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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Arron 
Coakley 
RESEARCHED DEFINITION (provide short 
internet researched definition and URL link) 
DESCRIBE THE 
RELEVANCE OF 
THE RESEARCHED 
TERM TO YOUR 
OWN 
PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said term being used 
in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo A demonstration of a product or technique 
http://www.oxforddictionaries.com/definition/ 
english/demo 
The word demo 
means part of a 
game which you are 
abl e to play, and 
al so demos are 
free. 
Thi s Image is re levant to the word “demo” because you ca n s ee a demo being 
downloaded on an Xbox one console.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta Beta is the third stage in most software 
https://uk.answers.yahoo.com/question/index? 
qid=20081019143302AAIBseY 
A beta is almost like 
a demo but instead 
i t wi ll s till have a 
few bugs and 
gl i tches, to play a 
beta you to get a 
beta key. 
Thi s image is re levant to the word “beta” because this shows the game Destiny is in 
beta . 
Alpha A very early version of a software product that 
may not contain all of the features that are 
planned for the final version. 
http://www.webopedia.com/TERM/A/alpha_ve 
rsion.html 
Alpha is almost the 
same as a beta but 
i t wi ll have a lot 
more bugs and 
gl i tches but that i s 
why there i s an 
alpha, to find the 
bugs and glitches. 
You are pretty 
much tes ting the 
game. 
Thi s image is re levant to the word “Alpha” because this shows that Destiny is i n alpha. 
Pre-Alpha Pre-Alpha means that the game still has a 
scheduled list of code and assists to be written 
and created. The game is buggy, it lacks features, 
it’s prone to crashing and performance issues 
https://carmageddon.zendesk.com/hc/en-us/ 
articles/200416352-What-does-Pre-Alpha-mean- 
Pre-Alpha means a 
game is s till being 
wri tten and coded 
but i t i s closer to 
being finished. 
Thi s Image is re levant to the word “Pre Alpha” because this shows a game being made 
a nd i t’s at pre alpha stage.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Gold A game has "Gone Gold" when the 
final master copy has been produced at the 
developer and sent off for replication, 
packaging and shipment. 
Gone Gold is when 
a game has been 
finally completed 
and i t is being ship 
out the shops so 
they can s ell them 
on the release date. 
Debug Identify and remove errors from (computer 
hardware or software) 
http://www.oxforddictionaries.com/definition/ 
english/debug 
Debug means to 
find the errors and 
remove them. You 
do thi s on a 
computer. 
Thi s Image is re levant to the word “Debug” because it s hows a debugging software 
being used and removing the errors that are there. 
Automation The automatic operation or control of 
equipment, a process, or a system, The 
techniques and equipment used to achieve 
automatic operation or control, The condition of 
being automatically controlled or operated. 
http://www.thefreedictionary.com/automation 
Automation i s an 
operation sys tem 
which is used to 
achieve automatic 
operation and 
control . 
<i frame width="560" height="315" src="//www.youtube.com/embed/RbSlW8jZFe8" 
frameborder="0" allowfullscreen></iframe> 
http://www.youtube.com/watch?v=RbSlW8jZFe8 
Thi s video shows how automation works.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
White-Box 
Testing 
White-box testing is a method of 
testing software that tests internal structures or 
workings of an application, as opposed to its 
functionality. 
http://en.wikipedia.org/wiki/White-box_testing 
White-Box Testing 
i s a way to test a 
software, this 
software will test 
the internal 
s tructures and to 
see if it is 
functionality. 
Thi s Image is re levant to the word “White-Box Testing” because it s hows the stages of 
White-box testing and how i t works. 
Bug a defect or imperfection, as in a mechanical devi 
ce, computer program, or plan; glitch: 
http://dictionary.reference.com/browse/bug 
Bug i s an error 
which is in a game, 
thi s cause the game 
to crash or not to 
function properly. 
Thi s Image is re levant to the word “bug” because it shows what happens when a game 
has a bug in it.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
GAME 
ENGINES 
GAME 
ENGINES 
Vertex Shader A programmable function in display adapters 
that offers graphics application programmer 
flexibility in rendering an image. 
http://www.pcmag.com/encyclopedia/term/53 
754/vertex-shader 
Vertex Shader is 
important because 
i t makes an image 
or even an object 
look a lot smoother 
and a lot more 
realistic. 
Thi s Image is re levant to the word “Vertex Shader” because i t shows the difference 
when an image i s not using vertex shader and it shows the same image using a vertex 
shader.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Pixel Shader The pixel shader is another programmable 
function that allows flexibility in shading an 
individual pixel. 
https://www.google.co.uk/#q=definition+of+Pi 
xel+Shader 
Pixel Shader i s 
almost the same as 
vertex shade but 
instead the pixel 
shader shades the 
individual pixel 
unl ike the vertex 
shader. 
Thi s Image is re levant to the word “Pixel Shader” because it s hows a game using the 
same shader but on the right side of the i t shows the same game but with a update 
shader, you can clearly see the difference. 
Post Processing Sonar data processing after real time data 
generation and storage. Modern sonar systems 
allow the user to concentrate on the task at hand 
of gathering data by recording "raw" data which 
can be manipulated or "processed 
http://www.instituteformarineacoustics.org/So 
narPrimer/data/gloss_6c.htm 
Pos t Processing 
makes a game 
texture and shaders 
look more realistic. 
It wi l l also make the 
game run faster and 
the FPS wi ll run 
quicker 
Thi s Image is re levant to the word “Post Processing” because i t shows a ga me a nd what 
i t looks like during post process.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Rendering Rendering is the process of generating an image 
from a 2D or 3D model (or models in what 
collectively could be called a scene file), by 
means of computer programs. 
http://en.wikipedia.org/wiki/Rendering_(comp 
uter_graphics) 
Rendering means 
generating a 2D 
image in to a 3D 
model, it also 
means how far you 
can see in a game 
and how good the 
textures look a at a 
di s tance. 
Thi s Image is re levant to the word “Rendering” because i t shows the difference 
between a render image and a non-render image. 
Normal Map In 3D computer graphics, normal mapping, or 
"Dot3 bump mapping", is a technique used for 
faking the lighting of bumps and dents – an 
implementation of bump mapping. It is used to 
add details without using more polygons. 
http://en.wikipedia.org/wiki/Normal_mapping 
Normal Map means 
an implemented of 
bumps in the map 
and also it is also 
used for faking the 
l ighting of the 
bumps and also the 
dents.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
Thi s Image is re levant to the word “Normal Ma p” because this i mage shows a ma p 
being made in i ts simple form. 
8 
Entity Entity-component-system (ECS) is a software 
architecture pattern that implements concepts 
from Composition over inheritance using a 
database-like structure. Common ECS 
approaches are highly compatible with Data-driven 
programming techniques, and the two 
approaches are often combined. 
http://en.wikipedia.org/wiki/Entity_component 
_system 
Enti ty i s a 
component system 
and also software 
which implements 
concepts from 
composition. 
Thi s Image is re levant to the word “Entity” because it shows what Entity means and 
how i t works. 
UV Map 1. UV mapping is the 3D modelling process of 
making a 2D image representation of a 3D 
model's surface. UV mapping, this process 
projects a texture map onto a 3D object. 
http://en.wikipedia.org/wiki/UV_mapping 
UV Map i s a 3D 
modelling 
processing which is 
created from a 2D 
image. 
Thi s Image is re levant to the word “UV Ma p” because it s hows a 2D i mage being used to 
create a 3D model.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Procedural 
Texture 
A procedural texture is a computer-generated 
image created using an algorithm intended to 
create a realistic representation of natural 
elements such as wood, marble, granite, metal, 
stone, and others. 
http://en.wikipedia.org/wiki/Procedural_textur 
e 
Procedural texture 
i s a computer 
generated image 
which is used to 
create a realistic 
image of the 
envi ronment in 
games. 
Thi s Image is re levant to the word “Procedural Texture” because this s hows a 
computer-generated image which uses an algorithm to create a realistic representation 
of natural element. 
Physics Computer animation physics or game 
physics involves the introduction of the laws 
of physics into a simulation or game engine, 
particularly in 3D computer graphics, for the 
purpose of making the effects appear more real 
to the observer. 
http://en.wikipedia.org/wiki/Game_physics 
Phys ics is a 
computer animated 
phys ical simulation 
of a movement and 
col l isions. 
Thi s Image is re levant to the word “Physics” because it shows re al life physics in a game. 
<i frame width="560" height="315" src="//www.youtube.com/embed/OL8Hqncvc_s" 
frameborder="0" allowfullscreen></iframe> 
http://www.youtube.com/watch?v=OL8Hqncvc_s
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Thi s video shows how physics work in a video game. 
Collision An instance of one moving object or person 
striking violently against another. 
https://www.google.co.uk/#q=definition+of+Co 
llision 
Col l ision is two 
moving objects 
crashing in to each 
other and doing 
damage to one 
another. 
Thi s Image is re levant to the word “Collision” because i t shows a collision i n a ga me. 
Lighting the arrangement or effect of lights 
https://www.google.co.uk/#q=definition+of+Li 
ghting 
Lighting i s an effect 
which makes a 
mas sive difference 
in games. It makes 
an object l ight and 
not dark, i t also 
makes an object 
look realistic and 
s tandout. 
Thi s Image is re levant to the word “Lighting” because it s hows what a n object l ooks l ike 
with no light shining on the object; i t also shows what the same object with l ighting 
shining on i t.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
AA – Anti- 
Aliasing 
1. Definition of: anti-aliasing. Smoothing the jagged 
appearance of diagonal lines in a bitmapped 
image. The pixels that surround the edges of the 
line are changed to varying shades of grey or 
colour in order to blend the sharp edge into the 
background. 
http://www.pcmag.com/encyclopedia/term/37 
810/anti-aliasing 
Anti - Al iasing is a 
programme which, 
smoothens the 
edges of objects 
and images in 
game. This will 
make them look 
more realistic. 
Thi s Image is relevant to the word “Anti-Aliasing” because it s hows 3 di ffere nt images, 2 
off these images use AA and 1 of these images does not use AA. You can tell the 
di fference between each image because the images with AA are smoother and crisper. 
LoD – Level of 
Detail 
LOD describes technology that is used to save 
memory and processing power by using lower 
detail models or textures for objects in the 
distance 
https://www.google.co.uk/#q=definition+of++L 
oD+%E2%80%93+Level+of+Detail 
Level Of Detail 
means how much 
LOD goes in to 
textures and 
models, the higher 
the LOD i s , the 
better the textures 
look however, it can 
sometimes make 
the game run s low 
or the fps could 
drop. Al so the 
lower the detail the 
wors t the game 
look but i t might 
run a l ittle bit 
better than normal. 
Thi s Image is relevant to the word “Le vel Of Detail” because i t shows the a mount detail 
there i s in games. 
<i frame width="560" height="315" src="//www.youtube.com/embed/8G2sbjJ7c3k" 
frameborder="0" allowfullscreen></iframe>
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
http://www.youtube.com/watch?v=8G2sbjJ7c3k 
Thi s video shows how to change the LOD and how i t effects the game. 
Animation The technique of photographing successive 
drawings or positions of puppets or models to 
create an illusion of movement when the film is 
shown as a sequence 
http://www.oxforddictionaries.com/definition/ 
english/animation 
Animation is a 
technique of 
photographing 
drawings of 
characters moving 
s tep by step. 
Thi s Image is re levant to the word “Animation” because i t shows a a nimation in a game. 
Sprite A computer graphic which may be moved on-screen 
and otherwise manipulated as a single 
entity. 
http://www.oxforddictionaries.com/definition/ 
english/sprite 
Sprite is a s ingle 
enti ty which moves 
on the s creen. 
Thi s Image is relevant to the word “Sprite” because i t shows what s prite looks like when 
you a re playing a game, you just won’t see i t like this be cause the a ctions the character 
does moves a lot faster in a game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
Scene The place where an incident in real life or fiction 
occurs or occurred. 
https://www.google.co.uk/webhp?sourceid=chr 
ome-instant&ion=1&espv=2&ie=UTF- 
8#q=definition+of+Scene+ 
Scene is a cut s cene 
in a game which 
looks realistic and 
the developers use 
motion capture 
sui ts and 
equipment to 
create these 
s cenes. Real people 
move in the motion 
capture suit and it is 
recorded and then 
i t i s used in the 
game. 
Thi s Image is re levant to the word “Scene” because i t is showing a scene from a game. 
Library A library is a collection of non-volatile 
resources used by programs on a computer, 
often to develop software. 
http://en.wikipedia.org/wiki/Library_(computi 
ng) 
Library i s collection 
of al l the games you 
have bought and 
downloaded, 
gaming libraries can 
hold massive 
amounts of games. 
Thi s Image is re levant to the word “Library” because it s hows a l ibrary filled with game 
and not books; you find this library on steam.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
UI UI also known as user interface. The junction 
between a user and a computer program. 
http://www.webopedia.com/TERM/U/user_int 
erface.html 
UI which s tands for 
user interface is a 
computer program 
and the user can 
use this, you find 
thes e on gaming 
consoles like the 
Xbox One, Xbox 
360, PS4, PS3 and 
Wi i U. 
Thi s Image is re levant to the word “UI” because i t shows the user interface of the PS4. 
Thi s interface is simple to use. 
<i frame width="560" height="315" src="//www.youtube.com/embed/GDgMrxYumhM" 
frameborder="0" allowfullscreen></iframe> 
http://www.youtube.com/watch?v=GDgMrxYumhM 
Thi s shows what a interface looks l ike and how i t works. 
Frames Frames per second (FPS) is a unit that measures 
display device performance. 
http://www.techopedia.com/definition/7297/f 
rames-per-second-fps 
Frames or FPS 
means how smooth 
your game is 
running and how 
many frames it is 
us ing, the more 
frames the better 
your game will run 
and the lower the 
frames the worst 
the game runs, i f 
the frame rate is 
really low the game 
i s almost un-playable. 
Thi s Image is re levant to the word “fames” because it displays the frames per second 
performance.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
15 
Concept An abstract idea. 
https://www.google.co.uk/#q=definition+of+Co 
ncept 
Concept i s a drawn 
image which shows 
what characters are 
going to look l ike 
and also the 
envi ronment. This is 
an idea which has 
been created. 
Thi s Image is re levant to the word “Concept” because it s hows a concept drawing of a 
place in a game and also some characters. 
Event A thing that happens or takes place, especially 
one of importance. 
https://www.google.co.uk/#q=definition+of+Ev 
ent 
Event i s a gaming 
event where pro 
gamers go and play 
the game they are 
really good at for 
cash prizes. For 
example COD 
Championship was 
teams come and 
play against each 
other for money. 
Thi s Image is re levant to the word “Eve nt” Because i t shows a e ve nt in gaming.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
16 
Path finding a person who finds or makes a path, way, route, 
etc., especially through a previously unexplored 
or untraveled wilderness 
http://dictionary.reference.com/browse/pathfi 
nding 
Path Finding is a 
way for gamer to 
progresses through 
the levels, the 
gamer needs to find 
a certa in path to 
progress, however 
there i s becoming 
mul tiple ways for 
gamers to find a 
path. 
Thi s Image is re levant to the word “Path Finding” because it s hows a route in a game 
whi le i t is being developed.

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Researched definition

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Arron Coakley RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A demonstration of a product or technique http://www.oxforddictionaries.com/definition/ english/demo The word demo means part of a game which you are abl e to play, and al so demos are free. Thi s Image is re levant to the word “demo” because you ca n s ee a demo being downloaded on an Xbox one console.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta Beta is the third stage in most software https://uk.answers.yahoo.com/question/index? qid=20081019143302AAIBseY A beta is almost like a demo but instead i t wi ll s till have a few bugs and gl i tches, to play a beta you to get a beta key. Thi s image is re levant to the word “beta” because this shows the game Destiny is in beta . Alpha A very early version of a software product that may not contain all of the features that are planned for the final version. http://www.webopedia.com/TERM/A/alpha_ve rsion.html Alpha is almost the same as a beta but i t wi ll have a lot more bugs and gl i tches but that i s why there i s an alpha, to find the bugs and glitches. You are pretty much tes ting the game. Thi s image is re levant to the word “Alpha” because this shows that Destiny is i n alpha. Pre-Alpha Pre-Alpha means that the game still has a scheduled list of code and assists to be written and created. The game is buggy, it lacks features, it’s prone to crashing and performance issues https://carmageddon.zendesk.com/hc/en-us/ articles/200416352-What-does-Pre-Alpha-mean- Pre-Alpha means a game is s till being wri tten and coded but i t i s closer to being finished. Thi s Image is re levant to the word “Pre Alpha” because this shows a game being made a nd i t’s at pre alpha stage.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Gold A game has "Gone Gold" when the final master copy has been produced at the developer and sent off for replication, packaging and shipment. Gone Gold is when a game has been finally completed and i t is being ship out the shops so they can s ell them on the release date. Debug Identify and remove errors from (computer hardware or software) http://www.oxforddictionaries.com/definition/ english/debug Debug means to find the errors and remove them. You do thi s on a computer. Thi s Image is re levant to the word “Debug” because it s hows a debugging software being used and removing the errors that are there. Automation The automatic operation or control of equipment, a process, or a system, The techniques and equipment used to achieve automatic operation or control, The condition of being automatically controlled or operated. http://www.thefreedictionary.com/automation Automation i s an operation sys tem which is used to achieve automatic operation and control . <i frame width="560" height="315" src="//www.youtube.com/embed/RbSlW8jZFe8" frameborder="0" allowfullscreen></iframe> http://www.youtube.com/watch?v=RbSlW8jZFe8 Thi s video shows how automation works.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 White-Box Testing White-box testing is a method of testing software that tests internal structures or workings of an application, as opposed to its functionality. http://en.wikipedia.org/wiki/White-box_testing White-Box Testing i s a way to test a software, this software will test the internal s tructures and to see if it is functionality. Thi s Image is re levant to the word “White-Box Testing” because it s hows the stages of White-box testing and how i t works. Bug a defect or imperfection, as in a mechanical devi ce, computer program, or plan; glitch: http://dictionary.reference.com/browse/bug Bug i s an error which is in a game, thi s cause the game to crash or not to function properly. Thi s Image is re levant to the word “bug” because it shows what happens when a game has a bug in it.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 GAME ENGINES GAME ENGINES Vertex Shader A programmable function in display adapters that offers graphics application programmer flexibility in rendering an image. http://www.pcmag.com/encyclopedia/term/53 754/vertex-shader Vertex Shader is important because i t makes an image or even an object look a lot smoother and a lot more realistic. Thi s Image is re levant to the word “Vertex Shader” because i t shows the difference when an image i s not using vertex shader and it shows the same image using a vertex shader.
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Pixel Shader The pixel shader is another programmable function that allows flexibility in shading an individual pixel. https://www.google.co.uk/#q=definition+of+Pi xel+Shader Pixel Shader i s almost the same as vertex shade but instead the pixel shader shades the individual pixel unl ike the vertex shader. Thi s Image is re levant to the word “Pixel Shader” because it s hows a game using the same shader but on the right side of the i t shows the same game but with a update shader, you can clearly see the difference. Post Processing Sonar data processing after real time data generation and storage. Modern sonar systems allow the user to concentrate on the task at hand of gathering data by recording "raw" data which can be manipulated or "processed http://www.instituteformarineacoustics.org/So narPrimer/data/gloss_6c.htm Pos t Processing makes a game texture and shaders look more realistic. It wi l l also make the game run faster and the FPS wi ll run quicker Thi s Image is re levant to the word “Post Processing” because i t shows a ga me a nd what i t looks like during post process.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file), by means of computer programs. http://en.wikipedia.org/wiki/Rendering_(comp uter_graphics) Rendering means generating a 2D image in to a 3D model, it also means how far you can see in a game and how good the textures look a at a di s tance. Thi s Image is re levant to the word “Rendering” because i t shows the difference between a render image and a non-render image. Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. http://en.wikipedia.org/wiki/Normal_mapping Normal Map means an implemented of bumps in the map and also it is also used for faking the l ighting of the bumps and also the dents.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 Thi s Image is re levant to the word “Normal Ma p” because this i mage shows a ma p being made in i ts simple form. 8 Entity Entity-component-system (ECS) is a software architecture pattern that implements concepts from Composition over inheritance using a database-like structure. Common ECS approaches are highly compatible with Data-driven programming techniques, and the two approaches are often combined. http://en.wikipedia.org/wiki/Entity_component _system Enti ty i s a component system and also software which implements concepts from composition. Thi s Image is re levant to the word “Entity” because it shows what Entity means and how i t works. UV Map 1. UV mapping is the 3D modelling process of making a 2D image representation of a 3D model's surface. UV mapping, this process projects a texture map onto a 3D object. http://en.wikipedia.org/wiki/UV_mapping UV Map i s a 3D modelling processing which is created from a 2D image. Thi s Image is re levant to the word “UV Ma p” because it s hows a 2D i mage being used to create a 3D model.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Procedural Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. http://en.wikipedia.org/wiki/Procedural_textur e Procedural texture i s a computer generated image which is used to create a realistic image of the envi ronment in games. Thi s Image is re levant to the word “Procedural Texture” because this s hows a computer-generated image which uses an algorithm to create a realistic representation of natural element. Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. http://en.wikipedia.org/wiki/Game_physics Phys ics is a computer animated phys ical simulation of a movement and col l isions. Thi s Image is re levant to the word “Physics” because it shows re al life physics in a game. <i frame width="560" height="315" src="//www.youtube.com/embed/OL8Hqncvc_s" frameborder="0" allowfullscreen></iframe> http://www.youtube.com/watch?v=OL8Hqncvc_s
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Thi s video shows how physics work in a video game. Collision An instance of one moving object or person striking violently against another. https://www.google.co.uk/#q=definition+of+Co llision Col l ision is two moving objects crashing in to each other and doing damage to one another. Thi s Image is re levant to the word “Collision” because i t shows a collision i n a ga me. Lighting the arrangement or effect of lights https://www.google.co.uk/#q=definition+of+Li ghting Lighting i s an effect which makes a mas sive difference in games. It makes an object l ight and not dark, i t also makes an object look realistic and s tandout. Thi s Image is re levant to the word “Lighting” because it s hows what a n object l ooks l ike with no light shining on the object; i t also shows what the same object with l ighting shining on i t.
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 AA – Anti- Aliasing 1. Definition of: anti-aliasing. Smoothing the jagged appearance of diagonal lines in a bitmapped image. The pixels that surround the edges of the line are changed to varying shades of grey or colour in order to blend the sharp edge into the background. http://www.pcmag.com/encyclopedia/term/37 810/anti-aliasing Anti - Al iasing is a programme which, smoothens the edges of objects and images in game. This will make them look more realistic. Thi s Image is relevant to the word “Anti-Aliasing” because it s hows 3 di ffere nt images, 2 off these images use AA and 1 of these images does not use AA. You can tell the di fference between each image because the images with AA are smoother and crisper. LoD – Level of Detail LOD describes technology that is used to save memory and processing power by using lower detail models or textures for objects in the distance https://www.google.co.uk/#q=definition+of++L oD+%E2%80%93+Level+of+Detail Level Of Detail means how much LOD goes in to textures and models, the higher the LOD i s , the better the textures look however, it can sometimes make the game run s low or the fps could drop. Al so the lower the detail the wors t the game look but i t might run a l ittle bit better than normal. Thi s Image is relevant to the word “Le vel Of Detail” because i t shows the a mount detail there i s in games. <i frame width="560" height="315" src="//www.youtube.com/embed/8G2sbjJ7c3k" frameborder="0" allowfullscreen></iframe>
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 http://www.youtube.com/watch?v=8G2sbjJ7c3k Thi s video shows how to change the LOD and how i t effects the game. Animation The technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the film is shown as a sequence http://www.oxforddictionaries.com/definition/ english/animation Animation is a technique of photographing drawings of characters moving s tep by step. Thi s Image is re levant to the word “Animation” because i t shows a a nimation in a game. Sprite A computer graphic which may be moved on-screen and otherwise manipulated as a single entity. http://www.oxforddictionaries.com/definition/ english/sprite Sprite is a s ingle enti ty which moves on the s creen. Thi s Image is relevant to the word “Sprite” because i t shows what s prite looks like when you a re playing a game, you just won’t see i t like this be cause the a ctions the character does moves a lot faster in a game.
  • 13. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 Scene The place where an incident in real life or fiction occurs or occurred. https://www.google.co.uk/webhp?sourceid=chr ome-instant&ion=1&espv=2&ie=UTF- 8#q=definition+of+Scene+ Scene is a cut s cene in a game which looks realistic and the developers use motion capture sui ts and equipment to create these s cenes. Real people move in the motion capture suit and it is recorded and then i t i s used in the game. Thi s Image is re levant to the word “Scene” because i t is showing a scene from a game. Library A library is a collection of non-volatile resources used by programs on a computer, often to develop software. http://en.wikipedia.org/wiki/Library_(computi ng) Library i s collection of al l the games you have bought and downloaded, gaming libraries can hold massive amounts of games. Thi s Image is re levant to the word “Library” because it s hows a l ibrary filled with game and not books; you find this library on steam.
  • 14. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 UI UI also known as user interface. The junction between a user and a computer program. http://www.webopedia.com/TERM/U/user_int erface.html UI which s tands for user interface is a computer program and the user can use this, you find thes e on gaming consoles like the Xbox One, Xbox 360, PS4, PS3 and Wi i U. Thi s Image is re levant to the word “UI” because i t shows the user interface of the PS4. Thi s interface is simple to use. <i frame width="560" height="315" src="//www.youtube.com/embed/GDgMrxYumhM" frameborder="0" allowfullscreen></iframe> http://www.youtube.com/watch?v=GDgMrxYumhM Thi s shows what a interface looks l ike and how i t works. Frames Frames per second (FPS) is a unit that measures display device performance. http://www.techopedia.com/definition/7297/f rames-per-second-fps Frames or FPS means how smooth your game is running and how many frames it is us ing, the more frames the better your game will run and the lower the frames the worst the game runs, i f the frame rate is really low the game i s almost un-playable. Thi s Image is re levant to the word “fames” because it displays the frames per second performance.
  • 15. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 15 Concept An abstract idea. https://www.google.co.uk/#q=definition+of+Co ncept Concept i s a drawn image which shows what characters are going to look l ike and also the envi ronment. This is an idea which has been created. Thi s Image is re levant to the word “Concept” because it s hows a concept drawing of a place in a game and also some characters. Event A thing that happens or takes place, especially one of importance. https://www.google.co.uk/#q=definition+of+Ev ent Event i s a gaming event where pro gamers go and play the game they are really good at for cash prizes. For example COD Championship was teams come and play against each other for money. Thi s Image is re levant to the word “Eve nt” Because i t shows a e ve nt in gaming.
  • 16. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 16 Path finding a person who finds or makes a path, way, route, etc., especially through a previously unexplored or untraveled wilderness http://dictionary.reference.com/browse/pathfi nding Path Finding is a way for gamer to progresses through the levels, the gamer needs to find a certa in path to progress, however there i s becoming mul tiple ways for gamers to find a path. Thi s Image is re levant to the word “Path Finding” because it s hows a route in a game whi le i t is being developed.