A Critique of the Proposed National Education Policy Reform
Ro y1 gd engine terminology
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name:
Rafiq
Oladujoye
RESEARCHED DEFINITION (provide
short internet researched definition
and URL link)
DESCRIBE THE RELEVANCE OF
THE RESEARCHED TERM TO
YOUR OWN PRODUCTION
PRACTICE?
IMAGE SUPPORT (Provide an image
and/or video link of said term being
used in a game)
VIDEO
GAMES /
VIDEO
GAME
TESTING
Demo A demonstration of a game.
http://en.wikipedia.org/wiki/Game_
demo
A Demo is a demonstration of
a game meaning it will only
has one level of a game and
restricts access to more
content or unlocking more
content.
Beta Is the second stage of testing a game
http://www.techopedia.com/definiti
on/27136/beta-test-gaming
A beta version of a game is an
almost complete game that is
released to a selected people
to do a test for erorrs and
glitches so they can report it to
the developers.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Alpha Is the first stage of testing game
http://www.webopedia.com/TERM/
A/alpha_version.html
an alpha version of a game is
very early stage testing that
doesn’t have most or some of
its features also developers
decide what features to put in
the game
Pre-Alpha A development stage given not
released to the public
http://www.allwords.com/word-pre-alpha+
version.html
Is a development stage of a
game that like the alpha
doesn’t contain many features
and comes before alpha
testing and isn’t released to
the public its also where the
developers are still deciding
what features to put in
Gold A re-released version of a game
https://answers.yahoo.com/questio
n/index?qid=20091118155837AAt62
zO
A gold version has added
content or if it was a sequel or
trilogy or more it might
contain all of the games in one
Debug Identifies and removes errors
http://searchsoftwarequality.techtar
get.com/definition/debugging
Debugging looks for errors or
and glitches in the system and
gets rid of them
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Automation A system and method for
performing external and
automated testing of video game
software
http://www.faqs.org/patents/app/2
0120204153
An automated step that tests a
game on multiple platforms
even if there are software or
hardware differences
White-Box
Testing
It identifies inputs so you can get the
expected output.
Makes sure the expected
outcome is right and doesn’t
contain any bugs
This is a video explaining white box
testing
https://www.youtube.com/watch?v=3bJ
cvBLJViQ
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Bug An error in a the programme
https://answers.yahoo.com/questio
n/index?qid=20080622111127AAsXo
b5
A bug is could be any thing
wrong with a game that for
the most part causes
disturbance for players
GAME
ENGINES
Vertex
Shader
A type of graphics processing
function
http://www.nvidia.co.uk/object/feat
ure_vertexshader.html
A vertex shader uses maths to
add special effects to 3D
objects
A vertex shader is a point
where two ends meet
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
GAME
ENGINES
Pixel Shader Allows flexibility in shading a pixel
http://www.pcmag.com/encyclopedi
a/term/53754/vertex-shader
A pixel shader can operate on
each pixel and controls
shading and bumping
Post
Processing
Capturing images with a camera and
editing them on a computer
http://www.photokonnexion.com/?
page_id=4924
Capturing an image in its true
form and putting it onto a
computer and editing it to give
the image better definition
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
Rendering Rendering is the process of
generating an image from
a 2D or 3D model by means of
computer programs
http://en.wikipedia.org/wiki/Renderi
ng_(computer_graphics)
Rendering is getting an image
from a 2D or 3D object using a
computer programe
Normal Map Adds high resolution to a game ready
model
http://3d.about.com/od/3d-101-
The-Basics/tp/Current-Gen-Gameart-
Workflow-What-Is-Normal-
Mapping.htm
This puts in fine detail of
uniforms and skins and
clothing and textures
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
Entity Entities are buckets that hold
components
http://shaun.boyblack.co.za/blog/20
12/08/04/games-and-entity-systems/
Entities are like folders on a
computer that contain more
folders of related content
UV Map The most flexible way of mapping 2D
texture onto a 3D object
http://wiki.blender.org/index.php/D
oc:2.6/Manual/Textures/Mapping/U
V
Taking a flat texture image and
manipulating it onto a 3D
object making giving the
object texture
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
Procedural
Texture
Textures that are defined
mathematically
http://wiki.blender.org/index.php/D
oc:2.4/Manual/Textures/Types/Proc
edural
These are textures that are
made mathematically and
make it easier to use when
applying it to 3D objects
Physics Describes how an object is physically
controlled react to another
physically controlled object
http://3dgep.com/physics-in-unity-3-
5/
physics are two objects that
react in a certain way when
they make contact if two balls
rolled and hit each other but
one was faster than the other
the slowest one would be
knocked back
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
Collision Is the point where two objects meet
(collide)
Collison happens when two
points of an object collide and
the outcome depends on real
physics for example if the
object was glass hitting the
floor from a high point then
the glass would smash
Lighting Shows real time lighting and
shadows
the aim is to get the shadows
and light to that of real time
and.
10. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
AA – Anti-
Aliasing
Is a way of smoothing edges
http://compreviews.about.com/od
/PC-Gaming/a/What-is-antialiasing-
in-PC-games.htm
AA helps to blur blotches so
that you get the effect of
curves and lines instead of
block (pixels)
LoD – Level
of Detail
The level of detail depends on the
game's system requirements.
http://www.techopedia.com/defin
ition/11791/level-of-detail-lod
The level of detail the amount
of texture is noticeable on a
character or object
11. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
11
Animation Combine art and technology to
create interactive animated images
and environments for video games.
http://www.gamecareerguide.com
/features/413/game_art_and_anim
ation_an_introduction.php
Animation is a cartoon like
image or environment that’s
usually starts as 2D like a
drawing or colouring and
turned into 3D then
transformed into a moving
object
A quick video recording and summary of
workflow
https://www.youtube.com/watch?v=M4xJaXL
E_98
Sprite Is a two-dimensional image or
animation that is integrated into
a larger scene.
http://en.wikipedia.org/wiki/Sprite_(
computer_graphics)
Sprite is making an image
bigger using bitmap so none of
its quality is lost
12. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
12
Scene Playable part of a game
http://vgstrategies.about.com/od/st
rategyglossary/g/cutscene.htm
A Scene is in every part of a
game and you can interact
with it
Library A list of game engines
http://devmaster.net/devdb/engines
A game engine library is just a
list of game engines
UI A way that the user and a
computer system interact.
http://en.wikipedia.org/wiki/User_in
terface
http://www.techterms.com/definitio
n/user_interface
A good UI is user friendly and
cooperates with the user it is
the layout and placement of
buttons and software features
that make it easier for the user
13. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
13
Frames Frame rates are the amount of
images displayed per second on a
screen
https://www.youtube.com/watch?v
=dEtiNxlTJ8I
Frame rates make up every
screen and its images that are
displayed per second to create
a scene
Concept Concept is used to convey an idea in
video games
http://en.wikipedia.org/wiki/Concep
t_art
Concept is the art work of the
characters and scenes to make
a story
Event The core concept in an event driven
game engine is the message loop.
Similar to the windows message
loop, in which the game keeps a list
of things to do each iteration of the
game.
http://cboard.cprogramming.com/ga
me-programming/122082-event-driven-
game-engine.html
Is a messaging loop which
keeps a list of things to do
with each part of the game.
modern event driven game
engines use a second
message loop for things that
will occur in the future, but
do not need to be checked
every iteration.
14. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
14
Pathfinding is the plotting by a computer
application of the shortest route
between two points
http://en.wikipedia.org/wiki/Pathfin
ding
Path finding usually finds the
quickest route from a to b