Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Tom 
Crook 
RESEARCHED DEFINITION 
(provide short internet 
researched definition and URL 
link) 
DESCRIBE THE RELEVANCE OF 
THE RESEARCHED TERM TO 
YOUR OWN PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said term being used in 
a game) 
VIDEO 
GAMES 
/ VIDEO 
GAME 
TESTIN 
G 
Demo A version of something such as 
computer software produced to 
demonstrate its capabilities or for 
use as a trial: 
http://www.oxforddictionaries.co 
m/definition/english/demo 
A Demo in my opinion is used to 
ul timately test your final product 
to see how people react and 
what your ta rget audience could 
be. 
Thi s is relevant to 
The term demo as it is The ‘Fifa Demo’.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta A beta version of a program, game 
etc... i s an unfinished version released 
to either the public a select few or 
whoever signs up to beta test i t for 
bugs or glitches. 
ttp://www.urbandictionary.com/defin 
e.php?term=Beta 
a beta version of a game in my 
opinion is the Line between 
compl ete and incomplete and 
can help pick off those last few 
bugs your game may have. 
Thi s is relevant to 
the term BETA a s it i s the BETA of the game ‘Destiny’. 
Alpha Thi s phase i s were developers 
generally test the software using 
white box techniques. Alpha software 
can be unstable and cause crashes 
and data loss. 
http://en.wikipedia.org/wiki/Software 
_release_life_cycle#Alpha 
The alpha of a game can in my 
opinion lead to your final product 
as not many people play it due to 
the unstable nature of the 
vers ion. 
Thi s is relevant to 
the term ALPHA as i t shows Minecraft in it’s Alpha stage.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Pre-Alpha 
Pre-alpha refers to all activities 
performed during the software 
project before testing. Including 
Analysis, Software Design and 
software development. 
http://eloisecorke.wordpress.com/20 
13/05/22/definition-pre-alpha-alpha-and- 
beta/ 
The pre alpha is a development 
s tage and does not run as well as 
other s tages of game 
development such as beta and 
the gold master version. 
Thi s is relevant of the term PRE-ALPHA as the picture above is of the game World Of War 
Craft in i ts PRE-ALPHA VERSION. 
Gold A golden master, or GM i s the final 
vers ion of a software program that is 
sent to manufacturing and is used to 
make retail copies. 
http://www.techterms.com/definitio 
n/goldenmaster 
The gold master is the final 
vers ion of a game and is the 
vers ion the game will be copied 
from. 
https ://www.youtube.com/watch?v=ejWf82doi8Y 
Thi s is a link to a youtube video showing a game in golden master version. 
Debug In computers, debugging is the 
process of locating and fixing or 
bypassing bugs (errors) in computer 
program code or the engineering of 
hardware device. 
http://searchsoftwarequality.techtarg 
et.com/definition/debugging 
Debugging is finding a problem in 
game and fixing i t mostly in the 
coding in a game. 
Thi s is relevant to debugging as it shows a game in debug mode.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Automatio 
n 
Automated software testing is a 
process in which software tools 
execute pre-scripts tests on a 
software application before i t is 
released into production. 
http://searchsoftwarequality.techtarg 
et.com/definition/automated-software- 
testing 
Automated software tool is 
where a software will carry out 
the set job until nit is complete. 
Thi s diagram explains automation. 
White-Box 
Testing 
A software testing technique whereby 
expl icit knowledge of internal 
workings of the item being tested are 
used to s elect the test data. 
http://www.webopedia.com/TERM/ 
W/White_Box_Testing.html 
White box testing i s selecting a 
certa in part of the game and 
tes ting every aspect of i t checking 
for bugs and other imperfections. 
Thi s shows the classification of white box testing.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Bug A software bug is a problem causing a 
program to crash or produce invalid 
output. The problem i s cause by 
insufficient or erroneous logic. 
http://www.techopedia.com/definitio 
n/24864/software-bug- 
A bug i s a problem in a game 
normally causing problems like 
crashing and other things which 
effect how the game is played. 
Thi s is showing a bug as no items are being shown during the post game lobby. 
GAME 
ENGINE 
S 
Vertex 
Shader 
The vertex Shader i s used to 
trans form the attributes of vertices 
(points of triangle) such as colour, 
texture, position and direction. From 
the original colour space to the 
di splay space. 
http://www.pcmag.com/encyclopedia 
/term/53754/vertex-shader 
The vertex shader i s used to 
change the colour and textures of 
vertical lines. 
Thi s is showing the process of vertex shader.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
GAME 
ENGINE 
S 
Pixel 
Shader 
Pixel Shaders are used to change the 
appearance of Pixels 
o http://www.pc 
mag.com/encycl 
opedia/term/53 
754/vertex-shader 
Pixel shader is used to change the 
colour of the pixel in your game. 
Thi s picture shows how the pixel shaded changes the quality of a picture 
. 
Post 
Processing 
he term post-processing 
(or postproc for 
short) is used in the video/film 
business for quality-improvement 
image 
processing (specifically digital 
image processing) methods used 
in video playback devices, (such 
as stand-aloneDVD-Video 
players), and video players 
software and transcoding software. 
It is also commonly used in real-time 
3D rendering (such as in 
video games) to add additional 
effects. 
The term post processing i s there 
to improve the overall quality of 
your image and can be used in 
other fi elds such as 3D rendering. 
Thi s shows the post processing effect on a picture.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Rendering Rendering is the process of generating 
an image from a model by means of a 
computer programs . 
http://www.princeton.edu/~achaney/ 
tmve/wiki100k/docs/Rendering_(com 
puter_graphics).html 
Rendering is the process of 
generating the level or images 
around you on a game. 
Thi s image shows a map rendering all the pixels. 
Normal 
Map 
Normal map i s important for a 3D 
arti sts, Normal maps cons i s t of red, 
green and blue. 
http://gamedevelopment.tutsplus.co 
m/articles/gamedev-glossary-what-is-a- 
normal-map--gamedev-3893 
Normal mapping is made of three 
colours red,green and blue and 
they form to make one colour. 
Thi s image shows mapping of a characters. 
Entity ntity-component-system (ECS) is 
a software architecture pattern that 
implements concepts 
from Composition over 
inheritance using a database-like 
structure. Common ECS 
approaches are highly compatible 
with Data-driven 
programming techniques, and the 
two approaches are often 
combined. 
http://en.wikipedia.org/wiki/Entity_c 
omponent_system 
Enti ty i s a software which 
bas ically uses your ideas in a data 
bas e like format. 
Thi s image is showing an example of an entity s tructure.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
UV Map UV mapping i s the 3D model ing 
proces s of making 2D image 
repres inta tion of a 3D model . 
http://wiki.blender.org/index.php/Do 
c:2.6/Manual/Textures/Mapping/UV/ 
Unwrapping 
UV mapping is used to form the 
3D characters from 2D pictuers. 
Thi s image shows the mapping of a 3D model. 
Procedural 
Texture 
Procedural textures are 
terxtures generated by our 
engine on the basis of thier 
text description. They can be 
used instead of normal 
textures. 
https://community.bistudio.co 
m/wiki/Procedural_Textures 
Thi s is the creation of texture’s 
based on text in the gaming 
engine. 
Thi s image shows the textuers of items inside a game map.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Physics A phisics engine is general used 
describe a software program 
that is used to simulate phisical 
phenomena. One of the first 
uses of a phisics engine was for 
simulating where artillary 
shells would land based on 
their weight. 
http://www.computerhope.co 
m/jargon/p/physics-engine. 
htm 
The physics engine is used to 
s imulate physical actions in a 
game like a punch or explosion. 
Thi s image shows the phisics of a game with aball breaking through a wall. 
Collision collisons consist of 
algorrithiams to detect 
collision in 2D games depend 
on the type of shapes that can 
collide. 
https://developer.mozilla.org/ 
en- 
US/docs/Games/Techniques/2 
The col lision is used to show the 
col l ision of s hape’s in a 2D game. 
Thi s image shows collision programming inside a game engine and the radius of it. 
Lighting To produce l ighting in games you 
mus t increase the contrast of a 
certa in point in the environment to 
creat the lighter darker effect. 
Make colours brighter and darker 
depending on how you want the 
l ighting. 
Thi s image is showing an example of l ighting in a game environment.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
AA – Anti- 
Aliasing 
Anti allising is used to detect 
and smooth out jagged edges 
using a quick scan. 
https://answers.yahoo.com/qu 
estion/index?qid=2010042003 
1929AAON6YB 
Anti -aliasing is basically used to 
make your game images or just 
any images look better with 
smoother quality. 
Thi s image is showing anti aliasing so the smoothing out of the image in the image. 
LoD – 
Level of 
Detail 
The level of detail for a BIM 
model must correspond to the 
needs of the modeler, the 
project engineer, and the 
estimators and schedulers. 
LOD identifies how much 
information is known about a 
model element at a given time 
http://www.vicosoftware.com/ 
BIM-Level-of- 
Detail/tabid/89638/ 
The level of design focuses on the 
amount of information known on 
the level and helps the modeller 
des ign the level. 
Thi s image shows the Level of detail in the level design involved in the image.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Animation Animation is the process of 
displaying still images in a 
rapid sequence to create the 
illusion of movement. These 
images can be hand drawn, 
computer generated, or 
pictures of 3D objects. 
http://www.wisegeek.org/wha 
t-is-animation. 
htm#didyouknowou 
t 
Animation is basically used to 
make your characters come to 
l i fe and can be used to make 
characters move and add motion 
to the s cene your game is 
currently in. 
Thi s image is showing the animation used on a character involved in a game. 
Sprite A graphic image that can move 
within a larger graphic. 
Animation software that 
supports sprites enables the 
designer to develop 
independent animated images 
that can then be combined in a 
larger animation. 
http://www.webopedia.com/T 
ERM/S/sprite.html 
A spri te is something that is used 
within a bigger graphic and helps 
make developing a game much 
easier. 
Thi s image shows multiple images used to create an animation
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
Scene A scene graph is a general data 
structure commonly used by 
vector-based graphics editing 
applications and modern 
computer games. Examples of 
such programs include Acrobat 
3D, Adobe Illustrator, 
AutoCAD, CorelDRAW, 
OpenSceneGraph, OpenSG, 
VRML97, and X3D. 
http://en.wikipedia.org/wiki/S 
cene_graph 
Scene graphics is generally data 
used on modern games and is 
edited easily by programs such as 
i l lustrator. 
Thi s image is showing the structure that is used to create a s cene in a game. 
Library A l ibrary i s used to s tore your game 
information such as programs and 
other things cri tical to your game. 
Somewhere you s tore your data. 
Thi s image shows a library containing the gaming things needed.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
UI User interface design in games 
differs from other UI design 
because it involves an 
additional element -- fiction. 
The fiction involves an avatar 
of the actual user, or player 
http://www.gamasutra.com/bl 
ogs/AnthonyStonehouse/2014 
0227/211823/User_interface_ 
design_in_video_games.php 
User interface is how a player 
plays a game so there own 
personal s tyle within a game. 
Thi s image is showing the inner working of the level and of the design. 
Frames frame or fps determines the 
sleakness of a game and how 
the game overall looks. 
http://gamedev.stackexchange 
.com/questions/6825/time-based- 
movement-vs-frame-rate- 
based-movement 
Frames is the amount of frames 
you get per second and the 
amount of frames you get per 
second is determined by the 
amount of RAM your computer 
has . 
Thi s image is showing the average frame for certain times.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
Concept Bas ically what the idea of the game is. The concept is the base idea of a 
game so the idea which turns 
into program and then the 
modelling then the game. 
Thi s is showing some concept art for a game. 
Event Decouple when a message or 
event is sent from when it is 
processed. 
An event i s when a program or 
character is s et to do things on 
command when a certain 
mes sage is relayed. 
Thi s is programming the character to do certain things at different. 
Path 
finding 
Pathfinding or pathing is the 
plotting, by a computer 
application, of the shortest 
route between two points. It is 
a more practical variant 
on solving mazes. This field 
of research is based heavily 
on Dijkstra's algorithm for 
finding the shortest path on 
a weighted graph. 
The plotting of paths is finding 
the quickest possible way 
through a puzzle and is used to 
set character paths in game. 
Thi s shows a path finding algarythm implemented in a game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
15

Y1 gd engine_terminology (1) (4)

  • 1.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Tom Crook RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTIN G Demo A version of something such as computer software produced to demonstrate its capabilities or for use as a trial: http://www.oxforddictionaries.co m/definition/english/demo A Demo in my opinion is used to ul timately test your final product to see how people react and what your ta rget audience could be. Thi s is relevant to The term demo as it is The ‘Fifa Demo’.
  • 2.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta A beta version of a program, game etc... i s an unfinished version released to either the public a select few or whoever signs up to beta test i t for bugs or glitches. ttp://www.urbandictionary.com/defin e.php?term=Beta a beta version of a game in my opinion is the Line between compl ete and incomplete and can help pick off those last few bugs your game may have. Thi s is relevant to the term BETA a s it i s the BETA of the game ‘Destiny’. Alpha Thi s phase i s were developers generally test the software using white box techniques. Alpha software can be unstable and cause crashes and data loss. http://en.wikipedia.org/wiki/Software _release_life_cycle#Alpha The alpha of a game can in my opinion lead to your final product as not many people play it due to the unstable nature of the vers ion. Thi s is relevant to the term ALPHA as i t shows Minecraft in it’s Alpha stage.
  • 3.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Pre-Alpha Pre-alpha refers to all activities performed during the software project before testing. Including Analysis, Software Design and software development. http://eloisecorke.wordpress.com/20 13/05/22/definition-pre-alpha-alpha-and- beta/ The pre alpha is a development s tage and does not run as well as other s tages of game development such as beta and the gold master version. Thi s is relevant of the term PRE-ALPHA as the picture above is of the game World Of War Craft in i ts PRE-ALPHA VERSION. Gold A golden master, or GM i s the final vers ion of a software program that is sent to manufacturing and is used to make retail copies. http://www.techterms.com/definitio n/goldenmaster The gold master is the final vers ion of a game and is the vers ion the game will be copied from. https ://www.youtube.com/watch?v=ejWf82doi8Y Thi s is a link to a youtube video showing a game in golden master version. Debug In computers, debugging is the process of locating and fixing or bypassing bugs (errors) in computer program code or the engineering of hardware device. http://searchsoftwarequality.techtarg et.com/definition/debugging Debugging is finding a problem in game and fixing i t mostly in the coding in a game. Thi s is relevant to debugging as it shows a game in debug mode.
  • 4.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Automatio n Automated software testing is a process in which software tools execute pre-scripts tests on a software application before i t is released into production. http://searchsoftwarequality.techtarg et.com/definition/automated-software- testing Automated software tool is where a software will carry out the set job until nit is complete. Thi s diagram explains automation. White-Box Testing A software testing technique whereby expl icit knowledge of internal workings of the item being tested are used to s elect the test data. http://www.webopedia.com/TERM/ W/White_Box_Testing.html White box testing i s selecting a certa in part of the game and tes ting every aspect of i t checking for bugs and other imperfections. Thi s shows the classification of white box testing.
  • 5.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Bug A software bug is a problem causing a program to crash or produce invalid output. The problem i s cause by insufficient or erroneous logic. http://www.techopedia.com/definitio n/24864/software-bug- A bug i s a problem in a game normally causing problems like crashing and other things which effect how the game is played. Thi s is showing a bug as no items are being shown during the post game lobby. GAME ENGINE S Vertex Shader The vertex Shader i s used to trans form the attributes of vertices (points of triangle) such as colour, texture, position and direction. From the original colour space to the di splay space. http://www.pcmag.com/encyclopedia /term/53754/vertex-shader The vertex shader i s used to change the colour and textures of vertical lines. Thi s is showing the process of vertex shader.
  • 6.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 GAME ENGINE S Pixel Shader Pixel Shaders are used to change the appearance of Pixels o http://www.pc mag.com/encycl opedia/term/53 754/vertex-shader Pixel shader is used to change the colour of the pixel in your game. Thi s picture shows how the pixel shaded changes the quality of a picture . Post Processing he term post-processing (or postproc for short) is used in the video/film business for quality-improvement image processing (specifically digital image processing) methods used in video playback devices, (such as stand-aloneDVD-Video players), and video players software and transcoding software. It is also commonly used in real-time 3D rendering (such as in video games) to add additional effects. The term post processing i s there to improve the overall quality of your image and can be used in other fi elds such as 3D rendering. Thi s shows the post processing effect on a picture.
  • 7.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Rendering Rendering is the process of generating an image from a model by means of a computer programs . http://www.princeton.edu/~achaney/ tmve/wiki100k/docs/Rendering_(com puter_graphics).html Rendering is the process of generating the level or images around you on a game. Thi s image shows a map rendering all the pixels. Normal Map Normal map i s important for a 3D arti sts, Normal maps cons i s t of red, green and blue. http://gamedevelopment.tutsplus.co m/articles/gamedev-glossary-what-is-a- normal-map--gamedev-3893 Normal mapping is made of three colours red,green and blue and they form to make one colour. Thi s image shows mapping of a characters. Entity ntity-component-system (ECS) is a software architecture pattern that implements concepts from Composition over inheritance using a database-like structure. Common ECS approaches are highly compatible with Data-driven programming techniques, and the two approaches are often combined. http://en.wikipedia.org/wiki/Entity_c omponent_system Enti ty i s a software which bas ically uses your ideas in a data bas e like format. Thi s image is showing an example of an entity s tructure.
  • 8.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 UV Map UV mapping i s the 3D model ing proces s of making 2D image repres inta tion of a 3D model . http://wiki.blender.org/index.php/Do c:2.6/Manual/Textures/Mapping/UV/ Unwrapping UV mapping is used to form the 3D characters from 2D pictuers. Thi s image shows the mapping of a 3D model. Procedural Texture Procedural textures are terxtures generated by our engine on the basis of thier text description. They can be used instead of normal textures. https://community.bistudio.co m/wiki/Procedural_Textures Thi s is the creation of texture’s based on text in the gaming engine. Thi s image shows the textuers of items inside a game map.
  • 9.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Physics A phisics engine is general used describe a software program that is used to simulate phisical phenomena. One of the first uses of a phisics engine was for simulating where artillary shells would land based on their weight. http://www.computerhope.co m/jargon/p/physics-engine. htm The physics engine is used to s imulate physical actions in a game like a punch or explosion. Thi s image shows the phisics of a game with aball breaking through a wall. Collision collisons consist of algorrithiams to detect collision in 2D games depend on the type of shapes that can collide. https://developer.mozilla.org/ en- US/docs/Games/Techniques/2 The col lision is used to show the col l ision of s hape’s in a 2D game. Thi s image shows collision programming inside a game engine and the radius of it. Lighting To produce l ighting in games you mus t increase the contrast of a certa in point in the environment to creat the lighter darker effect. Make colours brighter and darker depending on how you want the l ighting. Thi s image is showing an example of l ighting in a game environment.
  • 10.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 AA – Anti- Aliasing Anti allising is used to detect and smooth out jagged edges using a quick scan. https://answers.yahoo.com/qu estion/index?qid=2010042003 1929AAON6YB Anti -aliasing is basically used to make your game images or just any images look better with smoother quality. Thi s image is showing anti aliasing so the smoothing out of the image in the image. LoD – Level of Detail The level of detail for a BIM model must correspond to the needs of the modeler, the project engineer, and the estimators and schedulers. LOD identifies how much information is known about a model element at a given time http://www.vicosoftware.com/ BIM-Level-of- Detail/tabid/89638/ The level of design focuses on the amount of information known on the level and helps the modeller des ign the level. Thi s image shows the Level of detail in the level design involved in the image.
  • 11.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Animation Animation is the process of displaying still images in a rapid sequence to create the illusion of movement. These images can be hand drawn, computer generated, or pictures of 3D objects. http://www.wisegeek.org/wha t-is-animation. htm#didyouknowou t Animation is basically used to make your characters come to l i fe and can be used to make characters move and add motion to the s cene your game is currently in. Thi s image is showing the animation used on a character involved in a game. Sprite A graphic image that can move within a larger graphic. Animation software that supports sprites enables the designer to develop independent animated images that can then be combined in a larger animation. http://www.webopedia.com/T ERM/S/sprite.html A spri te is something that is used within a bigger graphic and helps make developing a game much easier. Thi s image shows multiple images used to create an animation
  • 12.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 Scene A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games. Examples of such programs include Acrobat 3D, Adobe Illustrator, AutoCAD, CorelDRAW, OpenSceneGraph, OpenSG, VRML97, and X3D. http://en.wikipedia.org/wiki/S cene_graph Scene graphics is generally data used on modern games and is edited easily by programs such as i l lustrator. Thi s image is showing the structure that is used to create a s cene in a game. Library A l ibrary i s used to s tore your game information such as programs and other things cri tical to your game. Somewhere you s tore your data. Thi s image shows a library containing the gaming things needed.
  • 13.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 UI User interface design in games differs from other UI design because it involves an additional element -- fiction. The fiction involves an avatar of the actual user, or player http://www.gamasutra.com/bl ogs/AnthonyStonehouse/2014 0227/211823/User_interface_ design_in_video_games.php User interface is how a player plays a game so there own personal s tyle within a game. Thi s image is showing the inner working of the level and of the design. Frames frame or fps determines the sleakness of a game and how the game overall looks. http://gamedev.stackexchange .com/questions/6825/time-based- movement-vs-frame-rate- based-movement Frames is the amount of frames you get per second and the amount of frames you get per second is determined by the amount of RAM your computer has . Thi s image is showing the average frame for certain times.
  • 14.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 Concept Bas ically what the idea of the game is. The concept is the base idea of a game so the idea which turns into program and then the modelling then the game. Thi s is showing some concept art for a game. Event Decouple when a message or event is sent from when it is processed. An event i s when a program or character is s et to do things on command when a certain mes sage is relayed. Thi s is programming the character to do certain things at different. Path finding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. The plotting of paths is finding the quickest possible way through a puzzle and is used to set character paths in game. Thi s shows a path finding algarythm implemented in a game.
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    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 15