1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name:
Alex
ballantyne
RESEARCHED DEFINITION (provide short internet researched definition
and URL link)
DESCRIBE THE
RELEVANCE
OF THE
RESEARCHED
TERM TO
YOUR OWN
PRODUCTION
PRACTICE?
IMAGE SUPPORT (Provide an image and/or video
link of said term being used in a game)
VIDEO
GAMES
/ VIDEO
GAME
TESTING
Demo A game demo is a freely distributed piece of an upcoming or recently
released video game.
In my own
production the
demo would be
used to give
people the first
look and play at
the game.
Beta Beta elements are components of a video game that, for whatever reason, are
removed or altered before that game is released.
http://www.mariowiki.com/Beta_elements
The beta would
allow me to see
what worked in
the game and
what doesn’t
work within the
game and I
could add and
remove the
things that do
ad don’t work
within the
game.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Alpha Alpha testing is the initial testing of a computer program or system under actual
usage conditions; it can be done in-house by the vendor, or outside by a
customer or third party tester.
The alpha test
would allow me
to see what the
game plays like
and if that It
does not work
then work can
be done to fix
the things that
are wrong with
the game
Pre-Alpha In short, Pre-Alpha is like mega early version of the game, before everything is
finalized.Pre-alpha refers to all activities performed during the software project
prior to testing. These activities can include requirements analysis, software
design, software development, and unit testing.
The pre-alpha is
a very version
of e game.
https://www.youtube.com/watch?v=18fa6p8um68
Gold This is when a game is fully finished This is when a
game is fully
finished
Debug Debugging is a methodical process of finding and reducing the number of bugs,
or defects, in a computer program or a piece of electronic hardware, thus
making it behave as expected. Debugging tends to be harder when various
subsystems are tightly coupled, as changes in one may cause bugs to emerge in
another.
Debugging is
when you find
and ix bugs in
games.
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Automation Computer animation, or CGI animation, is the process used for generating
animated images by using computer graphics.
This process
makes
animated
images in to
computer
graphics.
White-Box
Testing
White-box testing is a method of testing software that tests internal structures
or workings of an application, as opposed to its functionality.
The white box
testing is a test
the internal
structures or
workings of an
application.
Bug Sometimes called a glitch, a bug is just something wrong with the program.
Sometimes it might be not serious maybe something like when you prone on
the ground, you might be display
A bug is when
you find some
thing in a game
that should not
happen
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
GAME
ENGINES
GAME
ENGINES
Vertex
Shader
The vertex shader is used to transform the attributes of vertices (points of a
triangle) such as colour, texture, position and direction from the original colour
space to the display space. It allows the original objects to be distorted or
reshaped in any manner.
The vertex
shader is used
to transform
the attributes of
vertices
Pixel
Shader
The pixel shader is another programmable function that allows flexibility in
shading an individual pixel. Whereas vertex shaders can be used to completely
transform the shape of an object, pixel shaders are used to change the
appearance of the pixels.
The pixel shader
is another
programmable
function that
allows flexibility
in shading
Post
Processing
The term post-processing (or postproc for short) is used in the video/film
business for quality-improvement image processing (specifically digital image
processing) methods used in video playback devices, (such as stand-alone DVD-
Video players), and video players software and transcoding software. It is also
commonly used in real-time 3D rendering (such as in video games) to add
additional effects.
quality-
improvement
image
processing
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
Rendering Rendering is the process of generating an image from a 2D or 3D model by
means of computer programs. Also, the results of such a model can be called a
rendering.
Rendering is the
process of
generating an
image from a
2D or 3D model
Normal
Map
In 3D computer graphics, normal mapping is a technique used for faking the
lighting of bumps and dents.
technique used
for faking the
lighting of
bumps and
dents.
Entity Entity-component-system (ECS) is a software architecture pattern that
implements concepts from Composition over inheritance using a database-like
structure.
It is a software
architecture
pattern that
implements
concepts from
Composition
over inheritance
using a
database-like
structure
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
UV Map UV mapping is the 3D modelling process of making a 2D image representation of
a 3D model's surface.
Process of
making a 2D
image
representation
of a 3D model's
surface.
Procedural
Texture
Procedural textures are textures that are defined mathematically. They are
generally relatively simple to use, because they don't need to be mapped in a
special way - which doesn't mean that procedural textures can't become very
complex.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Types/Procedural
This is when you
texture the
Items in your
game.
Physics A physics engine is computer software that provides an approximate simulation
of certain physical systems, such as rigid body dynamics, soft body dynamics,
and fluid dynamics, of use in the domains of computer graphics.
Physics is what
keeps very thing
like real life
Collision Collision detection typically refers to the computational problem of detecting
the intersection of two or more objects. While the topic is most often associated
with its use in video games and other physical simulations, it also has
applications in robotics.
This is what
happens when
two things hit
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
Lighting Lighting is what lets the player see and it make the mood of a game Lighting is what
lets the player
see and it make
the mood of a
game
AA – Anti-
Aliasing
A computer generated image is made up of pixels; each pixel can of course only
be a single colour. In the rendering process the rendering engine must therefore
assign a single colour to each pixel on the basis of what object is shown in that
pixel.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Options/Antialiasing
A computer
generated
image is made
up of pixels
LoD – Level
of Detail
In computer graphics, accounting for level of detail involves decreasing the
complexity of a 3D object representation as it moves away from the viewer or
according to other metrics such as object importance, viewpoint-relative speed
or position.
ccounting for
level of detail
involves
decreasing the
complexity of a
3D object
representation
as it moves
away from the
viewer or
according to
other metrics
such as object
importance
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
Animation Computer animation, or CGI animation, is the process used for generating
animated images by using computer graphics.
the process
used for
generating
animated
images by using
computer
graphics
Sprite In computer graphics, a sprite (also known by other names; see Synonyms
below) is a two-dimensional image or animation that is integrated into a larger
scene. Initially including just graphical objects handled separately from the
memory bitmap of a video display,
just graphical
objects handled
separately from
the memory
bitmap of a
video display
Scene a part of a play, movie, story, etc., in which a particular action or activity occurs This is a part in
a movie etc.…
Library It is where you install all your games assets It is where you
install all your
games assets
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
UI In computing, a graphical user is a type of interface that allows users to interact
with electronic devices through graphical icons and visual indicators such as
secondary notation, as opposed to text-based interfaces, typed command labels
or text navigation.
a graphical user
interface
Frames The frames are how the game runs fps The frames are
how the game
runs fps
Concept a general idea or notion that corresponds to some class of entities and that
consists of the characteristic or essential features of the class
Concept is when
you create a
visual Idea
Event The core concept in an event driven game engine is the message loop. Similar to
the windows message loop, in which the game keeps a list of things to do each
iteration of the game.
http://cboard.cprogramming.com/game-programming/122082-event-driven-
game-engine.html
The game keeps
a list of things
to do each
iteration of the
game.
Pathfinding Path finding or pathing is the plotting, by a computer application, of the shortest
route between two points. It is a more practical variant on solving mazes.
Path finding or
pathing is the
plotting, by a
computer
application, of
the shortest
route between
two points