Why
User Experience
matters
@kshitiz, kshitiz@happyhorizons.in
Talk at Honeywell, Bangalore
3rdSeptember 2013
HELLO I’M KSHITIZ
And this is what I do
for a living:
Evangelize about
design, get more
people to understand
design & convince
young students to take
it up as a career option
•  Presently
–  Dean & Director - India Operations at L'École de Design Nantes Atlantique
–  Founder of Happy Horizons Consulting
–  Founder & Managing Trustee – Happy Horizons Trust
•  Previous
–  Design Head, Kuliza Technologies
–  Founder & Director, Deskala Research and Design & Consulting
•  Education
–  MS in HCI Design , Indiana University Bloomington, USA
–  BDes in Communication Design, IIT Guwahati, India
•  Contact
–  kshitiz@happyhorizons.in
–  Twitter: @kshitiz
–  LinkedIn: in.linkedin.com/in/kshitizanand/
–  Website: www.kshitizanand.com
Happy Horizons
•  Dean & Director of the school and all programs in
India
•  2 year masters program in Transcultural Design
•  Teach Design for Social Impact and User Experience
•  Mentor students on final projects
•  Design the curriculum & faculty recruitment
•  Student welfare and professional development
•  Consulting practice
•  Help large companies to startups with design
•  Take design workshops at corporates
•  Work mainly in user experience design, branding,
design for social impact
•  Working towards improving the quality of education
in primary schools
•  Career Awareness Seminars for high school
students
•  Digital Literacy program for youth
Design | Research | Consulting"
+ a few other things like traveling, photography etc
WHY USER EXPERIENCE
MATTERS ?
Today I talk about
Design is such a natural human ability 
that almost everyone is designing most of the
time - whether they are conscious of it, or not.
- Harold Nelson, Erik Stolterman, in ‘The Design Way’
UX IS DELIGHT
Think of an
activity that delighted
you?
(NON-WEB INTERACTION)
Is Delight = Features ?
How many buttons do you
typically use ?
Think of a web based
activity that frustrated
you?
SURPRISE à PLEASURABLE EXPERIENCE à
DELIGHT
PROBLEM à ANXIETY à RESOLUTION à
DELIGHT
Situation 1
Situation 2
Subjectivity
Delight is governed by
Delight is governed by
Objectivity
“If you don’t take care of the customer,
someone else will.”
- Raffaele Ciarla
USER EXPERIENCE
DELIVERING
DELIGHT
SINCE MID 90s
CUSTOMER
Web	
  1.0	
  
Web	
  3.0	
  
Web	
  2.0	
  
Change in User Behavior
Internet users per 100 inhabitants
Reference	
  :	
  h*p://en.wikipedia.org/wiki/File:Internet_users_per_100_inhabitants_ITU.svg	
  
What really interests us is this
UX IS EMOTIONS
VISCERAL
BEHAVIORAL
REFLECTIVE
A more detailed look and feel and function that is got by interactions i.e. the
total experience of using a product
Refers primarily to that initial impact, to its appearance
Appearance is rooted in form, aesthetics
Ones thoughts afterwards, how it makes one feel, the image it portrays, the
message it tells others about the owner's taste
Time	
  spent	
  
InteracCon	
  
VISCERAL	
  
BEHAVIORAL	
  
REFLECTIVE	
  
Products were once designed for the functions they performed.
But when all companies can make products that perform their
functions equally well, the distinctive advantage goes to those
who provide pleasure and enjoyment while maintaining the
power. If functions are equated with cognition, pleasure is
equated with emotion; today we want products that appeal to
both cognition and emotion.	

– Don Norman
1993
2013
TODAY
WE ARE
LIVING
WITH
COMPLEXITY
And good UX is the differentiator
•  Increased productivity
•  Reduced costs
•  Customer retention
•  Increased sales
•  Savings on customer –service calls
•  Reduced effort and cost on redesign
ROI on UX at right time results in
Early focus on UX Design
Saves money!
HAVE YOU HEARD OF
THE $300 MILLION
BUTTON?
h*p://www.uie.com/arCcles/three_hund_million_bu*on/	
  
So, what is User Experience?
h*p://www.stephenthomas.com/about/images/what_is_ux.jpg	
  
The UX process
UX : a field of Unclear boundaries
Just remember this
•  Doing Stake Holders Interviews
•  Business
•  Technical Team
•  Actual Users
•  Try to understand the direct impact / indirect
impact on the solution
•  Different User Groups
–  Target Groups
–  Affected Groups
UX requires to be engaged
with different stakeholders
UX has resulted in a lot T shaped
professionals
PETER	
  MORVILLE’S	
  HONEYCOMB	
  MODEL	
  Image	
  Source:	
  h*p://semanCcstudios.com/publicaCons/semanCcs/000029.php	
  
The key goals of UX teams is to
make products:
With a little guidance from Dieter
Rams and his principles
The UX role shift
From aesthetics
To process
To products
To service
To strategy
To experience
TRADITIONAL UX IN CONTEXT OF
HCI (HUMAN COMPUTER
INTERACTION)
USER EXPERIENCE TODAY ?
Users	
  
Business	
  
Technology	
  
UX	
  
It has resulted in new processes
WHAT IS THE
SILICON
VALLEY’S NEW
SECRET
WEAPON ?
What’s common between all of these?
Designers play a
huge role in
businesses these
days
Designers should be
made a part of
entire end to end
projects.
Here’s why!
(UX) Designers are
System Thinkers
(UX) Designers provide a fresh
approach to Problem solving
(UX) Designers have a
prototyping culture
(UX) Designers focus on
People and emotions
(UX) Designers create
capacity and add value
New faces of UX
VISUAL DESIGN:
What most people
think UX Design is !
Misconception alert!
Visual	
  Design	
  
Last	
  in	
  First	
  Out	
  
User	
  Experience	
  
The	
  whole	
  process	
  
People want
Visual Design
but ask for UX
But by then its
too late !
Interfaces are everywhere
And that is why people want the
aesthetics to look good first.
Think of all the interfaces around you
•  Hand held devices
•  Information Kiosks
•  Interaction in public environment
installations
•  Television based interfaces
•  Automotive interfaces
•  Household and non household
appliances
•  Audible interfaces
So there are some elements of
design that everyone should know
Getting quality
designers is tough
à
•  Lines
•  Shapes
•  Mass
•  Color
•  Texture
The elements of design that
everyone should know
The elements of color
Helping create better Visual Design
•  Law of Similarity
– Similarity occurs when objects look similar
to one another. People often perceive them as
a group or pattern.
Gestalt’s principles
•  Law of Proximity
– Proximity occurs when elements are placed
close together. They tend to be perceived as a
group.
Gestalt’s principles
•  Law of Closure
–  Closure occurs when an object is incomplete or a
space is not completely enclosed. If enough of
the shape is indicated, people perceive the whole
by filling in the missing information.
Gestalt’s principles
•  Law of Continuity
–  Continuation occurs when the eye is compelled to
move through one object and continue to
another object.
Gestalt’s principles
GRIDS
- soul and skeleton of
good design
More about GRIDS
•  Optimum – Designing with the 960 Grid
System for the most commonly used
1024x768 screen resolution
•  Grids divide the screen into areas
•  All spacing becomes multiple of the
smallest spacing between elements
•  Enhances Consistency of screens
•  Standardizations reduces design time
The value of typography
John Dewey
American Educator  Philosopher
“The”
experience
An
experience
An
experience
An
experience
An
experience
An
experience
An
experienceAn
experience
An
experience
•  Most experiences are inchoate and
not thought through
•  They are unfulfilled as they get
interrupted
•  Frustrating and not significant and
leads to an unpleasant experience
The mistakes we make
a.  The aesthetic
i.  The “look and feel”
b.  The intellectual
i.  The business and strategy decisions
c.  The practical
i.  What the user actually interacts with and experiences
ii.  The performance
Multiple things have to come together
to create the experience
In CONCLUSION
h*p://www.slideshare.net/whitneyhess/10-­‐most-­‐common-­‐misconcepCons-­‐about-­‐user-­‐experience-­‐design?from=ss_embed	
  
A GOOD UX LEADS TO
DELIGHT
DELIGHT IS WHEN INTERFACES
CONVEY A STORY
STORIES DELIGHT US
WHAT’S YOUR STORY?
THANK YOU
9535206828 | www.kshitizanand.com
kshitiz@happyhorizons.in ,
k.anand@lecolededesign.com
twitter: @kshitiz

Why User Experience Matters