SlideShare a Scribd company logo
USER EXPERIENCE
What is it? Why should you care?
Why was Gray’s Sports Almanac wrong about the Cubs winning the World Series this year?!
WHO AM I? MIKE GALLERS!
➤ Father of 3 awesome kids (Leah, Erin, Adam),
husband of 1 awesome wife (Angelle)
➤ Florida Gator alum
➤ UX Designer/Strategist with 15 years of
experience in the “real world”
➤ I have worked mostly with large corporations:
WebMD, Nielsen Media Research, Bank of
America, Wachovia, Ally, Regions
➤ I co-organize the Tampa Bay UX Meetup Group
➤ I love making and playing music
➤ I love wakeboarding and snowboarding
➤ I spend LOTS of time in the fall at gymnastics
meet
“
Products were once designed for the
functions they performed. But when
all companies can make products that
perform their functions equally well,
the distinctive advantage goes to
those who provide pleasure and
enjoyment…
~ Don Norman
User Experience (UX) refers to a person's emotions and attitudes
about using a particular product, system or service.
User experience includes the practical, experiential, affective,
meaningful and valuable aspects of human–computer interaction and
product ownership. Additionally, it includes a person’s perceptions
of system aspects such as utility, ease of use and efficiency.
USER EXPERIENCE
AS DEFINED BY WIKIPEDIA
HUH? WHAT DOES ALL THAT MEAN?
Quite simply, UX is the experience a person has with your
brand, product, or service.
A person’s experience can be:
➤ a glance at a billboard
➤ seeing an ad on TV
➤ using an app or website
➤ listening to a friend tell them about their experience
➤ reading 140 characters on twitter
EXPERIENCES HAPPEN ALL THE TIME IN MANY
DIFFERENT SCENARIOS WITH MANY TYPES OF THINGS
JUST LIKE ANY OTHER
PRODUCT, THE EXPERIENCE CAN
BE PLANNED, RESEARCHED,
DESIGNED, AND CRAFTED
WHERE IT ALL BEGAN
Cockpit design
HOW TO ENSURE POSITIVE EXPERIENCES
Great products come from great effort.
The more work your product team does in research, planning,
design, and user testing, the less work your customers will end
up doing when they use your product.
The less work they do, the happier they’ll be because it affords
them more time to do something else that they’d rather be
doing (riding a bike, hanging with their kids)
No matter what you may think, a person’s goal is NOT to use
your app (unless its a game).
Your app is just a tool to get a task done. The quicker and easier
they can do that, the more delightful their experience will be.
ALL THE COGS MATTER
➤ Well formed code can yield a great
experience for a blind customer using a
screen reader.
➤ Well tested code can yield bugfree products
which reduce customer frustration and
increase customer delight (which often turns
into positive social media)
➤ Well thought out design usually leads to
shorter time to user testing, which leads to
shorter time to production.
➤ Research and knowing your customer
helps you learn about your user base early
and reduces wasted time in dev and testing.
UX DESIGN
AS DEFINED BY WIKIPEDIA
User Experience Design (UXD or UED or XD) is the process of
enhancing user satisfaction by improving the usability, accessibility, and
pleasure provided in the interaction between the user and the product.
User experience design encompasses traditional human–computer
interaction (HCI) design, and extends it by addressing all aspects of a
product or service as perceived by users
WHAT?
UX Design is the process of making
things better.
6
5
4
3
2
1
6 PRINCIPLES OF UX DESIGN
The design is based on understanding the users, their tasks &
the environments in which they use your product/service
Users are involved throughout design and development
The design is driven by and refined by user centered evaluation
The process is iterative
The design addresses the whole user experience
The design team includes multi-disciplinary skills & perspectives
Accessibility
So what is UX?
Isn't UX the
same as UI?
THATS GREAT, BUT I LIKE PICTURES
from Tampa Bay UX Meetup
“Yeah, that all sounds great, but I’m a
developer, not a designer. How does
this all apply to me? I think in code.
~ Johnny Developer
3 PIECES OF ADVICE FOR DEVELOPERS WHO WANT
TO GET BETTER AT UX
1. Recognize design as a separate skill.
Coding and design are separate but related. Interface design
is not a subset of coding. It’s not a superset either. It
requires a different mindset, knowledge base, and set of
skills.
Karl Fast - Kent State University
3 PIECES OF ADVICE FOR DEVELOPERS WHO WANT
TO GET BETTER AT UX
2. Learn about design. At least a little bit.
Try to learn some design concepts and techniques. If you
are more ambitious, read some books, attend a conference,
take a class, or even get a degree. There are lot of ways to
learn about design.
Karl Fast - Kent State University
3 PIECES OF ADVICE FOR DEVELOPERS WHO WANT
TO GET BETTER AT UX
3. Work with designers.
People who do UX work go by various titles: UX Designer,
Information Architect, Interaction Designer, Usability
Engineer, Content Strategist.
Regardless of title, these people think about design as much
as you think about code. Work with them however you can.
Find people with these skills in your company or hire
someone. Or go to some conferences, attend webinars, and
spend time in the UX world.
Karl Fast - Kent State University
“User Experience requires relentless
curiosity. We strive to know all we
can about problems, solutions,
contexts, methodologies, and more.
~ Mail Chimp
WEB ACCESSIBILITY
what is ADA? what are screen readers? do I really need to
worry about all that?
Web accessibility refers to the inclusive practice of
removing barriers that prevent interaction with, or access
to websites, by people with disabilities. When sites are
correctly designed, developed and edited, all users have
equal access to information and functionality.
WEB ACCESSIBILITY
AS DEFINED BY WIKIPEDIA
WEB CONTENT ACCESSIBILITY GUIDELINES
Web Content Accessibility Guidelines (WCAG) 2.0 covers a
wide range of recommendations for making Web content more
accessible to a wide range of people with disabilities.
Following these guidelines will also often make your Web
content more usable to users in general.
http://www.w3.org/TR/WCAG20/
WCAG ARE NOT JUST FOR BLIND USERS
Following the WCAG guidelines will make content accessible to a
wider range of people with disabilities including:
➤ blindness and low vision
➤ deafness and hearing loss
➤ learning disabilities
➤ cognitive limitations
➤ limited movement
➤ speech disabilities
➤ photosensitivity
➤ combinations of the above
AMAZING RESOURCE FOR DESIGNERS, DEVS, PRODUCT OWNERS
http://webaim.org/
ACCESSIBILITY TOOLS
http://webaim.org/resources/contrastchecker/
Goal is to have a contrast ratio of 4.5:1 or higher
LEARNING MORE ABOUT USER EXPERIENCE DESIGN
There are many things to learn about UX.
Start with specific concepts and skills. Then branch out.
Attend conferences, workshops and webinars.
➤ Interaction Design
➤ Sketching
➤ Paper Prototyping
➤ Usability Testing
➤ Interface Design Patterns
➤ Information Architecture
➤ Graphic Design
➤ User Research
➤ Field Research
➤ Accessibility
WHAT I’VE LEARNED SO FAR
➤ Always ask LOTS of questions. I’d rather be annoying that
ignorant.
➤ Don’t assume stuff. Ask questions!
➤ Ask for requirements in user story form:
As a [type of user] I want to do [X] so that I can [Y]
the [Y] is the most important and almost always left out
part of traditional requirements.
Unless you know and understand the value that a function
provides, there is no point in doing it.
➤ Communication and collaboration are the keys to success.
UX REFERENCES
http://faculty.washington.edu/jtenenbg/courses/360/f04/sessions/
schneidermanGoldenRules.html
http://www.uie.com/
http://boxesandarrows.com/
http://ui-patterns.com/
http://www.nngroup.com/articles/ten-usability-heuristics/
http://uxpin.com/
http://www.optimalworkshop.com
UX REFERENCES
http://developer.android.com/design/get-started/creative-
vision.html
https://developer.yahoo.com/ypatterns/
http://www.userfocus.co.uk/index.html
http://www.usertesting.com/
http://rosenfeldmedia.com/
GREAT UX BOOKS - KNOWLEDGE IS POWER!
http://www.slideshare.net/delcerebro/great-ux-bookssee more!
THANK YOU!
mike.gallers@gmail.com
@delcerebro
Tampa Bay UX Group
mikegallers.com

More Related Content

What's hot

User Experience (UX) Overview
User Experience (UX) OverviewUser Experience (UX) Overview
User Experience (UX) Overview
Bernard Schokman
 
Usability and User Experience Training Seminar
Usability and User Experience Training SeminarUsability and User Experience Training Seminar
Usability and User Experience Training Seminar
labecvar
 
Module 10: Usability Testing
Module 10: Usability TestingModule 10: Usability Testing
Module 10: Usability Testing
Daniel Drew Turner
 
JScaff_webster_leiden_ux_overview
JScaff_webster_leiden_ux_overviewJScaff_webster_leiden_ux_overview
JScaff_webster_leiden_ux_overviewJulian Scaff
 
User Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyUser Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the Ugly
Joshua Randall
 
UXPA DC UX 101 - User Research
UXPA DC UX 101 - User Research UXPA DC UX 101 - User Research
UXPA DC UX 101 - User Research
UXPA DC
 
World Usability day: Bridging Research-Practice Gap
World Usability day: Bridging Research-Practice GapWorld Usability day: Bridging Research-Practice Gap
World Usability day: Bridging Research-Practice Gap
Keith Instone
 
Guided Selling - An Introduction and User Study Results
Guided Selling - An Introduction and User Study ResultsGuided Selling - An Introduction and User Study Results
Guided Selling - An Introduction and User Study Resultshawleymichael
 
M Hawley Desirability Studies Boston Upa Presentation V4
M Hawley Desirability Studies Boston Upa Presentation V4M Hawley Desirability Studies Boston Upa Presentation V4
M Hawley Desirability Studies Boston Upa Presentation V4hawleymichael
 
Conducting Usability Research with a Team of One [Revised: October 2009]
Conducting Usability Research with a Team of One [Revised: October 2009]Conducting Usability Research with a Team of One [Revised: October 2009]
Conducting Usability Research with a Team of One [Revised: October 2009]cmk22
 
Tackle the Problem with Design Thinking - GDSC UAD
Tackle the Problem with Design Thinking - GDSC UADTackle the Problem with Design Thinking - GDSC UAD
Tackle the Problem with Design Thinking - GDSC UAD
gallangsadewa
 
Remote Fieldwork: How observational studies elevated usability at AutoTrader.com
Remote Fieldwork: How observational studies elevated usability at AutoTrader.comRemote Fieldwork: How observational studies elevated usability at AutoTrader.com
Remote Fieldwork: How observational studies elevated usability at AutoTrader.com
Emily Schroeder
 
General UX activities & process overview
General UX activities & process overviewGeneral UX activities & process overview
General UX activities & process overview
Ben Melbourne
 
Don't Fear the User
Don't Fear the UserDon't Fear the User
Don't Fear the User
Jacob Geib-Rosch
 
UX Research
UX ResearchUX Research
UX Research
KamalKanth5
 
UX - User Experience Design and Principles
UX - User Experience Design and PrinciplesUX - User Experience Design and Principles
UX - User Experience Design and Principles
Peeyush Sahu CAPM®
 
Importance of the Usability of a website
Importance of the Usability of a websiteImportance of the Usability of a website
Importance of the Usability of a website
Sherihan Anver
 
Usability Testing Basics
Usability Testing BasicsUsability Testing Basics
Usability Testing Basics
Stephen Francoeur
 
Crafting Experience
Crafting ExperienceCrafting Experience
Crafting Experience
Reza Budi Prabowo
 
Choosing the Right Research Methods for Your Project (webinar)
Choosing the Right Research Methods for Your Project (webinar)Choosing the Right Research Methods for Your Project (webinar)
Choosing the Right Research Methods for Your Project (webinar)
Susan Mercer
 

What's hot (20)

User Experience (UX) Overview
User Experience (UX) OverviewUser Experience (UX) Overview
User Experience (UX) Overview
 
Usability and User Experience Training Seminar
Usability and User Experience Training SeminarUsability and User Experience Training Seminar
Usability and User Experience Training Seminar
 
Module 10: Usability Testing
Module 10: Usability TestingModule 10: Usability Testing
Module 10: Usability Testing
 
JScaff_webster_leiden_ux_overview
JScaff_webster_leiden_ux_overviewJScaff_webster_leiden_ux_overview
JScaff_webster_leiden_ux_overview
 
User Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyUser Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the Ugly
 
UXPA DC UX 101 - User Research
UXPA DC UX 101 - User Research UXPA DC UX 101 - User Research
UXPA DC UX 101 - User Research
 
World Usability day: Bridging Research-Practice Gap
World Usability day: Bridging Research-Practice GapWorld Usability day: Bridging Research-Practice Gap
World Usability day: Bridging Research-Practice Gap
 
Guided Selling - An Introduction and User Study Results
Guided Selling - An Introduction and User Study ResultsGuided Selling - An Introduction and User Study Results
Guided Selling - An Introduction and User Study Results
 
M Hawley Desirability Studies Boston Upa Presentation V4
M Hawley Desirability Studies Boston Upa Presentation V4M Hawley Desirability Studies Boston Upa Presentation V4
M Hawley Desirability Studies Boston Upa Presentation V4
 
Conducting Usability Research with a Team of One [Revised: October 2009]
Conducting Usability Research with a Team of One [Revised: October 2009]Conducting Usability Research with a Team of One [Revised: October 2009]
Conducting Usability Research with a Team of One [Revised: October 2009]
 
Tackle the Problem with Design Thinking - GDSC UAD
Tackle the Problem with Design Thinking - GDSC UADTackle the Problem with Design Thinking - GDSC UAD
Tackle the Problem with Design Thinking - GDSC UAD
 
Remote Fieldwork: How observational studies elevated usability at AutoTrader.com
Remote Fieldwork: How observational studies elevated usability at AutoTrader.comRemote Fieldwork: How observational studies elevated usability at AutoTrader.com
Remote Fieldwork: How observational studies elevated usability at AutoTrader.com
 
General UX activities & process overview
General UX activities & process overviewGeneral UX activities & process overview
General UX activities & process overview
 
Don't Fear the User
Don't Fear the UserDon't Fear the User
Don't Fear the User
 
UX Research
UX ResearchUX Research
UX Research
 
UX - User Experience Design and Principles
UX - User Experience Design and PrinciplesUX - User Experience Design and Principles
UX - User Experience Design and Principles
 
Importance of the Usability of a website
Importance of the Usability of a websiteImportance of the Usability of a website
Importance of the Usability of a website
 
Usability Testing Basics
Usability Testing BasicsUsability Testing Basics
Usability Testing Basics
 
Crafting Experience
Crafting ExperienceCrafting Experience
Crafting Experience
 
Choosing the Right Research Methods for Your Project (webinar)
Choosing the Right Research Methods for Your Project (webinar)Choosing the Right Research Methods for Your Project (webinar)
Choosing the Right Research Methods for Your Project (webinar)
 

Similar to Intro to User eXperience

The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for Developers
Sarah Dutkiewicz
 
Introduction to UX
Introduction to UXIntroduction to UX
Introduction to UX
Effective
 
UX is for Losers
UX is for LosersUX is for Losers
UX is for Losers
Federico Pizzutto
 
World Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersWorld Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for Developers
Sarah Dutkiewicz
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for Developers
Sarah Dutkiewicz
 
UX principles for co-founders
UX principles for co-foundersUX principles for co-founders
UX principles for co-founders
Cyber-Duck
 
Fundamentals of UX Design
Fundamentals of UX DesignFundamentals of UX Design
Fundamentals of UX Design
The Wisdom Daily
 
Stop making bland things
Stop making bland thingsStop making bland things
Stop making bland things
Adriaan Fenwick
 
User Experience: An Industry (Always) in Transition
User Experience: An Industry (Always) in TransitionUser Experience: An Industry (Always) in Transition
User Experience: An Industry (Always) in Transition
Gino Zahnd
 
UX Fundamentals for Startups
UX Fundamentals for StartupsUX Fundamentals for Startups
UX Fundamentals for Startups
Growth Hacking Asia
 
User Experience and Prototyping
User Experience and PrototypingUser Experience and Prototyping
User Experience and Prototyping
Kshitiz Anand
 
Chapter 1 id2e_slides
Chapter 1 id2e_slidesChapter 1 id2e_slides
Chapter 1 id2e_slidesoopscrash1
 
What ux is
What ux isWhat ux is
What ux is
costanza mosi
 
The Case for the UX Developer
The Case for the UX DeveloperThe Case for the UX Developer
The Case for the UX Developer
Sarah Dutkiewicz
 
Ux
Ux Ux
Website Usability | Day 1
Website Usability | Day 1Website Usability | Day 1
Website Usability | Day 1studiokandm
 
UX? WTF? - Intro To User Experience Design Pt. 1
UX? WTF? - Intro To User Experience Design Pt. 1UX? WTF? - Intro To User Experience Design Pt. 1
UX? WTF? - Intro To User Experience Design Pt. 1
Sebastian Tory-Pratt
 
UX and UI Workshops - User Journey
UX and UI Workshops - User JourneyUX and UI Workshops - User Journey
UX and UI Workshops - User Journey
Inwedo
 
Show Me You Know Me - An Intro to UX and CRO
Show Me You Know Me - An Intro to UX and CROShow Me You Know Me - An Intro to UX and CRO
Show Me You Know Me - An Intro to UX and CRO
Jeremy Hamman
 

Similar to Intro to User eXperience (20)

The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for Developers
 
Introduction to UX
Introduction to UXIntroduction to UX
Introduction to UX
 
UX is for Losers
UX is for LosersUX is for Losers
UX is for Losers
 
World Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for DevelopersWorld Usability Day 2014 - UX Toolbelt for Developers
World Usability Day 2014 - UX Toolbelt for Developers
 
The UX Toolbelt for Developers
The UX Toolbelt for DevelopersThe UX Toolbelt for Developers
The UX Toolbelt for Developers
 
UX principles for co-founders
UX principles for co-foundersUX principles for co-founders
UX principles for co-founders
 
Fundamentals of UX Design
Fundamentals of UX DesignFundamentals of UX Design
Fundamentals of UX Design
 
Stop making bland things
Stop making bland thingsStop making bland things
Stop making bland things
 
User Experience: An Industry (Always) in Transition
User Experience: An Industry (Always) in TransitionUser Experience: An Industry (Always) in Transition
User Experience: An Industry (Always) in Transition
 
UX Fundamentals for Startups
UX Fundamentals for StartupsUX Fundamentals for Startups
UX Fundamentals for Startups
 
User Experience and Prototyping
User Experience and PrototypingUser Experience and Prototyping
User Experience and Prototyping
 
Chapter 1 id2e_slides
Chapter 1 id2e_slidesChapter 1 id2e_slides
Chapter 1 id2e_slides
 
What ux is
What ux isWhat ux is
What ux is
 
The Case for the UX Developer
The Case for the UX DeveloperThe Case for the UX Developer
The Case for the UX Developer
 
09-UX.pdf
09-UX.pdf09-UX.pdf
09-UX.pdf
 
Ux
Ux Ux
Ux
 
Website Usability | Day 1
Website Usability | Day 1Website Usability | Day 1
Website Usability | Day 1
 
UX? WTF? - Intro To User Experience Design Pt. 1
UX? WTF? - Intro To User Experience Design Pt. 1UX? WTF? - Intro To User Experience Design Pt. 1
UX? WTF? - Intro To User Experience Design Pt. 1
 
UX and UI Workshops - User Journey
UX and UI Workshops - User JourneyUX and UI Workshops - User Journey
UX and UI Workshops - User Journey
 
Show Me You Know Me - An Intro to UX and CRO
Show Me You Know Me - An Intro to UX and CROShow Me You Know Me - An Intro to UX and CRO
Show Me You Know Me - An Intro to UX and CRO
 

More from Mike Gallers

Naught and Nice User eXperiences
Naught and Nice User eXperiencesNaught and Nice User eXperiences
Naught and Nice User eXperiences
Mike Gallers
 
UX Research - Overview
UX Research - OverviewUX Research - Overview
UX Research - Overview
Mike Gallers
 
Scary eXperiences!
Scary eXperiences!Scary eXperiences!
Scary eXperiences!
Mike Gallers
 
Accessibility Primer Version 2 - UXfrkln meetup
Accessibility Primer Version 2 - UXfrkln meetupAccessibility Primer Version 2 - UXfrkln meetup
Accessibility Primer Version 2 - UXfrkln meetup
Mike Gallers
 
Social Research : UX case study
Social Research : UX case studySocial Research : UX case study
Social Research : UX case study
Mike Gallers
 
Accessibility Primer - UXfrkln meetup
Accessibility Primer - UXfrkln meetupAccessibility Primer - UXfrkln meetup
Accessibility Primer - UXfrkln meetup
Mike Gallers
 
What is UX v2
What is UX v2What is UX v2
What is UX v2
Mike Gallers
 
What is UX v1
What is UX v1What is UX v1
What is UX v1
Mike Gallers
 
Tampa Bay UX - Scary UI 2
Tampa Bay UX - Scary UI 2Tampa Bay UX - Scary UI 2
Tampa Bay UX - Scary UI 2
Mike Gallers
 
Tampa UX November 2014 Meetup
Tampa UX November 2014 MeetupTampa UX November 2014 Meetup
Tampa UX November 2014 Meetup
Mike Gallers
 
Great American Teach In - What is UX
Great American Teach In - What is UXGreat American Teach In - What is UX
Great American Teach In - What is UX
Mike Gallers
 
Tampa UX Meetup - October 2014 - Slides
Tampa UX Meetup - October 2014 - SlidesTampa UX Meetup - October 2014 - Slides
Tampa UX Meetup - October 2014 - Slides
Mike Gallers
 

More from Mike Gallers (12)

Naught and Nice User eXperiences
Naught and Nice User eXperiencesNaught and Nice User eXperiences
Naught and Nice User eXperiences
 
UX Research - Overview
UX Research - OverviewUX Research - Overview
UX Research - Overview
 
Scary eXperiences!
Scary eXperiences!Scary eXperiences!
Scary eXperiences!
 
Accessibility Primer Version 2 - UXfrkln meetup
Accessibility Primer Version 2 - UXfrkln meetupAccessibility Primer Version 2 - UXfrkln meetup
Accessibility Primer Version 2 - UXfrkln meetup
 
Social Research : UX case study
Social Research : UX case studySocial Research : UX case study
Social Research : UX case study
 
Accessibility Primer - UXfrkln meetup
Accessibility Primer - UXfrkln meetupAccessibility Primer - UXfrkln meetup
Accessibility Primer - UXfrkln meetup
 
What is UX v2
What is UX v2What is UX v2
What is UX v2
 
What is UX v1
What is UX v1What is UX v1
What is UX v1
 
Tampa Bay UX - Scary UI 2
Tampa Bay UX - Scary UI 2Tampa Bay UX - Scary UI 2
Tampa Bay UX - Scary UI 2
 
Tampa UX November 2014 Meetup
Tampa UX November 2014 MeetupTampa UX November 2014 Meetup
Tampa UX November 2014 Meetup
 
Great American Teach In - What is UX
Great American Teach In - What is UXGreat American Teach In - What is UX
Great American Teach In - What is UX
 
Tampa UX Meetup - October 2014 - Slides
Tampa UX Meetup - October 2014 - SlidesTampa UX Meetup - October 2014 - Slides
Tampa UX Meetup - October 2014 - Slides
 

Recently uploaded

一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
7sd8fier
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
Mansi Shah
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
cy0krjxt
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
ameli25062005
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
PlanitIsrael
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
9a93xvy
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
boryssutkowski
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
708pb191
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
ameli25062005
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
9a93xvy
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
fastfixgaragedoor
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
garcese
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
taqyed
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
aaryangarg12
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
ameli25062005
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
Alan Dix
 
CA OFFICE office office office _VIEWS.pdf
CA OFFICE office office office _VIEWS.pdfCA OFFICE office office office _VIEWS.pdf
CA OFFICE office office office _VIEWS.pdf
SudhanshuMandlik
 
National-Learning-Camp 2024 deped....pptx
National-Learning-Camp 2024 deped....pptxNational-Learning-Camp 2024 deped....pptx
National-Learning-Camp 2024 deped....pptx
AlecAnidul
 

Recently uploaded (20)

一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
 
CA OFFICE office office office _VIEWS.pdf
CA OFFICE office office office _VIEWS.pdfCA OFFICE office office office _VIEWS.pdf
CA OFFICE office office office _VIEWS.pdf
 
National-Learning-Camp 2024 deped....pptx
National-Learning-Camp 2024 deped....pptxNational-Learning-Camp 2024 deped....pptx
National-Learning-Camp 2024 deped....pptx
 

Intro to User eXperience

  • 1. USER EXPERIENCE What is it? Why should you care? Why was Gray’s Sports Almanac wrong about the Cubs winning the World Series this year?!
  • 2. WHO AM I? MIKE GALLERS! ➤ Father of 3 awesome kids (Leah, Erin, Adam), husband of 1 awesome wife (Angelle) ➤ Florida Gator alum ➤ UX Designer/Strategist with 15 years of experience in the “real world” ➤ I have worked mostly with large corporations: WebMD, Nielsen Media Research, Bank of America, Wachovia, Ally, Regions ➤ I co-organize the Tampa Bay UX Meetup Group ➤ I love making and playing music ➤ I love wakeboarding and snowboarding ➤ I spend LOTS of time in the fall at gymnastics meet
  • 3. “ Products were once designed for the functions they performed. But when all companies can make products that perform their functions equally well, the distinctive advantage goes to those who provide pleasure and enjoyment… ~ Don Norman
  • 4. User Experience (UX) refers to a person's emotions and attitudes about using a particular product, system or service. User experience includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership. Additionally, it includes a person’s perceptions of system aspects such as utility, ease of use and efficiency. USER EXPERIENCE AS DEFINED BY WIKIPEDIA
  • 5. HUH? WHAT DOES ALL THAT MEAN? Quite simply, UX is the experience a person has with your brand, product, or service. A person’s experience can be: ➤ a glance at a billboard ➤ seeing an ad on TV ➤ using an app or website ➤ listening to a friend tell them about their experience ➤ reading 140 characters on twitter
  • 6. EXPERIENCES HAPPEN ALL THE TIME IN MANY DIFFERENT SCENARIOS WITH MANY TYPES OF THINGS
  • 7. JUST LIKE ANY OTHER PRODUCT, THE EXPERIENCE CAN BE PLANNED, RESEARCHED, DESIGNED, AND CRAFTED
  • 8. WHERE IT ALL BEGAN Cockpit design
  • 9. HOW TO ENSURE POSITIVE EXPERIENCES Great products come from great effort. The more work your product team does in research, planning, design, and user testing, the less work your customers will end up doing when they use your product. The less work they do, the happier they’ll be because it affords them more time to do something else that they’d rather be doing (riding a bike, hanging with their kids) No matter what you may think, a person’s goal is NOT to use your app (unless its a game). Your app is just a tool to get a task done. The quicker and easier they can do that, the more delightful their experience will be.
  • 10. ALL THE COGS MATTER ➤ Well formed code can yield a great experience for a blind customer using a screen reader. ➤ Well tested code can yield bugfree products which reduce customer frustration and increase customer delight (which often turns into positive social media) ➤ Well thought out design usually leads to shorter time to user testing, which leads to shorter time to production. ➤ Research and knowing your customer helps you learn about your user base early and reduces wasted time in dev and testing.
  • 11. UX DESIGN AS DEFINED BY WIKIPEDIA User Experience Design (UXD or UED or XD) is the process of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product. User experience design encompasses traditional human–computer interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users
  • 12. WHAT? UX Design is the process of making things better.
  • 13. 6 5 4 3 2 1 6 PRINCIPLES OF UX DESIGN The design is based on understanding the users, their tasks & the environments in which they use your product/service Users are involved throughout design and development The design is driven by and refined by user centered evaluation The process is iterative The design addresses the whole user experience The design team includes multi-disciplinary skills & perspectives
  • 14. Accessibility So what is UX? Isn't UX the same as UI?
  • 15. THATS GREAT, BUT I LIKE PICTURES
  • 16. from Tampa Bay UX Meetup
  • 17. “Yeah, that all sounds great, but I’m a developer, not a designer. How does this all apply to me? I think in code. ~ Johnny Developer
  • 18. 3 PIECES OF ADVICE FOR DEVELOPERS WHO WANT TO GET BETTER AT UX 1. Recognize design as a separate skill. Coding and design are separate but related. Interface design is not a subset of coding. It’s not a superset either. It requires a different mindset, knowledge base, and set of skills. Karl Fast - Kent State University
  • 19. 3 PIECES OF ADVICE FOR DEVELOPERS WHO WANT TO GET BETTER AT UX 2. Learn about design. At least a little bit. Try to learn some design concepts and techniques. If you are more ambitious, read some books, attend a conference, take a class, or even get a degree. There are lot of ways to learn about design. Karl Fast - Kent State University
  • 20. 3 PIECES OF ADVICE FOR DEVELOPERS WHO WANT TO GET BETTER AT UX 3. Work with designers. People who do UX work go by various titles: UX Designer, Information Architect, Interaction Designer, Usability Engineer, Content Strategist. Regardless of title, these people think about design as much as you think about code. Work with them however you can. Find people with these skills in your company or hire someone. Or go to some conferences, attend webinars, and spend time in the UX world. Karl Fast - Kent State University
  • 21.
  • 22. “User Experience requires relentless curiosity. We strive to know all we can about problems, solutions, contexts, methodologies, and more. ~ Mail Chimp
  • 23. WEB ACCESSIBILITY what is ADA? what are screen readers? do I really need to worry about all that?
  • 24. Web accessibility refers to the inclusive practice of removing barriers that prevent interaction with, or access to websites, by people with disabilities. When sites are correctly designed, developed and edited, all users have equal access to information and functionality. WEB ACCESSIBILITY AS DEFINED BY WIKIPEDIA
  • 25. WEB CONTENT ACCESSIBILITY GUIDELINES Web Content Accessibility Guidelines (WCAG) 2.0 covers a wide range of recommendations for making Web content more accessible to a wide range of people with disabilities. Following these guidelines will also often make your Web content more usable to users in general. http://www.w3.org/TR/WCAG20/
  • 26. WCAG ARE NOT JUST FOR BLIND USERS Following the WCAG guidelines will make content accessible to a wider range of people with disabilities including: ➤ blindness and low vision ➤ deafness and hearing loss ➤ learning disabilities ➤ cognitive limitations ➤ limited movement ➤ speech disabilities ➤ photosensitivity ➤ combinations of the above
  • 27. AMAZING RESOURCE FOR DESIGNERS, DEVS, PRODUCT OWNERS http://webaim.org/
  • 29. LEARNING MORE ABOUT USER EXPERIENCE DESIGN There are many things to learn about UX. Start with specific concepts and skills. Then branch out. Attend conferences, workshops and webinars. ➤ Interaction Design ➤ Sketching ➤ Paper Prototyping ➤ Usability Testing ➤ Interface Design Patterns ➤ Information Architecture ➤ Graphic Design ➤ User Research ➤ Field Research ➤ Accessibility
  • 30. WHAT I’VE LEARNED SO FAR ➤ Always ask LOTS of questions. I’d rather be annoying that ignorant. ➤ Don’t assume stuff. Ask questions! ➤ Ask for requirements in user story form: As a [type of user] I want to do [X] so that I can [Y] the [Y] is the most important and almost always left out part of traditional requirements. Unless you know and understand the value that a function provides, there is no point in doing it. ➤ Communication and collaboration are the keys to success.
  • 33. GREAT UX BOOKS - KNOWLEDGE IS POWER! http://www.slideshare.net/delcerebro/great-ux-bookssee more!