The document is a glossary of terms related to video game design produced by a student at Salford City College. It contains definitions for terms such as demo, beta, alpha, pre-alpha, gold, debug, automation, and others. For each term, the student provided a short definition from an online source as well as a one sentence description of how the term relates to their own video game production practice.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Louis hughes y1 gd engine_terminology college work
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: Louis
Hughes
RESEARCHED DEFINITION (provide short
internet researched definition and URL link)
DESCRIBE THE RELEVANCE OF
THE RESEARCHED TERM TO
YOUR OWN PRODUCTION
PRACTICE?
IMAGE SUPPORT (Provide an image and/or
video link of said term being used in a game)
VIDEO
GAMES /
VIDEO
GAME
TESTING
Demo Demo means Demonstration. It gives you a clear idea
about the graphics, gameplay, s tory, skills, and a lot
more. You might check out the Demo of a particular
game that is liked by you or your friends, before buying
i t
https ://answers.yahoo.com/question/index?qid=2009
0423022627AA9nGkS
A demo is a trail like thing where it
gives the customer a free try of a
game before they buy i t and it give
the people who work on the game
more ideas to add to the game.
Beta Beta is usually a trial version of a game for a company.
beta s are usually experimental and often have
problems w/ them
https ://uk.answers.yahoo.com/question/index?qid=20
081019143302AAIBseY
They are like demos but it helps the
makers of the game fix thing and
what they can do to make the
experience.
Alpha A game's Alpha build usually complies with the
fol lowing points:
The game is playable from s tart to finish. All the game's
features are implemented to at least first pass quality.
Some art may s till be place holder.
Crashing bugs may be present.
Thi s is the first version the game so
they can get feedback from
cus tomers.
https ://www.youtube.com/watch?v=JsISJ6G7ze8
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
http://technicalgamedesign.blogspot.co.uk/2011/04/al
pha.html
Pre-Alpha Pre-alpha refers to all activities performed during the
software project before testing. These activities can
include requirements analysis, software design,
software development, and unit testing. In typical
open source development, there are several types of
pre-alpha versions.
http://en.wikipedia.org/wiki/Software_release_life_cy
cle
Thi s is important because i t gives
us a better idea of what to expect
https ://www.youtube.com/watch?v=TTaIk7akOUw
Gold Goldmaster Games Consultancy understands the nuts
and bolts of the games business: Production pipelines,
technology delivery and optimisation, testing, training
and deadlines.
http://gmc-tec.co.uk/
Gold is where you test games and
other thing before letting the
public play.
https ://www.youtube.com/watch?v=dzLG74ZWTTI
Debug In computers, debugging is the process of locating and
fixing or bypassing bugs (errors) in computer program
code or the engineering of a hardware device.
http://searchsoftwarequality.techtarget.com/definitio
n/debugging
Where the people who make it fix a
bug or gl itch that is in a game.
https ://www.youtube.com/watch?v=TWX97yngxOA
Automation The us e of computers to control a particular process in
order to increase reliability and efficiency, often
through the replacement of employees. For a
manufacturer, this could entail using robotic assembly
l ines to manufacture a product.
http://www.investorwords.com/6409/automation.htm
l
It’s a machine that makes thing for
you.
https ://www.youtube.com/watch?v=JnsvaFQ3k20
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
White-Box
Testing
Is software testing method in which the internal
s tructure/design/implementation of the item being
tes ted is known to the tester The tester chooses inputs
to exerci se paths through the code and determines the
appropriate outputs.
http://softwaretestingfundamentals.com/white-box-tes
ting/
A tes ting method to test designs
and many other thing this ban help
because i t will give me an idea
what the game i s goanna be l ike.
Bug Sometimes called a glitch, a bug is just something
wrong with the program.
https ://answers.yahoo.com/question/index?qid=2008
0622111127AAsXob5
Where there is a problem with
game and most the time i t gets
patched/fixed.
GAME
ENGINES
Vertex Shader Is also GPU component and is also programmed using a
specific assembly-like language, like pixel shaders, but
are oriented to the scene geometry.
http://s tackoverflow.com/questions/832545/what-are-
vertex-and-pixel-shaders
It can add effects to images and
thi s can help to make games look
better.
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
GAME
ENGINES
Pixel Shader Pixel Shading is a method used for rendering advanced
graphical features such as bump mapping and
shadows.
https ://support.steampowered.com/kb_article.php?re
f=4360-TPJL-2065
Thi s make the game look 10 times
more better l ike shadows and more
deta iled backgrounds
Post Processing Adds special effects like depth of field, motion blur,
bloom after the frame is rendered; thus, post
processing means after the frame is processed.
http://www.gamespot.com/forums/pc-mac-di
s cussion-1000004/what-does-quotpost-processingquot-
do-27432407/
Thi s makes an image look batter
when i t has been done to a picture
thi s will help because i t will make
the game I make better.
Rendering An image that’s cre ated or re ndered with a computer.
There are mostly 3D renderings.
http://www.urbandictionary.com/define.php?term=re
ndering
Thi s makes making images easier. https ://www.youtube.com/watch?v=00gAbgBu8R4
Normal Map A 2D texture map is an image added to a 3D model
that provides a higher level of detail, wrapping around
whatever 3D art you have to apply or modify certain
attributes like color, transparency, shininess,
reflection, and higher detail.
http://gamedevelopment.tutsplus.com/articles/gamed
ev-glossary-what-is-a-normal-map--gamedev-3893
An image of a map or object that
has been drawn with a lot of detail
to the image to make i t look better.
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
Entity Software technique using Composition rather than
Inheritance to build high-performance code-architectures,
using a s tructure similar to relational-databases
and/or functional-programming.
http://entity-systems.wikidot.com/
Thi s helps you think of what you
need to do for the game and
getting i t at good performance.
UV Map UV mapping controls the way the texture wraps onto
the surface of the model.
http://community.secondlife.com/t5/Mesh/What-does-
UV-Mapping-do-exactly/td-p/1710229
The UV map gives us a better idea
of what something is goanna look
l ike therefore i t will help with
des igning characters.
Procedural
Texture
A computer-generated image created using an
algorithm intended to create a realistic representation
of natural elements such as wood, marble, granite,
meta l, stone, and others.
http://en.wikipedia.org/wiki/Procedural_texture
Thi s can help build the maps of the
game which makes the game
background more applying to
people.
Physics Involves the introduction of the laws of physics into a
s imulation or game engine,
http://en.wikipedia.org/wiki/Game_physics
Thi s makes the game seem more
realistic.
https ://www.youtube.com/watch?v=rpeANrZdSX8
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
Collision To make the player actually hit walls and the like.
There's the 2D type and the 3D type, but they all
accomplish the same thing:
http://gamedev.s tackexchange.com/questions/26501/
how-does-a-collision-engine-work
Thi s makes the game more realistic
s o you don’t e nd up walking few
wal ls.
Lighting Lighting i s one of the most important and influential
elements in environments. It has the power to make or
break the visuals, theme and atmosphere.
http://www.moddb.com/tutorials/lighting-in-game-envi
ronments-the-hows-and-whys
AA – Anti-
Aliasing
Anti -Aliasing is a method of fooling the eye that a
jagged edge is really smooth. Anti-Aliasing is often
referred in games and on graphics cards.
http://www.pantherproducts.co.uk/index.php?pageid
=antialiasing
It gives the image a better look and
looks more smooth and called
graphic cards.
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
LoD – Level of
Detail
Level of detail is a general design term for video game
landscapes in which closer objects are rendered with
more polygons than objects that are farther away.
http://www.techopedia.com/definition/11791/level-of-
detail-lod
Thi s can be used to landscape and
thi s is good because i t will give it
better looking image that the game
shows
Animation A s imulation of movement created by displaying a
series of pictures, or frames.
http://www.webopedia.com/TERM/A/animation.html
https ://www.youtube.com/watch?v=rfnceZO1seQ
Sprite Spri tes are 2D bitmaps that are drawn directly to a
render target without using the pipeline for
trans formations, lighting or effects. Sprites are
commonly used to display information such as health
bars . http://msdn.microsoft.com/en-gb/
l ibrary/bb203919.aspx
Thes e are mostly health and power
bars which show the user how
much health he or she has.
Scene A s cene is a unit of drama. A sequel is what follows; an
aftermath. Together, s cene and sequel provide the
bui lding blocks of plot for short s tories.
http://en.wikipedia.org/wiki/Scene_(drama)
Thi s will give the game more of an
interesting feel to it i f there is a
s tory behind i t.
https ://www.youtube.com/watch?v=pXY1MzMM06c
Library An ins titution or foundation maintaining such a
col lection. http://www.thefreedictionary.com/library
It i s a folder that keeps or the data
i n i t this will help because i t’s a way
of s toring information.
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
UI The us er interface (UI) is everything designed into an
information device with which a human being may
interact.
http://searchsoa.techtarget.com/definition/user-interface
Thi s is where a human can interact
with the game.
Frames A combination of the image to be displayed and the
time the image is to be displayed. A sequence of
frames makes an animation.
http://www.cprogramming.com/tutorial/animation/fr
ames_and_layers.html
Frames are used to make
animations therefore I could make
a s toryboard to go with i t.
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
Concept A clear, detailed description of the attributes and
benefits of a new product that addresses the needs of
the ta rgeted customers.
http://www.businessdictionary.com/definition/concep
t.html
Thi s helps with getting a detailed
view of what the game will look
l ike.
Event A public assembly for the purpose of celebration,
education, marketing or reunion. Events can be
classified on the basis of their s ize, type and context.
http://www.eventeducation.com/what-is-event.php
An event can be held to show of
the game and get reviews on i t.
Pathfinding The plotting, by a computer application, of the shortest
route between two points.
http://en.wikipedia.org/wiki/Pathfinding
Thi s links in with the game because
i t shows the way to get from A-B.