Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: RESEARCHED DEFINITION (provide short internet researched 
definition and URL link) 
DESCRIBE 
THE 
RELEVANC 
E OF THE 
RESEARCH 
ED TERM 
TO YOUR 
OWN 
PRODUCTI 
ON 
PRACTICE? 
IMAGE SUPPORT (Provide an 
image and/or video link of said 
term being used in a game) 
VIDEO 
GAMES 
/ 
VIDEO 
GAME 
TESTIN 
G 
Demo A demonstration of a product or technique 
ht tp://www.oxforddict ionaries.com/definition/english/demo 
Demos are 
used to 
give 
potential 
customers 
a taster 
for your 
game. It 
also 
allows 
people to 
create 
early 
reviews 
to 
support 
your game 
and 
advertise 
it for 
free
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Beta An unfinished version of a game, released before 
the Alpha version of a game 
http://www.urbandictionary.com/define.php?term=Beta 
Beta is 
used so 
that 
develope 
rs can 
discover 
bugs and 
glitches 
in the 
game 
before 
they 
develop 
it more. 
Alpha Alpha footage comes before the full release of a game; 
it allows people to see what they are buying before 
they pay for it. 
http://www.urbandictionary.com/define.php?term=alpha 
It 
allows 
customer 
s to 
playtest 
the game 
before 
they buy 
the 
complete 
thing 
Pre-Alpha The term for a milestone in a games development 
to show customers how far along the game is. 
http://www.whatgamesare.com/pre-alpha.html 
It al lows 
cus tomers 
to fol low the 
progress of a 
ga me ’s 
developmen 
t. 
Gold When a game has been fully developed and has made a profit in pre-orders 
http://www.gamespot.com/forums/playstation-discussion- 
1000002/what-does-it-mean-when-a-game-goes-gold-26614050/ 
It al lows the 
developers 
to know i f 
there game 
has made a 
profi t before 
i t comes out
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Debug Debugging is the routine process of locating and removing computer 
program bugs, errors or abnormalities 
http://www.techopedia.com/definition/16373/debugging 
It prevents 
dangerous 
gl i tches and 
errors in a 
games code 
from being 
released 
Automati 
on 
the technique of making an apparatus, a process, or a system 
operate automatically 
http://www.merriam-webster.com/dictionary/automation 
It al lows 
developers 
to make sure 
that all the 
game 
mechanics 
work well. 
White- 
Box 
Testing 
White box testing i s a method of testing software that tests internal 
s tructures or workings of an application, as opposed to its 
functionality 
http://en.wikipedia.org/wiki/White-box_testing 
Ensures that 
the internal 
s tructures of 
a game 
work. 
Bug a defect or imperfection, as in a mechanical device,computer program, 
or plan; glitch 
http://dictionary.reference.com/browse/bug 
They can 
harm a 
games 
developmen 
t or release. 
GAME 
ENGIN 
ES 
Vertex 
Shader 
Vertex shaders are run once for each vertex given to the graphics 
processor 
http://en.wikipedia.org/wiki/Shader#Vertex_shaders 
They are 
used to 
generate the 
games 
graphics
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
GAME 
ENGIN 
ES 
Pixel 
Shader 
Pixel shaders, also known as fragment shaders, compute color and 
other attributes of each fragment 
http://en.wikipedia.org/wiki/Shader#Vertex_shaders 
They colour 
the assets in 
the game 
Post 
Processin 
g 
pos t-processing (or postproc for short) i s used in the video/film 
bus iness for quality-improvement image processing 
http://en.wikipedia.org/wiki/Video_post-processing 
They 
improve the 
image 
quality of 
the game 
Renderin 
g 
Rendering is the process of generating an image from a 2D or 3D model 
http://modeln.wikipedia.org/wiki/Rendering_(computer_graphics) 
They 
generate the 
models in 
the game 
Normal 
Map 
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is 
a technique used for faking the lighting of bumps and dent 
http://en.wikipedia.org/wiki/Normal_mapping 
It i s used to 
generate 
more 
realistic 
textures 
Entity enti ty i s a dynamic object such as a non-player character or item. 
http://en.wikipedia.org/wiki/Entity_(disambiguation) 
It i s used to 
implement 
items and 
characters 
into a game
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
UV Map UV mapping is the 3D modelling process of making a 2D image 
representation of a 3D model's surface. 
It i s used to 
give models 
textures 
Procedur 
al Texture 
A procedural texture is a computer-generated image created using an 
algorithm intended to create a realistic representation of natural 
elements such as wood, marble, granite, metal, s tone, and others. 
Used to give 
a realistic 
texture to 
objects in a 
game 
Physics Computer animation physics or game physics involves the introduction 
of the laws of physics into a simulation or game engine, particularly in 
3D computer graphics, for the purpose of making the effects appear 
more real to the observer. Typically, simulation physics is only a close 
approximation to real physics, and computation is performed using 
di s crete values. 
http://en.wikipedia.org/wiki/Game_physics 
They are 
es sential to 
a game 
because i t 
prevents a 
player from 
cl ipping 
through 
objects 
Collision Col l ision detection typically refers to the computational problem of 
detecting the intersection of two or more objects 
http://en.wikipedia.org/wiki/Collision_detection 
It prevents a 
player from 
walking 
through an 
object and 
al so makes 
sure that the 
don’t fa ll 
through the 
map 
Lighting 
Lighting i s one of the most important and influential elements in 
envi ronments. It has the power to make or break the vi suals, theme 
and atmosphere. 
Without 
l ighting, a 
player
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
http://www.moddb.com/tutorials/lighting-in-game-envi ronments-the-hows 
-and-whys 
woul dn’t be 
abl e to see 
where they 
are in the 
game 
AA – Anti- 
Aliasing 
Wel l anti-aliasing detects rough edges and smooths them out using a 
quick scan of them. 
https ://answers.yahoo.com/question/index?qid=20100420031929AAO 
N6YB 
It smoothes 
out rough 
edges in 
games that 
were missed 
by the 
developers. 
Thi s can 
make a 
game look 
more 
realistic 
LoD – 
Level of 
Detail 
As you get further away from an object, it takes up less of your vision 
(and less dots of resolution on your monitor). Therefore, you can drop 
i ts level of detail saving memory and computation power 
It can 
dras tically 
improve the 
speed of a 
game 
Animatio 
n 
A s imulation of movement created by displaying a series of pictures, or 
frames 
http://www.webopedia.com/TERM/A/animation.html 
It i s used in 
every aspect 
of a game to 
make 
characters 
move and 
the 
envi ronment 
realistic
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Sprite a sprite i s a two-dimensional image or animation that is integrated into 
a larger scene 
http://en.wikipedia.org/wiki/Sprite_(computer_graphics) 
They are 
used to 
represent 
as sets in 
games. This 
can include 
characters, 
items and 
envi ronment 
s 
Scene A sequence of continuous action in a play, film, opera, or book 
http://www.oxforddictionaries.com/definition/english/scene 
They are 
used to 
show an 
area, 
character or 
any other 
aspect of a 
game 
Library A 2D as set storage area used to store assets for a 2D game They are 
used to 
s tore assets 
for 2D 
games 
UI The way a person interacts with a computer, tablet, smartphone or 
other electronic device 
http://www.pcmag.com/encyclopedia/term/53558/user-interface 
They al low a 
player to 
interact with 
the game
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Frames The amount of images shown in a game, usually known as FPS (frames 
per second) 
It affects the 
quality of 
animations 
in a game, 
the higher 
the FPS, the 
better the 
quality 
Concept An idea, plan or Intention It i s used to 
plan every 
aspect of a 
game 
Event Anything that happens in a game is known as an event They are 
inputted 
into a game 
to caus e 
things to 
happen 
Pathfindi 
ng 
Pathfinding or pathing is the plotting, by a computer application, of the 
shortest route between two points 
Al lows 
character to 
move

Task 1- Engine terminology

  • 1.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANC E OF THE RESEARCH ED TERM TO YOUR OWN PRODUCTI ON PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTIN G Demo A demonstration of a product or technique ht tp://www.oxforddict ionaries.com/definition/english/demo Demos are used to give potential customers a taster for your game. It also allows people to create early reviews to support your game and advertise it for free
  • 2.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Beta An unfinished version of a game, released before the Alpha version of a game http://www.urbandictionary.com/define.php?term=Beta Beta is used so that develope rs can discover bugs and glitches in the game before they develop it more. Alpha Alpha footage comes before the full release of a game; it allows people to see what they are buying before they pay for it. http://www.urbandictionary.com/define.php?term=alpha It allows customer s to playtest the game before they buy the complete thing Pre-Alpha The term for a milestone in a games development to show customers how far along the game is. http://www.whatgamesare.com/pre-alpha.html It al lows cus tomers to fol low the progress of a ga me ’s developmen t. Gold When a game has been fully developed and has made a profit in pre-orders http://www.gamespot.com/forums/playstation-discussion- 1000002/what-does-it-mean-when-a-game-goes-gold-26614050/ It al lows the developers to know i f there game has made a profi t before i t comes out
  • 3.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Debug Debugging is the routine process of locating and removing computer program bugs, errors or abnormalities http://www.techopedia.com/definition/16373/debugging It prevents dangerous gl i tches and errors in a games code from being released Automati on the technique of making an apparatus, a process, or a system operate automatically http://www.merriam-webster.com/dictionary/automation It al lows developers to make sure that all the game mechanics work well. White- Box Testing White box testing i s a method of testing software that tests internal s tructures or workings of an application, as opposed to its functionality http://en.wikipedia.org/wiki/White-box_testing Ensures that the internal s tructures of a game work. Bug a defect or imperfection, as in a mechanical device,computer program, or plan; glitch http://dictionary.reference.com/browse/bug They can harm a games developmen t or release. GAME ENGIN ES Vertex Shader Vertex shaders are run once for each vertex given to the graphics processor http://en.wikipedia.org/wiki/Shader#Vertex_shaders They are used to generate the games graphics
  • 4.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 GAME ENGIN ES Pixel Shader Pixel shaders, also known as fragment shaders, compute color and other attributes of each fragment http://en.wikipedia.org/wiki/Shader#Vertex_shaders They colour the assets in the game Post Processin g pos t-processing (or postproc for short) i s used in the video/film bus iness for quality-improvement image processing http://en.wikipedia.org/wiki/Video_post-processing They improve the image quality of the game Renderin g Rendering is the process of generating an image from a 2D or 3D model http://modeln.wikipedia.org/wiki/Rendering_(computer_graphics) They generate the models in the game Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dent http://en.wikipedia.org/wiki/Normal_mapping It i s used to generate more realistic textures Entity enti ty i s a dynamic object such as a non-player character or item. http://en.wikipedia.org/wiki/Entity_(disambiguation) It i s used to implement items and characters into a game
  • 5.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 UV Map UV mapping is the 3D modelling process of making a 2D image representation of a 3D model's surface. It i s used to give models textures Procedur al Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, s tone, and others. Used to give a realistic texture to objects in a game Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, simulation physics is only a close approximation to real physics, and computation is performed using di s crete values. http://en.wikipedia.org/wiki/Game_physics They are es sential to a game because i t prevents a player from cl ipping through objects Collision Col l ision detection typically refers to the computational problem of detecting the intersection of two or more objects http://en.wikipedia.org/wiki/Collision_detection It prevents a player from walking through an object and al so makes sure that the don’t fa ll through the map Lighting Lighting i s one of the most important and influential elements in envi ronments. It has the power to make or break the vi suals, theme and atmosphere. Without l ighting, a player
  • 6.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 http://www.moddb.com/tutorials/lighting-in-game-envi ronments-the-hows -and-whys woul dn’t be abl e to see where they are in the game AA – Anti- Aliasing Wel l anti-aliasing detects rough edges and smooths them out using a quick scan of them. https ://answers.yahoo.com/question/index?qid=20100420031929AAO N6YB It smoothes out rough edges in games that were missed by the developers. Thi s can make a game look more realistic LoD – Level of Detail As you get further away from an object, it takes up less of your vision (and less dots of resolution on your monitor). Therefore, you can drop i ts level of detail saving memory and computation power It can dras tically improve the speed of a game Animatio n A s imulation of movement created by displaying a series of pictures, or frames http://www.webopedia.com/TERM/A/animation.html It i s used in every aspect of a game to make characters move and the envi ronment realistic
  • 7.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Sprite a sprite i s a two-dimensional image or animation that is integrated into a larger scene http://en.wikipedia.org/wiki/Sprite_(computer_graphics) They are used to represent as sets in games. This can include characters, items and envi ronment s Scene A sequence of continuous action in a play, film, opera, or book http://www.oxforddictionaries.com/definition/english/scene They are used to show an area, character or any other aspect of a game Library A 2D as set storage area used to store assets for a 2D game They are used to s tore assets for 2D games UI The way a person interacts with a computer, tablet, smartphone or other electronic device http://www.pcmag.com/encyclopedia/term/53558/user-interface They al low a player to interact with the game
  • 8.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Frames The amount of images shown in a game, usually known as FPS (frames per second) It affects the quality of animations in a game, the higher the FPS, the better the quality Concept An idea, plan or Intention It i s used to plan every aspect of a game Event Anything that happens in a game is known as an event They are inputted into a game to caus e things to happen Pathfindi ng Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points Al lows character to move