged. Antialiasing helps reduce the problem by s lightly blurring edges to the point where jagged l ines don't show easily or at all http://compreviews.about.com/od/PC-Gaming/a/What-is-antialiasing- in-PC-games.htm Helps me realise how Antialiasi ng works Example of Anti-Aliasing http://www.build-your-own-computer.net/image-files/display-properties-03- aaexample.jpg LoD – Level of Detail Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. Generally speaking, the level of detail is dictated by the game's system requi rements. Given the power of modern processors, very little degradation in the level of detail is noticeable anymore. http://www.techopedia.com/definition/11791/level-of-detail-lod Gives me an idea on how to use LoD in my work Comparing the different Level of Detail http://www.thegnomonworkshop.com/news/wp-content/ uploads/2013/03/LOD_combined.jpg
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 Animati on Art and animation in video games refers to how things phys ically look, which includes everything from the packaging on a reta il video game http://www.gamecareerguide.com/features/413/game_art_an d_animation_an_introduction.php Shows me how I can use animation to improve my work Animation in street fighter http://www.sciencebuddies.org/Files/3798/5/Games_img027.jpg Sprite A spri te is a bitmap graphic that is designed to be part of a larger s cene. It can either be a s tatic image or an animated graphic. Examples of sprites include objects in 2D video games, icons that are part of an application user interface, and small images published on websites. http://www.techterms.com/definition/sprite Gives me an idea of what sprites to use and how Super Mario sprites http://media-cache-ec0. pinimg.com/236x/72/dc/f2/72dcf240f3daf39c28cee25ec2ae9ec7.jpg Scene A cuts cene or event scene (sometimes in-game cinematic or in-game movie) i s a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues. http://en.wikipedia.org/wiki/Cutscene Shows me how cus cenes are used in games http://www.youtube.com/watch?v=Cz6Rpw1cNVk Cuts cene in Tomb Raider
  • 13. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 Library . A l ibrary i s a useful framework to tackle a specific need within a game engine http://gamedev.s tackexchange.com/questions/10770/whats-the- difference-between-a-library-and-an-engine Tel ls me how a l ibrary works and how to use i t to my advantag e Video game framework/library http://www.eecs.ucf.edu/isuelab/research/images/worldwriter.png UI Short for Us er Interface. Often related to games. Some games have the opportunity to install addons to change the user interface. http://www.urbandictionary.com/define.php?term=UI Shows me how I can implemen t a ui into a game to make it look better Borde rlands 2’s User Interface http://www.thewanderlust.net/blog/wp-content/uploads/2012/10/borderlands2.jpg
  • 14. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 Frames computer video displays, the frame rate is the number of frames or images that are projected or displayed per second. http://searchnetworking.techtarget.com/definition/frame-rate Makes me get the idea that the frame rate i s an important game mechanic FPS counter http://www.photonstorm.com/wp-content/uploads/2008/08/hires_stats.png Concep t The concept of a game is an idea of what the game could pos sibly be Shows me that concept art i s important for giving me inspiratio n Concept art http://www.marcgabbana.com/upload/img/46_Bajajbots_lineup_2.jpg
  • 15. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 15 Event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt http://en.wikipedia.org/wiki/Quick_time_event Helps me understan d how events are used in game Example of a quick time event http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer- Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00- 00-00-00-06/8420.Di s cussionQuickTimeEvent_5F00_610.jpg_2D00_610x0.jpg Pathfin ding Pathfinding in the context of video games concerns the way in which a moving entity finds a path around an obstacle; http://en.wikipedia.org/wiki/Pathfinding#In_video_games Gives me an idea of what pathfindi ng i s
  • 16. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 How pathfinding works http://cdn2- b.examiner.com/sites/default/files/styles/image_content_width/hash/cf/de/cfdea9c12 fabb7c8cff9e6a3ef8a07d1.png?itok=YeGvnSPJ 16