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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Rafiq 
Oladujoye 
RESEARCHED DEFINITION (provide 
short internet researched definition 
and URL link) 
DESCRIBE THE RELEVANCE OF 
THE RESEARCHED TERM TO 
YOUR OWN PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image 
and/or video link of said term being 
used in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo A demonstration of a game. 
http://en.wikipedia.org/wiki/Game_ 
demo 
A Demo is a demonstration of 
a game meaning it will only 
have one level of a game and 
restricts access to more 
content or unlocking more 
content. 
Beta Is the second stage of testing a game 
http://www.techopedia.com/definiti 
on/27136/beta-test-gaming 
A beta version of a game is an 
almost complete game that is 
released to a selected people 
to do a test for errors and 
glitches so they can report it to 
the developers.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Alpha Is the first stage of testing game 
http://www.webopedia.com/TERM/ 
A/alpha_version.html 
an alpha version of a game is 
very early stage testing that 
doesn’t have most or some of 
its features also developers 
decide what features to put in 
the game 
Pre-Alpha A development stage given not 
released to the public 
http://www.allwords.com/word-pre-alpha+ 
version.html 
Is a development stage of a 
game that like the alpha 
doesn’t contain many features 
and comes before alpha 
testing and isn’t released to 
the public its also where the 
developers are still deciding 
what features to put in 
Gold A re-released version of a game 
https://answers.yahoo.com/questio 
n/index?qid=20091118155837AAt62 
zO 
A gold version has added 
content or if it was a sequel or 
trilogy or more it might 
contain all of the games in one 
Debug Identifies and removes errors 
http://searchsoftwarequality.techtar 
get.com/definition/debugging 
Debugging looks for errors or 
and glitches in the system and 
gets rid of them
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Automation A system and method for 
performing external and 
automated testing of video game 
software 
http://www.faqs.org/patents/app/2 
0120204153 
An automated step that tests a 
game on multiple platforms 
even if there are software or 
hardware differences 
White-Box 
Testing 
It identifies inputs so you can get the 
expected output. 
Makes sure the expected 
outcome is right and doesn’t 
contain any bugs 
This is a video explaining white box 
testing 
https://www.youtube.com/watch?v=3bJ 
cvBLJViQ
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Bug An error in a the programme 
https://answers.yahoo.com/questio 
n/index?qid=20080622111127AAsXo 
b5 
A bug is could be any thing 
wrong with a game that for 
the most part causes 
disturbance for players 
GAME 
ENGINES 
Vertex 
Shader 
A type of graphics processing 
function 
http://www.nvidia.co.uk/object/feat 
ure_vertexshader.html 
A vertex Shader uses maths to 
add special effects to 3D 
objects 
A vertex Shader is a point 
where two ends meet
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
GAME 
ENGINES 
Pixel Shader Allows flexibility in shading a pixel 
http://www.pcmag.com/encyclopedi 
a/term/53754/vertex-shader 
A pixel Shader can operate on 
each pixel and controls 
shading and bumping 
Post 
Processing 
Capturing images with a camera and 
editing them on a computer 
http://www.photokonnexion.com/? 
page_id=4924 
Capturing an image in its true 
form and putting it onto a 
computer and editing it to give 
the image better definition
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Rendering Rendering is the process of 
generating an image from 
a 2D or 3D model by means of 
computer programs 
http://en.wikipedia.org/wiki/Renderi 
ng_(computer_graphics) 
Rendering is getting an image 
from a 2D or 3D object using a 
computer programme 
Normal Map Adds high resolution to a game ready 
model 
http://3d.about.com/od/3d-101- 
The-Basics/tp/Current-Gen-Gameart- 
Workflow-What-Is-Normal- 
Mapping.htm 
This puts in fine detail of 
uniforms and skins and 
clothing and textures
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Entity Entities are buckets that hold 
components 
http://shaun.boyblack.co.za/blog/20 
12/08/04/games-and-entity-systems/ 
Entities are like folders on a 
computer that contain more 
folders of related content 
UV Map The most flexible way of mapping 2D 
texture onto a 3D object 
http://wiki.blender.org/index.php/D 
oc:2.6/Manual/Textures/Mapping/U 
V 
Taking a flat texture image and 
manipulating it onto a 3D 
object making giving the 
object texture
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Procedural 
Texture 
Textures that are defined 
mathematically 
http://wiki.blender.org/index.php/D 
oc:2.4/Manual/Textures/Types/Proc 
edural 
These are textures that are 
made mathematically and 
make it easier to use when 
applying it to 3D objects 
Physics Describes how an object is physically 
controlled react to another 
physically controlled object 
http://3dgep.com/physics-in-unity-3- 
5/ 
physics are two objects that 
react in a certain way when 
they make contact if two balls 
rolled and hit each other but 
one was faster than the other 
the slowest one would be 
knocked back
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Collision Is the point where two objects meet 
(collide) 
Collison happens when two 
points of an object collide and 
the outcome depends on real 
physics for example if the 
object was glass hitting the 
floor from a high point then 
the glass would smash 
Lighting Shows real time lighting and 
shadows 
the aim is to get the shadows 
and light to that of real time 
and.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
AA – Anti- 
Aliasing 
Is a way of smoothing edges 
http://compreviews.about.com/od 
/PC-Gaming/a/What-is-antialiasing- 
in-PC-games.htm 
AA helps to blur blotches so 
that you get the effect of 
curves and lines instead of 
block (pixels) 
LoD – Level 
of Detail 
The level of detail depends on the 
game's system requirements. 
http://www.techopedia.com/defin 
ition/11791/level-of-detail-lod 
The level of detail the amount 
of texture is noticeable on a 
character or object
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Animation Combine art and technology to 
create interactive animated images 
and environments for video games. 
http://www.gamecareerguide.com 
/features/413/game_art_and_anim 
ation_an_introduction.php 
Animation is a cartoon like 
image or environment that’s 
usually starts as 2D like a 
drawing or colouring and 
turned into 3D then 
transformed into a moving 
object 
A quick video recording and summary of 
workflow 
https://www.youtube.com/watch?v=M4xJaXL 
E_98 
Sprite Is a two-dimensional image or 
animation that is integrated into 
a larger scene. 
http://en.wikipedia.org/wiki/Sprite_( 
computer_graphics) 
Sprite is making an image 
bigger using bitmap so none of 
its quality is lost
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
Scene Playable part of a game 
http://vgstrategies.about.com/od/st 
rategyglossary/g/cutscene.htm 
A Scene is in every part of a 
game and you can interact 
with it 
Library A list of game engines 
http://devmaster.net/devdb/engines 
A game engine library is just a 
list of game engines 
UI A way that the user and a 
computer system interact. 
http://en.wikipedia.org/wiki/User_in 
terface 
http://www.techterms.com/definitio 
n/user_interface 
A good UI is user friendly and 
cooperates with the user it is 
the layout and placement of 
buttons and software features 
that make it easier for the user
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
Frames Frame rates are the amount of 
images displayed per second on a 
screen 
https://www.youtube.com/watch?v 
=dEtiNxlTJ8I 
Frame rates make up every 
screen and its images that are 
displayed per second to create 
a scene 
Concept Concept is used to convey an idea in 
video games 
http://en.wikipedia.org/wiki/Concep 
t_art 
Concept is the art work of the 
characters and scenes to make 
a story 
Event The core concept in an event driven 
game engine is the message loop. 
Similar to the windows message 
loop, in which the game keeps a list 
of things to do each iteration of the 
game. 
http://cboard.cprogramming.com/ga 
me-programming/122082-event-driven- 
game-engine.html 
Is a messaging loop which 
keeps a list of things to do 
with each part of the game. 
Modern event driven game 
engines use a second 
message loop for things that 
will occur in the future, but 
do not need to be checked 
every iteration.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
Pathfinding is the plotting by a computer 
application of the shortest route 
between two points 
http://en.wikipedia.org/wiki/Pathfin 
ding 
Path finding usually finds the 
quickest route from a to b

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RO Y1 GD Engine Terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Rafiq Oladujoye RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A demonstration of a game. http://en.wikipedia.org/wiki/Game_ demo A Demo is a demonstration of a game meaning it will only have one level of a game and restricts access to more content or unlocking more content. Beta Is the second stage of testing a game http://www.techopedia.com/definiti on/27136/beta-test-gaming A beta version of a game is an almost complete game that is released to a selected people to do a test for errors and glitches so they can report it to the developers.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Alpha Is the first stage of testing game http://www.webopedia.com/TERM/ A/alpha_version.html an alpha version of a game is very early stage testing that doesn’t have most or some of its features also developers decide what features to put in the game Pre-Alpha A development stage given not released to the public http://www.allwords.com/word-pre-alpha+ version.html Is a development stage of a game that like the alpha doesn’t contain many features and comes before alpha testing and isn’t released to the public its also where the developers are still deciding what features to put in Gold A re-released version of a game https://answers.yahoo.com/questio n/index?qid=20091118155837AAt62 zO A gold version has added content or if it was a sequel or trilogy or more it might contain all of the games in one Debug Identifies and removes errors http://searchsoftwarequality.techtar get.com/definition/debugging Debugging looks for errors or and glitches in the system and gets rid of them
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Automation A system and method for performing external and automated testing of video game software http://www.faqs.org/patents/app/2 0120204153 An automated step that tests a game on multiple platforms even if there are software or hardware differences White-Box Testing It identifies inputs so you can get the expected output. Makes sure the expected outcome is right and doesn’t contain any bugs This is a video explaining white box testing https://www.youtube.com/watch?v=3bJ cvBLJViQ
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Bug An error in a the programme https://answers.yahoo.com/questio n/index?qid=20080622111127AAsXo b5 A bug is could be any thing wrong with a game that for the most part causes disturbance for players GAME ENGINES Vertex Shader A type of graphics processing function http://www.nvidia.co.uk/object/feat ure_vertexshader.html A vertex Shader uses maths to add special effects to 3D objects A vertex Shader is a point where two ends meet
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 GAME ENGINES Pixel Shader Allows flexibility in shading a pixel http://www.pcmag.com/encyclopedi a/term/53754/vertex-shader A pixel Shader can operate on each pixel and controls shading and bumping Post Processing Capturing images with a camera and editing them on a computer http://www.photokonnexion.com/? page_id=4924 Capturing an image in its true form and putting it onto a computer and editing it to give the image better definition
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Rendering Rendering is the process of generating an image from a 2D or 3D model by means of computer programs http://en.wikipedia.org/wiki/Renderi ng_(computer_graphics) Rendering is getting an image from a 2D or 3D object using a computer programme Normal Map Adds high resolution to a game ready model http://3d.about.com/od/3d-101- The-Basics/tp/Current-Gen-Gameart- Workflow-What-Is-Normal- Mapping.htm This puts in fine detail of uniforms and skins and clothing and textures
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Entity Entities are buckets that hold components http://shaun.boyblack.co.za/blog/20 12/08/04/games-and-entity-systems/ Entities are like folders on a computer that contain more folders of related content UV Map The most flexible way of mapping 2D texture onto a 3D object http://wiki.blender.org/index.php/D oc:2.6/Manual/Textures/Mapping/U V Taking a flat texture image and manipulating it onto a 3D object making giving the object texture
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Procedural Texture Textures that are defined mathematically http://wiki.blender.org/index.php/D oc:2.4/Manual/Textures/Types/Proc edural These are textures that are made mathematically and make it easier to use when applying it to 3D objects Physics Describes how an object is physically controlled react to another physically controlled object http://3dgep.com/physics-in-unity-3- 5/ physics are two objects that react in a certain way when they make contact if two balls rolled and hit each other but one was faster than the other the slowest one would be knocked back
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Collision Is the point where two objects meet (collide) Collison happens when two points of an object collide and the outcome depends on real physics for example if the object was glass hitting the floor from a high point then the glass would smash Lighting Shows real time lighting and shadows the aim is to get the shadows and light to that of real time and.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 AA – Anti- Aliasing Is a way of smoothing edges http://compreviews.about.com/od /PC-Gaming/a/What-is-antialiasing- in-PC-games.htm AA helps to blur blotches so that you get the effect of curves and lines instead of block (pixels) LoD – Level of Detail The level of detail depends on the game's system requirements. http://www.techopedia.com/defin ition/11791/level-of-detail-lod The level of detail the amount of texture is noticeable on a character or object
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Animation Combine art and technology to create interactive animated images and environments for video games. http://www.gamecareerguide.com /features/413/game_art_and_anim ation_an_introduction.php Animation is a cartoon like image or environment that’s usually starts as 2D like a drawing or colouring and turned into 3D then transformed into a moving object A quick video recording and summary of workflow https://www.youtube.com/watch?v=M4xJaXL E_98 Sprite Is a two-dimensional image or animation that is integrated into a larger scene. http://en.wikipedia.org/wiki/Sprite_( computer_graphics) Sprite is making an image bigger using bitmap so none of its quality is lost
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 Scene Playable part of a game http://vgstrategies.about.com/od/st rategyglossary/g/cutscene.htm A Scene is in every part of a game and you can interact with it Library A list of game engines http://devmaster.net/devdb/engines A game engine library is just a list of game engines UI A way that the user and a computer system interact. http://en.wikipedia.org/wiki/User_in terface http://www.techterms.com/definitio n/user_interface A good UI is user friendly and cooperates with the user it is the layout and placement of buttons and software features that make it easier for the user
  • 13. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 Frames Frame rates are the amount of images displayed per second on a screen https://www.youtube.com/watch?v =dEtiNxlTJ8I Frame rates make up every screen and its images that are displayed per second to create a scene Concept Concept is used to convey an idea in video games http://en.wikipedia.org/wiki/Concep t_art Concept is the art work of the characters and scenes to make a story Event The core concept in an event driven game engine is the message loop. Similar to the windows message loop, in which the game keeps a list of things to do each iteration of the game. http://cboard.cprogramming.com/ga me-programming/122082-event-driven- game-engine.html Is a messaging loop which keeps a list of things to do with each part of the game. Modern event driven game engines use a second message loop for things that will occur in the future, but do not need to be checked every iteration.
  • 14. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 Pathfinding is the plotting by a computer application of the shortest route between two points http://en.wikipedia.org/wiki/Pathfin ding Path finding usually finds the quickest route from a to b