1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name:
Cameron
Blears
RESEARCHED DEFINITION (provide short
internet researched definition and URL
link)
DESCRIBE THE RELEVANCE OF
THE RESEARCHED TERM TO
YOUR OWN PRODUCTION
PRACTICE?
IMAGE SUPPORT (Provide an image and/or video link
of said term being used in a game)
VIDEO
GAMES /
VIDEO
GAME
TESTING
Demo A demonstration, as of a product or service
http://www.thefreedictionary.com/demo
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Beta Software application go through various stages
of development, from initial idea to final
product.
Beta testing i s one of those stages.
Beta testing i s carried out when the code is
*nearly* ready but i t requires lots of users to try
i t out to see if there are any problems.
http://www.teach-ict.
com/glossary/B/beta_testing.htm
Thi s is a example of a beta of the new game coming out for
Xbox one and PS4 called Destiny
Alpha Alpha, both as a symbol and term, is used to
refer to or describe a variety of things, including
the fi rst or most significant occurrence of
something http://en.wikipedia.org/wiki/Alpha
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Pre-Alpha A development status given to a program or
application that is usually not feature complete,
and i s not usually released to the public
http://en.wiktionary.org/wiki/pre-alpha_version
Gold
Debug To search for and eliminate malfunctioning
elements or error
http://www.thefreedictionary.com/debug
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Automation The automatic operation or control of
equipment, a process, or a system
http://www.thefreedictionary.com/automation
White-Box
Testing
White Box Testing i s a software testing method
in which the internal
s tructure/design/implementation of the item
being tested is known to the tester. The tester
chooses inputs to exercise paths through the
code and determines the appropriate outputs.
http://softwaretestingfundamentals.com/white-box-
testing/
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
Bug A software bug is an error, flaw, failure, or fault
in a computer program or system that causes i t
to produce an incorrect or unexpected result, or
to behave in unintended ways.
http://en.wikipedia.org/wiki/Software_bug
GAME
ENGINES
Vertex Shader A programmable function in display adapters
that offers a graphics application programmer
flexibility in rendering an image. The vertex
shader is used to transform the attributes of
vertices such as color, texture, position and
di rection from the original color space to the
di splay space.
http://www.pcmag.com/encyclopedia/term/537
54/vertex-shader
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
GAME
ENGINES
Pixel Shader A shader that operates on the level of individual
pixels, used to generate complex vi sual effects.
http://www.yourdictionary.com/pixel-shader
Post Processing Sonar data processing after real time data
generation and s torage. Modern sonar systems
al low the user to concentrate on the task at hand
of gathering data by recording "raw" data which
can be manipulated
http://www.instituteformarineacoustics.org/Son
arPrimer/data/gloss_6c.htm
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
Rendering Rendering is the process of generating an image
from a 2D or 3D model (or models in what
col lectively could be called a scene file), by
means of computer programs. Also, the results
of such a model can be called a rendering
http://en.wikipedia.org/wiki/Rendering_(comput
er_graphics)
Normal Map In 3D computer graphics, normal mapping, or
"Dot3 bump mapping", is a technique used for
faking the lighting of bumps and dents – an
implementation of bump mapping. It is used to
add details without using more polygons.
http://en.wikipedia.org/wiki/Normal_mapping
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
Entity In computer games and game engines, entity i s a
dynamic object such as a non-player character or
item. http://en.wikipedia.org/wiki/Entity
UV Map UV mapping is the 3D modeling process of
making a 2D image representation of a 3D
model's surface. UV mapping[edit] This process
projects a texture map onto a 3D object.
http://en.wikipedia.org/wiki/UV_mapping
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
Procedural
Texture
A procedural texture is a computer-generated
image created using an algorithm intended to
create a realistic representation of natural
elements such as wood, marble, granite, metal,
s tone, and others.
http://en.wikipedia.org/wiki/Procedural_texture
Physics Computer animation physics or game physics
involves the introduction of the laws of physics
into a simulation or game engine, particularly in
3D computer graphics, for the purpose of making
the effects appear more real to the observer.
Typically, simulation physics is only a close
approximation to real physics, and computation
i s performed using discrete values.
There are several elements that form
components of simulation physics including the
phys ics engine, program code that is used to
s imulate Newtonian physics within the
envi ronment, and collision detection, used to
solve the problem of determining when any two
or more phys ical objects in the environment
cros s each other's path.
http://en.wikipedia.org/wiki/Game_physics
10. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
Collision An ins tance of two or more records being
as signed the same identifier or location in
memory.
http://www.oxforddictionaries.com/definition/e
ngl ish/collision
Lighting equipment in a room, building, or street for
producing light
https ://www.google.co.uk/webhp?sourceid=chr
ome-instant&ion=1&espv=2&ie=UTF-
8#q=definition+of+lighting
11. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
11
AA – Anti-
Aliasing
Smoothing the jagged appearance of diagonal
l ines in a bitmapped image. The pixels that
surround the edges of the line are changed to
varying shades of gray or color in order to blend
the sharp edge into the background.
https ://www.google.co.uk/webhp?sourceid=chr
ome-instant&ion=1&espv=2&ie=UTF-
8#q=definition+of+AA+%E2%80%93+Anti-
Al iasing
LoD – Level of
Detail
Des cribes technology that is used to save
memory and processing power by using lower
deta il models or textures for objects in the
di s tance. The Oblivion game engine makes
extensive use of LOD, and the CS has some
functions to create and manipulate LOD objects.
https ://www.google.co.uk/webhp?sourceid=chr
ome-instant&ion=1&espv=2&ie=UTF-
8#q=definition+of+LoD+%E2%80%93+Level+of+D
eta il
12. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
12
Animation the manipulation of electronic images by means
of a computer in order to create moving images.
https ://www.google.co.uk/webhp?sourceid=chr
ome-instant&ion=1&espv=2&ie=UTF-
8#q=definition+of+animation+
Sprite a computer graphic which may be moved on-s
creen and otherwise manipulated as a single
enti ty.
https ://www.google.co.uk/webhp?sourceid=chr
ome-instant&ion=1&espv=2&ie=UTF-
8#q=definition+of+sprite
13. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
13
Scene the place where an incident in real life or fiction
occurs or occurred.
https ://www.google.co.uk/webhp?sourceid=chr
ome-instant&ion=1&espv=2&ie=UTF-
8#q=definition+of+scene
Library
UI
Frames
Concept
Event
14. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
14
Pathfinding