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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: RESEARCHED DEFINITION (provide 
short internet researched definition 
and URL link) 
DESCRIBE THE 
RELEVANCE OF THE 
RESEARCHED TERM 
TO YOUR OWN 
PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said term being used 
in a game) 
VIDEO 
GAMES 
/ 
VIDEO 
GAME 
TESTIN 
G 
Demo a demonstration of a product or 
technique. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF-8 
A demo is a ta ste of a 
new ga me that’s due 
for release and be able 
to see how the game 
play works. 
This image is 
a good 
example of a 
demo because 
it shows all 
the teams 
that are on 
the demo. 
http://www.y 
outube.com/ 
watch?v=MKju 
GTmDckY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta Beta means that these games are still in 
development and are not yet in their 
final version. 
https ://help.lumosity.com/hc/en-us 
/articles/202172720-What-are-beta-games- 
A beta is a ta ste of a 
game that is not yet 
ready for release but is 
longer than a demo. It 
i s s till in development. 
Alpha Alpha is the s tage when key gameplay 
functionality i s implemented, and assets 
are partially finished. 
http://en.wikipedia.org/wiki/Video_gam 
e_development#Alpha 
Alpha is when key game 
play functions are 
partially complete. 
This image is 
a good 
example of 
beta because 
it shows one 
of the 
playable 
multiplayer 
maps. 
http://www.y 
outube.com/ 
watch?v=- 
0v89RD-dOo 
This image is 
a good 
example of 
Alpha because 
it shows a 
game that is 
at alpha 
stage. 
http://www.y 
outube.com/ 
watch?v=nyDE 
dxI-M-g
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Pre-Alpha Pre-Alpha is a standard term to denote a 
number of interim milestones between 
prototyping and alpha 
http://www.whatgamesare.com/pre-alpha. 
html 
Pre-alpha is a stage of a 
game between 
prototyping and alpha. 
Gold "The newest release in that game series 
i s in 2 weeks, i t has just Gone Gold!" 
http://www.urbandictionary.com/define. 
php?term=Gone%20Gold 
Gold is the s tage of a 
game when it only has 
two we e ks until i t’s 
release date. 
This image is a 
good example 
of Pre-Alpha 
because it 
shows a game 
that was at pre 
alpha stage. 
http://www.yo 
utube.com/wat 
ch?v=c9H-jPm9UNw 
This is an 
example of a 
game gone 
gold; it is due 
for release in 
two weeks’ 
time.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Debug dentify and remove errors from 
(computer hardware or software). 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a+debug 
Debug is fixing the 
game by taking the 
gl i tches out of the 
game so it runs 
smoothly. 
Automation the us e or introduction of automatic 
equipment in a manufacturing or other 
process or facility. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a+automation 
Automation i s the 
production of the cars 
made in game play and 
how to us e them and 
des ign them based on 
the game. 
White-Box 
Testing 
i s a method of testing software that tests 
internal structures or workings of an 
application, as opposed to i ts 
functionality 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a+white-box+testing 
White box testing i s a 
method of testing the 
internal structures of 
the game to make any 
corrections that may be 
needed. 
This image is a 
good example 
because it 
shows 
something 
getting de-bugged. 
This image is a 
good example 
because it 
shows cars 
being made by 
automation. 
This image is a 
good example 
because it 
shows a game 
at white box 
testing.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Bug which is a factual statement that a 
programming fault i s to blame for a 
sys tem failure. 
http://en.wikipedia.org/wiki/Glitch 
A bug i s a glitch in a 
game that effects how 
you play. 
GAME 
ENGINE 
S 
Vertex 
Shader 
A Vertex Shader i s also GPU component 
and i s also programmed using a specific 
as sembly-like language, like pixel 
shaders, but are oriented to the scene 
geometry and can do things like adding 
cartoony s ilhouette edges to objects, etc. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a+vertex+shader 
The vertex shader adds 
colour to the characters 
bodies to help the 
characters image 
This image is 
a good 
example 
because it 
shows a glitch 
in a game. 
This image is 
a good 
example 
because it 
shows vertex 
shadeing for 
a game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
GAME 
ENGINE 
S 
Pixel Shader A Pixel Shader is a graphics function that 
calculates effects on a per-pixel basis. 
Depending on resolution, in excess of 2 
mi l lion pixels may need to be rendered, 
l i t, shaded, and colored for each frame, 
at 60 frames per second. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a++pixel+shader 
Pixel shader is to 
upgrade the image 
(room) clarity. By 
shadeing in and 
colouring in each frame 
at 60 frames per 
second. 
Post 
Processing 
Pixel shaders are then used to apply 
pos t-processing filters to the image 
buffer before displaying it to the s creen. 
Pos t-processing allows effects to be used 
that require awareness of the entire 
image (since normally each 3D object is 
rendered in isolation). Such effects 
include: High dynamic range rendering. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a++post+prossessing 
Pos t processing is used 
to enhance the clarity 
of the game when 
looking at something 
from a di stance. 
This image is a 
good example 
because it 
shows Pixel 
Shadeing for a 
game. 
This image is a 
good example 
because it 
shows a game 
before the post 
processing and 
after the post 
process has 
been 
completed.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Rendering Rendering is the process of generating an 
image from a 2D or 3D model (or models 
in what collectively could be called a 
s cene file), by means of computer 
programs. 
http://en.wikipedia.org/wiki/Rendering_( 
computer_graphics) 
Rendering is the 
process of taking the 
picture from 2d to 3d 
models. To generate a 
final product. 
Normal Map Normal mapping used to re-detail 
s implified meshes. In 3D computer 
graphics, normal mapping, or "Dot3 
bump mapping", is a technique used for 
faking the lighting of bumps and dents – 
an implementation of bump mapping. It 
i s used to add details without using more 
polygons. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a+norrmal+map 
Normal mapping is used 
for faking the l ighting of 
bumps and dents to 
give i t a clearer 
character. 
This image is a 
good example 
because it 
shows a game 
being 
rendered. 
This image is a 
good example 
because it 
shows a game 
being normal 
map.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Entity is a software architecture pattern that 
implements concepts from Composition 
over inheritance using a database-like 
s tructure. Common ECS approaches are 
highly compatible with Data-driven 
programming techniques, and the two 
approaches are often combined. 
http://en.wikipedia.org/wiki/Entity_com 
ponent_system 
Enti ty i s a component 
sys tem that implements 
composition from 
components. 
UV Map UV mapping is the 3D modelling process 
of making a 2D image representation of a 
3D model's surface. UV mapping[edit] 
Thi s process projects a texture map onto 
a 3D object. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a+uv+map 
Mapping the character 
around flat, then 
trans forming i t by 
wrapping it round the 
3d model of the 
characters shape. 
This image is a 
good example 
because it shows 
Entity component 
system. 
This image is a 
good example 
because it shows 
uv maping.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Procedural 
Texture 
A procedural texture is a computer-generated 
image created using an 
algorithm intended to create a realistic 
representation of natural elements such 
as wood, marble, granite, metal, s tone, 
and others. Usually, the natural look of 
the rendered result is achieved by the 
usage of fractal noise and turbulence 
functions. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a+procedural+texture 
Procedure texture is to 
input the natural 
elements of the face of 
the buildings to make i t 
look more realistic. 
Physics Computer animation physics or game 
phys ics involves the introduction of the 
laws of physics into a simulation or game 
engine, particularly in 3D computer 
graphics, for the purpose of making the 
effects appear more real to the observer 
http://en.wikipedia.org/wiki/Game_phys 
ics 
Phys ics is putting the 
avata r with the 
envi ronment to see if it 
i s all compatible and 
runs as a whole. 
This image is a 
good example 
because it shows 
Procedural 
Texture. 
This image is a 
good example 
because it 
shows Physics
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
This image is 
a good 
example 
because it 
shows 
Collision. 
10 
Collision Col l ision detection typically refers to the 
computational problem of detecting the 
intersection of two or more objects. 
http://en.wikipedia.org/wiki/Collision_de 
tection 
Col l ision is when two or 
more objects collide 
and this gives you the 
effect of a crash in the 
game. 
Lighting Video games and computer-generated 
movies and special effects benefit from 
thi s as it creates more realistic s cenes 
than with the more simplistic lighting 
models used. 
http://en.wikipedia.org/wiki/High-dynamic- 
range_rendering 
Lighting make the game 
more realistic so it feels 
l ike you are in the game 
and i t feels real. 
This image is a 
good example 
of using 
lighting in 
gaming 
because it 
shows the light 
shining off the 
water.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
AA – Anti- 
Aliasing 
Anti -aliasing may refer to any of a 
number of techniques to combat the 
problems of aliasing in a sampled signal 
such as a digital image or digital audio 
recording. 
http://en.wikipedia.org/wiki/Anti-al 
iasing 
Anti alising i s a 
programme that 
smoothes the edges to 
give the game a more 
definite line or surface. 
LoD – Level 
of Detail 
Des cribes technology that is used to save 
memory and processing power by using 
lower detail models or textures for 
objects in the distance. The Oblivion 
game engine makes extensive use of 
LOD, and the CS has some functions to 
create and manipulate LOD objects. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a+LOD+-level+of+detail 
Level of Detail is where 
you take a basic object 
l ike a gun and make it 
as real as possible 
This image 
is a good 
example 
because it 
shows Anti- 
Aliasing 
This image 
is a good 
example 
because it 
shows Level 
of Detail.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
Animation Animation is the process of creating 
motion and shape change[Note 1] 
i l lusion by means of the rapid display of a 
sequence of s tatic images that minimally 
di ffer from each other. 
http://en.wikipedia.org/wiki/Animation 
Animation is taking a 
character and making it 
move and react to what 
you are showing i t to 
do. 
Sprite In computer graphics, a sprite (also 
known by other names; see Synonyms 
below) is a two-dimensional image or 
animation that i s integrated into a larger 
s cene. 
http://en.wikipedia.org/wiki/Sprite_(com 
puter_graphics) 
Sprite is a 2d version of 
animation. 
This image is a 
good example 
because it 
shows 
Animation. 
This image is a 
good example 
because it 
shows Sprite
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
Scene A s cene graph is a general data s tructure 
commonly used by vector-based graphics 
edi ting applications and modern 
computer games. 
http://en.wikipedia.org/wiki/Scene_grap 
h 
Scene is a vi rtul scene 
of somewhere in the 
game. 
Library I am working on a library to help 2D-Game 
development with Scala. So far it is 
a col lection of helpful classes, file 
loading, collision detection, images, 
sprites... 
http://gamedev.s tackexchange.com/que 
s tions/10770/whats-the-difference-between- 
a-library-and-an-engine 
Library i s a digital 
l ibrary to s tore files and 
helpful classes to help 
set up the game. 
UI UI i s one of the areas where great 
progress can still be made. 
https ://www.google.co.uk/search?q=wh 
at+i s+a+demo&oq=what+is++a+demo&a 
qs=chrome..69i57j0l5.11264j0j8&sourcei 
d=chrome&es_sm=93&ie=UTF- 
8#q=what+is+a+game+ui 
Ui which s tands for user 
interface is a 
programme that the 
computer and user can 
use which acts as the 
opening page on a 
console l ike the xbox 
360, playstation or the 
wi i 
This image is a 
good example 
because it 
shows Scene 
This image is a 
good example 
because it 
shows a Library. 
This image 
is a good 
example 
because it 
shows UI.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
Frames Frame rate, also known as frame 
frequency and frames per second (FPS), 
i s the frequency (rate) at which an 
imaging device produces unique 
consecutive images called frames. 
http://en.wikipedia.org/wiki/Frame_rate 
Frames are the 
frequency that they are 
shown through the 
game in play mode. 
Concept Concept art is a form of illustration used 
to convey an idea for use in (but not 
l imited to) films, video games, animation, 
or comic books before i t is put into the 
final product. 
https ://www.google.co.uk/?gws_rd=ssl# 
q=definition+of+concept+art 
Concept drawings are 
drawing of characters 
or the di fferent types of 
envi ronments as a basic 
form in the game. 
This image 
is a good 
example 
because it 
shows 
Frames. 
This image 
is a good 
example 
because it 
shows 
Concept.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
15 
Event A bos s fight in a game. 
http://www.youtube.com/watch?v=uaJZ 
JkWdZLw 
An event i s a certain 
part in a game where 
something spectacular 
takes place. For 
example, when a final 
bos s fight takes place in 
a game.. 
Pathfinding Pathfinding or pathing is the plotting, by 
a computer application, of the shortest 
route between two points. 
http://en.wikipedia.org/wiki/Pathfinding 
Pathfinding is the 
shortest route between 
two points. 
This image 
is a good 
example 
because it 
shows a 
game 
Event. 
This image is 
a good 
example 
because it 
shows 
Pathfinding.

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Y1 gd engine_terminology ben comley-excell

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTIN G Demo a demonstration of a product or technique. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF-8 A demo is a ta ste of a new ga me that’s due for release and be able to see how the game play works. This image is a good example of a demo because it shows all the teams that are on the demo. http://www.y outube.com/ watch?v=MKju GTmDckY
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta Beta means that these games are still in development and are not yet in their final version. https ://help.lumosity.com/hc/en-us /articles/202172720-What-are-beta-games- A beta is a ta ste of a game that is not yet ready for release but is longer than a demo. It i s s till in development. Alpha Alpha is the s tage when key gameplay functionality i s implemented, and assets are partially finished. http://en.wikipedia.org/wiki/Video_gam e_development#Alpha Alpha is when key game play functions are partially complete. This image is a good example of beta because it shows one of the playable multiplayer maps. http://www.y outube.com/ watch?v=- 0v89RD-dOo This image is a good example of Alpha because it shows a game that is at alpha stage. http://www.y outube.com/ watch?v=nyDE dxI-M-g
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Pre-Alpha Pre-Alpha is a standard term to denote a number of interim milestones between prototyping and alpha http://www.whatgamesare.com/pre-alpha. html Pre-alpha is a stage of a game between prototyping and alpha. Gold "The newest release in that game series i s in 2 weeks, i t has just Gone Gold!" http://www.urbandictionary.com/define. php?term=Gone%20Gold Gold is the s tage of a game when it only has two we e ks until i t’s release date. This image is a good example of Pre-Alpha because it shows a game that was at pre alpha stage. http://www.yo utube.com/wat ch?v=c9H-jPm9UNw This is an example of a game gone gold; it is due for release in two weeks’ time.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Debug dentify and remove errors from (computer hardware or software). https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a+debug Debug is fixing the game by taking the gl i tches out of the game so it runs smoothly. Automation the us e or introduction of automatic equipment in a manufacturing or other process or facility. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a+automation Automation i s the production of the cars made in game play and how to us e them and des ign them based on the game. White-Box Testing i s a method of testing software that tests internal structures or workings of an application, as opposed to i ts functionality https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a+white-box+testing White box testing i s a method of testing the internal structures of the game to make any corrections that may be needed. This image is a good example because it shows something getting de-bugged. This image is a good example because it shows cars being made by automation. This image is a good example because it shows a game at white box testing.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Bug which is a factual statement that a programming fault i s to blame for a sys tem failure. http://en.wikipedia.org/wiki/Glitch A bug i s a glitch in a game that effects how you play. GAME ENGINE S Vertex Shader A Vertex Shader i s also GPU component and i s also programmed using a specific as sembly-like language, like pixel shaders, but are oriented to the scene geometry and can do things like adding cartoony s ilhouette edges to objects, etc. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a+vertex+shader The vertex shader adds colour to the characters bodies to help the characters image This image is a good example because it shows a glitch in a game. This image is a good example because it shows vertex shadeing for a game.
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 GAME ENGINE S Pixel Shader A Pixel Shader is a graphics function that calculates effects on a per-pixel basis. Depending on resolution, in excess of 2 mi l lion pixels may need to be rendered, l i t, shaded, and colored for each frame, at 60 frames per second. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a++pixel+shader Pixel shader is to upgrade the image (room) clarity. By shadeing in and colouring in each frame at 60 frames per second. Post Processing Pixel shaders are then used to apply pos t-processing filters to the image buffer before displaying it to the s creen. Pos t-processing allows effects to be used that require awareness of the entire image (since normally each 3D object is rendered in isolation). Such effects include: High dynamic range rendering. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a++post+prossessing Pos t processing is used to enhance the clarity of the game when looking at something from a di stance. This image is a good example because it shows Pixel Shadeing for a game. This image is a good example because it shows a game before the post processing and after the post process has been completed.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a s cene file), by means of computer programs. http://en.wikipedia.org/wiki/Rendering_( computer_graphics) Rendering is the process of taking the picture from 2d to 3d models. To generate a final product. Normal Map Normal mapping used to re-detail s implified meshes. In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It i s used to add details without using more polygons. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a+norrmal+map Normal mapping is used for faking the l ighting of bumps and dents to give i t a clearer character. This image is a good example because it shows a game being rendered. This image is a good example because it shows a game being normal map.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Entity is a software architecture pattern that implements concepts from Composition over inheritance using a database-like s tructure. Common ECS approaches are highly compatible with Data-driven programming techniques, and the two approaches are often combined. http://en.wikipedia.org/wiki/Entity_com ponent_system Enti ty i s a component sys tem that implements composition from components. UV Map UV mapping is the 3D modelling process of making a 2D image representation of a 3D model's surface. UV mapping[edit] Thi s process projects a texture map onto a 3D object. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a+uv+map Mapping the character around flat, then trans forming i t by wrapping it round the 3d model of the characters shape. This image is a good example because it shows Entity component system. This image is a good example because it shows uv maping.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Procedural Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, s tone, and others. Usually, the natural look of the rendered result is achieved by the usage of fractal noise and turbulence functions. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a+procedural+texture Procedure texture is to input the natural elements of the face of the buildings to make i t look more realistic. Physics Computer animation physics or game phys ics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer http://en.wikipedia.org/wiki/Game_phys ics Phys ics is putting the avata r with the envi ronment to see if it i s all compatible and runs as a whole. This image is a good example because it shows Procedural Texture. This image is a good example because it shows Physics
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 This image is a good example because it shows Collision. 10 Collision Col l ision detection typically refers to the computational problem of detecting the intersection of two or more objects. http://en.wikipedia.org/wiki/Collision_de tection Col l ision is when two or more objects collide and this gives you the effect of a crash in the game. Lighting Video games and computer-generated movies and special effects benefit from thi s as it creates more realistic s cenes than with the more simplistic lighting models used. http://en.wikipedia.org/wiki/High-dynamic- range_rendering Lighting make the game more realistic so it feels l ike you are in the game and i t feels real. This image is a good example of using lighting in gaming because it shows the light shining off the water.
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 AA – Anti- Aliasing Anti -aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. http://en.wikipedia.org/wiki/Anti-al iasing Anti alising i s a programme that smoothes the edges to give the game a more definite line or surface. LoD – Level of Detail Des cribes technology that is used to save memory and processing power by using lower detail models or textures for objects in the distance. The Oblivion game engine makes extensive use of LOD, and the CS has some functions to create and manipulate LOD objects. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a+LOD+-level+of+detail Level of Detail is where you take a basic object l ike a gun and make it as real as possible This image is a good example because it shows Anti- Aliasing This image is a good example because it shows Level of Detail.
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 Animation Animation is the process of creating motion and shape change[Note 1] i l lusion by means of the rapid display of a sequence of s tatic images that minimally di ffer from each other. http://en.wikipedia.org/wiki/Animation Animation is taking a character and making it move and react to what you are showing i t to do. Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that i s integrated into a larger s cene. http://en.wikipedia.org/wiki/Sprite_(com puter_graphics) Sprite is a 2d version of animation. This image is a good example because it shows Animation. This image is a good example because it shows Sprite
  • 13. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 Scene A s cene graph is a general data s tructure commonly used by vector-based graphics edi ting applications and modern computer games. http://en.wikipedia.org/wiki/Scene_grap h Scene is a vi rtul scene of somewhere in the game. Library I am working on a library to help 2D-Game development with Scala. So far it is a col lection of helpful classes, file loading, collision detection, images, sprites... http://gamedev.s tackexchange.com/que s tions/10770/whats-the-difference-between- a-library-and-an-engine Library i s a digital l ibrary to s tore files and helpful classes to help set up the game. UI UI i s one of the areas where great progress can still be made. https ://www.google.co.uk/search?q=wh at+i s+a+demo&oq=what+is++a+demo&a qs=chrome..69i57j0l5.11264j0j8&sourcei d=chrome&es_sm=93&ie=UTF- 8#q=what+is+a+game+ui Ui which s tands for user interface is a programme that the computer and user can use which acts as the opening page on a console l ike the xbox 360, playstation or the wi i This image is a good example because it shows Scene This image is a good example because it shows a Library. This image is a good example because it shows UI.
  • 14. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 Frames Frame rate, also known as frame frequency and frames per second (FPS), i s the frequency (rate) at which an imaging device produces unique consecutive images called frames. http://en.wikipedia.org/wiki/Frame_rate Frames are the frequency that they are shown through the game in play mode. Concept Concept art is a form of illustration used to convey an idea for use in (but not l imited to) films, video games, animation, or comic books before i t is put into the final product. https ://www.google.co.uk/?gws_rd=ssl# q=definition+of+concept+art Concept drawings are drawing of characters or the di fferent types of envi ronments as a basic form in the game. This image is a good example because it shows Frames. This image is a good example because it shows Concept.
  • 15. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 15 Event A bos s fight in a game. http://www.youtube.com/watch?v=uaJZ JkWdZLw An event i s a certain part in a game where something spectacular takes place. For example, when a final bos s fight takes place in a game.. Pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. http://en.wikipedia.org/wiki/Pathfinding Pathfinding is the shortest route between two points. This image is a good example because it shows a game Event. This image is a good example because it shows Pathfinding.