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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: Clint 
Paris 
RESEARCHED DEFINITION (provide short internet researched 
definition and URL link) 
DESCRIBE THE RELEVANCE 
OF THE RESEARCHED TERM 
TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or 
video link of said term being used in a game) 
VIDEO 
GAMES 
/ 
VIDEO 
GAME 
TESTIN 
G 
Demo Demo is short for Demonstration. It's a brief section of the game, 
generally a full level in which you can test the games before making the 
decision on purchasing them 
https ://answers.yahoo.com/question/index?qid=20090423022627A 
A9nGkS 
A Demo is just a short version 
of a game in which people can 
take a look at what the full 
vers ion of the game is actually 
l ike.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta An unfinished version released to either the public a select few or 
whoever signs up to beta test it for bugs or glitches. 
http://www.urbandictionary.com/define.php?term=Beta 
A beta is a version of the game 
that i s still being developed by 
adding new features, removing 
bugs etc. A beta is usually free 
to play and offer many features 
of the full game, and can also 
give you a head s tart in the full 
vers ion of the game. 
Alpha An alpha test is performed by the programmers themselves to ensure 
they got everything right in their eyes 
https ://answers.yahoo.com/question/index?qid=20110119184650A 
Afwy7x 
The Alpha version of the game 
i s released after the Pre-Alpha, 
in which the Alpha version is 
s ti ll quite buggy and lacks many 
features. 
Pre-Alpha A development status given to a program or application that is usually 
not feature complete, and is not usually released to the public. 
ht tp://www.abbreviations.com/pre-alpha%20version 
Pre-Alpha is the first phase of a 
game where the game is usually 
very buggy and has minimal 
features in the game. 
http://www.youtube.com/watch?v=SwmFU_L2k3M 
Gold A game has "Gone Gold" when the final master copy has been produced 
a t the developer and sent off for replication, packaging and shipment. 
ht tp://www.urbandictionary.com/define.php?term=Gone%20Gold 
Gold is the full version of the 
game which is released to the 
public as it is a completed 
product and does not need 
anymore testing, unless bugs 
are found which need to be 
patched. 
https ://www.youtube.com/watch?v=Sk6cs6Elkbo
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Debug identify and remove errors from computer hardware or software 
ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y 
q8wfS7IBQ#q=definition+to+debug 
Debugging is removing bugs 
from a computer which may 
damage the performance of the 
computer or possess a threat to 
documents stored in your hard 
drive. 
Automati 
on 
The use or introduction of automatic equipment in a manufacturing or 
other process or facility. 
ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y 
q8wfS7IBQ#q=definition+to+automation 
Automation i s where products 
are manufactured by machines 
and only require human 
as sistance if they are damaged 
or broken/ 
White-Box 
Testing 
A software testing technique whereby explicit knowledge of the internal 
workings of the item being tested are used to select the test data. 
Also known as glass box, structural, clear box and open box testing. A 
software testing technique whereby explicit knowledge of the internal 
workings of the item being tested are used to select the test data. Unlike 
black box testing, white box testing uses specific knowledge of 
programming code to examine outputs. 
ht tp://www.webopedia.com/TERM/W/White_Box_Testing.html 
White Box testing is testing 
whi le the program is aware and 
i s knowledgeable. 
https ://www.youtube.com/watch?v=3bJcvBLJViQ
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Bug A bug is a logical error in the programming of a computer program. 
ht tps://answers.yahoo.com/question/index?qid=20110426153038AAZ 
t sRh 
A bug i s a computer error that 
can cause errors in games and 
can usually prevent progress 
from being made or games 
from being played 
properly/completed, 
https ://www.youtube.com/watch?v=K3g2840zXKY 
GAME 
ENGINE 
S 
GAME 
ENGINE 
S 
Vertex 
Shader 
A programmable function in display adapters that offers graphics 
application programmer flexibility in rendering an image. 
http://www.pcmag.com/encyclopedia/term/53754/vertex-shader 
A vertex shader allows flexibility 
in the rendering of images and 
therefore making them render 
with better quality. 
https ://www.youtube.com/watch?v=KEl JA_gieYQ 
Pixel 
Shader 
1. The pixel shader is another programmable function that allows 
flexibility in shading an individual pixel. Whereas vertex shaders can be 
u sed to completely transform the shape of an object, pixel shaders are 
u sed to change the appearance of the pixels. 
https ://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-yq8wfS7IBQ# 
q=definition+of+pixel+shader 
Pixel Shaders can be used to 
change the appearance of 
pixels and making the game 
look graphically better. 
https ://www.youtube.com/watch?v=HFG9Gp3tbMo
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Post 
Processing 
You render your game the normal way, except for one thing. 
Instead of rendering to the screen (after which you can't do 
anything with it), you render it and save it as a texture. 
http://www.tomshardware.co.uk/forum/263189-33-what-post-processing 
Pos t Processing is where you 
save a game as a texture when 
you render it instead of i t being 
rendered and displayed on 
s creen. 
Rendering Rendering is the process of generating an image from a 2D or 3D model 
(or models in what collectively could be called a scene file), by means of 
computer programs. Also, the results of such a model can be called a 
r endering. 
ht tp://en.wikipedia.org/wiki/Rendering_(computer_graphics) 
Rendering is where a 2D or 3D 
image is created on a computer 
programme. 
http://www.youtube.com/watch?v=6dOIju7--Jg 
Normal 
Map 
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is 
a technique used for faking the lighting of bumps and dents – an 
implementation of bump mapping. It is used to add details w ithout using 
more polygons. 
http://en.wikipedia.org/wiki/Normal_mapping 
Normal Map i s basically a 
normal map which fakes images 
di splayed such as llighting. 
http://www.youtube.com/watch?v=m-6Yu-nTbUU 
Entity Ent ity Systems (ES) are a software technique using Composition rather
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
than Inheritance to build high-performance code-architectures, using a 
st ructure similar to relational-databases and/or functional-programming. 
http://entity-systems.wikidot.com/ 
UV Map UV mapping is the 3D modelling process of making a 2D image 
r epresentation of a 3D model's surface. 
ht tp://en.wikipedia.org/wiki/UV_mapping 
UV map i s where a 2D image is 
made to represent a 3D models 
surface. 
Procedura 
l Texture 
A procedural texture is a computer-generated image created using 
an algorithm intended to create a realistic representation of natural 
elements such as wood, marble, granite, metal, stone, and others. 
ht tp://en.wikipedia.org/wiki/Procedural_texture 
Procedural texture i s used to 
make natural elements which 
can be used in game as it 
appears realistic. 
Physics Computer animation physics or game physics involves the introduction 
of the laws of physics into a simulation or game engine, particularly 
in 3D computer graphics, for the purpose of making the effects appear 
more real to the observer. 
http://en.wikipedia.org/wiki/Game_physics 
Phys ics are used to make the 
game more realistic, for 
example if a bomb blows up 
underneath a car, the car will 
fly upwards instead of just 
s tanding still. 
http://www.youtube.com/watch?v=4jS3OHBfffY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Collision Collision detection typically refers to the computational problem of 
detecting the intersection of two or more objects. 
ht tp://en.wikipedia.org/wiki/Collision_detection 
A col lision i s where an 
object/character collides with a 
wal l/barrier and cannot bypass 
that object. Collisions can also 
be bullet collisions where when 
a bul let hits a person, he will 
die. 
Lighting Lights in games used for effect Lighting i s used so you can see 
what i s going on and also to add 
more effect into a certain scene 
in a game. 
AA – Anti- 
Aliasing 
Antialiasing is a software technique for diminishing jaggies - stairstep-like 
lines that should be smooth. Jaggies occur because the output 
dev ice, the monitor or printer, doesn't have a high enough resolution to 
r epresent a smooth line. 
ht tp://www.webopedia.com/TERM/A/antialiasing.html 
Anti -Aliasing is where jaggies, 
s ta irstep l ines are diminished 
and then made smooth to 
improve graphics in a game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
LoD – 
Level of 
Detail 
Lev el of detail is a general design term for video game landscapes in 
which closer objects are rendered with more polygons than objects that 
a r e farther away. 
ht tp://www.techopedia.com/definition/11791/level-of-detail-lod 
The level of detail shows how 
much detail an object has. For 
example, if a shotgun i s just a 
plain and basic gun or whether 
the entire shotgun has been 
levelled, including a barrel, 
handle etc 
http://www.youtube.com/watch?v=8yGgeb2lCiU 
Animation Animation is the process of displaying still images in a rapid sequence 
to create the illusion of movement. These images can be hand drawn, 
computer generated, or pictures of 3D objects. 
ht tp://www.wisegeek.org/what-is-animation.htm 
Animation is where images are 
di splayed on screen rapidly to 
create movements. These are 
used in many popular films such 
as monsters inc and games such 
as Team Fortress. 
Sprite In computer graphics, a sprite (also known by other names; 
see Synonyms below) is a two-dimensional image or animation that is 
integrated into a larger scene. Initially including just graphical objects 
handled separately from the memory bitmap of a video display, this 
now includes various manners of graphical ov erlays. 
ht tp://en.wikipedia.org/wiki/Sprite_(computer_graphics) 
A spri te is a 2D character that is 
usually created in side 
shooter/scroller games such as 
Meta l Slug. 
http://www.youtube.com/watch?v=wRp7F_pCUn4
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Scene A sequence of continuous action in a play, film, opera, or book. 
ht tps://www.google.co.uk/?gfe_rd=cr&ei=nrcSVPWSOPHH8gf4jYK4B 
A#q=what+is+a+scene&spell=1 
A s cene is a dramatic image 
created in a game to show 
effect or to continue telling the 
s tory. 
Library A l ibrary i s where all documents 
and information is kept. 
UI The user interface, in the industrial design field of human–machine 
interaction, is the space where interactions between humans and 
machines occur. The goal of this interaction is effective operation and 
control of the machine on the user's end, and feedback from the 
machine, which aids the operator in making operational decisions. 
ht tp://en.wikipedia.org/wiki/User_interface 
The us er interface i s what the 
user can see in his screen. The 
user interface usually contains a 
health bar, amount of ammo 
left and a radar. 
Frames Fr ame rate, also known as frame frequency and frames per 
second (FPS), is the frequency (rate) at which an imaging device 
produces unique consecutive images called frames. The term applies 
equ ally well to film and video cameras, computer graphics, and motion 
capture systems. Frame rate is most often expressed in frames per 
second (FPS) and is also expressed in progressive scan monitors 
as hertz (Hz). 
ht tp://en.wikipedia.org/wiki/Frame_rate 
Frames are the speed at which 
an image i s usually loaded. The 
lower the frames per second, 
the wors e the image will render 
making it harder to play games.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Concept An abstract idea 
ht tp://www.oxforddictionaries.com/definition/english/concept 
A concept is a piece of drawing 
that can be used for future 
games from that title or s imply 
to show examples of drawing. 
Event 
Pathfindin 
g 
Pathfinding or pathing is the plotting, by a computer application, of the 
shortest route betw een two points. 
http://en.wikipedia.org/wiki/Pathfinding 
Path finding is where a program 
finds the quickest way to get 
from A to B.

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GAME DESIGN Glossary of Game Terms

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Clint Paris RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTIN G Demo Demo is short for Demonstration. It's a brief section of the game, generally a full level in which you can test the games before making the decision on purchasing them https ://answers.yahoo.com/question/index?qid=20090423022627A A9nGkS A Demo is just a short version of a game in which people can take a look at what the full vers ion of the game is actually l ike.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta An unfinished version released to either the public a select few or whoever signs up to beta test it for bugs or glitches. http://www.urbandictionary.com/define.php?term=Beta A beta is a version of the game that i s still being developed by adding new features, removing bugs etc. A beta is usually free to play and offer many features of the full game, and can also give you a head s tart in the full vers ion of the game. Alpha An alpha test is performed by the programmers themselves to ensure they got everything right in their eyes https ://answers.yahoo.com/question/index?qid=20110119184650A Afwy7x The Alpha version of the game i s released after the Pre-Alpha, in which the Alpha version is s ti ll quite buggy and lacks many features. Pre-Alpha A development status given to a program or application that is usually not feature complete, and is not usually released to the public. ht tp://www.abbreviations.com/pre-alpha%20version Pre-Alpha is the first phase of a game where the game is usually very buggy and has minimal features in the game. http://www.youtube.com/watch?v=SwmFU_L2k3M Gold A game has "Gone Gold" when the final master copy has been produced a t the developer and sent off for replication, packaging and shipment. ht tp://www.urbandictionary.com/define.php?term=Gone%20Gold Gold is the full version of the game which is released to the public as it is a completed product and does not need anymore testing, unless bugs are found which need to be patched. https ://www.youtube.com/watch?v=Sk6cs6Elkbo
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Debug identify and remove errors from computer hardware or software ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y q8wfS7IBQ#q=definition+to+debug Debugging is removing bugs from a computer which may damage the performance of the computer or possess a threat to documents stored in your hard drive. Automati on The use or introduction of automatic equipment in a manufacturing or other process or facility. ht tps://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-y q8wfS7IBQ#q=definition+to+automation Automation i s where products are manufactured by machines and only require human as sistance if they are damaged or broken/ White-Box Testing A software testing technique whereby explicit knowledge of the internal workings of the item being tested are used to select the test data. Also known as glass box, structural, clear box and open box testing. A software testing technique whereby explicit knowledge of the internal workings of the item being tested are used to select the test data. Unlike black box testing, white box testing uses specific knowledge of programming code to examine outputs. ht tp://www.webopedia.com/TERM/W/White_Box_Testing.html White Box testing is testing whi le the program is aware and i s knowledgeable. https ://www.youtube.com/watch?v=3bJcvBLJViQ
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Bug A bug is a logical error in the programming of a computer program. ht tps://answers.yahoo.com/question/index?qid=20110426153038AAZ t sRh A bug i s a computer error that can cause errors in games and can usually prevent progress from being made or games from being played properly/completed, https ://www.youtube.com/watch?v=K3g2840zXKY GAME ENGINE S GAME ENGINE S Vertex Shader A programmable function in display adapters that offers graphics application programmer flexibility in rendering an image. http://www.pcmag.com/encyclopedia/term/53754/vertex-shader A vertex shader allows flexibility in the rendering of images and therefore making them render with better quality. https ://www.youtube.com/watch?v=KEl JA_gieYQ Pixel Shader 1. The pixel shader is another programmable function that allows flexibility in shading an individual pixel. Whereas vertex shaders can be u sed to completely transform the shape of an object, pixel shaders are u sed to change the appearance of the pixels. https ://www.google.co.uk/?gfe_rd=cr&ei=NqgJVM26L-yq8wfS7IBQ# q=definition+of+pixel+shader Pixel Shaders can be used to change the appearance of pixels and making the game look graphically better. https ://www.youtube.com/watch?v=HFG9Gp3tbMo
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Post Processing You render your game the normal way, except for one thing. Instead of rendering to the screen (after which you can't do anything with it), you render it and save it as a texture. http://www.tomshardware.co.uk/forum/263189-33-what-post-processing Pos t Processing is where you save a game as a texture when you render it instead of i t being rendered and displayed on s creen. Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file), by means of computer programs. Also, the results of such a model can be called a r endering. ht tp://en.wikipedia.org/wiki/Rendering_(computer_graphics) Rendering is where a 2D or 3D image is created on a computer programme. http://www.youtube.com/watch?v=6dOIju7--Jg Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details w ithout using more polygons. http://en.wikipedia.org/wiki/Normal_mapping Normal Map i s basically a normal map which fakes images di splayed such as llighting. http://www.youtube.com/watch?v=m-6Yu-nTbUU Entity Ent ity Systems (ES) are a software technique using Composition rather
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 than Inheritance to build high-performance code-architectures, using a st ructure similar to relational-databases and/or functional-programming. http://entity-systems.wikidot.com/ UV Map UV mapping is the 3D modelling process of making a 2D image r epresentation of a 3D model's surface. ht tp://en.wikipedia.org/wiki/UV_mapping UV map i s where a 2D image is made to represent a 3D models surface. Procedura l Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. ht tp://en.wikipedia.org/wiki/Procedural_texture Procedural texture i s used to make natural elements which can be used in game as it appears realistic. Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. http://en.wikipedia.org/wiki/Game_physics Phys ics are used to make the game more realistic, for example if a bomb blows up underneath a car, the car will fly upwards instead of just s tanding still. http://www.youtube.com/watch?v=4jS3OHBfffY
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Collision Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. ht tp://en.wikipedia.org/wiki/Collision_detection A col lision i s where an object/character collides with a wal l/barrier and cannot bypass that object. Collisions can also be bullet collisions where when a bul let hits a person, he will die. Lighting Lights in games used for effect Lighting i s used so you can see what i s going on and also to add more effect into a certain scene in a game. AA – Anti- Aliasing Antialiasing is a software technique for diminishing jaggies - stairstep-like lines that should be smooth. Jaggies occur because the output dev ice, the monitor or printer, doesn't have a high enough resolution to r epresent a smooth line. ht tp://www.webopedia.com/TERM/A/antialiasing.html Anti -Aliasing is where jaggies, s ta irstep l ines are diminished and then made smooth to improve graphics in a game.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 LoD – Level of Detail Lev el of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that a r e farther away. ht tp://www.techopedia.com/definition/11791/level-of-detail-lod The level of detail shows how much detail an object has. For example, if a shotgun i s just a plain and basic gun or whether the entire shotgun has been levelled, including a barrel, handle etc http://www.youtube.com/watch?v=8yGgeb2lCiU Animation Animation is the process of displaying still images in a rapid sequence to create the illusion of movement. These images can be hand drawn, computer generated, or pictures of 3D objects. ht tp://www.wisegeek.org/what-is-animation.htm Animation is where images are di splayed on screen rapidly to create movements. These are used in many popular films such as monsters inc and games such as Team Fortress. Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical ov erlays. ht tp://en.wikipedia.org/wiki/Sprite_(computer_graphics) A spri te is a 2D character that is usually created in side shooter/scroller games such as Meta l Slug. http://www.youtube.com/watch?v=wRp7F_pCUn4
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Scene A sequence of continuous action in a play, film, opera, or book. ht tps://www.google.co.uk/?gfe_rd=cr&ei=nrcSVPWSOPHH8gf4jYK4B A#q=what+is+a+scene&spell=1 A s cene is a dramatic image created in a game to show effect or to continue telling the s tory. Library A l ibrary i s where all documents and information is kept. UI The user interface, in the industrial design field of human–machine interaction, is the space where interactions between humans and machines occur. The goal of this interaction is effective operation and control of the machine on the user's end, and feedback from the machine, which aids the operator in making operational decisions. ht tp://en.wikipedia.org/wiki/User_interface The us er interface i s what the user can see in his screen. The user interface usually contains a health bar, amount of ammo left and a radar. Frames Fr ame rate, also known as frame frequency and frames per second (FPS), is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equ ally well to film and video cameras, computer graphics, and motion capture systems. Frame rate is most often expressed in frames per second (FPS) and is also expressed in progressive scan monitors as hertz (Hz). ht tp://en.wikipedia.org/wiki/Frame_rate Frames are the speed at which an image i s usually loaded. The lower the frames per second, the wors e the image will render making it harder to play games.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Concept An abstract idea ht tp://www.oxforddictionaries.com/definition/english/concept A concept is a piece of drawing that can be used for future games from that title or s imply to show examples of drawing. Event Pathfindin g Pathfinding or pathing is the plotting, by a computer application, of the shortest route betw een two points. http://en.wikipedia.org/wiki/Pathfinding Path finding is where a program finds the quickest way to get from A to B.