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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: Louis 
Hughes 
RESEARCHED DEFINITION (provide short 
internet researched definition and URL link) 
DESCRIBE THE RELEVANCE OF 
THE RESEARCHED TERM TO 
YOUR OWN PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or 
video link of said term being used in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo Demo means Demonstration. It gives you a clear idea 
about the graphics, gameplay, s tory, skills, and a lot 
more. You might check out the Demo of a particular 
game that is liked by you or your friends, before buying 
i t 
https ://answers.yahoo.com/question/index?qid=2009 
0423022627AA9nGkS 
A demo is a trail like thing where it 
gives the customer a free try of a 
game before they buy i t and it give 
the people who work on the game 
more ideas to add to the game. 
Beta Beta is usually a trial version of a game for a company. 
beta s are usually experimental and often have 
problems w/ them 
https ://uk.answers.yahoo.com/question/index?qid=20 
081019143302AAIBseY 
They are like demos but it helps the 
makers of the game fix thing and 
what they can do to make the 
experience. 
Alpha A game's Alpha build usually complies with the 
fol lowing points: 
The game is playable from s tart to finish. All the game's 
features are implemented to at least first pass quality. 
Some art may s till be place holder. 
Crashing bugs may be present. 
Thi s is the first version the game so 
they can get feedback from 
cus tomers. 
https ://www.youtube.com/watch?v=JsISJ6G7ze8
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
http://technicalgamedesign.blogspot.co.uk/2011/04/al 
pha.html 
Pre-Alpha Pre-alpha refers to all activities performed during the 
software project before testing. These activities can 
include requirements analysis, software design, 
software development, and unit testing. In typical 
open source development, there are several types of 
pre-alpha versions. 
http://en.wikipedia.org/wiki/Software_release_life_cy 
cle 
Thi s is important because i t gives 
us a better idea of what to expect 
https ://www.youtube.com/watch?v=TTaIk7akOUw 
Gold Goldmaster Games Consultancy understands the nuts 
and bolts of the games business: Production pipelines, 
technology delivery and optimisation, testing, training 
and deadlines. 
http://gmc-tec.co.uk/ 
Gold is where you test games and 
other thing before letting the 
public play. 
https ://www.youtube.com/watch?v=dzLG74ZWTTI 
Debug In computers, debugging is the process of locating and 
fixing or bypassing bugs (errors) in computer program 
code or the engineering of a hardware device. 
http://searchsoftwarequality.techtarget.com/definitio 
n/debugging 
Where the people who make it fix a 
bug or gl itch that is in a game. 
https ://www.youtube.com/watch?v=TWX97yngxOA 
Automation The us e of computers to control a particular process in 
order to increase reliability and efficiency, often 
through the replacement of employees. For a 
manufacturer, this could entail using robotic assembly 
l ines to manufacture a product. 
http://www.investorwords.com/6409/automation.htm 
l 
It’s a machine that makes thing for 
you. 
https ://www.youtube.com/watch?v=JnsvaFQ3k20
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
White-Box 
Testing 
Is software testing method in which the internal 
s tructure/design/implementation of the item being 
tes ted is known to the tester The tester chooses inputs 
to exerci se paths through the code and determines the 
appropriate outputs. 
http://softwaretestingfundamentals.com/white-box-tes 
ting/ 
A tes ting method to test designs 
and many other thing this ban help 
because i t will give me an idea 
what the game i s goanna be l ike. 
Bug Sometimes called a glitch, a bug is just something 
wrong with the program. 
https ://answers.yahoo.com/question/index?qid=2008 
0622111127AAsXob5 
Where there is a problem with 
game and most the time i t gets 
patched/fixed. 
GAME 
ENGINES 
Vertex Shader Is also GPU component and is also programmed using a 
specific assembly-like language, like pixel shaders, but 
are oriented to the scene geometry. 
http://s tackoverflow.com/questions/832545/what-are- 
vertex-and-pixel-shaders 
It can add effects to images and 
thi s can help to make games look 
better.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
GAME 
ENGINES 
Pixel Shader Pixel Shading is a method used for rendering advanced 
graphical features such as bump mapping and 
shadows. 
https ://support.steampowered.com/kb_article.php?re 
f=4360-TPJL-2065 
Thi s make the game look 10 times 
more better l ike shadows and more 
deta iled backgrounds 
Post Processing Adds special effects like depth of field, motion blur, 
bloom after the frame is rendered; thus, post 
processing means after the frame is processed. 
http://www.gamespot.com/forums/pc-mac-di 
s cussion-1000004/what-does-quotpost-processingquot- 
do-27432407/ 
Thi s makes an image look batter 
when i t has been done to a picture 
thi s will help because i t will make 
the game I make better. 
Rendering An image that’s cre ated or re ndered with a computer. 
There are mostly 3D renderings. 
http://www.urbandictionary.com/define.php?term=re 
ndering 
Thi s makes making images easier. https ://www.youtube.com/watch?v=00gAbgBu8R4 
Normal Map A 2D texture map is an image added to a 3D model 
that provides a higher level of detail, wrapping around 
whatever 3D art you have to apply or modify certain 
attributes like color, transparency, shininess, 
reflection, and higher detail. 
http://gamedevelopment.tutsplus.com/articles/gamed 
ev-glossary-what-is-a-normal-map--gamedev-3893 
An image of a map or object that 
has been drawn with a lot of detail 
to the image to make i t look better.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Entity Software technique using Composition rather than 
Inheritance to build high-performance code-architectures, 
using a s tructure similar to relational-databases 
and/or functional-programming. 
http://entity-systems.wikidot.com/ 
Thi s helps you think of what you 
need to do for the game and 
getting i t at good performance. 
UV Map UV mapping controls the way the texture wraps onto 
the surface of the model. 
http://community.secondlife.com/t5/Mesh/What-does- 
UV-Mapping-do-exactly/td-p/1710229 
The UV map gives us a better idea 
of what something is goanna look 
l ike therefore i t will help with 
des igning characters. 
Procedural 
Texture 
A computer-generated image created using an 
algorithm intended to create a realistic representation 
of natural elements such as wood, marble, granite, 
meta l, stone, and others. 
http://en.wikipedia.org/wiki/Procedural_texture 
Thi s can help build the maps of the 
game which makes the game 
background more applying to 
people. 
Physics Involves the introduction of the laws of physics into a 
s imulation or game engine, 
http://en.wikipedia.org/wiki/Game_physics 
Thi s makes the game seem more 
realistic. 
https ://www.youtube.com/watch?v=rpeANrZdSX8
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Collision To make the player actually hit walls and the like. 
There's the 2D type and the 3D type, but they all 
accomplish the same thing: 
http://gamedev.s tackexchange.com/questions/26501/ 
how-does-a-collision-engine-work 
Thi s makes the game more realistic 
s o you don’t e nd up walking few 
wal ls. 
Lighting Lighting i s one of the most important and influential 
elements in environments. It has the power to make or 
break the visuals, theme and atmosphere. 
http://www.moddb.com/tutorials/lighting-in-game-envi 
ronments-the-hows-and-whys 
AA – Anti- 
Aliasing 
Anti -Aliasing is a method of fooling the eye that a 
jagged edge is really smooth. Anti-Aliasing is often 
referred in games and on graphics cards. 
http://www.pantherproducts.co.uk/index.php?pageid 
=antialiasing 
It gives the image a better look and 
looks more smooth and called 
graphic cards.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
LoD – Level of 
Detail 
Level of detail is a general design term for video game 
landscapes in which closer objects are rendered with 
more polygons than objects that are farther away. 
http://www.techopedia.com/definition/11791/level-of- 
detail-lod 
Thi s can be used to landscape and 
thi s is good because i t will give it 
better looking image that the game 
shows 
Animation A s imulation of movement created by displaying a 
series of pictures, or frames. 
http://www.webopedia.com/TERM/A/animation.html 
https ://www.youtube.com/watch?v=rfnceZO1seQ 
Sprite Spri tes are 2D bitmaps that are drawn directly to a 
render target without using the pipeline for 
trans formations, lighting or effects. Sprites are 
commonly used to display information such as health 
bars . http://msdn.microsoft.com/en-gb/ 
l ibrary/bb203919.aspx 
Thes e are mostly health and power 
bars which show the user how 
much health he or she has. 
Scene A s cene is a unit of drama. A sequel is what follows; an 
aftermath. Together, s cene and sequel provide the 
bui lding blocks of plot for short s tories. 
http://en.wikipedia.org/wiki/Scene_(drama) 
Thi s will give the game more of an 
interesting feel to it i f there is a 
s tory behind i t. 
https ://www.youtube.com/watch?v=pXY1MzMM06c 
Library An ins titution or foundation maintaining such a 
col lection. http://www.thefreedictionary.com/library 
It i s a folder that keeps or the data 
i n i t this will help because i t’s a way 
of s toring information.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
UI The us er interface (UI) is everything designed into an 
information device with which a human being may 
interact. 
http://searchsoa.techtarget.com/definition/user-interface 
Thi s is where a human can interact 
with the game. 
Frames A combination of the image to be displayed and the 
time the image is to be displayed. A sequence of 
frames makes an animation. 
http://www.cprogramming.com/tutorial/animation/fr 
ames_and_layers.html 
Frames are used to make 
animations therefore I could make 
a s toryboard to go with i t.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Concept A clear, detailed description of the attributes and 
benefits of a new product that addresses the needs of 
the ta rgeted customers. 
http://www.businessdictionary.com/definition/concep 
t.html 
Thi s helps with getting a detailed 
view of what the game will look 
l ike. 
Event A public assembly for the purpose of celebration, 
education, marketing or reunion. Events can be 
classified on the basis of their s ize, type and context. 
http://www.eventeducation.com/what-is-event.php 
An event can be held to show of 
the game and get reviews on i t. 
Pathfinding The plotting, by a computer application, of the shortest 
route between two points. 
http://en.wikipedia.org/wiki/Pathfinding 
Thi s links in with the game because 
i t shows the way to get from A-B.

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Louis hughes y1 gd engine_terminology college work

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Louis Hughes RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo Demo means Demonstration. It gives you a clear idea about the graphics, gameplay, s tory, skills, and a lot more. You might check out the Demo of a particular game that is liked by you or your friends, before buying i t https ://answers.yahoo.com/question/index?qid=2009 0423022627AA9nGkS A demo is a trail like thing where it gives the customer a free try of a game before they buy i t and it give the people who work on the game more ideas to add to the game. Beta Beta is usually a trial version of a game for a company. beta s are usually experimental and often have problems w/ them https ://uk.answers.yahoo.com/question/index?qid=20 081019143302AAIBseY They are like demos but it helps the makers of the game fix thing and what they can do to make the experience. Alpha A game's Alpha build usually complies with the fol lowing points: The game is playable from s tart to finish. All the game's features are implemented to at least first pass quality. Some art may s till be place holder. Crashing bugs may be present. Thi s is the first version the game so they can get feedback from cus tomers. https ://www.youtube.com/watch?v=JsISJ6G7ze8
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 http://technicalgamedesign.blogspot.co.uk/2011/04/al pha.html Pre-Alpha Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. http://en.wikipedia.org/wiki/Software_release_life_cy cle Thi s is important because i t gives us a better idea of what to expect https ://www.youtube.com/watch?v=TTaIk7akOUw Gold Goldmaster Games Consultancy understands the nuts and bolts of the games business: Production pipelines, technology delivery and optimisation, testing, training and deadlines. http://gmc-tec.co.uk/ Gold is where you test games and other thing before letting the public play. https ://www.youtube.com/watch?v=dzLG74ZWTTI Debug In computers, debugging is the process of locating and fixing or bypassing bugs (errors) in computer program code or the engineering of a hardware device. http://searchsoftwarequality.techtarget.com/definitio n/debugging Where the people who make it fix a bug or gl itch that is in a game. https ://www.youtube.com/watch?v=TWX97yngxOA Automation The us e of computers to control a particular process in order to increase reliability and efficiency, often through the replacement of employees. For a manufacturer, this could entail using robotic assembly l ines to manufacture a product. http://www.investorwords.com/6409/automation.htm l It’s a machine that makes thing for you. https ://www.youtube.com/watch?v=JnsvaFQ3k20
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 White-Box Testing Is software testing method in which the internal s tructure/design/implementation of the item being tes ted is known to the tester The tester chooses inputs to exerci se paths through the code and determines the appropriate outputs. http://softwaretestingfundamentals.com/white-box-tes ting/ A tes ting method to test designs and many other thing this ban help because i t will give me an idea what the game i s goanna be l ike. Bug Sometimes called a glitch, a bug is just something wrong with the program. https ://answers.yahoo.com/question/index?qid=2008 0622111127AAsXob5 Where there is a problem with game and most the time i t gets patched/fixed. GAME ENGINES Vertex Shader Is also GPU component and is also programmed using a specific assembly-like language, like pixel shaders, but are oriented to the scene geometry. http://s tackoverflow.com/questions/832545/what-are- vertex-and-pixel-shaders It can add effects to images and thi s can help to make games look better.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 GAME ENGINES Pixel Shader Pixel Shading is a method used for rendering advanced graphical features such as bump mapping and shadows. https ://support.steampowered.com/kb_article.php?re f=4360-TPJL-2065 Thi s make the game look 10 times more better l ike shadows and more deta iled backgrounds Post Processing Adds special effects like depth of field, motion blur, bloom after the frame is rendered; thus, post processing means after the frame is processed. http://www.gamespot.com/forums/pc-mac-di s cussion-1000004/what-does-quotpost-processingquot- do-27432407/ Thi s makes an image look batter when i t has been done to a picture thi s will help because i t will make the game I make better. Rendering An image that’s cre ated or re ndered with a computer. There are mostly 3D renderings. http://www.urbandictionary.com/define.php?term=re ndering Thi s makes making images easier. https ://www.youtube.com/watch?v=00gAbgBu8R4 Normal Map A 2D texture map is an image added to a 3D model that provides a higher level of detail, wrapping around whatever 3D art you have to apply or modify certain attributes like color, transparency, shininess, reflection, and higher detail. http://gamedevelopment.tutsplus.com/articles/gamed ev-glossary-what-is-a-normal-map--gamedev-3893 An image of a map or object that has been drawn with a lot of detail to the image to make i t look better.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Entity Software technique using Composition rather than Inheritance to build high-performance code-architectures, using a s tructure similar to relational-databases and/or functional-programming. http://entity-systems.wikidot.com/ Thi s helps you think of what you need to do for the game and getting i t at good performance. UV Map UV mapping controls the way the texture wraps onto the surface of the model. http://community.secondlife.com/t5/Mesh/What-does- UV-Mapping-do-exactly/td-p/1710229 The UV map gives us a better idea of what something is goanna look l ike therefore i t will help with des igning characters. Procedural Texture A computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, meta l, stone, and others. http://en.wikipedia.org/wiki/Procedural_texture Thi s can help build the maps of the game which makes the game background more applying to people. Physics Involves the introduction of the laws of physics into a s imulation or game engine, http://en.wikipedia.org/wiki/Game_physics Thi s makes the game seem more realistic. https ://www.youtube.com/watch?v=rpeANrZdSX8
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Collision To make the player actually hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: http://gamedev.s tackexchange.com/questions/26501/ how-does-a-collision-engine-work Thi s makes the game more realistic s o you don’t e nd up walking few wal ls. Lighting Lighting i s one of the most important and influential elements in environments. It has the power to make or break the visuals, theme and atmosphere. http://www.moddb.com/tutorials/lighting-in-game-envi ronments-the-hows-and-whys AA – Anti- Aliasing Anti -Aliasing is a method of fooling the eye that a jagged edge is really smooth. Anti-Aliasing is often referred in games and on graphics cards. http://www.pantherproducts.co.uk/index.php?pageid =antialiasing It gives the image a better look and looks more smooth and called graphic cards.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 LoD – Level of Detail Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. http://www.techopedia.com/definition/11791/level-of- detail-lod Thi s can be used to landscape and thi s is good because i t will give it better looking image that the game shows Animation A s imulation of movement created by displaying a series of pictures, or frames. http://www.webopedia.com/TERM/A/animation.html https ://www.youtube.com/watch?v=rfnceZO1seQ Sprite Spri tes are 2D bitmaps that are drawn directly to a render target without using the pipeline for trans formations, lighting or effects. Sprites are commonly used to display information such as health bars . http://msdn.microsoft.com/en-gb/ l ibrary/bb203919.aspx Thes e are mostly health and power bars which show the user how much health he or she has. Scene A s cene is a unit of drama. A sequel is what follows; an aftermath. Together, s cene and sequel provide the bui lding blocks of plot for short s tories. http://en.wikipedia.org/wiki/Scene_(drama) Thi s will give the game more of an interesting feel to it i f there is a s tory behind i t. https ://www.youtube.com/watch?v=pXY1MzMM06c Library An ins titution or foundation maintaining such a col lection. http://www.thefreedictionary.com/library It i s a folder that keeps or the data i n i t this will help because i t’s a way of s toring information.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 UI The us er interface (UI) is everything designed into an information device with which a human being may interact. http://searchsoa.techtarget.com/definition/user-interface Thi s is where a human can interact with the game. Frames A combination of the image to be displayed and the time the image is to be displayed. A sequence of frames makes an animation. http://www.cprogramming.com/tutorial/animation/fr ames_and_layers.html Frames are used to make animations therefore I could make a s toryboard to go with i t.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Concept A clear, detailed description of the attributes and benefits of a new product that addresses the needs of the ta rgeted customers. http://www.businessdictionary.com/definition/concep t.html Thi s helps with getting a detailed view of what the game will look l ike. Event A public assembly for the purpose of celebration, education, marketing or reunion. Events can be classified on the basis of their s ize, type and context. http://www.eventeducation.com/what-is-event.php An event can be held to show of the game and get reviews on i t. Pathfinding The plotting, by a computer application, of the shortest route between two points. http://en.wikipedia.org/wiki/Pathfinding Thi s links in with the game because i t shows the way to get from A-B.