Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name 
: 
Natha 
n 
Math 
er 
RESEARCHED DEFINITION (provide 
short internet researched definition 
and URL link) 
DESCRIBE THE RELEVANCE OF THE 
RESEARCHED TERM TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said 
term being used in a game) 
VIDE 
O 
GAM 
ES / 
VIDE 
O 
GAM 
E 
TESTI 
Demo A demonstration of a product or 
technique. 
https://www.google.co.uk/search?q 
=the+defenition+of+demo&oq=the+ 
defenition+of+demo&aqs=chrome..6 
9i57j0l5.4800j0j8&sourceid=chrome 
&es_sm=0&ie=UTF- 
8#q=the+definition+of+demo&spell= 
1 
Thi s image is relevant as a demo is a ta ster of 
what the game has to offer. This is relevant as 
the image shows a simplified version of the 
game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
NG Beta A beta test refers to the distribution 
of pre-release game software to a 
select group of people so that they 
can test the game in their own 
homes. 
http://www.techopedia.com/definiti 
on/27136/beta-test-gaming 
Thi s image re presents “Beta” as i t shows a partial 
section of the game which is not in development. 
Alpha A very early version of a software 
product that may not contain all of 
the features that are planned for the 
final version. 
http://www.webopedia.com/TERM/ 
A/alpha_version.html 
Thi s image is a representation of an “alpha”. It 
has very basic display and basic setup. 
Pre-Alpha A development status given to a 
program or application that is usually 
not feature complete, and is not 
usually released to the public. 
http://www.abbreviations.com/pre-alpha% 
20version 
The i mage relates to “pre-alpha” a s it is a clear 
demonstration of a game which is in pre-alpha
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Gold It means that the development cycle 
is complete. As well as the Bug Fixing 
cycle (doesn't mean that bugs can't 
be discovered later). And the Master 
Disc (gold) is off to the factory for 
replication and distribution 
http://www.gamespot.com/forums/ 
playstation-discussion- 
1000002/what-does-it-mean-when-a- 
game-goes-gold-26614050/ 
Thi s image is a good re presentation of “gold” 
due to the fact that is shows the gold edition of 
the game 
Debug Identify and remove errors from 
(computer hardware or software) 
http://www.oxforddictionaries.com/ 
definition/english/debug 
Thi s image demonstrates “debug” by s howing 
code which i s the basis for how things work in 
games and what must be edited in order to fix 
bugs . 
Automation The automatic operation or control 
of equipment, a process, or a system. 
http://www.thefreedictionary.com/a 
utomation 
Thi s video allows a clear understanding of what 
Automation i s about. 
http://www.youtube.com/watch?v=RbSlW8jZFe8 
White-Box 
Testing 
White-box testing is a methodology 
used to ensure and validate the 
internal framework, mechanisms, 
objects and components of a 
software application 
http://www.techopedia.com/defini ti 
on/3891/white-box-testing 
Thi s video gives a clear description on what 
White-Box Testing is. 
http://www.youtube.com/watch?v=3bJcvBLJViQ#!
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Bug A software bug is an error, 
flaw, failure, or fault in a computer 
program or system 
http://en.wikipedia.org/wiki/Softwar 
e_bug 
Thi s example of a bug in a game which had not 
been fixed. 
GAM 
E 
ENGI 
NES 
GAM 
E 
ENGI 
NES 
Vertex 
Shader 
A programmable function in display 
adapters that offers graphics 
application programmer flexibility in 
rendering an image. 
http://www.pcmag.com/encyclopedi 
a/term/53754/vertex-shader 
Thi s image demonstrates the process In which a 
character is created via vertex shading. 
Pixel Shader 1. (computer graphics) 
A shader that operates on 
the level of individual pixels, 
used to generate complex 
visual effects. 
http://www.yourdictionary. 
com/pixel -shader 
In thi s image you can see that using a pixel 
shader has increased the overall in-game image 
quality.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Post 
Processing 
Processing after other processes 
have been completed. 
https://www.wordnik.com/words/po 
st-processing 
Thi s is an image of post processing. As you can 
see the image is at a higher quality. 
Rendering The processing of an outline image 
using colour and shading to make it 
appear solid and three-dimensional. 
https://www.google.co.uk/webhp?s 
ourceid=chrome-instant& 
ion=1&espv=2&ie=UTF- 
8#q=the+definition+of+rendering 
Rendering is the process which determines the 
di s tance that an individual can see in game. 
Games such as minecraft have the option to 
change the render distance as i t is a method of 
reducing lag. 
Normal Map a technique used for faking the 
lighting of bumps and dents – an 
implementation of bump mapping. 
http://en.wikipedia.org/wiki/Normal 
_mapping 
Thi s image shows how normal mapping has 
changed the l ighting to give greater amounts of 
deta il to the game character.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Entity Something that has separate and 
distinct existence and objective or 
conceptual reality. 
http://www.merriam-webster. 
com/dictionary/entity 
In video game terms an Entity i s commonly an 
NPC (not playable character). Games such as 
Slender 
UV Map UV mapping is the 3D modeling 
process of making a 2D image 
representation of a 3D model. 
https://www.google.co.uk/webhp?s 
ourceid=chrome-instant& 
ion=1&espv=2&ie=UTF- 
8#q=the+definition+of+uv+map 
Ti s image shows the way in which UV mapping 
works . It shows that the “Net” of the character 
can be edited which will change the 3d model 
which is the overall outcome.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Procedural 
Texture 
An algorithmic way of describing a 
texture. 
http://www.yourdictionary.com/pro 
cedural -texture 
Thi s image shows that a procedural texture has 
been used to change the texture of this block. 
Physics Physics is the science of energy and 
matter and how they relate to each 
other. 
http://www.yourdictionary.com/phy 
sics 
Thi s image shows how physics are used to 
increase the in game performance form the 
game Far Cry 3. 
Collision In virtual reality environments, 
collision detection is a program 
interface that determines how close 
a user is to a real physical objects 
and will stop their movement before 
colliding with the object. 
http://www.webopedia.com/TERM/ 
C/collision_detection.html 
Thi s image demonstrates “Collision” using real 
phys ics from Grand Theft Auto IV. 
Lighting The function of lighting is to give form 
to the objects in the scene. 
Thi s video explains the basics of l ighting in video 
game terms. 
http://www.youtube.com/watch?v=nCSRSxET0FA
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
AA – Anti- 
Aliasing 
Smoothing the jagged appearance of 
diagonal lines in a 
bitmapped image. http://www.pcma 
g.com/encyclopedia/term/37810/ant 
i-aliasing 
Thi s video explains clearly what AA or Anti- 
Al iasing is. 
http://www.youtube.com/watch?v=hqi0114mwtY 
LoD – Level 
of Detail 
Level of detail is a general design 
term for video game landscapes in 
which closer objects are rendered 
with more polygons than objects 
that are farther away. 
http://www.techopedia.com/definiti 
on/11791/level -of-detail-lod 
Thi s video gives fair detail on the LoD or Level of 
Deta il. 
http://www.youtube.com/watch?v=yu_K2YHb_j8 
Animation The technique of photographing 
successive drawings or positions of 
puppets or models to create an 
illusion of movement when the film 
is shown as a sequence. 
http://www.oxforddictionaries.com/ 
definition/english/animation 
Thi s image shows animating software and some 
partial demonstration of what must be done to 
animate a 3D game character.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Sprite A computer graphic which may be 
moved on-screen and otherwise 
manipulated as a single entity. 
http://www.oxforddictionaries.com/ 
definition/english/sprite 
Thi s image shows a large number of different 
game sprites from the retro game Donkey Kong. 
Scene a unit of action or a segment of a sto 
ry in a play, motion picture, or 
television show. 
http://dictionary.reference.com/bro 
wse/scene 
Thi s image is a demonstration of a s cene from 
the game Red Dead Redemption.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Library A collection of films, recorded music, 
etc., organized systematically and 
kept for research or borrowing. 
http://www.oxforddictionaries.com/ 
definition/english/library 
Thi s image shows the asset library of a game 
which is a log of different items in a game. 
UI the means in which a person controls 
a 
software application or hardware de 
vice. 
http://www.techterms.com/definitio 
n/user_interface 
Thi s is a menu from a video game i t is a clear 
example of “UI” as it s hows how a user ca n 
interact with the game. 
Frames In video and animation, frames are 
individual pictures in a sequence of 
images. 
http://www.techterms.com/definitio 
n/frame 
Thi s vi deo game explains the basics of “Frames” 
and frame rate. 
http://www.youtube.com/watch?v=dEtiNxlTJ8I
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Concept An abstract idea. 
http://www.oxforddictionaries.com/ 
definition/english/concept 
Thi s is an image of concept art. This relates as it 
i s a abstract idea for a game. 
Event An action or occurrence detected by 
a program. 
http://www.webopedia.com/TERM/ 
E/event.html 
Thi s image shoes an event from the game 
Spartacus Legends.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
Pathfinding a person who makes or finds a way, 
esp. through unexplored areas or 
fields of knowledge. 
http://dictionary.reverso.net/english 
-definition/pathfindingv 
Thi s image is an example of pathfinding both 
l iterally and metaphorically.

Engine technology worksheet

  • 1.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name : Natha n Math er RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDE O GAM ES / VIDE O GAM E TESTI Demo A demonstration of a product or technique. https://www.google.co.uk/search?q =the+defenition+of+demo&oq=the+ defenition+of+demo&aqs=chrome..6 9i57j0l5.4800j0j8&sourceid=chrome &es_sm=0&ie=UTF- 8#q=the+definition+of+demo&spell= 1 Thi s image is relevant as a demo is a ta ster of what the game has to offer. This is relevant as the image shows a simplified version of the game.
  • 2.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 NG Beta A beta test refers to the distribution of pre-release game software to a select group of people so that they can test the game in their own homes. http://www.techopedia.com/definiti on/27136/beta-test-gaming Thi s image re presents “Beta” as i t shows a partial section of the game which is not in development. Alpha A very early version of a software product that may not contain all of the features that are planned for the final version. http://www.webopedia.com/TERM/ A/alpha_version.html Thi s image is a representation of an “alpha”. It has very basic display and basic setup. Pre-Alpha A development status given to a program or application that is usually not feature complete, and is not usually released to the public. http://www.abbreviations.com/pre-alpha% 20version The i mage relates to “pre-alpha” a s it is a clear demonstration of a game which is in pre-alpha
  • 3.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Gold It means that the development cycle is complete. As well as the Bug Fixing cycle (doesn't mean that bugs can't be discovered later). And the Master Disc (gold) is off to the factory for replication and distribution http://www.gamespot.com/forums/ playstation-discussion- 1000002/what-does-it-mean-when-a- game-goes-gold-26614050/ Thi s image is a good re presentation of “gold” due to the fact that is shows the gold edition of the game Debug Identify and remove errors from (computer hardware or software) http://www.oxforddictionaries.com/ definition/english/debug Thi s image demonstrates “debug” by s howing code which i s the basis for how things work in games and what must be edited in order to fix bugs . Automation The automatic operation or control of equipment, a process, or a system. http://www.thefreedictionary.com/a utomation Thi s video allows a clear understanding of what Automation i s about. http://www.youtube.com/watch?v=RbSlW8jZFe8 White-Box Testing White-box testing is a methodology used to ensure and validate the internal framework, mechanisms, objects and components of a software application http://www.techopedia.com/defini ti on/3891/white-box-testing Thi s video gives a clear description on what White-Box Testing is. http://www.youtube.com/watch?v=3bJcvBLJViQ#!
  • 4.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Bug A software bug is an error, flaw, failure, or fault in a computer program or system http://en.wikipedia.org/wiki/Softwar e_bug Thi s example of a bug in a game which had not been fixed. GAM E ENGI NES GAM E ENGI NES Vertex Shader A programmable function in display adapters that offers graphics application programmer flexibility in rendering an image. http://www.pcmag.com/encyclopedi a/term/53754/vertex-shader Thi s image demonstrates the process In which a character is created via vertex shading. Pixel Shader 1. (computer graphics) A shader that operates on the level of individual pixels, used to generate complex visual effects. http://www.yourdictionary. com/pixel -shader In thi s image you can see that using a pixel shader has increased the overall in-game image quality.
  • 5.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Post Processing Processing after other processes have been completed. https://www.wordnik.com/words/po st-processing Thi s is an image of post processing. As you can see the image is at a higher quality. Rendering The processing of an outline image using colour and shading to make it appear solid and three-dimensional. https://www.google.co.uk/webhp?s ourceid=chrome-instant& ion=1&espv=2&ie=UTF- 8#q=the+definition+of+rendering Rendering is the process which determines the di s tance that an individual can see in game. Games such as minecraft have the option to change the render distance as i t is a method of reducing lag. Normal Map a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. http://en.wikipedia.org/wiki/Normal _mapping Thi s image shows how normal mapping has changed the l ighting to give greater amounts of deta il to the game character.
  • 6.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Entity Something that has separate and distinct existence and objective or conceptual reality. http://www.merriam-webster. com/dictionary/entity In video game terms an Entity i s commonly an NPC (not playable character). Games such as Slender UV Map UV mapping is the 3D modeling process of making a 2D image representation of a 3D model. https://www.google.co.uk/webhp?s ourceid=chrome-instant& ion=1&espv=2&ie=UTF- 8#q=the+definition+of+uv+map Ti s image shows the way in which UV mapping works . It shows that the “Net” of the character can be edited which will change the 3d model which is the overall outcome.
  • 7.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Procedural Texture An algorithmic way of describing a texture. http://www.yourdictionary.com/pro cedural -texture Thi s image shows that a procedural texture has been used to change the texture of this block. Physics Physics is the science of energy and matter and how they relate to each other. http://www.yourdictionary.com/phy sics Thi s image shows how physics are used to increase the in game performance form the game Far Cry 3. Collision In virtual reality environments, collision detection is a program interface that determines how close a user is to a real physical objects and will stop their movement before colliding with the object. http://www.webopedia.com/TERM/ C/collision_detection.html Thi s image demonstrates “Collision” using real phys ics from Grand Theft Auto IV. Lighting The function of lighting is to give form to the objects in the scene. Thi s video explains the basics of l ighting in video game terms. http://www.youtube.com/watch?v=nCSRSxET0FA
  • 8.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 AA – Anti- Aliasing Smoothing the jagged appearance of diagonal lines in a bitmapped image. http://www.pcma g.com/encyclopedia/term/37810/ant i-aliasing Thi s video explains clearly what AA or Anti- Al iasing is. http://www.youtube.com/watch?v=hqi0114mwtY LoD – Level of Detail Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. http://www.techopedia.com/definiti on/11791/level -of-detail-lod Thi s video gives fair detail on the LoD or Level of Deta il. http://www.youtube.com/watch?v=yu_K2YHb_j8 Animation The technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the film is shown as a sequence. http://www.oxforddictionaries.com/ definition/english/animation Thi s image shows animating software and some partial demonstration of what must be done to animate a 3D game character.
  • 9.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Sprite A computer graphic which may be moved on-screen and otherwise manipulated as a single entity. http://www.oxforddictionaries.com/ definition/english/sprite Thi s image shows a large number of different game sprites from the retro game Donkey Kong. Scene a unit of action or a segment of a sto ry in a play, motion picture, or television show. http://dictionary.reference.com/bro wse/scene Thi s image is a demonstration of a s cene from the game Red Dead Redemption.
  • 10.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Library A collection of films, recorded music, etc., organized systematically and kept for research or borrowing. http://www.oxforddictionaries.com/ definition/english/library Thi s image shows the asset library of a game which is a log of different items in a game. UI the means in which a person controls a software application or hardware de vice. http://www.techterms.com/definitio n/user_interface Thi s is a menu from a video game i t is a clear example of “UI” as it s hows how a user ca n interact with the game. Frames In video and animation, frames are individual pictures in a sequence of images. http://www.techterms.com/definitio n/frame Thi s vi deo game explains the basics of “Frames” and frame rate. http://www.youtube.com/watch?v=dEtiNxlTJ8I
  • 11.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Concept An abstract idea. http://www.oxforddictionaries.com/ definition/english/concept Thi s is an image of concept art. This relates as it i s a abstract idea for a game. Event An action or occurrence detected by a program. http://www.webopedia.com/TERM/ E/event.html Thi s image shoes an event from the game Spartacus Legends.
  • 12.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 Pathfinding a person who makes or finds a way, esp. through unexplored areas or fields of knowledge. http://dictionary.reverso.net/english -definition/pathfindingv Thi s image is an example of pathfinding both l iterally and metaphorically.