The document provides an overview of user experience (UX) design. It defines UX as a person's emotions and attitudes about using a product or service. UX design aims to enhance user satisfaction by improving usability, accessibility, and the overall user experience. The document recommends that developers learn basic design principles and work with UX designers. It also stresses the importance of accessibility and following guidelines like WCAG to ensure all users can access websites.
ResearchOps Berlin Meetup #2 - UX Maturity - How to Grow User Research in you...ResearchOps Meetup Berlin
In our spring edition of ResearchOps Berlin we will likewise talk about growing and maturing.
Our host FlixBus will give us insights into how they started UX in their organization and how they accelerated research in terms of such as their team set-up or research methods. Luky Primadani, Katja Borchert, Carolina Schomer and Pietro Romeo will provide us with use cases and how they see the next steps in becoming more UX mature.
UX is way more than most people think. I believe that UX is a mindset that everyone should carry. This is how I approach UX, and think it's beneficial for everyone to know a process that works.
NOTE: This represents a talk I gave to some students embarking on a career in the UX field.
ResearchOps Berlin Meetup #2 - UX Maturity - How to Grow User Research in you...ResearchOps Meetup Berlin
In our spring edition of ResearchOps Berlin we will likewise talk about growing and maturing.
Our host FlixBus will give us insights into how they started UX in their organization and how they accelerated research in terms of such as their team set-up or research methods. Luky Primadani, Katja Borchert, Carolina Schomer and Pietro Romeo will provide us with use cases and how they see the next steps in becoming more UX mature.
UX is way more than most people think. I believe that UX is a mindset that everyone should carry. This is how I approach UX, and think it's beneficial for everyone to know a process that works.
NOTE: This represents a talk I gave to some students embarking on a career in the UX field.
User Experience or UX can be summarised as the 5R's. It's about creating the Right Digital Technologies or Experiences for the Right Audience, for the Right Devices, to be used in the Right Environments to shift the Right Business Metrics. This presentation gets you across the UX landscape and summarises the UX Environment Globally and Locally to Australia.
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
Tackle the Problem with Design Thinking - GDSC UADgallangsadewa
Design thinking is most useful to tackle problems that are ill-defined or unknown. In user experience (UX) design, it’s crucial to develop and refine skills to understand and address rapid changes in users’ environments and behaviors. In this session, we will discuss about design thinking in digital product development or UI/UX.
Remote Fieldwork: How observational studies elevated usability at AutoTrader.comEmily Schroeder
While traditional task-based usability research provides invaluable insights, sometimes expanding your practice to include additional methodologies allows usability to have greater influence in an organization. In this session, you will learn how adding remote observational studies enabled the team at AutoTrader.com to become more involved in projects from the beginning.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
Introduction to usability and usability testing as a discipline, followed by how to do guerilla usability testing. Presented at Duke Tech Expo April 13, 2018 with co-author Lauren Hirsh, with content from a prior collaborative presentation of hers.
These set of slides will explain the importance of maintaining the user friendly features of any website. It contains statistics gathered from researches that have been already conducted and stats collected over the internet to quantitatively prove the importance of the aforementioned title.
Choosing the Right Research Methods for Your Project (webinar)Susan Mercer
It’s very easy for User Experience researchers to get stuck in the rut of using your favorite research methods for gathering information and getting user feedback. But, are you really gathering the best information that you can? Or are there other methods that are better suited for your project’s specific needs?
Or, if you’re just starting out – how do you know whether you should conduct interviews, run a survey or a card sort, or something different all together?
Don’t stress – in this webinar, we’ll cover the most popular user research methods and discuss their strengths and weaknesses. Each method shines in different circumstances, and we’ll highlight the factors that will make each successful. We will also present a structured approach to helping you choose the best method or methods for a particular situation.
Introduction to UX provides an overview of user experience design including what it encompasses and how the process works, the goal and principles of UX design, how to measure and improve UX, and the role of a UX agency. Presented by Ari Weissman, lead experience architect at EffectiveUI.
User Experience or UX can be summarised as the 5R's. It's about creating the Right Digital Technologies or Experiences for the Right Audience, for the Right Devices, to be used in the Right Environments to shift the Right Business Metrics. This presentation gets you across the UX landscape and summarises the UX Environment Globally and Locally to Australia.
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
Tackle the Problem with Design Thinking - GDSC UADgallangsadewa
Design thinking is most useful to tackle problems that are ill-defined or unknown. In user experience (UX) design, it’s crucial to develop and refine skills to understand and address rapid changes in users’ environments and behaviors. In this session, we will discuss about design thinking in digital product development or UI/UX.
Remote Fieldwork: How observational studies elevated usability at AutoTrader.comEmily Schroeder
While traditional task-based usability research provides invaluable insights, sometimes expanding your practice to include additional methodologies allows usability to have greater influence in an organization. In this session, you will learn how adding remote observational studies enabled the team at AutoTrader.com to become more involved in projects from the beginning.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
Introduction to usability and usability testing as a discipline, followed by how to do guerilla usability testing. Presented at Duke Tech Expo April 13, 2018 with co-author Lauren Hirsh, with content from a prior collaborative presentation of hers.
These set of slides will explain the importance of maintaining the user friendly features of any website. It contains statistics gathered from researches that have been already conducted and stats collected over the internet to quantitatively prove the importance of the aforementioned title.
Choosing the Right Research Methods for Your Project (webinar)Susan Mercer
It’s very easy for User Experience researchers to get stuck in the rut of using your favorite research methods for gathering information and getting user feedback. But, are you really gathering the best information that you can? Or are there other methods that are better suited for your project’s specific needs?
Or, if you’re just starting out – how do you know whether you should conduct interviews, run a survey or a card sort, or something different all together?
Don’t stress – in this webinar, we’ll cover the most popular user research methods and discuss their strengths and weaknesses. Each method shines in different circumstances, and we’ll highlight the factors that will make each successful. We will also present a structured approach to helping you choose the best method or methods for a particular situation.
Introduction to UX provides an overview of user experience design including what it encompasses and how the process works, the goal and principles of UX design, how to measure and improve UX, and the role of a UX agency. Presented by Ari Weissman, lead experience architect at EffectiveUI.
Slides from a workshop at The Net Value, Cagliari 03/2016
Your product is perfect and users are stupid. You are developing for a long time, following the perfect idea, your assumptions, you are not wrong… or not?
In this workshop you will understand the foundation of user experience. What UX is, why it is important and how you can start adopting it in your processes.
UX is not a bolt-on but many agencies and founders approach it as the icing on the cake where really it is the cake itself. If you are in the process of planning, creating or improving your MVP this presentation will help you understand what UX is and how to go about making it happen for your product. The presentation will also help you understand how the UX process should happen correctly in your organisation and advises on different heuristics and models that can aid your team to ensure your product is produced correctly. The keynote was presented to the Founders Nation boot-camp by Danny Bluestone from Cyber-Duck at The Wayra Academy,Capper Street, WC1E 6JA London during March 2014.
User Experience: An Industry (Always) in TransitionGino Zahnd
I was invited to give a talk at Stanford's d.school, and here are my slides. I've updated them with more cohesive notes where possible. Some points of my talk were simply too much to include in the notes. Enjoy!
Tips & tricks *for developers, by a developer* on how to work with end users and the business, making software development a bit easier.
This was delivered at Link State 2014 at Case Western Reserve University in Cleveland, OH on September 20, 2014.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
UX and UI design. Differences, good practices, and useful tools in building dedicated software that meets customer needs and expectations. It covers many important aspects of UX like personas, scenarios, canvas, measuring and measuring tools, the whole development process and gathering feedback.
It was created by Dominik Goss, CEO at Inwedo
Have more questions about UX/UI? Contact us at contact@inwedo.com for additional information or questions and we will get back to you shortly.
Show Me You Know Me - An Intro to UX and CROJeremy Hamman
August 2016 - Adobe IDUG Conference Phoenix
Introducing the value of user experience, conversion rate optimization, and some simple tools and resources to an audience of print designers. Talk focuses on methods for learning more about users, where they are in the conversion funnel, and how to meet them in their moment of need.
A friend and I wanted to start a meetup and did some research to help us know if a current digital social interaction tool would be useful. The slides depict the UX Research method of Surveying that we used, and the high level insights we gleaned.
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
1. USER EXPERIENCE
What is it? Why should you care?
Why was Gray’s Sports Almanac wrong about the Cubs winning the World Series this year?!
2. WHO AM I? MIKE GALLERS!
➤ Father of 3 awesome kids (Leah, Erin, Adam),
husband of 1 awesome wife (Angelle)
➤ Florida Gator alum
➤ UX Designer/Strategist with 15 years of
experience in the “real world”
➤ I have worked mostly with large corporations:
WebMD, Nielsen Media Research, Bank of
America, Wachovia, Ally, Regions
➤ I co-organize the Tampa Bay UX Meetup Group
➤ I love making and playing music
➤ I love wakeboarding and snowboarding
➤ I spend LOTS of time in the fall at gymnastics
meet
3. “
Products were once designed for the
functions they performed. But when
all companies can make products that
perform their functions equally well,
the distinctive advantage goes to
those who provide pleasure and
enjoyment…
~ Don Norman
4. User Experience (UX) refers to a person's emotions and attitudes
about using a particular product, system or service.
User experience includes the practical, experiential, affective,
meaningful and valuable aspects of human–computer interaction and
product ownership. Additionally, it includes a person’s perceptions
of system aspects such as utility, ease of use and efficiency.
USER EXPERIENCE
AS DEFINED BY WIKIPEDIA
5. HUH? WHAT DOES ALL THAT MEAN?
Quite simply, UX is the experience a person has with your
brand, product, or service.
A person’s experience can be:
➤ a glance at a billboard
➤ seeing an ad on TV
➤ using an app or website
➤ listening to a friend tell them about their experience
➤ reading 140 characters on twitter
9. HOW TO ENSURE POSITIVE EXPERIENCES
Great products come from great effort.
The more work your product team does in research, planning,
design, and user testing, the less work your customers will end
up doing when they use your product.
The less work they do, the happier they’ll be because it affords
them more time to do something else that they’d rather be
doing (riding a bike, hanging with their kids)
No matter what you may think, a person’s goal is NOT to use
your app (unless its a game).
Your app is just a tool to get a task done. The quicker and easier
they can do that, the more delightful their experience will be.
10. ALL THE COGS MATTER
➤ Well formed code can yield a great
experience for a blind customer using a
screen reader.
➤ Well tested code can yield bugfree products
which reduce customer frustration and
increase customer delight (which often turns
into positive social media)
➤ Well thought out design usually leads to
shorter time to user testing, which leads to
shorter time to production.
➤ Research and knowing your customer
helps you learn about your user base early
and reduces wasted time in dev and testing.
11. UX DESIGN
AS DEFINED BY WIKIPEDIA
User Experience Design (UXD or UED or XD) is the process of
enhancing user satisfaction by improving the usability, accessibility, and
pleasure provided in the interaction between the user and the product.
User experience design encompasses traditional human–computer
interaction (HCI) design, and extends it by addressing all aspects of a
product or service as perceived by users
13. 6
5
4
3
2
1
6 PRINCIPLES OF UX DESIGN
The design is based on understanding the users, their tasks &
the environments in which they use your product/service
Users are involved throughout design and development
The design is driven by and refined by user centered evaluation
The process is iterative
The design addresses the whole user experience
The design team includes multi-disciplinary skills & perspectives
17. “Yeah, that all sounds great, but I’m a
developer, not a designer. How does
this all apply to me? I think in code.
~ Johnny Developer
18. 3 PIECES OF ADVICE FOR DEVELOPERS WHO WANT
TO GET BETTER AT UX
1. Recognize design as a separate skill.
Coding and design are separate but related. Interface design
is not a subset of coding. It’s not a superset either. It
requires a different mindset, knowledge base, and set of
skills.
Karl Fast - Kent State University
19. 3 PIECES OF ADVICE FOR DEVELOPERS WHO WANT
TO GET BETTER AT UX
2. Learn about design. At least a little bit.
Try to learn some design concepts and techniques. If you
are more ambitious, read some books, attend a conference,
take a class, or even get a degree. There are lot of ways to
learn about design.
Karl Fast - Kent State University
20. 3 PIECES OF ADVICE FOR DEVELOPERS WHO WANT
TO GET BETTER AT UX
3. Work with designers.
People who do UX work go by various titles: UX Designer,
Information Architect, Interaction Designer, Usability
Engineer, Content Strategist.
Regardless of title, these people think about design as much
as you think about code. Work with them however you can.
Find people with these skills in your company or hire
someone. Or go to some conferences, attend webinars, and
spend time in the UX world.
Karl Fast - Kent State University
21.
22. “User Experience requires relentless
curiosity. We strive to know all we
can about problems, solutions,
contexts, methodologies, and more.
~ Mail Chimp
24. Web accessibility refers to the inclusive practice of
removing barriers that prevent interaction with, or access
to websites, by people with disabilities. When sites are
correctly designed, developed and edited, all users have
equal access to information and functionality.
WEB ACCESSIBILITY
AS DEFINED BY WIKIPEDIA
25. WEB CONTENT ACCESSIBILITY GUIDELINES
Web Content Accessibility Guidelines (WCAG) 2.0 covers a
wide range of recommendations for making Web content more
accessible to a wide range of people with disabilities.
Following these guidelines will also often make your Web
content more usable to users in general.
http://www.w3.org/TR/WCAG20/
26. WCAG ARE NOT JUST FOR BLIND USERS
Following the WCAG guidelines will make content accessible to a
wider range of people with disabilities including:
➤ blindness and low vision
➤ deafness and hearing loss
➤ learning disabilities
➤ cognitive limitations
➤ limited movement
➤ speech disabilities
➤ photosensitivity
➤ combinations of the above
29. LEARNING MORE ABOUT USER EXPERIENCE DESIGN
There are many things to learn about UX.
Start with specific concepts and skills. Then branch out.
Attend conferences, workshops and webinars.
➤ Interaction Design
➤ Sketching
➤ Paper Prototyping
➤ Usability Testing
➤ Interface Design Patterns
➤ Information Architecture
➤ Graphic Design
➤ User Research
➤ Field Research
➤ Accessibility
30. WHAT I’VE LEARNED SO FAR
➤ Always ask LOTS of questions. I’d rather be annoying that
ignorant.
➤ Don’t assume stuff. Ask questions!
➤ Ask for requirements in user story form:
As a [type of user] I want to do [X] so that I can [Y]
the [Y] is the most important and almost always left out
part of traditional requirements.
Unless you know and understand the value that a function
provides, there is no point in doing it.
➤ Communication and collaboration are the keys to success.