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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
.Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary 
terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Aiden Kelly 
RESEARCHED DEFINITION (provide short internet researched definition 
and URL link) 
DESCRIBE THE RELEVANCE 
OF THE RESEARCHED TERM 
TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said term being used in a 
game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo A demonstration of a product. 
http://www.oxforddictionaries.com/definition/english/demo 
This means that you are able 
to play the game before the 
full version of the game has 
been released. 
This video shows us what the game will look like when released by showing us a 
demo (a clip) of the game. 
http://youtu.be/sm9z0WlcG2w 
Beta A trial version of a game for a company. Betas are usually experimental 
and often have problems with them. 
https://uk.answers.yahoo.com/question/index?qid=20081019143302AAI 
BseY 
Beta is when outside 
developers are usually 
allowed to test the game 
before released to the 
public. 
This shows us how gaming companies 
will let you play the game if you have 
already bought it. They do this so they 
can get feedback on the game before 
the game is released.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Alpha 
An alpha test is performed by the programmers themselves to ensure 
they got everything right in their eyes. 
https://answers.yahoo.com/question/index?qid=20110119184650AAfwy7 
x 
This is when only the 
developers of the game test 
the product to see if 
everything is in the game 
that they wanted. 
This image shows how 
gaming companies want 
people to help them with 
finding bugs. Also this is 
like a demo but the 
players will expect to find 
bugs. 
Pre-Alpha This means that the game is in a very early stage of development before 
everything is finalised. 
http://forum.ea.com/eaforum/posts/list/440511.page 
A Pre-Alpha is when they 
test the game to make sure 
everything is finalised. 
http://youtu.be/gNv9PbRxg14 
This link shows you some footage of someone who played a pre-alpha game. 
Gold A game has "Gone Gold" when the final master copy has been produced 
by the developer and sent off for replication, packaging and shipment. The 
game is not yet released, but it will typically be around 2-3 weeks 
(sometimes less) before it begins appearing on store shelves and online 
pre-orders arriving at doorsteps. 
http://www.urbandictionary.com/define.php?term=Gone+Gold 
Gone Gold means that the 
final representation of the 
game has been sent off to 
produce more of the discs. 
This is an example of an 
album that has ‘gone gold’ 
Debug 
Debugging is the process of locating and fixing or bypassing bugs. 
http://searchsoftwarequality.techtarget.com/definition/debugging 
This means that the 
developers will have fixed 
certain things within the 
game that they were having 
problems with.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Automation Automatically controlled operation of an apparatus, process, or system by 
mechanical or electronic devices that take the place of human labour. 
http://www.merriam-webster.com/dictionary/automation 
This basically means that 
non-humans are able to 
control what is happening. 
For example a machine. 
White-Box 
Testing 
Is a method of testing software that tests internal structures or workings 
of an application. 
http://en.wikipedia.org/wiki/White-box_testing 
This is a test of the internal 
structure of the game. 
This image shows a basic 
understanding of what white-box 
testing is 
Bug An error in a structured system. It is usually applied to electrical and 
computer systems. 
http://www.urbandictionary.com/define.php?term=Glitch 
This is usually something 
that is wrong with the game 
that the developers usually 
sort not long after the bug is 
found. 
This image below 
shows a bug in the 
game
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
GAME 
ENGINES 
GAME 
ENGINES 
Vertex 
Shader 
A programmable function in display adapters that offers graphics 
application programmer flexibility in rendering an image. 
http://encyclopedia2.thefreedictionary.com/Vertex+shading 
This is a programme that 
adapts the graphics to 
render an image faster. 
This image shows us how 
vertex Shaders work 
Pixel Shader How pixels on a computer screen will display. Executed from a computer's 
graphics card, pixel shaders make many special effects seen in gaming and 
other visually complex programs possible. 
http://www.ehow.com/info_8764308_pixel-shading.html 
This makes any special 
effects and other visually 
complex programs shown to 
the user by using the 
graphics card and pixels. 
This image shows us the 
difference between using 
pixel shader and not using 
pixel shader. 
Post 
Processing 
Post-processing is the sort of "slow Mo-blur" effect of the 
surroundings when you're pitching/yawing your mouse. 
http://www.tomshardware.co.uk/forum/263189-33-what-post-processing 
Post-Processing means that 
when you look down your 
sight for example, it will 
make the surroundings look 
blurred to give more focus 
on where you are aiming. 
This image shows an image 
before and after post-processing. 
It shows how it 
can add more colour to an 
image than it had before it 
was post-processed.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Rendering The graphics in a 3D action game are rendered in real-time by the 
computer's video card. This means the graphics are updated so quickly, 
there is no noticeable delay experienced by the user. 
http://www.techterms.com/definition/realtime 
To render something means 
that it loads another part of 
the world or map when you 
look in that direction. 
This shows us the difference 
between rendering and not 
rendering. 
Normal Map This is a technique used for faking the lighting of bumps and dents. 
http://en.wikipedia.org/wiki/Normal_mapping 
By using normal mapping it 
means that it can make 
things have different 
textures so it looks 3-D. 
This shows us what 
normal mapping can do 
to chane ow things 
look. 
Entity 
An entity is a grouping of things w ith rules or data in common. An 
entity of ten represents a group of people (eg children, applicants, 
stakeholders) but it can also represent a group of objects (eg 
textbooks), activities (eg assignments) or concepts (eg school 
terms).http://docs.oracle.com/html/E27551_01/Content/Data%20model 
/Define_an_entity.htm 
Entity means it is a group of 
objects. 
This video shows you how to use Entity. 
http://youtu.be/59lWmDqwBdI
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
UV Map UV texturing permits polygons that make up a 3D object to be painted 
with colour from an image. The image is called a UV texture map, but it's 
just an ordinary image. 
http://en.wikipedia.org/wiki/UV_mapping 
UV-Map means that it makes 
up a 3-D image that is 
coloured form an image. 
This shows how all the textures come 
together but you have to do each section on 
its own first. 
Procedural 
Texture 
The term procedural refers to the process that computes a particular 
function In computer graphics, procedural generation is generating 
content algorithmically rather than manually. In video games this means 
graphic content for a game can be created by the host computer, instead 
of pre-rendered artwork being included with game package. 
http://en.wikipedia.org/wiki/Procedural_generation 
This basically means that the 
content of the game can be 
created by the host 
computer, rather than 
artwork included with the 
game. 
This image shows how each section is 
added separately and is also shaped 
separately. 
Physics A physics engine is computer software that provides an approximate 
simulation of certain physical systems. 
http://en.wikipedia.org/wiki/Physics_engine 
This is computer software 
that simulates certain 
physical systems. 
This image shows how a 
physics engine works. It 
shows how the car can 
get damaged if it crashed 
into a wall. 
Collision Collision detection typically refers to the computational problem of 
detecting the intersection of two or more objects. 
http://en.wikipedia.org/wiki/Collision_detection 
This means that it detects 
when to objects hit each 
other. 
This image shows how the collision 
detection would work. It shows us where 
about the ball will hit the wall.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Lighting It is a computer graphics effect used in video games, demos and high 
dynamic range rendering (HDR) to reproduce an imaging artifact of real-world 
cameras. 
http://en.wikipedia.org/wiki/Bloom_(shader_effect) 
Lighting is used to make 
rooms or objects look better 
or to make them stand out 
from other objects. 
This image 
shows what a 
room would 
look like with 
and without 
lighting. 
AA – Anti- 
Aliasing 
Antialiasing is a way of smoothing edges. 
http://compreviews.about.com/od/PC-Gaming/a/What-is-antialiasing-in- 
PC-games.htm 
This is just a way of 
smoothing things. 
This image shows how anti-aliasing 
works. For example it 
shows how all the edges are 
rough when not using anti-aliasing. 
LoD – Level 
of Detail 
Level of detail is a general design term for video game landscapes 
in w hich closer objects are rendered with more polygons than 
objects that are farther away. 
http://www.techopedia.com/definition/11791/level-of-detail-lod 
Level of Detail means how 
much detail they would put 
into objects. 
This image shows the different 
steps they take to make the 
object have a lot of detail 
towards it. 
Animation Animation is picture that has more than one frame and manages to depict 
movement of some form or another. 
http://animation.about.com/od/glossaryofterms/g/animatedgraph_def.ht 
m 
Animation is how characters 
and objects move with the 
game. 
http://youtu.be/M4xJaXLE_98 
This video shows how they put together a person running by animating it.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Sprite A sprite is a bitmap graphic that is designed to be part of a larger scene. It 
can either be a static image or an animated graphic. 
http://www.techterms.com/definition/sprite 
A sprite is a bitmap image 
that is made up of pixels. 
This is an image to show what a sprite image looks like. 
Scene 
A cut scene or event scene (sometimes in-game cinematic or in-game 
movie) is a sequence in a video game over which the player has no or only 
limited control, breaking up the gameplay and used to advance the plot, 
strengthen the main character's development, introduce characters, and 
provide background information, atmosphere, dialogue, and clues. 
http://en.wikipedia.org/wiki/Cutscene 
A cut scene is where 
something would happen 
that you had no control over. 
This video is a video to show what cut scene would look in game. 
http://youtu.be/aJwu2F9X8kg 
Library A library is a 2D-Game development with Scala. So far it is a collection of 
helpful classes, file loading, collision detection, images, sprites… 
http://gamedev.stackexchange.com/questions/10770/whats-the-difference- 
between-a-library-and-an-engine 
A library is an engine that 
makes 2D games. 
This is a video to show what a library engine does. 
http://youtu.be/NBogC7V9-60 
UI The definition of UI is "User Interface" 
http://www.internetslang.com/UI-meaning-definition.asp 
The User Interface is what is 
shown on the screen. This is 
usually to show how much 
health you have or how fast 
you are driving. 
This is an image to 
show what the UI 
shows on screen. 
Frames Frames per second (FPS) is a unit that measures display device 
performance. 
http://www.techopedia.com/definition/7297/frames-per-second-fps 
FPS is how smooth the game 
runs when running the 
game. 
This is a video to show what frames per second does when in a game. 
http://youtu.be/utQEUKMojRY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Concept 
An idea or invention to help sell or publicize a commodity. 
https://www.google.co.uk/search?q=gioogle&oq=gioogle&aqs=chrome..6 
9i57j69i60l3j0l2.640j0j7&sourceid=chrome&es_sm=93&ie=UTF- 
8#q=define:+concept+ 
An idea that you have 
developed from a game that 
you have been playing. 
This is a video that show an example of a concept game. 
http://youtu.be/wmMXXC_TdU0 
Event Occurrence happening at a determinable time and place, with or without 
the participation of human agents. 
http://www.businessdictionary.com/definition/event.html 
An event is something that 
takes place at a venue that 
shows things off. 
This is an image to show what 
a gaming event that would 
look like. 
Pathfinding Pathfinding or pathing is the plotting, by a computer application, of the 
shortest route between two points. It is a more practical variant on solving 
mazes. 
https://www.google.co.uk/search?q=the+dfinition+f+Pathfinding&oq=the 
+dfinition+f+Pathfinding&aqs=chrome..69i57.4515j0j7&sourceid=chrome 
&es_sm=93&ie=UTF-8#q=the+definition+of+Pathfinding&spell=1 
Path finding is where it finds 
a path around an object or 
finds a way through a maze. 
This is an image showing 
how path finding would 
work.

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Aiden kelly y1 gd engine_terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 .Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Aiden Kelly RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A demonstration of a product. http://www.oxforddictionaries.com/definition/english/demo This means that you are able to play the game before the full version of the game has been released. This video shows us what the game will look like when released by showing us a demo (a clip) of the game. http://youtu.be/sm9z0WlcG2w Beta A trial version of a game for a company. Betas are usually experimental and often have problems with them. https://uk.answers.yahoo.com/question/index?qid=20081019143302AAI BseY Beta is when outside developers are usually allowed to test the game before released to the public. This shows us how gaming companies will let you play the game if you have already bought it. They do this so they can get feedback on the game before the game is released.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Alpha An alpha test is performed by the programmers themselves to ensure they got everything right in their eyes. https://answers.yahoo.com/question/index?qid=20110119184650AAfwy7 x This is when only the developers of the game test the product to see if everything is in the game that they wanted. This image shows how gaming companies want people to help them with finding bugs. Also this is like a demo but the players will expect to find bugs. Pre-Alpha This means that the game is in a very early stage of development before everything is finalised. http://forum.ea.com/eaforum/posts/list/440511.page A Pre-Alpha is when they test the game to make sure everything is finalised. http://youtu.be/gNv9PbRxg14 This link shows you some footage of someone who played a pre-alpha game. Gold A game has "Gone Gold" when the final master copy has been produced by the developer and sent off for replication, packaging and shipment. The game is not yet released, but it will typically be around 2-3 weeks (sometimes less) before it begins appearing on store shelves and online pre-orders arriving at doorsteps. http://www.urbandictionary.com/define.php?term=Gone+Gold Gone Gold means that the final representation of the game has been sent off to produce more of the discs. This is an example of an album that has ‘gone gold’ Debug Debugging is the process of locating and fixing or bypassing bugs. http://searchsoftwarequality.techtarget.com/definition/debugging This means that the developers will have fixed certain things within the game that they were having problems with.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Automation Automatically controlled operation of an apparatus, process, or system by mechanical or electronic devices that take the place of human labour. http://www.merriam-webster.com/dictionary/automation This basically means that non-humans are able to control what is happening. For example a machine. White-Box Testing Is a method of testing software that tests internal structures or workings of an application. http://en.wikipedia.org/wiki/White-box_testing This is a test of the internal structure of the game. This image shows a basic understanding of what white-box testing is Bug An error in a structured system. It is usually applied to electrical and computer systems. http://www.urbandictionary.com/define.php?term=Glitch This is usually something that is wrong with the game that the developers usually sort not long after the bug is found. This image below shows a bug in the game
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 GAME ENGINES GAME ENGINES Vertex Shader A programmable function in display adapters that offers graphics application programmer flexibility in rendering an image. http://encyclopedia2.thefreedictionary.com/Vertex+shading This is a programme that adapts the graphics to render an image faster. This image shows us how vertex Shaders work Pixel Shader How pixels on a computer screen will display. Executed from a computer's graphics card, pixel shaders make many special effects seen in gaming and other visually complex programs possible. http://www.ehow.com/info_8764308_pixel-shading.html This makes any special effects and other visually complex programs shown to the user by using the graphics card and pixels. This image shows us the difference between using pixel shader and not using pixel shader. Post Processing Post-processing is the sort of "slow Mo-blur" effect of the surroundings when you're pitching/yawing your mouse. http://www.tomshardware.co.uk/forum/263189-33-what-post-processing Post-Processing means that when you look down your sight for example, it will make the surroundings look blurred to give more focus on where you are aiming. This image shows an image before and after post-processing. It shows how it can add more colour to an image than it had before it was post-processed.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Rendering The graphics in a 3D action game are rendered in real-time by the computer's video card. This means the graphics are updated so quickly, there is no noticeable delay experienced by the user. http://www.techterms.com/definition/realtime To render something means that it loads another part of the world or map when you look in that direction. This shows us the difference between rendering and not rendering. Normal Map This is a technique used for faking the lighting of bumps and dents. http://en.wikipedia.org/wiki/Normal_mapping By using normal mapping it means that it can make things have different textures so it looks 3-D. This shows us what normal mapping can do to chane ow things look. Entity An entity is a grouping of things w ith rules or data in common. An entity of ten represents a group of people (eg children, applicants, stakeholders) but it can also represent a group of objects (eg textbooks), activities (eg assignments) or concepts (eg school terms).http://docs.oracle.com/html/E27551_01/Content/Data%20model /Define_an_entity.htm Entity means it is a group of objects. This video shows you how to use Entity. http://youtu.be/59lWmDqwBdI
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 UV Map UV texturing permits polygons that make up a 3D object to be painted with colour from an image. The image is called a UV texture map, but it's just an ordinary image. http://en.wikipedia.org/wiki/UV_mapping UV-Map means that it makes up a 3-D image that is coloured form an image. This shows how all the textures come together but you have to do each section on its own first. Procedural Texture The term procedural refers to the process that computes a particular function In computer graphics, procedural generation is generating content algorithmically rather than manually. In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with game package. http://en.wikipedia.org/wiki/Procedural_generation This basically means that the content of the game can be created by the host computer, rather than artwork included with the game. This image shows how each section is added separately and is also shaped separately. Physics A physics engine is computer software that provides an approximate simulation of certain physical systems. http://en.wikipedia.org/wiki/Physics_engine This is computer software that simulates certain physical systems. This image shows how a physics engine works. It shows how the car can get damaged if it crashed into a wall. Collision Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. http://en.wikipedia.org/wiki/Collision_detection This means that it detects when to objects hit each other. This image shows how the collision detection would work. It shows us where about the ball will hit the wall.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Lighting It is a computer graphics effect used in video games, demos and high dynamic range rendering (HDR) to reproduce an imaging artifact of real-world cameras. http://en.wikipedia.org/wiki/Bloom_(shader_effect) Lighting is used to make rooms or objects look better or to make them stand out from other objects. This image shows what a room would look like with and without lighting. AA – Anti- Aliasing Antialiasing is a way of smoothing edges. http://compreviews.about.com/od/PC-Gaming/a/What-is-antialiasing-in- PC-games.htm This is just a way of smoothing things. This image shows how anti-aliasing works. For example it shows how all the edges are rough when not using anti-aliasing. LoD – Level of Detail Level of detail is a general design term for video game landscapes in w hich closer objects are rendered with more polygons than objects that are farther away. http://www.techopedia.com/definition/11791/level-of-detail-lod Level of Detail means how much detail they would put into objects. This image shows the different steps they take to make the object have a lot of detail towards it. Animation Animation is picture that has more than one frame and manages to depict movement of some form or another. http://animation.about.com/od/glossaryofterms/g/animatedgraph_def.ht m Animation is how characters and objects move with the game. http://youtu.be/M4xJaXLE_98 This video shows how they put together a person running by animating it.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Sprite A sprite is a bitmap graphic that is designed to be part of a larger scene. It can either be a static image or an animated graphic. http://www.techterms.com/definition/sprite A sprite is a bitmap image that is made up of pixels. This is an image to show what a sprite image looks like. Scene A cut scene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues. http://en.wikipedia.org/wiki/Cutscene A cut scene is where something would happen that you had no control over. This video is a video to show what cut scene would look in game. http://youtu.be/aJwu2F9X8kg Library A library is a 2D-Game development with Scala. So far it is a collection of helpful classes, file loading, collision detection, images, sprites… http://gamedev.stackexchange.com/questions/10770/whats-the-difference- between-a-library-and-an-engine A library is an engine that makes 2D games. This is a video to show what a library engine does. http://youtu.be/NBogC7V9-60 UI The definition of UI is "User Interface" http://www.internetslang.com/UI-meaning-definition.asp The User Interface is what is shown on the screen. This is usually to show how much health you have or how fast you are driving. This is an image to show what the UI shows on screen. Frames Frames per second (FPS) is a unit that measures display device performance. http://www.techopedia.com/definition/7297/frames-per-second-fps FPS is how smooth the game runs when running the game. This is a video to show what frames per second does when in a game. http://youtu.be/utQEUKMojRY
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Concept An idea or invention to help sell or publicize a commodity. https://www.google.co.uk/search?q=gioogle&oq=gioogle&aqs=chrome..6 9i57j69i60l3j0l2.640j0j7&sourceid=chrome&es_sm=93&ie=UTF- 8#q=define:+concept+ An idea that you have developed from a game that you have been playing. This is a video that show an example of a concept game. http://youtu.be/wmMXXC_TdU0 Event Occurrence happening at a determinable time and place, with or without the participation of human agents. http://www.businessdictionary.com/definition/event.html An event is something that takes place at a venue that shows things off. This is an image to show what a gaming event that would look like. Pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. https://www.google.co.uk/search?q=the+dfinition+f+Pathfinding&oq=the +dfinition+f+Pathfinding&aqs=chrome..69i57.4515j0j7&sourceid=chrome &es_sm=93&ie=UTF-8#q=the+definition+of+Pathfinding&spell=1 Path finding is where it finds a path around an object or finds a way through a maze. This is an image showing how path finding would work.