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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: RESEARCHED DEFINITION (provide short internet researched definition and URL 
link) 
DESCRIBE 
THE 
RELEVANCE 
OF THE 
RESEARCHE 
D TERM TO 
YOUR OWN 
PRODUCTIO 
N 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or 
video link of said term being used in a 
game) 
VIDEO 
GAMES 
/ VIDEO 
GAME 
TESTIN 
G 
Demo A game demo is a freely distributed demonstration of an upcoming or recently released 
game. http://en.wikipedia.org/wiki/Game_demo 
A demo 
would be 
useful to see 
what players 
l ike and 
di s like about 
my game. 
http://www.youtube.com/watch?v=XJBIc5iSDY0 
Beta The word Beta in the video game industry refers to a products stage of development. Beta 
refers to a point where a game is closed to being released but still needs testing. 
http://www.makeuseof.com/tag/what-does-beta-software-really-mean/ 
A beta 
vers ion of a 
game would 
by useful as i t 
al lows me to 
spot and 
correct any 
bugs /glitches.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Alpha The word Alpha in the video game industry also refers to a products stage of development. 
Alpha refers to the halfway point of a games development. 
http://www.makeuseof.com/tag/what-does-beta-software-really-mean/ 
An Alpha 
vers ion of a 
game would 
by useful as i t 
al lows me to 
spot and 
correct any 
bugs /glitches. 
Pre-Alpha The word pre-alpha in the video game industry also refers to a products stage of 
development. 
Pre-alpha refers to the very beginning of a games development. 
http://www.makeuseof.com/tag/what-does-beta-software-really-mean/ 
A Pre-Alpha 
vers ion of a 
game would 
by useful as i t 
al lows me to 
spot and 
correct any 
bugs /glitches. 
Gold Whe n a vi deo game is ‘gold’ it means that the development cycl e is completed. 
http://www.gamespot.com/forums/playstation-discussion-1000002/what-does-it-mean-when- 
a-game-goes-gold-26614050/ 
Thi s would 
mean that my 
game has 
been 
developed 
and i s ready 
to be 
di s tributed.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Debug A debug menu is a section of a game where developers can test a game and access areas 
unavailable during gameplay. 
http://nintendo.wikia.com/wiki/Debug_menu 
Thi s would be 
useful to 
al low players 
to edi t 
aspects of my 
game which 
they do not 
l ike or think 
needs 
improvement. 
Automatio 
n 
In software testing, test automation is the use of special software (separate from the 
software being tested) to control the execution of tests and the comparison of actual 
outcomes with predicted outcomes. 
http://en.wikipedia.org/wiki/Test_automation 
Thi s would be 
useful to test 
my finished 
game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
White-Box 
Testing 
A software testing technique whereby explicit knowledge of the internal workings of the 
item being tested are used to s elect the test data. 
http://www.webopedia.com/TERM/W/White_Box_Testing.html 
Bug A bug or gl itch i s a short l ived fault in a game. It describes a fault that usually corrects i tself. 
http://en.wikipedia.org/wiki/Glitch 
Any bugs in 
my game 
need to be 
removed. 
GAME 
ENGINE 
S 
Vertex 
Shader 
A Vertex Shader i s a GPU component and i s programmed using a specific assembly-like 
language. They are oriented to the scene geometry and can do things like adding cartoony 
s i lhouette edges to objects. 
http://s tackoverflow.com/questions/832545/what-are-vertex-and-pixel-shaders 
Thi s would be 
useful when 
des igning 
characters for 
my game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
GAME 
ENGINE 
S 
Pixel 
Shader 
A Pixel Shader is a GPU (Graphic Processing Unit) component that can be 
programmed to operate on a per pixel basis and take care of stuff like lighting and 
bump mapping. 
http://s tackoverflow.com/questions/832545/what-are-vertex-and-pixel-shaders 
Thi s would be 
useful when 
des igning 
s cenery for 
my game. 
Post 
Processing 
Thi s setting controls the colour, lighting and blurs effects which largely determine the 
"cinematic" look of a game. 
http://www.tweakguides.com/Crys is3_8.html 
Thi s would 
al so be useful 
during the 
production of 
s cenery. 
Rendering Rendering is the process of generating an image from a model (or models in what 
col lectively could be called a scene file), by means of computer programs. 
http://www.princeton.edu/~achaney/tmve/wiki100k/docs/Rendering_(computer_graphics). 
html 
Thi s 
processed 
would be 
used when 
creating an 
envi ronment 
for my game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Normal 
Map 
Thes e are images that s tore a direction, the direction of normals directly in the RGB values of 
an image. They are much more accurate, as rather than only simulating the pixel being away 
from the face along a line, they can simulate that pixel being moved at any direction, in an 
arbi trary way. 
http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Influence/Material/Bump_and 
_Normal 
Entity A unique ID that tags each game-object as a separate item. 
http://entity-systems.wikidot.com/ 
Thi s would be 
useful when 
adding items 
into my game. 
UV Map UV mapping is the 3D modeling process of making a 2D image representation of a 3D 
model's surface. 
http://en.wikipedia.org/wiki/UV_mapping 
I would use 
thi s process 
when creating 
characters for 
my game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Procedural 
Texture 
A procedural texture is a computer-generated image created using an algorithm intended to 
create a realistic representation of natural elements such 
as wood, marble, granite, metal, s tone, and others. 
http://en.wikipedia.org/wiki/Procedural_texture 
Thi s would be 
used when 
texturing my 
game. 
Physics Computer animation physics or game physics involves the introduction of the laws 
of phys ics into a simulation or game engine, particularly in 3D computer graphics, for the 
purpose of making the effects appear more real to the observer. 
http://en.wikipedia.org/wiki/Game_physics 
I should make 
sure that the 
phys ics in my 
game are 
realistic and 
work 
correctly. 
Collision Col l ision detection typically refers to the computational problem of detecting the 
intersection of two or more objects. While the topic is most often associated with i ts use 
in video games and other physical s imulations, i t also has applications in robotics. 
http://en.wikipedia.org/wiki/Collision_detection 
If something 
i s colliding in 
my game it 
means that 
the objects 
need to be 
edited. 
Lighting Lighting has the capacity to bring life to a group of objects and take them to the next level of 
quality. Its purpose goes further than just giving the players the ability to see where they are 
going. It creates atmosphere. It makes places look scary/cozy or warm/cold. 
http://www.moddb.com/tutorials/lighting-in-game-envi ronments-the-hows-and-whys 
Lighting 
would be 
used when 
creating an 
envi ronment 
for my game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
AA – Anti- 
Aliasing 
Anti -aliasing can detect rough edges and smooth them out using a quick s can of them. If the 
higher the number the more edges it can scan at once. 
https ://answers.yahoo.com/question/index?qid=20100420031929AAON6YB 
I would use 
thi s at the 
end of the 
creation of 
my game to 
ensure that 
the textures 
are correct. 
LoD – 
Level of 
Detail 
The level of detail within a game is how much detail has been put into the scenery and 
characters of the game. 
The level of 
deta il of my 
game will 
depend on 
the engine I 
use and the 
amount of 
time I spend 
creating my 
game. 
Animation Animation in video games refers to how things physically look, which includes everything 
from the texture of the skin on each character, to the graphical user interface, to the way a 
character rolls her ankle when she walks. 
http://www.gamecareerguide.com/features/413/game_art_and_animation_an_introductio 
n.php 
Animation 
would be 
used when 
creating 
characters for 
my game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional 
image or animation that is integrated into a larger scene. Initially including just 
graphical objects handled separately from the memory bitmap of a video display, this now 
includes various manners of graphical overlays. 
http://en.wikipedia.org/wiki/Sprite_(computer_graphics) 
Thi s will only 
be used when 
creating my 
2d game. 
Scene In game engines the s cene is a certain point within a game where the player does not have 
control of what is happening. 
Scenery in my 
game will 
depend on 
what game 
engine I use. 
Library A l ibrary refers to different game engines. A l ibrary wi ll 
be the 
di fferent 
game engines 
I have to 
choos e from.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
UI Abbreviated UI, the junction between a user and a computer program. An interface i s a s et 
of commands or menus through which a user communicates with a program. A command-driven 
interface i s one in which you enter commands. 
http://www.webopedia.com/TERM/U/user_interface.html 
The us er 
interface of 
my game will 
depend on 
what game 
engine is 
used. 
Frames Frames in a game refer to every point within gameplay. Frames are used to separate 
di fferent parts of the game into sequences. 
The amount 
of frames in 
my game will 
depend on 
how long it 
ends up 
being. 
Concept A concept is an idea for a game or something in a game. Concept for 
my game will 
be done at 
the very 
beginning of 
the creating 
process. 
Event
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Path 
finding 
Path finding or pathing is the plotting, by a computer application, of the shortest route 
between two points. It is a more practical variant on solving mazes. 
http://en.wikipedia.org/wiki/Pathfinding 
Path finding 
wi l l be used 
when creating 
objects that 
need to be 
l inked 
together.

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Game engine terminology/glossary

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHE D TERM TO YOUR OWN PRODUCTIO N PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTIN G Demo A game demo is a freely distributed demonstration of an upcoming or recently released game. http://en.wikipedia.org/wiki/Game_demo A demo would be useful to see what players l ike and di s like about my game. http://www.youtube.com/watch?v=XJBIc5iSDY0 Beta The word Beta in the video game industry refers to a products stage of development. Beta refers to a point where a game is closed to being released but still needs testing. http://www.makeuseof.com/tag/what-does-beta-software-really-mean/ A beta vers ion of a game would by useful as i t al lows me to spot and correct any bugs /glitches.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Alpha The word Alpha in the video game industry also refers to a products stage of development. Alpha refers to the halfway point of a games development. http://www.makeuseof.com/tag/what-does-beta-software-really-mean/ An Alpha vers ion of a game would by useful as i t al lows me to spot and correct any bugs /glitches. Pre-Alpha The word pre-alpha in the video game industry also refers to a products stage of development. Pre-alpha refers to the very beginning of a games development. http://www.makeuseof.com/tag/what-does-beta-software-really-mean/ A Pre-Alpha vers ion of a game would by useful as i t al lows me to spot and correct any bugs /glitches. Gold Whe n a vi deo game is ‘gold’ it means that the development cycl e is completed. http://www.gamespot.com/forums/playstation-discussion-1000002/what-does-it-mean-when- a-game-goes-gold-26614050/ Thi s would mean that my game has been developed and i s ready to be di s tributed.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Debug A debug menu is a section of a game where developers can test a game and access areas unavailable during gameplay. http://nintendo.wikia.com/wiki/Debug_menu Thi s would be useful to al low players to edi t aspects of my game which they do not l ike or think needs improvement. Automatio n In software testing, test automation is the use of special software (separate from the software being tested) to control the execution of tests and the comparison of actual outcomes with predicted outcomes. http://en.wikipedia.org/wiki/Test_automation Thi s would be useful to test my finished game.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 White-Box Testing A software testing technique whereby explicit knowledge of the internal workings of the item being tested are used to s elect the test data. http://www.webopedia.com/TERM/W/White_Box_Testing.html Bug A bug or gl itch i s a short l ived fault in a game. It describes a fault that usually corrects i tself. http://en.wikipedia.org/wiki/Glitch Any bugs in my game need to be removed. GAME ENGINE S Vertex Shader A Vertex Shader i s a GPU component and i s programmed using a specific assembly-like language. They are oriented to the scene geometry and can do things like adding cartoony s i lhouette edges to objects. http://s tackoverflow.com/questions/832545/what-are-vertex-and-pixel-shaders Thi s would be useful when des igning characters for my game.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 GAME ENGINE S Pixel Shader A Pixel Shader is a GPU (Graphic Processing Unit) component that can be programmed to operate on a per pixel basis and take care of stuff like lighting and bump mapping. http://s tackoverflow.com/questions/832545/what-are-vertex-and-pixel-shaders Thi s would be useful when des igning s cenery for my game. Post Processing Thi s setting controls the colour, lighting and blurs effects which largely determine the "cinematic" look of a game. http://www.tweakguides.com/Crys is3_8.html Thi s would al so be useful during the production of s cenery. Rendering Rendering is the process of generating an image from a model (or models in what col lectively could be called a scene file), by means of computer programs. http://www.princeton.edu/~achaney/tmve/wiki100k/docs/Rendering_(computer_graphics). html Thi s processed would be used when creating an envi ronment for my game.
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Normal Map Thes e are images that s tore a direction, the direction of normals directly in the RGB values of an image. They are much more accurate, as rather than only simulating the pixel being away from the face along a line, they can simulate that pixel being moved at any direction, in an arbi trary way. http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Influence/Material/Bump_and _Normal Entity A unique ID that tags each game-object as a separate item. http://entity-systems.wikidot.com/ Thi s would be useful when adding items into my game. UV Map UV mapping is the 3D modeling process of making a 2D image representation of a 3D model's surface. http://en.wikipedia.org/wiki/UV_mapping I would use thi s process when creating characters for my game.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Procedural Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, s tone, and others. http://en.wikipedia.org/wiki/Procedural_texture Thi s would be used when texturing my game. Physics Computer animation physics or game physics involves the introduction of the laws of phys ics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. http://en.wikipedia.org/wiki/Game_physics I should make sure that the phys ics in my game are realistic and work correctly. Collision Col l ision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with i ts use in video games and other physical s imulations, i t also has applications in robotics. http://en.wikipedia.org/wiki/Collision_detection If something i s colliding in my game it means that the objects need to be edited. Lighting Lighting has the capacity to bring life to a group of objects and take them to the next level of quality. Its purpose goes further than just giving the players the ability to see where they are going. It creates atmosphere. It makes places look scary/cozy or warm/cold. http://www.moddb.com/tutorials/lighting-in-game-envi ronments-the-hows-and-whys Lighting would be used when creating an envi ronment for my game.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 AA – Anti- Aliasing Anti -aliasing can detect rough edges and smooth them out using a quick s can of them. If the higher the number the more edges it can scan at once. https ://answers.yahoo.com/question/index?qid=20100420031929AAON6YB I would use thi s at the end of the creation of my game to ensure that the textures are correct. LoD – Level of Detail The level of detail within a game is how much detail has been put into the scenery and characters of the game. The level of deta il of my game will depend on the engine I use and the amount of time I spend creating my game. Animation Animation in video games refers to how things physically look, which includes everything from the texture of the skin on each character, to the graphical user interface, to the way a character rolls her ankle when she walks. http://www.gamecareerguide.com/features/413/game_art_and_animation_an_introductio n.php Animation would be used when creating characters for my game.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays. http://en.wikipedia.org/wiki/Sprite_(computer_graphics) Thi s will only be used when creating my 2d game. Scene In game engines the s cene is a certain point within a game where the player does not have control of what is happening. Scenery in my game will depend on what game engine I use. Library A l ibrary refers to different game engines. A l ibrary wi ll be the di fferent game engines I have to choos e from.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 UI Abbreviated UI, the junction between a user and a computer program. An interface i s a s et of commands or menus through which a user communicates with a program. A command-driven interface i s one in which you enter commands. http://www.webopedia.com/TERM/U/user_interface.html The us er interface of my game will depend on what game engine is used. Frames Frames in a game refer to every point within gameplay. Frames are used to separate di fferent parts of the game into sequences. The amount of frames in my game will depend on how long it ends up being. Concept A concept is an idea for a game or something in a game. Concept for my game will be done at the very beginning of the creating process. Event
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Path finding Path finding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. http://en.wikipedia.org/wiki/Pathfinding Path finding wi l l be used when creating objects that need to be l inked together.