Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Joshua 
Ridett 
RESEARCHED DEFINITION (provide 
short internet researched definition 
and URL link) 
DESCRIBE THE RELEVANCE OF THE 
RESEARCHED TERM TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said 
term being used in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo A demonstration of a product or 
technique. 
https ://www.google.co.uk/search?q=defini 
tion%3A+demo&oq=definition%3A+demo 
&aqs=chrome..69i57j69i58.11208j0j7&sou 
rceid=chrome&es_sm=93&ie=UTF-8 
When a game I am making nears 
compl etion I may desire for i t to be 
tes ted or shown to the public. A demo of 
the game would be the easiest way to 
accomplish this.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta Beta is usually a trial version of a game for 
a company. Betas are usually experimental 
and often have problems w/ them. 
https ://uk.answers.yahoo.com/question/in 
dex?qid=20081019143302AAIBseY 
After an alpha test I may want a larger 
volume of people to test a more 
compl ete, more stable game. When the 
game reaches a near complete stable 
bui ld I may want to do a beta test. A beta 
tes t would have people playing through 
the game and seeing i f there are any 
minor bugs that need addressing before 
the complete launch. It would also be a 
good way to see how the public react to 
the game and how they feel about where 
i t s tands. 
Alpha The alpha phase of the release life cycl e is 
the fi rst phase to begin software testing. 
http://en.wikipedia.org/wiki/Software_rele 
ase_life_cycle#Alpha 
An alpha is the first point at which I 
would either release the game then 
continue updating i t, or invite people to 
perform an alpha test to see what needs 
changing (if anything) and if there are 
any obvious bugs 
http://wccftech.com/leaked-destiny-alpha-gameplay-appears-internet/ 
Article link 
Pre-Alpha Pre-alpha refers to all activities performed 
during the software project before testing. 
http://en.wikipedia.org/wiki/Software_rele 
ase_life_cycle#Pre-alpha 
? http://kotaku.com/http-www-youtube-com-watch-v-dzmqr-pcbocpre-alpha- 
gam-1540267288 
Article & Video link
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Gold A game has "Gone Gold" when the final 
mas ter copy has been produced at the 
developer and sent off for replication, 
packaging and shipment. 
http://www.urbandictionary.com/define.p 
hp?term=Gone%20Gold 
? 
Debug Identify and remove errors from computer 
hardware or software. 
http://www.oxforddictionaries.com/us/def 
ini tion/american_english/debug 
If the software that my game utilizes 
s tops working for some reason, a debug 
program will be needed to fix the 
problem.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Automation The technique of making an apparatus, a 
process, or a system operate automatically 
http://www.merriam-webs 
ter.com/dictionary/automation 
White-Box Testing White-box testing i s verification technique 
software engineers can use to examine if 
thei r code works as expected. 
http://agile.csc.ncsu.edu/SEMaterials/Whit 
eBox.pdf 
A game may be wanted to pass through a 
white-box test to see if the code 
functions as it is meant to before more 
progress is made. 
Bug A bug, also referred to as a software bug, is 
an error or flaw in a computer program 
that may prevent i t from working correctly 
or produces an incorrect or unintended 
result. 
http://www.metaboli.co.uk/gaming- 
In the early s tages of my game there will 
be bugs that must be dealt with. Some 
bugs will be easy to identify whilst others 
wi l l be more subtle. 
http://culturedvultures.com/wp-content/ 
uploads/2014/08/ikfmGW73AeBn0.gif
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
dictionary/defnition-of-bug.htm 
GAME 
ENGINES 
Vertex Shader A programmable function in display 
adapters that offers a graphics application 
programmer with flexibility in rendering an 
image. 
http://encyclopedia2.thefreedictionary.co 
m/Vertex+shading 
Vertex shading is a realistic shading s tyle 
that may be a applied to a game using a 
photo realistic art s tyle or a game that 
adopts a realistic play s tyle or s etting.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
GAME 
ENGINES 
Pixel Shader Pixel shading executes various functions 
affecting how pixels on a computer s creen 
wi l l display 
http://www.ehow.com/info_8764308_pixe 
l -shading.html 
Pixel shading i s simple and may be better 
for a de ve loper’s first game due to i ts 
s implicity. 
Post Processing Usually encompasses bloom, blur, and 
depth-of-field. 
http://www.gamefaqs.com/boards/99114 
2-kingdoms-of-amalur-reckoning/ 
61749545 
Pos t processing may be beneficial for 
2.5/3D shooters since they add a realistic 
battl e quality to a game. 
Rendering In 3-D graphic design, rendering is the 
process of add shading, colour and 
lamination to a 2-D or 3-D wireframe in 
order to create life-like images on a s creen. 
http://whatis.techtarget.com/definition/re 
ndering 
A game may utilize rendering if there is a 
lot of resources to load at once
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Normal Map Thes e RGB values translates to x, y, and z 
coordinates, allowing a 2D image to 
represent depth. 
http://gamedevelopment.tutsplus.com/art 
icles/gamedev-glossary-what-is-a-normal-map-- 
gamedev-3893 
Entity A dynamic object such as a non-player 
character or item. 
http://en.wikipedia.org/wiki/Entity 
I wi l l need entities in my game to make it 
interesting and enjoyable.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
UV Map UV mapping is the 3D modelling process of 
making a 2D image representation of a 3D 
model's surface. 
http://en.wikipedia.org/wiki/UV_mapping 
Procedural Texture A procedural texture is a computer-generated 
image created using an 
algorithm intended to create a realistic 
representation of natural elements such as 
wood, marble, granite, metal, stone, and 
others . 
http://en.wikipedia.org/wiki/Procedural_te 
xture
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Physics Computer animation physics or game 
phys ics involves the introduction of the 
laws of physics into a simulation or game 
engine. 
http://en.wikipedia.org/wiki/Game_physic 
s
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Collision Col l ision detection is used to detect the 
contact of objects within a game. 
http://relativity.net.au/gaming/java/Simpl 
eCol lisionDetection.html 
My game will need good collision 
de tection so that i t doesn’t l ook like Fifa. 
Al so, good collision detection will make a 
game more realistic and fun to play.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Lighting The rendering of computer graphics scenes 
use lighting. 
http://en.wikipedia.org/wiki/High-dynamic- 
range_rendering 
AA – Anti-Aliasing Antialiasing i s a way of smoothing edges. 
http://compreviews.about.com/od/PC-Gaming/ 
a/What-is-antialiasing-in-PC-games. 
htm
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
LoD – Level of Detail Level of detail is a general design term for 
video game landscapes in which closer 
objects are rendered with more polygons 
than objects that are farther away. 
http://www.techopedia.com/definition/11 
791/level-of-detail-lod 
Animation Art and animation in video games refers to 
how things physically look. 
http://www.gamecareerguide.com/feature 
s /413/game_art_and_animation_an_intro 
duction.php
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
Sprite In computer graphics, a sprite i s a two-dimensional 
image or animation that is 
integrated into a larger scene. 
http://en.wikipedia.org/wiki/Sprite_(comp 
uter_graphics) 
Scene A divi sion of an act presenting continuous 
action in one place. 
http://www.merriam-webs 
ter.com/dictionary/scene 
Library A l ibrary i s a useful framework to tackle a 
specific need within a game engine. 
http://gamedev.s tackexchange.com/questi
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
ons /10770/whats-the-difference-between-a- 
l ibrary-and-an-engine 
UI The point at which a user or a user 
department or organization interacts with 
a computer system. 
http://www.answers.com/topic/user-interface 
Frames A s ingle step in a sequence of programmed 
ins tructions. 
http://www.thefreedictionary.com/frame
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
15 
Concept An idea or invention to help sell or 
publicize a commodity. 
https ://www.google.co.uk/?gfe_rd=cr&ei= 
Kr4FVOLjJ_HH8genvIHABA#q=Define%3A+ 
concept 
Event A thing that happens or takes place, 
especially one of importance. 
https ://www.google.co.uk/?gfe_rd=cr&ei= 
Kr4FVOLjJ_HH8genvIHABA#q=Define%3A+ 
event
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
16 
Pathfinding Pathfinding in the context of video games 
concerns the way in which a moving entity 
finds a path around an obstacle 
http://en.wikipedia.org/wiki/Pathfinding#I 
n_video_games

Game Engine Terminology Glossary

  • 1.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Joshua Ridett RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A demonstration of a product or technique. https ://www.google.co.uk/search?q=defini tion%3A+demo&oq=definition%3A+demo &aqs=chrome..69i57j69i58.11208j0j7&sou rceid=chrome&es_sm=93&ie=UTF-8 When a game I am making nears compl etion I may desire for i t to be tes ted or shown to the public. A demo of the game would be the easiest way to accomplish this.
  • 2.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta Beta is usually a trial version of a game for a company. Betas are usually experimental and often have problems w/ them. https ://uk.answers.yahoo.com/question/in dex?qid=20081019143302AAIBseY After an alpha test I may want a larger volume of people to test a more compl ete, more stable game. When the game reaches a near complete stable bui ld I may want to do a beta test. A beta tes t would have people playing through the game and seeing i f there are any minor bugs that need addressing before the complete launch. It would also be a good way to see how the public react to the game and how they feel about where i t s tands. Alpha The alpha phase of the release life cycl e is the fi rst phase to begin software testing. http://en.wikipedia.org/wiki/Software_rele ase_life_cycle#Alpha An alpha is the first point at which I would either release the game then continue updating i t, or invite people to perform an alpha test to see what needs changing (if anything) and if there are any obvious bugs http://wccftech.com/leaked-destiny-alpha-gameplay-appears-internet/ Article link Pre-Alpha Pre-alpha refers to all activities performed during the software project before testing. http://en.wikipedia.org/wiki/Software_rele ase_life_cycle#Pre-alpha ? http://kotaku.com/http-www-youtube-com-watch-v-dzmqr-pcbocpre-alpha- gam-1540267288 Article & Video link
  • 3.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Gold A game has "Gone Gold" when the final mas ter copy has been produced at the developer and sent off for replication, packaging and shipment. http://www.urbandictionary.com/define.p hp?term=Gone%20Gold ? Debug Identify and remove errors from computer hardware or software. http://www.oxforddictionaries.com/us/def ini tion/american_english/debug If the software that my game utilizes s tops working for some reason, a debug program will be needed to fix the problem.
  • 4.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Automation The technique of making an apparatus, a process, or a system operate automatically http://www.merriam-webs ter.com/dictionary/automation White-Box Testing White-box testing i s verification technique software engineers can use to examine if thei r code works as expected. http://agile.csc.ncsu.edu/SEMaterials/Whit eBox.pdf A game may be wanted to pass through a white-box test to see if the code functions as it is meant to before more progress is made. Bug A bug, also referred to as a software bug, is an error or flaw in a computer program that may prevent i t from working correctly or produces an incorrect or unintended result. http://www.metaboli.co.uk/gaming- In the early s tages of my game there will be bugs that must be dealt with. Some bugs will be easy to identify whilst others wi l l be more subtle. http://culturedvultures.com/wp-content/ uploads/2014/08/ikfmGW73AeBn0.gif
  • 5.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 dictionary/defnition-of-bug.htm GAME ENGINES Vertex Shader A programmable function in display adapters that offers a graphics application programmer with flexibility in rendering an image. http://encyclopedia2.thefreedictionary.co m/Vertex+shading Vertex shading is a realistic shading s tyle that may be a applied to a game using a photo realistic art s tyle or a game that adopts a realistic play s tyle or s etting.
  • 6.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 GAME ENGINES Pixel Shader Pixel shading executes various functions affecting how pixels on a computer s creen wi l l display http://www.ehow.com/info_8764308_pixe l -shading.html Pixel shading i s simple and may be better for a de ve loper’s first game due to i ts s implicity. Post Processing Usually encompasses bloom, blur, and depth-of-field. http://www.gamefaqs.com/boards/99114 2-kingdoms-of-amalur-reckoning/ 61749545 Pos t processing may be beneficial for 2.5/3D shooters since they add a realistic battl e quality to a game. Rendering In 3-D graphic design, rendering is the process of add shading, colour and lamination to a 2-D or 3-D wireframe in order to create life-like images on a s creen. http://whatis.techtarget.com/definition/re ndering A game may utilize rendering if there is a lot of resources to load at once
  • 7.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Normal Map Thes e RGB values translates to x, y, and z coordinates, allowing a 2D image to represent depth. http://gamedevelopment.tutsplus.com/art icles/gamedev-glossary-what-is-a-normal-map-- gamedev-3893 Entity A dynamic object such as a non-player character or item. http://en.wikipedia.org/wiki/Entity I wi l l need entities in my game to make it interesting and enjoyable.
  • 8.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 UV Map UV mapping is the 3D modelling process of making a 2D image representation of a 3D model's surface. http://en.wikipedia.org/wiki/UV_mapping Procedural Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others . http://en.wikipedia.org/wiki/Procedural_te xture
  • 9.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Physics Computer animation physics or game phys ics involves the introduction of the laws of physics into a simulation or game engine. http://en.wikipedia.org/wiki/Game_physic s
  • 10.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Collision Col l ision detection is used to detect the contact of objects within a game. http://relativity.net.au/gaming/java/Simpl eCol lisionDetection.html My game will need good collision de tection so that i t doesn’t l ook like Fifa. Al so, good collision detection will make a game more realistic and fun to play.
  • 11.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Lighting The rendering of computer graphics scenes use lighting. http://en.wikipedia.org/wiki/High-dynamic- range_rendering AA – Anti-Aliasing Antialiasing i s a way of smoothing edges. http://compreviews.about.com/od/PC-Gaming/ a/What-is-antialiasing-in-PC-games. htm
  • 12.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 LoD – Level of Detail Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. http://www.techopedia.com/definition/11 791/level-of-detail-lod Animation Art and animation in video games refers to how things physically look. http://www.gamecareerguide.com/feature s /413/game_art_and_animation_an_intro duction.php
  • 13.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 Sprite In computer graphics, a sprite i s a two-dimensional image or animation that is integrated into a larger scene. http://en.wikipedia.org/wiki/Sprite_(comp uter_graphics) Scene A divi sion of an act presenting continuous action in one place. http://www.merriam-webs ter.com/dictionary/scene Library A l ibrary i s a useful framework to tackle a specific need within a game engine. http://gamedev.s tackexchange.com/questi
  • 14.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 ons /10770/whats-the-difference-between-a- l ibrary-and-an-engine UI The point at which a user or a user department or organization interacts with a computer system. http://www.answers.com/topic/user-interface Frames A s ingle step in a sequence of programmed ins tructions. http://www.thefreedictionary.com/frame
  • 15.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 15 Concept An idea or invention to help sell or publicize a commodity. https ://www.google.co.uk/?gfe_rd=cr&ei= Kr4FVOLjJ_HH8genvIHABA#q=Define%3A+ concept Event A thing that happens or takes place, especially one of importance. https ://www.google.co.uk/?gfe_rd=cr&ei= Kr4FVOLjJ_HH8genvIHABA#q=Define%3A+ event
  • 16.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 16 Pathfinding Pathfinding in the context of video games concerns the way in which a moving entity finds a path around an obstacle http://en.wikipedia.org/wiki/Pathfinding#I n_video_games